In this thread you can suggest variables that should be added to the srl-stats system. Let's hear it!
Current variables: http://stats.villavu.com/static/vars.txt
In this thread you can suggest variables that should be added to the srl-stats system. Let's hear it!
Current variables: http://stats.villavu.com/static/vars.txt
Last edited by Wizzup?; 12-26-2010 at 10:17 PM.
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Code:Loads Mined Deathwalks Killed Rested (isn't there something like this in RS?)
There used to be something meaningful here.
Deaths
Breaks
Logging
ran for
randoms solved
scripts started
Crafted runes
Air, mind, water, earth, body, ect
Experience is probably one of the more important ones. I don't think Levels are needed, because gaining a level from 9 to 10 isn't much of a feat, but gaining a level from 94 to 95 is way more experience.
Adamantite*
Also ores should have "ore" after their type. e.g. iron ore, mithril ore, etc.
No point is discussing them, just keep on saying variables you do want. The more we say the more we can choose from.
Cooked Items
-- Cooked A
-- Cooked B
-- Cooked C
Fished
-- Fish A
-- Fish B
-- Fish C
Progress Report:Cooked -- Meat -- Chicken -- Crayfish -- Shrimps -- Anchovies -- Trout -- Cod -- Pike -- Salmon -- Tuna -- Lobster -- Bass -- Swordfish -- Monkfish -- Shark -- Bread -- Redberry pie -- Meat pie -- Apple Pie
~RM
Why can't one add custom ones?
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If I understand this correctly:
Code:Coins Picked Up Item Worth Levels Experience Deaths Randoms Mined Chopped Smelted Smithed Crafted Gathered Looted Cooked Courses Slayed Killed Floors done Buried Time ran Total loads Fished Strung Blurite ore Novite ore Bathus ore Marmaros ore Kratonium ore Fractite ore Zephyrium ore Argonite ore Katagon ore Gorgonite ore Promethium ore Bronze bar Iron bar Silver bar Steel bar Mithril bar Adamantite bar Runite bar Blurite bar Novite bar Bathus bar Marmaros bar Kratonium bar Fractite bar Zephyrium bar Argonite bar Katagon bar Gorgonite bar Promethium bar
Erm why can't custom variables per a script be used? Then global ones can be discussed.
Surely you don't want to add all these to global
Besides, most variables in scripts deviate in meaning from others. Essence and Pure Essence are a perfect example of this, that could refer to "Essence Crafted" or "Essence Mined"Code:Air rune Mind rune Water rune Earth rune Fire rune Body rune Cosmic rune Chaos rune Nature rune Law rune Death rune Blood rune Soul rune Astral rune Randoms found Trips made EXP gained Script Start Ups Pouches Filled
I'd make a more sophisticated system for variables dude . Like you crate classes of items and such like ores and stuff or maybe skills and then add skill-specific variables you know what I'm saying? I can't really think right now but yeah.
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In that case they'll have to be renamed. And I don't see why they can't be global? The entire system servers much less of a point if you use local variables.
I've updated the variables to specify Mined or Crafted.
I'll add the variables suggest later, when I'm on the train.
E: Icefire: I'll change the variables for your script later.
Last edited by Wizzup?; 12-27-2010 at 09:33 AM.
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I also get email notifications of private messages, though.
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How about all the fishing ones?
Shrimp
Anchovie
Sardine
Herring
Tuna
Swordfish
Lobsters
Are the ones that I need for my script.
As well as XP and levels gained.
So mine/RC for ess, fish/cook for fish, mine/smelt for ores, smelt/smith for bars...
I'm confused... so there isn't the option for custom variables? They're all global?
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Yes, it could get long. I don't really see the problem with it though. It'll be long either way; the difference is that previously everyone could maintain it. I can probably grant a few people access to a ``variable'' panel where they can add and rename variables. I suppose that will make things easier.
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I also get email notifications of private messages, though.
Simba (on Twitter | Group on Villavu | Website | Stable/Unstable releases
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How about giving the variables ID numbers, var_1, var_2. and then add the ability to rename variables.
edit: guess that wouldn't work for global stats.
Last edited by lordsaturn; 12-30-2010 at 04:06 PM.
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