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Thread: ~ EmPick ~

  1. #51
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    well dude this script is pretty awesome. got from 53-91 in a week and a half. and made around 17m doing it. i runs great but theres just 1 problem and idk if its some of my adjustments i made, i hardly doubt it. but the script fails at random detection. everytime it goes in a random it just keeps clicking on mm. im half surprised on not banned lol but idc. anyway how would i add more random detection? during thieving. cuz its really the only thing thats messing up.

    i was sure it was R_FindRandoms; and i tried to stick that in at more places but still it just clicks mm randomly like its tryn to get to a bank... it does fail without a random on occasion but i have no idea why.

    i set it to run like 15 hrs straight and it went to 17 hrs with one break lol.

  2. #52
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    Quote Originally Posted by chitin View Post
    well dude this script is pretty awesome. got from 53-91 in a week and a half. and made around 17m doing it. i runs great but theres just 1 problem and idk if its some of my adjustments i made, i hardly doubt it. but the script fails at random detection. everytime it goes in a random it just keeps clicking on mm. im half surprised on not banned lol but idc. anyway how would i add more random detection? during thieving. cuz its really the only thing thats messing up.

    i was sure it was R_FindRandoms; and i tried to stick that in at more places but still it just clicks mm randomly like its tryn to get to a bank... it does fail without a random on occasion but i have no idea why.

    i set it to run like 15 hrs straight and it went to 17 hrs with one break lol.
    You'd have to find the loop at which the script is stuck at, and place R_FindRandoms there. If you can't figure out which loop it is, try placing "writeln('<loop name>'); in each loop to identify which loop it is.

  3. #53
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    Quote Originally Posted by Emaziz View Post
    You'd have to find the loop at which the script is stuck at, and place R_FindRandoms there. If you can't figure out which loop it is, try placing "writeln('<loop name>'); in each loop to identify which loop it is.
    thats a good idea. but im pretty sure i already found it. havnt had the chance to double check yet though so ill add it in anyway. il let you know where it was.

  4. #54
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    Thanks got me from 26-53 thieving <3.
    Faith is an oasis in the heart which will never be reached by the caravan of thinking.

  5. #55
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    was wondering if you can add the theiving guild pickpocketing trainer seeing as how hes the best xp for lower lvls, thanks.

  6. #56
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    It's working well except that it pauses for a very long time (50s) every time I get stunned.

  7. #57
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    well its been a long time and ive fiddles with this script so much i dont even know how the original looked like. jk i actually marked all the changes i made but to my avail i ran into such a situation that if i were to add random checks it would give me 10k xp/hr less than it would be with the original setup. and since im not too far away from my pc all the time i decided to leave it as it was. i couldnt for the life of me figure out where exactly the random check was stopped at because my pc failz so the lag boots and...u know what forget it. point being as it was got me from 53-99 twice on master farmers and got me 50m lol. so thanks.

  8. #58
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    Hey Em
    Can I work on the script, adding NPCs and things, not sure if you still not maintaining it!
    ________________________________________
    14:19 < cycrosism> I wonder what she would have done without it
    14:19 < cycrosism> without me*
    Cycrosism is now an it.
    Quote Originally Posted by Dervish View Post
    /Facedesk.

  9. #59
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    Quote Originally Posted by HarryJames View Post
    Hey Em
    Can I work on the script, adding NPCs and things, not sure if you still not maintaining it!
    You are very welcome to do so!
    I'd actually like it improved myself, hehe ^^,

  10. #60
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    oh noes with the new draynor update this script is having a hard time banking. srl updated for the "counter" quick bank, but about after an hour of running (and i leave at north on start) the script gets lost 0.0 / or just has banking problems. also when it walks to bank it stays inside for like a good 40 seconds before opening it...probably because the mm flag doesnt go away... id love to fix it but my script knowledge is beginner-intermediate at best.

    why did you stop working on this script but not herbs em? i know you got school and stuff. which i wish u luck with btw.

  11. #61
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    Quote Originally Posted by chitin View Post
    oh noes with the new draynor update this script is having a hard time banking. srl updated for the "counter" quick bank, but about after an hour of running (and i leave at north on start) the script gets lost 0.0 / or just has banking problems. also when it walks to bank it stays inside for like a good 40 seconds before opening it...probably because the mm flag doesnt go away... id love to fix it but my script knowledge is beginner-intermediate at best.

    why did you stop working on this script but not herbs em? i know you got school and stuff. which i wish u luck with btw.
    You know that feeling when you've been working on something for 1 week and then it suddenly disappears? It sucks.
    (And I'm not working on anything atm, playing WoW )

    Anyway, the script calls the SRL function "OpenBank('db',true,true)" in order to open bank, if bank is not opened correctly then there's something wrong with the SRL function itself. The problem may however be the MM-flag not going away. Since this has not been a problem before it may be that Jagex shifted some tiles in Draynor, "moving" the bank a few tiles away from it's original position. In that case all we need is a new path.

    Other than that I have no clue.

    EDIT: Oh, and I don't have any accounts to play on so I can't fix it myself. Nor do I feel like fixing it myself.

  12. #62
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    Quote Originally Posted by Emaziz View Post
    You know that feeling when you've been working on something for 1 week and then it suddenly disappears? It sucks.
    (And I'm not working on anything atm, playing WoW )

    Anyway, the script calls the SRL function "OpenBank('db',true,true)" in order to open bank, if bank is not opened correctly then there's something wrong with the SRL function itself. The problem may however be the MM-flag not going away. Since this has not been a problem before it may be that Jagex shifted some tiles in Draynor, "moving" the bank a few tiles away from it's original position. In that case all we need is a new path.

    Other than that I have no clue.

    EDIT: Oh, and I don't have any accounts to play on so I can't fix it myself. Nor do I feel like fixing it myself.
    sounds like depression? (sudden loss of interest...)
    the mmflag not going away is normal. it never went [before] away because the script always used to walk on the banker npcs. thats not even the issue...that issue just costs 40 seconds per run which im ok with....

    its something i have no clue how to solve.....ugh and now i gota trek for some1 experienced to take a look 0.0 ......that or get 99 thiev again..but legit...and we all know thats not gonna happen

  13. #63
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    anyone know if this was ever fixed?

  14. #64
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    At edgeville men, the house doors close and script fails to open doors and tries to pickpocket. A message keeps appearing in RS "I can't reach that!"

  15. #65
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    There's no pin entry!

  16. #66
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    Outdated^^
    SRL > Runescape

    Quote Originally Posted by brent8900 View Post
    when i download it its a FAWG.rar how to i get it to FAWG.exe

  17. #67
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    Yee. Emaziz just opened this script to public .

  18. #68
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    ahhhh some1 should fix this cuz i tries n i tries and i just dont know ref lib well enough to replace everything properly. when i get rid of one thing another always seems to come up. its like 1 step forward 2 steps back....some1 fix pl0x. same with his amazing emherb

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