SRL's F.A.Q. (Error fixes) | How to Convert SRL-5 Scripts to SRL-6 | Draynor Chop N' Bank (RS3)| AIO Superheater (RS3)
T - E - A - MTogether Everyone Achieves More
Have like a Record/Type/Case of a list in respective order of mines usefulness.
Pretty sure that didn't make sense ^ :P
So like if you are at Mine A and it is really busy and you aren't getting many ores then it will decide which mine would be best depending on what you are mining and it will go to it. ?
Shouldn't be thaaaat hard :P
A simple way would be:
etc. :PSimba Code:if TimeMinutes >= 60 then
if OresMined < 100 then
Case Players[CurrentPlayer].Ore of
'iron' : if AtMineA then
if not MineB then
if not MineC then
Exit;
end;
-Boom
Last edited by **BANNED The Man; 01-04-2011 at 08:09 PM.
SCAR Tutorials: The Form Tutorial | Types, Arrays, and Classes
Programming Projects: NotePad | Tetris | Chess
Yep, already there.
That would be a huge pain, and a ton of huge cases. If it were to be done it would have to be done using some algorithm.
Well both. On the 4th tab, there's the 'Total', and when you choose a script from the combo box in tab 5 (depending on the skill), there's Level, Time, and Loads.
Last edited by Coh3n; 01-04-2011 at 10:36 PM.
SRL's F.A.Q. (Error fixes) | How to Convert SRL-5 Scripts to SRL-6 | Draynor Chop N' Bank (RS3)| AIO Superheater (RS3)
T - E - A - MTogether Everyone Achieves More
Could be done with color by searching for the rocks, then PixelShift count around them to see if it's being mined, and if so, set it to BadPoint and continue looping through the rocks.
It could also be done with color by mousing over the spot near the rock and checking how many 'options' are available in the UpText. That could give you a pretty good idea of how many people are at that rock. However, people PowerMining could effect the result of this.
Keeping in mind Hybridization, could you get the tile of the rock, then search the touching, surrounding tiles and count the amount of players on them with Reflection?
Just some ideas that popped into my head while reading this.
oh yea, i forgot that there was a script combobox on the last tab. I was thinking of having that stuff on the script choosing tab to make it seem like those were more attributes of the scripts themselves because they would show up when you chose one. But like i said that would require making the whole form bigger so it would be annoying. Disregard all my ramblings.
SCAR Tutorials: The Form Tutorial | Types, Arrays, and Classes
Programming Projects: NotePad | Tetris | Chess
script setup:
Code:[-] Loop 1 [-] VEM SwitchType = Loads HowMany = 15 Timer (minutes) = 60 //switch after 60 mins [-] VWM SwitchType = Level HowMany = 1 Timer (minutes) = -1 //inf [-] GE FM SwitchType = CustomSwitchFunct1 //players on minimap HowMany = 11 Timer (minutes) = 50 [-] GE Yews SwitchType = None //inf HowMany = 0 Timer (minutes) = -1 [-] Loop 2 [+] VWM [+] VEM [+] Loop 3 [x] Loop All?
I don't see how you could do it effectively with either color of reflection. There could be a player beside the rock you want to mine, but they could be mining a different rock, know what I mean?
I originally thought about doing a tree type thing, but I couldn't figure out how.![]()
SRL's F.A.Q. (Error fixes) | How to Convert SRL-5 Scripts to SRL-6 | Draynor Chop N' Bank (RS3)| AIO Superheater (RS3)
T - E - A - MTogether Everyone Achieves More
SRL's F.A.Q. (Error fixes) | How to Convert SRL-5 Scripts to SRL-6 | Draynor Chop N' Bank (RS3)| AIO Superheater (RS3)
T - E - A - MTogether Everyone Achieves More
why exactly cant we go back to scripts? You said MSI can go from VE wc to somewhereelse wc, but it cant start VE wc again in the same script?
SCAR Tutorials: The Form Tutorial | Types, Arrays, and Classes
Programming Projects: NotePad | Tetris | Chess
Most are awesome. We're actually working on a rewrite of Walking_Color.simba so all paths use Camaro's function since it actually works unreal. I haven't really planned it out yet, but I would like to have the points' records automatically generated and saved to a file when the user uses reflection. Then eventually make the walking hybrid rather than just color or just reflection.
SRL's F.A.Q. (Error fixes) | How to Convert SRL-5 Scripts to SRL-6 | Draynor Chop N' Bank (RS3)| AIO Superheater (RS3)
T - E - A - MTogether Everyone Achieves More
Back to the main post, at the moment..
If I have my location set up at Varrock East Bank, then set it to cut wood in Falador, will it walk to Fally or will it just set the player to False?
hakuna matata ;)
SRL's F.A.Q. (Error fixes) | How to Convert SRL-5 Scripts to SRL-6 | Draynor Chop N' Bank (RS3)| AIO Superheater (RS3)
T - E - A - MTogether Everyone Achieves More
For this ^ being a huge pain couldnt all mines/woodcutting places get a rateing for ore/wood so say Lummy swamp west is 2nd best for coal ( I dunno ) and then for all scirpt it would just have to do
If busy Then
NextBestPlace and search for the next best
Or would that be long and painful as well?
Originally Posted by DD on IRC
Just dump the players on MM - most resource areas are nowhere near anything, and regardless of location, most people there are going to be using that resource.
SRL's F.A.Q. (Error fixes) | How to Convert SRL-5 Scripts to SRL-6 | Draynor Chop N' Bank (RS3)| AIO Superheater (RS3)
T - E - A - MTogether Everyone Achieves More
why exactly cant we go back to scripts? You said MSI can go from VE wc to somewhere else wc, but it cant start VE wc again in the same script?
SCAR Tutorials: The Form Tutorial | Types, Arrays, and Classes
Programming Projects: NotePad | Tetris | Chess
There are currently 1 users browsing this thread. (0 members and 1 guests)