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Thread: Suggest Variables Here

  1. #176
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    Quote Originally Posted by sm0k3 View Post
    I could do with the vars

    Times Run
    and something like.
    Lines Sent(SMART)

    For SMARTchat Stats

    ^ lol i realy wanna keep track of the usage of this ^.
    Added.

  2. #177
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    Quote Originally Posted by smurg View Post
    Dragonstones Cut
    Onyxes Cut
    Opals Cut
    Jades Cut
    Topaz Cut

    Bronze Bolts Fletched
    Iron Bolts Fletched
    Silver Bolts Fletched
    Steel Bolts Fletched
    Mithril Bolts Fletched
    Adamant Bolts Fletched
    Rune Bolts Fletched
    Broad Bolts Fletched

    Bronze Darts Fletched
    Iron Darts Fletched
    Steel Darts Fletched
    Mithril Darts Fletched
    Adamant Darts Fletched
    Rune Darts Fletched
    Dragon Darts Fletched

    Opal Bolts Fletched
    Pearl Bolts Fletched
    Topaz Bolts Fletched
    Sapphire Bolts Fletched
    Emerald Bolts Fletched
    Ruby Bolts Fletched
    Diamond Bolts Fletched
    Dragon Bolts Fletched
    Onyx Bolts Fletched
    ^^^^^
    I'm back

  3. #178
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    I'll add those now. Takes a bit thought

    EDIT: Done.

    235 Dragonstones (Cut)
    236 Onyxes (Cut)
    237 Opals (Cut)
    238 Jades (Cut)
    239 Topaz (Cut)
    240 Bronze Bolts (Fletched)
    241 Iron Bolts (Fletched)
    242 Silver Bolts (Fletched)
    243 Steel Bolts (Fletched)
    244 Mithril Bolts (Fletched)
    245 Adamant Bolts (Fletched)
    246 Rune Bolts (Fletched)
    247 Broad Bolts (Fletched)
    248 Bronze Darts (Fletched)
    249 Iron Darts (Fletched)
    250 Steel Darts (Fletched)
    251 Mithril Darts (Fletched)
    252 Adamant Darts (Fletched)
    253 Rune Darts (Fletched)
    254 Dragon Darts (Fletched)
    255 Opal Bolts (Fletched)
    256 Pearl Bolts (Fletched)
    257 Topaz Bolts (Fletched)
    258 Sapphire Bolts (Fletched)
    259 Emerald Bolts (Fletched)
    260 Ruby Bolts (Fletched)
    261 Diamond Bolts (Fletched)
    262 Dragon Bolts (Fletched)
    263 Onyx Bolts (Fletched)
    Last edited by Frement; 04-04-2011 at 10:42 PM.
    There used to be something meaningful here.

  4. #179
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    Quote Originally Posted by Frement View Post
    233 White Berries (Collected)

    Added.
    I can't find it on the here.
    Simba Code:
    stats_IncVariable('White Berries (Collected)',  CountBerriesInv);
    That should work though, right?
    ________________________________________
    14:19 < cycrosism> I wonder what she would have done without it
    14:19 < cycrosism> without me*
    Cycrosism is now an it.
    Quote Originally Posted by Dervish View Post
    /Facedesk.

  5. #180
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    Harry, it seems as though that link isn't updated?

    White Berries (Collected) is var 233. http://stats.villavu.com/variable/all/10

  6. #181
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    Okay thanks, can I just use the ID instead of a string?
    (I can't run my script tonight, I'm getting my Cooking up ^^)
    ________________________________________
    14:19 < cycrosism> I wonder what she would have done without it
    14:19 < cycrosism> without me*
    Cycrosism is now an it.
    Quote Originally Posted by Dervish View Post
    /Facedesk.

  7. #182
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    Quote Originally Posted by HarryJames View Post
    Okay thanks, can I just use the ID instead of a string?
    (I can't run my script tonight, I'm getting my Cooking up ^^)
    As far as I know it's just strings. Having the option for IDs has been mentioned, though. I can't remember if Wizzup said he was going to do it or not.

  8. #183
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    Quote Originally Posted by Coh3n View Post
    As far as I know it's just strings. Having the option for IDs has been mentioned, though. I can't remember if Wizzup said he was going to do it or not.
    He said it supports ids, but it's not recommended

    So stats_IncVariable('233', 1); should work too

  9. #184
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    Quote Originally Posted by Zyt3x View Post
    He said it supports ids, but it's not recommended

    So stats_IncVariable('233', 1); should work too
    Yeah, String is a much better idea. I'm planning on dropping the id support again soon.



    The best way to contact me is by email, which you can find on my website: http://wizzup.org
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  10. #185
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    Quote Originally Posted by HarryJames View Post
    I can't find it on the here.
    Simba Code:
    stats_IncVariable('White Berries (Collected)',  CountBerriesInv);
    That should work though, right?
    I update the vars.txt manually, so it's possible it is already there. I'll see if I can implement searching soon.



    The best way to contact me is by email, which you can find on my website: http://wizzup.org
    I also get email notifications of private messages, though.

    Simba (on Twitter | Group on Villavu | Website | Stable/Unstable releases
    Documentation | Source | Simba Bug Tracker on Github and Villavu )


    My (Blog | Website)

  11. #186
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    Why drop it?

  12. #187
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    And why do you recommend using strings? I think you said this somewhere else, but I can't remember.

  13. #188
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    Quote Originally Posted by Coh3n View Post
    And why do you recommend using strings? I think you said this somewhere else, but I can't remember.
    http://villavu.com/forum/showthread.php?t=62786#16

  14. #189
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    Quote Originally Posted by masterBB View Post
    ancient effigy`s found
    ^Do I spell it right?
    Bump my request.

  15. #190
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    Please add:

    Attack EXP Gained
    Defence EXP Gained
    Strength EXP Gained
    Hitpoints EXP Gained
    Mining EXP Gained
    Smithing EXP Gained
    Woodcutting EXP Gained
    Firemaking EXP Gained
    Magic EXP Gained
    Fletching EXP Gained
    Hunter EXP Gained
    Summoning EXP Gained
    Fishing EXP Gained
    Construction EXP Gained
    Herblore EXP Gained
    Agility EXP Gained
    Thieving EXP Gained
    Crafting EXP Gained
    Ranged EXP Gained
    Slayer EXP Gained
    Farming EXP Gained
    Prayer EXP Gained
    Runecrafting EXP Gained
    Cooking EXP Gained
    Dungeoneering EXP Gained

  16. #191
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    Code:
    264   Attack EXP (Gained) 
    265   Defence EXP (Gained) 
    266   Strength EXP (Gained) 
    267   Hitpoints EXP (Gained) 
    268   Mining EXP (Gained) 
    269   Smithing EXP (Gained) 
    270   Woodcutting EXP (Gained) 
    271   Firemaking EXP (Gained) 
    272   Magic EXP (Gained) 
    273   Fletching EXP (Gained) 
    274   Hunter EXP (Gained) 
    275   Summoning EXP (Gained)
    276   Fishing EXP (Gained) 
    277   Construction EXP (Gained) 
    278   Herblore EXP (Gained) 
    279   Agility EXP (Gained) 
    280   Thieving EXP (Gained) 
    281   Crafting EXP (Gained) 
    282   Ranged EXP (Gained) 
    283   Slayer EXP (Gained) 
    284   Farming EXP (Gained) 
    285   Prayer EXP (Gained) 
    286   Runecrafting EXP (Gained) 
    287   Cooking EXP (Gained) 
    288   Dungeoneering EXP (Gained)
    Added.
    There used to be something meaningful here.

  17. #192
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    Quote Originally Posted by KingKong View Post
    Please add:

    Attack EXP Gained
    Defence EXP Gained
    Strength EXP Gained
    Hitpoints EXP Gained
    Mining EXP Gained
    Smithing EXP Gained
    Woodcutting EXP Gained
    Firemaking EXP Gained
    Magic EXP Gained
    Fletching EXP Gained
    Hunter EXP Gained
    Summoning EXP Gained
    Fishing EXP Gained
    Construction EXP Gained
    Herblore EXP Gained
    Agility EXP Gained
    Thieving EXP Gained
    Crafting EXP Gained
    Ranged EXP Gained
    Slayer EXP Gained
    Farming EXP Gained
    Prayer EXP Gained
    Runecrafting EXP Gained
    Cooking EXP Gained
    Dungeoneering EXP Gained
    Is there a way we can tie in all of those variables into the TotalExpGained Variable?
    "Logic never changes, just the syntax" - Kyle Undefined?

    Remember, The Edit Button Is There For A Reason!!!

  18. #193
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    You'd have to do it like this;

    Simba Code:
    var
    EXPGained, EXPGainedSinceLast : Integer;
    stats_commit('Cooking EXP', EXPGained-EXPGainedSinceLast);
    EXPGainedSinceLast := EXPGained

    I'm pretty sure that the stats commit procedure, but you get my drift
    ________________________________________
    14:19 < cycrosism> I wonder what she would have done without it
    14:19 < cycrosism> without me*
    Cycrosism is now an it.
    Quote Originally Posted by Dervish View Post
    /Facedesk.

  19. #194
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    No like if I increase one of those variables then it automatically gets increased to the totalexpgained variable of the script in the website?
    "Logic never changes, just the syntax" - Kyle Undefined?

    Remember, The Edit Button Is There For A Reason!!!

  20. #195
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    Quote Originally Posted by HarryJames View Post
    You'd have to do it like this;

    Simba Code:
    var
    EXPGained, EXPGainedSinceLast : Integer;
    stats_commit('Cooking EXP', EXPGained-EXPGainedSinceLast);
    EXPGainedSinceLast := EXPGained

    I'm pretty sure that the stats commit procedure, but you get my drift
    Why don't you just inc "cooking exp" when you inc EXPGained?

    Quote Originally Posted by Yago View Post
    No like if I increase one of those variables then it automatically gets increased to the totalexpgained variable of the script in the website?
    No, you'd have to do:
    Simba Code:
    stats_IncVariable('Total EXP Gained', 500);
    stats_IncVariable('Cooking EXP Gained', 500);

  21. #196
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    Yeah, I know that but It would be nice if Wizzup? implemented a system where an increase to any of the skill exp variables increased the total exp variable. Not neccessary just saying but it would be cool.
    "Logic never changes, just the syntax" - Kyle Undefined?

    Remember, The Edit Button Is There For A Reason!!!

  22. #197
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    Quote Originally Posted by masterBB View Post
    ancient effigy`s found
    ^Do I spell it right?
    Can someone please add this var? I'm really waiting for it...

  23. #198
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    Added "Ancient Effigys Found".

  24. #199
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    Quote Originally Posted by Coh3n View Post
    Added "Ancient Effigys Found".
    Thanks

  25. #200
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    Please add:

    Food Burnt
    Chicken Cooked

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