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Thread: Suggest Variables Here

  1. #51
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    Quote Originally Posted by Frement View Post
    So you are saying you want like, "Guards Killed", "Goblins Killed" etc?
    Yes.



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  2. #52
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    Well I added the most used monsters and giant rat as requested, heres a list:
    Code:
    72 	Guards Killed 
    73 	Chickens Killed 
    74 	Goblins Killed 
    75 	Giant Rats Killed
    76 	Monks Killed 
    77 	Druids Killed
    There used to be something meaningful here.

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    bones, raw meat?
    Cant remember the guys name but for f2p lobsters/tuna/swordfish noted?
    Quote Originally Posted by DD on IRC
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    Quote Originally Posted by Troll Man View Post
    bones, raw meat?
    Cant remember the guys name but for f2p lobsters/tuna/swordfish noted?
    Added bones and meat
    STOP PM'ING ME

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    About the monsters, what about level variations? I think that there should be an entry for each level of a monster with the same name (e.g. Dagannoth Lvl x and Dagannoth lvl y (cant be bothered to look up what the cb lvls are, but i know there are 2 different ones)).

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    Quote Originally Posted by TomTuff View Post
    About the monsters, what about level variations? I think that there should be an entry for each level of a monster with the same name (e.g. Dagannoth Lvl x and Dagannoth lvl y (cant be bothered to look up what the cb lvls are, but i know there are 2 different ones)).
    I don't think thats quite necessary.
    There used to be something meaningful here.

  7. #57
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    Quote Originally Posted by Frement View Post
    I don't think thats quite necessary.
    I'd say it's only necessary if there's a significant level difference. A few levels doesn't really matter.

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    Quote Originally Posted by Coh3n View Post
    I'd say it's only necessary if there's a significant level difference. A few levels doesn't really matter.
    Agreed. I only pictured the small level differences in my head
    There used to be something meaningful here.

  9. #59
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    Different levels of monsters tend to have different drops, are in different locations, and are used for a reason.

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    Quote Originally Posted by i luffs yeww View Post
    Different levels of monsters tend to have different drops, are in different locations, and are used for a reason.
    So you're saying there should be a different variable for a Lesser Demon in F2P and a Lesser Demon in P2P that differ by a level of 3 or 4?

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    I don't think that is necessary.



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  12. #62
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    All lesser demons are level 82 with the same stats, except if they're in a dungeon.

    A few different ones are like.. flesh crawlers, minotaurs, some different spiders, some zombies, etc.

    I really don't think there's a reason for it. They're the same monster. It's like saying that if I kill a level three who then levels to level four, it's a different thing I killed. And there are all ready tons of variables.

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    Quote Originally Posted by i luffs yeww View Post
    All lesser demons are level 82 with the same stats, except if they're in a dungeon.

    A few different ones are like.. flesh crawlers, minotaurs, some different spiders, some zombies, etc.

    I really don't think there's a reason for it. They're the same monster. It's like saying that if I kill a level three who then levels to level four, it's a different thing I killed. And there are all ready tons of variables.
    Yeah that's what I'm saying, it's not necessary, unless the level difference is a lot. Like... Skeletons. There's level 25 ones, and ones 125 (I think?). There's a significant difference there. It's a much better accomplishment to kill a 125 than a 25.

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    Quote Originally Posted by Coh3n View Post
    Yeah that's what I'm saying, it's not necessary, unless the level difference is a lot. Like... Skeletons. There's level 25 ones, and ones 125 (I think?). There's a significant difference there. It's a much better accomplishment to kill a 125 than a 25.
    I doubt there are much scripts that kill the 125 ones?
    There used to be something meaningful here.

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    Just have one per monster.
    It would be interesting if we could identify all the drops though. Fighting abyssal demons, also storing all drops to stats.



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    Quote Originally Posted by Frement View Post
    I doubt there are much scripts that kill the 125 ones?
    Lol I know. I was just using it as an example.

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    Feathers Picked Up.. or something along those lines.

    What about experience gained in all the different skills? Also, "Bones (buried)"
    Last edited by Nava2; 01-06-2011 at 09:55 PM.
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  18. #68
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    Potion's Made, Unfinished Potion Made, Herb's Cleaned, And Total EXP Gained. I'd Like to see those four added Please.

    ~BraK

    "Sometimes User's don't need the Answer spelled out with Code. Sometimes all they need is guidance and explanation of the logic to get where they are going."

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    *Willow Logs Chopped, instead of Willoe Logs Chopped.

    Also, High Level Alchs, Low Level Alchs (I suppose all spells could be added), Times Banked, Loads Done, Levels Gained.

    Actually, could I be added to the list so I can just add them myself?

    E: Added them.
    Last edited by Coh3n; 01-08-2011 at 07:31 PM.

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    Someone should add all the randoms. (And if you do, don't check the ``Is Variable'' checkbox)



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    Exp gained (for all skills)
    Levels gained (for all skills)

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    Times walked?
    Quote Originally Posted by DD on IRC
    wanted to troll the troll

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    Quote Originally Posted by Naike View Post
    Exp gained (for all skills)
    Levels gained (for all skills)
    For each individual skill you mean? Because there's already Total Levels Gained and Total EXP Gained.

    Quote Originally Posted by Troll Man View Post
    Times walked?
    Quickly added that.
    Last edited by Coh3n; 01-09-2011 at 07:03 PM.

  24. #74
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    Quote Originally Posted by BraK View Post
    Potion's Made, Unfinished Potion Made, Herb's Cleaned, And Total EXP Gained. I'd Like to see those four added Please.

    ~BraK
    Would "Potions Made" suffice with "Potions Finished"? As the "Unfinished Potions Made" was too long.

    Quote Originally Posted by Coh3n View Post
    For each individual skill you mean? Because there's already Total Levels Gained and Total EXP Gained.
    Some of those like Woodcutting, would probably be too long.
    There used to be something meaningful here.

  25. #75
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    Quote Originally Posted by Frement View Post
    Some of those like Woodcutting, would probably be too long.
    Yeah but as long as they fit, I don't think they'd be a bad idea.

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