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Thread: Devs Need Random Accounts

  1. #26
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    ^The random kicks you out when you log out.

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    Squancy, would you mind if NCDS PM'ed me the accounts that are in the Certer random?

    -Boom

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    Quote Originally Posted by Dynamite View Post
    Squancy, would you mind if NCDS PM'ed me the accounts that are in the Certer random?

    -Boom
    I dont know you.

    I thought Certer was solved?

  4. #29
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    Certer - Rarely Working.

    But no worries.

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    Quote Originally Posted by mormonman View Post
    ^The random kicks you out when you log out.
    Since when? It's always been 15 minutes, otherwise how would of I gotten to view it last night if someone passed me their account?

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    Quote Originally Posted by IceFire908 View Post
    Since when? It's always been 15 minutes, otherwise how would of I gotten to view it last night if someone passed me their account?
    By kicks out I mean it won't let you finish it.

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    Quote Originally Posted by mormonman View Post
    By kicks out I mean it won't let you finish it.
    Yea it will, it still lets you views the animal screen 15 minutes after you first get the random no matter how many times you log in or out.

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    Quote Originally Posted by IceFire908 View Post
    Yea it will, it still lets you views the animal screen 15 minutes after you first get the random no matter how many times you log in or out.
    Hmm they must have changed it since the last time I checked. Can you add my msn(the_dog_hunter@hotmail.com), then possibly we could share accounts that are in the random so I can solve it with reflection too.

  9. #34
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    Added you MM. Updated beekeeper.

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  11. #36
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    Please keep the accounts coming people . The first post has been updated accordingly

  12. #37
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    Im sure NCDS has his hands full

    Im sent him about 50+ accounts to him.

    But i dont really know how many of them have randoms.

    But yes just send more so the devs can keep testing them and make sure there not bugged up.

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    Simba Code:
    ***** STR: FOUND RANDOM: 'Frog' *****
    Screenshot of: Found Frog random 0 Seconds
    Princess not found!
    Trying to click a frog...
    ***** STR: 'Frog' RANDOM SOLVED SUCCESSFULLY! *****


  14. #39
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    I have two in randoms that I know of, checking others etc

    One is in evil bob's place where you have to pop the little animals to get a key, he hit the lever and in the debug said he got the ID but then popped the wrong animal, this happened 3 times and I just shut it off and logged him out.
    Is this "evilbob" ?


    Also have one in the dragon guys classroom is that "quiz" ?
    The only true authority stems from knowledge, not from position.

    You can contact me via matrix protocol: @grats:grats.win or you can email me at the same domain, any user/email address.

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    Quote Originally Posted by grats View Post
    I have two in randoms that I know of, checking others etc

    One is in evil bob's place where you have to pop the little animals to get a key, he hit the lever and in the debug said he got the ID but then popped the wrong animal, this happened 3 times and I just shut it off and logged him out.
    Is this "evilbob" ?


    Also have one in the dragon guys classroom is that "quiz" ?
    Balloon Animals and Lever - PrisonPete (This is broken, we know)
    Dragon guy - Mordaut

  16. #41
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    If you handed me a few accounts I could work on solving them (reflection), as someone said NCDS has his hands full?

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    Certersolver could not identify it was a kiteshield :-\
    Progress Report:
    ***** STR: FOUND RANDOM: 'Certer' *****
    Screenshot of: Found Certer random 41 Minutes and 42 Seconds
    We are in the Certer random...
    Possible Items: 
    battleaxe
    shears
    shield
    Analysing Item...
    Avg Count: 2209
    Avg Width: 69
    Avg Height: 52
    Avg Area: 3653
    Avg Cover: 59
    Unable to identify Certer item. If convenient please send this account to a SRL Development Team member at http://www.villavu.com/
    GetItem gave ''

  18. #43
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    Quote Originally Posted by marpis View Post
    Certersolver could not identify it was a kiteshield :-\
    Progress Report:
    ***** STR: FOUND RANDOM: 'Certer' *****
    Screenshot of: Found Certer random 41 Minutes and 42 Seconds
    We are in the Certer random...
    Possible Items: 
    battleaxe
    shears
    shield
    Analysing Item...
    Avg Count: 2209
    Avg Width: 69
    Avg Height: 52
    Avg Area: 3653
    Avg Cover: 59
    Unable to identify Certer item. If convenient please send this account to a SRL Development Team member at http://www.villavu.com/
    GetItem gave ''
    That's what I'm on to right after I get Arnav finished. A couple different records need to be updated I believe, but I know shield is one of them. I might end up just doing this first then going back to Arnav actually as this will probably be quicker.

  19. #44
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    Problem with Abyss: it clicked the right one immediately, but after getting out it still though it was in the random and was about to guess when I stopped it.
    Progress Report:
    ***** STR: FOUND RANDOM: 'Abyssal Teleport' *****
    Screenshot of: Found Abyssal Teleport random 13 Minutes and 53 Seconds
    Pink found in North.
    Pink found in East.
    Pink found in South.
    Arm found in West.
    'Eye count: 0'
    'Gray count: 0'
    'Pink count: 3'
    'Arm count: 1'
    'Found unique! Arm in West.'
    ** Warning in SolveAbyss: Failed finding right answer. Retrying, attempt #1.**
    Arm found in North.
    Arm found in East.
    Arm found in South.
    Arm found in West.
    'Eye count: 0'
    'Gray count: 0'
    'Pink count: 0'
    'Arm count: 4'
    No uniques found!
    Guessing..

  20. #45
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    Quote Originally Posted by marpis View Post
    Problem with Abyss: it clicked the right one immediately, but after getting out it still though it was in the random and was about to guess when I stopped it.
    Progress Report:
    ***** STR: FOUND RANDOM: 'Abyssal Teleport' *****
    Screenshot of: Found Abyssal Teleport random 13 Minutes and 53 Seconds
    Pink found in North.
    Pink found in East.
    Pink found in South.
    Arm found in West.
    'Eye count: 0'
    'Gray count: 0'
    'Pink count: 3'
    'Arm count: 1'
    'Found unique! Arm in West.'
    ** Warning in SolveAbyss: Failed finding right answer. Retrying, attempt #1.**
    Arm found in North.
    Arm found in East.
    Arm found in South.
    Arm found in West.
    'Eye count: 0'
    'Gray count: 0'
    'Pink count: 0'
    'Arm count: 4'
    No uniques found!
    Guessing..
    Cheers for that mate, did you leave the account in the random/managed to resolve the issue?

    NCDS: If you need help with any of that feel free to ask

  21. #46
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    Progress Report:
    ***** STR: FOUND RANDOM: 'Drill Demon' *****
    Screenshot of: Found Drill Demon random 1 Hours, 14 Minutes and 37 Seconds
    Screenshot of: Found Demon 1 Hours, 14 Minutes and 39 Seconds
    Star
    1: Jog mat
    2: Star Jump mat
    3: Sit-up mat
    4: Push-up mat
    Jog
    DemonCenter - We are at the edge of the random area, fixing position.
    1: Push-up mat
    2: Star Jump mat
    3: Sit-up mat
    4: Jog mat
    Sit
    DemonCenter - We are at the edge of the random area, fixing position.
    1: Push-up mat
    2: Sit-up mat
    3: Star Jump mat
    4: Jog mat
    Push
    1: Sit-up mat
    2: Push-up mat
    3: Star Jump mat
    4: Jog mat
    Sit
    1: Push-up mat
    2: Jog mat
    3: Star Jump mat
    4: Sit-up mat
    ***** STR: 'Drill Demon' RANDOM SOLVING FAILED! *****


    It actually solved the random and got teleported away.

  22. #47
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    Quote Originally Posted by marpis View Post
    Progress Report:
    ***** STR: FOUND RANDOM: 'Drill Demon' *****
    Screenshot of: Found Drill Demon random 1 Hours, 14 Minutes and 37 Seconds
    Screenshot of: Found Demon 1 Hours, 14 Minutes and 39 Seconds
    Star
    1: Jog mat
    2: Star Jump mat
    3: Sit-up mat
    4: Push-up mat
    Jog
    DemonCenter - We are at the edge of the random area, fixing position.
    1: Push-up mat
    2: Star Jump mat
    3: Sit-up mat
    4: Jog mat
    Sit
    DemonCenter - We are at the edge of the random area, fixing position.
    1: Push-up mat
    2: Sit-up mat
    3: Star Jump mat
    4: Jog mat
    Push
    1: Sit-up mat
    2: Push-up mat
    3: Star Jump mat
    4: Jog mat
    Sit
    1: Push-up mat
    2: Jog mat
    3: Star Jump mat
    4: Sit-up mat
    ***** STR: 'Drill Demon' RANDOM SOLVING FAILED! *****


    It actually solved the random and got teleported away.
    Demon_InRandom seems to be the only function which would cause that to happen. Will look into it if I get accounts.

    EDIT: Demon_InRandom must be working fine, it seems to be a problem as to where it's called in the solver.
    Last edited by Naum; 01-29-2011 at 09:40 PM.

  23. #48
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    Quote Originally Posted by Naum View Post
    Demon_InRandom seems to be the only function which would cause that to happen. Will look into it if I get accounts.

    EDIT: Demon_InRandom must be working fine, it seems to be a problem in where it's called in the script.
    Or if 'FindNPCChatText('actually', Nothing)' never returned true. I'm leaving right now to take Nate to my friends kids birthday party but when I get home we can consult on it a bit if your on.

  24. #49
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    Quote Originally Posted by NCDS View Post
    Or if 'FindNPCChatText('actually', Nothing)' never returned true. I'm leaving right now to take Nate to my friends kids birthday party but when I get home we can consult on it a bit if your on.
    It can't be that, it has a TimeMark which would cause it to break out of the loop and debug. Besides marpis stated that it exited the random.

  25. #50
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    Quote Originally Posted by Naum View Post
    It can't be that, it has a TimeMark which would cause it to break out of the loop and debug. Besides marpis stated that it exited the random.
    I was thinking that maybe it solved it within the 10 minutes, but never found the NPCChatText, but I guess that wouldn't work because there is no ClickToContinue that should work in that loop.

    Either way, I'll be home at 8 EST and plan on sitting down for a few hours. *hint* be on

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