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Thread: Essence Miner [BOOM]

  1. #101
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    Working great for me, thanks. Had a good 1 hour+ proggy going too before simba crashed for some reason, I suspect it was something on my end and not something wrong with simba or the script.

  2. #102
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    Got another out of range error:
    Code:
    Done aubury
    Starting at Middle
    AtMiddle
    Starting WalkFromMiddle
    Walked from middle
    At SW
    BoomEss
    Beginning FoundEss
    Length of TPA = 70
    Length of Colors = 70
    Length of TPA = 678
    Length of Colors = 678
    Which[1] = 8
    Error: Out Of Range at line 299
    The following DTMs were not freed: [SRL - Lamp bitmap, 1]
    The following bitmaps were not freed: [SRL - Mod bitmap, SRL - Admin bitmap]
    File[C:\Simba\Includes\SRL/logs/SRL log 18-02-11 2.txt] has not been freed in the script, freeing it now.
    I run in triangles because circles are for squares.

  3. #103
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    Quote Originally Posted by botsrs View Post
    Got another out of range error:
    Code:
    Done aubury
    Starting at Middle
    AtMiddle
    Starting WalkFromMiddle
    Walked from middle
    At SW
    BoomEss
    Beginning FoundEss
    Length of TPA = 70
    Length of Colors = 70
    Length of TPA = 678
    Length of Colors = 678
    Which[1] = 8
    Error: Out Of Range at line 299
    The following DTMs were not freed: [SRL - Lamp bitmap, 1]
    The following bitmaps were not freed: [SRL - Mod bitmap, SRL - Admin bitmap]
    File[C:\Simba\Includes\SRL/logs/SRL log 18-02-11 2.txt] has not been freed in the script, freeing it now.
    Please change line 299 to:
    Simba Code:
    FindColorsTolerance(TPA, Colors[J][Which[J]], MSX1, MSY1, MSX2, MSY2, 4);
    and report back how it goes

    -Boom

  4. #104
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    Got an out-of-memory error:
    Code:
    Exception in Script: Failed to create new thread, code:8
    The following DTMs were not freed: [SRL - Lamp bitmap, 1]
    The following bitmaps were not freed: [SRL - Mod bitmap, SRL - Admin bitmap]
    File[C:\Simba\Includes\SRL/logs/SRL log 19-02-11 1.txt] has not been freed in the script, freeing it now.
    At this far into the auto:
    Code:
    [-----------------------------]
    [         Essence Miner       ]
    [-----------------------------]
     We worked for 1 Hours, 10 Minutes and 51 Seconds
     Mined 702 Essence
     Loads Done: 26
     Gained: 0 gp
     Gained: 3 levels
     Antibanned 21
    [-----------------------------]
    Also got this error:
    Code:
    Error: Out Of Range at line 299
    The following DTMs were not freed: [SRL - Lamp bitmap, 1]
    The following bitmaps were not freed: [SRL - Mod bitmap, SRL - Admin bitmap]
    File[C:\Simba\Includes\SRL/logs/SRL log 19-02-11 2.txt] has not been freed in the script, freeing it now.
    At this far in:
    Code:
    [-----------------------------]
    [         Essence Miner       ]
    [-----------------------------]
     We worked for 1 Hours, 31 Seconds
     Mined 567 Essence
     Loads Done: 21
     Gained: 0 gp
     Gained: 2 levels
     Antibanned 25
    [-----------------------------]
    Last edited by botsrs; 02-19-2011 at 04:48 PM.
    I run in triangles because circles are for squares.

  5. #105
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    [-----------------------------]
    [ Essence Miner ]
    [-----------------------------]
    We worked for 1 Hours, 5 Minutes and 0 Seconds
    Mined 504 Essence
    Loads Done: 18
    Gained: 0 gp
    Gained: 12 levels
    Antibanned 31
    [-----------------------------]
    Working great thank you
    ~~RAM ROCKS~~

  6. #106
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    Got stuck here after 23 minuets:


  7. #107
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    Not sure what I'm doing wrong.. help please?
    I'm starting right where Aubury teleports me with the 'done aubury' valid argument. As soon as my char logs in and switches to run, it says this

    Starting at Middle
    NextPlayer(False)
    SwitchToPlayer(PlayerNo: 0, Active: False);
    Player is not Active...
    All players not active!
    AtEssPlace False

  8. #108
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    I have fully installed the script and working, only problem is that i have a rune pick in my invertory and when he compleet die run he deposit all items and start a new run without a pick.

    is it possible that the script only deposit the ess ?
    All good things come to an end.

  9. #109
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    Quote Originally Posted by ricardo016 View Post
    I have fully installed the script and working, only problem is that i have a rune pick in my invertory and when he compleet die run he deposit all items and start a new run without a pick.

    is it possible that the script only deposit the ess ?
    You have to set booleans[0] in the DeclarePlayers procedure to false if your axe isn't equipped.

    Simba Code:
    Booleans[0] := False; // Axe wielded?

  10. #110
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    whoops sorry, i have adjust the settings and the script is running.

    and i want to setup all my account on this script but what do i need to copy ?

    with players[0] do
    begin
    Name := '****';
    Pass := '*****';
    Active := True;
    Pin := ''; //Leave blank if no pin
    Loc := 'banked'; //Read the thread to see valid arguments.
    Integers[4]:= 100; //Amount of loads you want to do.
    Strings[1] := 'Mining'; // Lamp Skill
    Booleans[0] := False; // Axe wielded?
    end;

    This part ?

    because i have 20 accounts and i want to let it run overnight so i can post a full report of the script!


    Edit: already 1 bug detected uhm the bot was walking to abury but clicked in the room near abury and he was walking to the corner of that room, clicked on abury teleport so was walking to it but it took to long and he logged out.

    Is it possible to change the time ? to max 2 min or something?
    Last edited by ricardo016; 03-11-2011 at 10:59 PM.
    All good things come to an end.

  11. #111
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    Make sure you change each players number and the amount of players you have running on the script.

    Code:
    with players[0] do  // <--- Here
    begin
    Name := '****';
    Pass := '*****';
    Active := True;
    Pin := ''; //Leave blank if no pin
    Loc := 'banked'; //Read the thread to see valid arguments.
    Integers[4]:= 100; //Amount of loads you want to do.
    Strings[1] := 'Mining'; // Lamp Skill
    Booleans[0] := False; // Axe wielded?
    end; 
    
    with players[1] do // <-- Here
    begin
    Name := '****';
    Pass := '*****';
    Active := True;
    Pin := ''; //Leave blank if no pin
    Loc := 'banked'; //Read the thread to see valid arguments.
    Integers[4]:= 100; //Amount of loads you want to do.
    Strings[1] := 'Mining'; // Lamp Skill
    Booleans[0] := False; // Axe wielded?
    end;
    Other than that it should work.

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