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Thread: Suggest Variables Here

  1. #26
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    I'm thinking a ``variable panel'' would be discussed elsewhere folks..

    I like this new idea of globals, I need to get up to date with the API though, I love this stuff. :3
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  2. #27
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    Quote Originally Posted by Nava2 View Post
    I'm thinking a ``variable panel'' would be discussed elsewhere folks..

    I like this new idea of globals, I need to get up to date with the API though, I love this stuff. :3


    Updated list, see first post.

    I'll now work on a variable admin panel. That's probably a lot easier.



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    You've added some of the most important fish, except you missed trout and salmon. Both which are good/the best exp for fishing.

  4. #29
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    Added:
    Code:
    $ ./addvariable.py -a "Raw Trout Caught" -a "Raw Trout Cooked" -a "Raw Salmon Caught" -a "Raw Salmon Cooked"
    Web interface to managing variables is nearly done. It'll include renaming and creating. (NOT deleting)



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  6. #31
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    Added variable management interface. (release-1.1, active on stats.villavu.com) You'll need a specific admin level. (>=1)

    Access to the interface: Wizzup, Mastaraymond, Nielsie95, Rasta, EvilChicken, Hobbit, Shuttleu and Frement
    If anyone else wants access, let me know.

    Also, a small warning on renaming variables: If variables are in use; you will rename it for all the scripts that use it. of it So be careful! (Obviously there's no real damage done if you just rename it again, etc)

    I suggest getting the variable base filled up quickly. (We really need randoms) But after that be very careful with renaming. I added that mainly to prevent ambiguity and make it easy to fix typo's. Also, remember that you can use almost any character now.

    The reason I didn't add deleting yet is because it's a bit harder to add deletion; it involves walked over all the commits and finding out if the variable is used; etc. And it's dangerous to just delete variables. Rather find them a better purpose if they haven't been used yet.
    Last edited by Wizzup?; 01-01-2011 at 10:26 PM.



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  7. #32
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    Quote Originally Posted by Wizzup? View Post
    Added variable management interface. (release-1.1, active on stats.villavu.com) You'll need a specific admin level. (>=1)

    Access to the interface: Wizzup, Mastaraymond, Nielsie95, Rasta, EvilChicken and Hobbit.
    If anyone else wants access, let me know.

    Also, a small warning on renaming variables: If variables are in use; you will rename it for all the scripts that use it. of it So be careful! (Obviously there's no real damage done if you just rename it again, etc)

    I suggest getting the variable base filled up quickly. (We really need randoms) But after that be very careful with renaming. I added that mainly to prevent ambiguity and make it easy to fix typo's. Also, remember that you can use almost any character now.

    The reason I didn't add deleting yet is because it's a bit harder to add deletion; it involves walked over all the commits and finding out if the variable is used; etc. And it's dangerous to just delete variables. Rather find them a better purpose if they haven't been used yet.
    can i have access?
    i can help fill up the variables for all the skills

    ~shut

  8. #33
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    Or you can make a list and paste here?
    There used to be something meaningful here.

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  10. #35
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    Quote Originally Posted by Shuttleu View Post
    can i have access?
    i can help fill up the variables for all the skills

    ~shut
    Added.



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    can we get kills added I want to get some time added up on the ratinator

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    Quote Originally Posted by sgt soul View Post
    can we get kills added I want to get some time added up on the ratinator
    So do you want "Killed" variable?
    There used to be something meaningful here.

  13. #38
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    Maybe specific monsters killed would be better?

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    Quote Originally Posted by MylesMadness View Post
    Maybe specific monsters killed would be better?
    you have to think about the amount of monsters that are in the game though :s if you want specific monsters add giant rat for me haha. I just think kills would be generally easier to maintain

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    I added "Monsters Killed" variable.
    There used to be something meaningful here.

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    Quote Originally Posted by sgt soul View Post
    you have to think about the amount of monsters that are in the game though :s if you want specific monsters add giant rat for me haha. I just think kills would be generally easier to maintain
    But it would be far cooler knowing that 9001 rats and 9001 Guards were killed by SRL vs. 18002 Monsters killed by SRL

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    Quote Originally Posted by MylesMadness View Post
    But it would be far cooler knowing that 9001 rats and 9001 Guards were killed by SRL vs. 18002 Monsters killed by SRL
    For sure. I think specific monsters should be added as they're requested.

  18. #43
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  20. #45
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    I'd also rather see Monsters Killed to specify specific monsters. Rather see Guards Killed, etc.



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    Maybe,
    Bank and droped for each fish/log/food

    Also are the fish going to be raw fish / cooked / burnt?
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    wanted to troll the troll

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    Who wants burnt xD?
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    To see if some one was wasting money and cooking sharks too soon, it could be a lol fact
    Quote Originally Posted by DD on IRC
    wanted to troll the troll

  24. #49
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    Quote Originally Posted by Wizzup? View Post
    I'd also rather see Monsters Killed to specify specific monsters. Rather see Guards Killed, etc.
    So you are saying you want like, "Guards Killed", "Goblins Killed" etc?
    There used to be something meaningful here.

  25. #50
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    You can't add every monster (generic fighters much), but the most-used ones (goblins/chickens/guards/druids/monks) should be added IMO.
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