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Thread: [R] DooM's Varrock East Iron Miner & Banker

  1. #151
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    Quote Originally Posted by doom0791 View Post
    Version 1.35

    Just a major fix for the script crashing after a short period of use.

    This HAS been tested. I ran the script for 8 hours with no issues!
    Great, Keep up the good work!

    I'm testing the script now with 9 players, if its working till tonight i will special reinstal my laptop again special for botting :P

    Then i will setup all my 20 players for botting!

    I will post fully reports of the script and also i will post screen shots if the script is hanging or something!
    All good things come to an end.

  2. #152
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    I runned the script for i think 10 mins, and i have one fault.




    This is the first load, walking etc is always good no prob, banking isnt problem to only when i mine the mous moves a few times on that brown rock on the right but sometimes it just go further but now it just stays there and isnt do anything and its logged out...



    Debug:

    [19:48:21] MSToRockTile: T2
    [19:48:22] MSToRockTile: T2
    [19:48:24] MineLoop : MineRocks : Entering Full Loop
    [19:48:24] MineLoop : MineRocks : Exit Full Loop
    [19:48:24] MSToRockTile: T3
    [19:48:25] MSToRockTile: T3
    [19:48:25] MSToRockTile: T3
    [19:48:28] MineLoop : MineRocks : Entering Full Loop
    [19:48:28] MineLoop : MineRocks : Exit Full Loop

    Is it to crowdy here or is it something else?


    Version: 1.35
    All good things come to an end.

  3. #153
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    Looking forward to the great progress reports!

    Be sure to use SRL stats! It's free, entirely safe, simple, and provides script statistics!
    http://stats.villavu.com

    E:
    ricardo, double check that your graphics settings are at the minimum (with brightness all the way up) - if they aren't it could screw up the color finding.
    Last edited by doom0791; 03-17-2011 at 07:04 PM.
    Unfortunately, no active scripts atm.

  4. #154
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    Brightness of my monitor or runescape client ?

    edit: Brightness of client adjusted testing second time!

    Another edit: it seems to be working! its faster mining rocks, i will also setup my srl stats account.
    Last edited by ricardo016; 03-17-2011 at 07:11 PM.
    All good things come to an end.

  5. #155
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    Brightness of client.

    Glad to hear its working and thanks for using it
    Unfortunately, no active scripts atm.

  6. #156
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    Bot stopped, the mouse was on the rock on the iron collor but didnt clicked!

    It was stopped so long that it logged out.

    [20:48:24] MSToRockTile: T1
    [20:48:25] MSToRockTile: T1
    [20:48:25] MineLoop : MineRocks : Entering Full Loop
    [20:48:25] MineLoop : MineRocks : Exit Full Loop
    All good things come to an end.

  7. #157
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    hey i set the bot to mine tin and it walked over to the mine and it stopped infront of iron ore and kept clicking between inventory and equipment back and forward i had to stop it
    EDIT: i restarted the script it started mining but it seems to hover over everything that is the name color of the tin like the rocks west of there.. making the mining really slow as it constantly does it after each rock
    Last edited by William; 03-17-2011 at 08:07 PM.

  8. #158
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    ricardo, I'm not sure what the problem is there. I'll have to add more debugs in that when I get off work.

    willie, I didn't realize that mining tin was that bad. I'll be releasing a new version with major improvements to rock finding so that issues like that do not occur. Next version it shouldn't hover the mouse over anything (players or objects around) except the rocks, unless it's performing antiban.
    Unfortunately, no active scripts atm.

  9. #159
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    I could try it to run a few times for you?

    Also added you on msn so if the want i can test al modifications.
    All good things come to an end.

  10. #160
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    Quote Originally Posted by doom0791 View Post
    ricardo, I'm not sure what the problem is there. I'll have to add more debugs in that when I get off work.

    willie, I didn't realize that mining tin was that bad. I'll be releasing a new version with major improvements to rock finding so that issues like that do not occur. Next version it shouldn't hover the mouse over anything (players or objects around) except the rocks, unless it's performing antiban.
    - okay thanks ill test out other rocks as well see how they work

  11. #161
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    Thanks for the quick release Doom, just starting up my 6. (:

  12. #162
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    Progress Report:
    Status: /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    Status: |     SRL Randoms Report       |
    Status: |       www.villavu.com        |
    Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
    Status: | SRL Logs          :        8 |
    Status: \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/
    ||DooM's Varrock East Iron Minter & Banker.
    ||pre v1.51
    |||||||||||||||||||||||||||||||||||||||||
    ||
    ||Player 0
    ||Ores Mined: 679
    ||Trips Made: 24
    ||Ran For: 5Hours, 30Minutes, and 34Seconds.
    ||Breaks Taken: 4
    ||Stop Reason: Finished All Loads, Active.
    ||
    |||||||||||||||||||||||||||||||||||||||||
    ||
    ||Player 1
    ||Ores Mined: 587
    ||Trips Made: 22
    ||Ran For: 4Hours, 30Minutes, and 5Seconds.
    ||Breaks Taken: 0
    ||Stop Reason: Finished All Loads, Active.
    ||
    |||||||||||||||||||||||||||||||||||||||||
    ||
    ||Player 2
    ||Ores Mined: 782
    ||Trips Made: 28
    ||Ran For: 7Hours, 36Minutes, and 42Seconds.
    ||Breaks Taken: 4
    ||Stop Reason: Finished All Loads, Active.
    ||
    |||||||||||||||||||||||||||||||||||||||||

    Unfortunately, no active scripts atm.

  13. #163
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    My player got the Drill Demon random but the script didn't even let SRL try and solve the random, but kept trying to walk.

    Code:
    [3:43:39] Walk : To Bank : Tile #5
    [3:43:45] Walk : To Bank : Tile #6
    [3:43:46] Walk : To Bank : Tile #7
    [3:43:52] Walk : To Bank : Tile #8
    [3:43:59] Walk : To Bank : Tile #9
    [3:44:6] Walk : To Bank : Tile #10
    [3:44:9] Walk : To Bank : Tile #11
    (This isn't the exact output, but the original was erased by ClearDebug and it was very similar to this--"Walk : To Mine : Tile #...".)

    Btw, I think you should remove ClearDebug. I keep forgetting to copy my progress reports before running the script again so my awesome proggies are gone .

    Edit: Also, it sets running to off when walking to the bank instead of leaving it on.

    And another suggestion: when picking up ores, why always right-click? You should make the script left-click if the uptext is correct (or at least 90% of the time to keep it human).

    Edit 2:



    Over 3,100 iron ore (about 710k cash) in a bit under 7 hours. I'm yo biggest fan.
    Last edited by LolL; 03-18-2011 at 03:19 PM.

  14. #164
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    LolL,
    Didn't realize I missed a check for randoms when walking. I'll get on that for next version!
    As for the right-clicking, the pick-up ores was written in a bit of a rush. I'll be updating it as soon as I can.

    Awesome! I get an average of 150 ore/hour with how many bots their are in f2p servers.
    Unfortunately, no active scripts atm.

  15. #165
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    Yeah, the P2P worlds I use always have like 1 other player, and that player is usually dropmining = I get ores pretty quick. But I found another bug: whenever the script picks up an iron ore and it happens to be the last one the player can carry (inventory full) the script will not try to pick up another ore but will try to mine a rock. The “you can’t carry any more ore” box pops up in the chat box and then the script does nothing for a good 30 seconds. After that, it banks as expected but it always pauses when this happens.

  16. #166
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    Running pretty smoothly for me, but it still doesn't solve any randoms for me. ):

    EDIT: My bots, 95% of the time, stop when it just randomly goes to the login screen where you can either hit play or world select, etc. It just logs out of the world for some reason, not sure why.

    Also, this isn't anything big, but one time it was picking up some dropped iron ore and picked up a bronze pick someone had dropped, I would assume because of the color? Nothing to be concerned about though lol
    Last edited by lNVlNClBLE; 03-19-2011 at 06:12 AM. Reason: fix

  17. #167
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    The script is running for 5 hours now! it is running good! only randoms is the prob, he doesnt even try to solve it doesnt matter if your walking or mining!
    All good things come to an end.

  18. #168
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    Quote Originally Posted by ricardo016 View Post
    The script is running for 5 hours now! it is running good! only randoms is the prob, he doesnt even try to solve it doesnt matter if your walking or mining!
    All 10-20 of yours have been running for 5 hours? Only about half of mine run that long o:

  19. #169
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    I use 10 loads per player, and i use 10 players atm, the other players needs to be prepared with rune axe etc.

    But i need to get my combat lvl higher because they all have level 5-6....

    Also i cant run this script at night for 1 reason:"

    When it logs out of some kind of reason (random, bug or something) it doesnt switch to next player, ok randoms is not working no prob but if the script switch to next player it would be a great thing and then i can run it overnight.

    Also 1 small bug,

    when there is iron ores on the ground with other ores it will just pickup every ore on the same spot.
    it clickes right button and then sellect the 1 row so it doesnt matter if it is iron :P


    Also @Doom,



    Are you going to make a guild miner in the future ? like in fallador coal mine?

    So yes pm me or something and i can lend you some accounts of me and i can prepare them all for level 60 mining.
    Last edited by ricardo016; 03-20-2011 at 12:49 AM.
    All good things come to an end.

  20. #170
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    I ran this script on a few accounts and mined a ton of iron on some of them though it got lost on one of my accounts. when i logged in to see where it got lost it was right next to the iron rocks :/

    don't have an exact proggy but id say i ran it for about 4-5 hours today and mined about 11k iron total out of all the time ive ran this

  21. #171
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    Quote Originally Posted by LolL View Post
    The “you can’t carry any more ore” box pops up in the chat box and then the script does nothing for a good 30 seconds. After that, it banks as expected but it always pauses when this happens.
    Thanks for the info. Already developed a fix for this for next version!

    Quote Originally Posted by ricardo016 View Post
    The script is running for 5 hours now! it is running good! only randoms is the prob, he doesnt even try to solve it doesnt matter if your walking or mining!
    I've rewritten the anti-randoms. Should work much better next version!

    Quote Originally Posted by ricardo016 View Post
    when there is iron ores on the ground with other ores it will just pickup every ore on the same spot.
    Are you going to make a guild miner in the future ? like in fallador coal mine?
    1- Soon as I find some free time I'll be rewriting the pick-up ores functions so that it isn't so buggy and doesn't always right-click.
    2- It's a thought, but with how things have been going recently I may not have time to write another script anytime soon. Things may change, though. I'll let you know if I do!

    Quote Originally Posted by fanboy View Post
    I ran this script on a few accounts and mined a ton of iron on some of them though it got lost on one of my accounts. when i logged in to see where it got lost it was right next to the iron rocks :/
    The RS client could have lagged, your internet could have choked, etc.. Any of these could, perhaps, cause the script to be unable to detect player location. I believe the script is pretty good about not mistaking these chokes. Of course, nothing is perfect, though.



    I'll try to release the next version tonight or tomorrow, with improved rock finding and various other improvements (a full list will be provided).
    Unfortunately, no active scripts atm.

  22. #172
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    Sometimes i get this error in the script:

    Error: Exception: Access violation at line 135
    The following DTMs were not freed: [SRL - Lamp bitmap, 1]
    The following bitmaps were not freed: [SRL - Mod bitmap, SRL - Admin bitmap]

    Its always when there is some ore on the ground.
    All good things come to an end.

  23. #173
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    Can't wait Doom, this script would be absolutely amazing with anti randoms.
    Last edited by lNVlNClBLE; 03-21-2011 at 10:14 PM. Reason: fix

  24. #174
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    Quote Originally Posted by ricardo016 View Post
    Sometimes i get this error in the script:
    Its always when there is some ore on the ground.
    This is due to a memory leak in one of the Reflection functions I use for picking up ores on the ground. Its not a vital problem so it's not top-priority for fixes right now. I do intend to rewrite this function when I find the time.

    Quote Originally Posted by INVINCIBLE
    Can't wait Doom, this script would be absolutely amazing with anti randoms.
    Yeah, I've been trying to run a lot of tests with this new version because it is an entire rewrite of the rock-finding functions, using methods that are entirely new to me.


    E: Currently have a bug in the new version so I can't release it yet:
    When mining, if there are lots of players so the bot isn't getting many ores, you eventually run out of stamina. This causes the script to keep trying to switch run mode on.
    Last edited by doom0791; 03-22-2011 at 02:50 AM.
    Unfortunately, no active scripts atm.

  25. #175
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    Version 1.5


    Finally version 1.5 is ready! Here's the list of changes:
    • Improved AntiRandoms (Fixed)
    • Improved AntiBan
    • Improved Walking
    • REWRITTEN rock-finding
    • Improved Failsafes
    • REWRITTEN location detection
    • REWRITTEN script loops (Same methods)
    • Various bugfixes including (but not limited to):
    • -Mining pausing for 30seconds when mining ores after picking up rocks until full inventory, and sometimes when inventory is full.
    • -constantly resetting run when low on stamina
    • -Getting stuck while walking
    • -Not properly detecting location when in mine
    • Slight modification to reports to include ore type.


    Please let me know what you think! Also, keep in mind: V1.5 is designed to drastically improve mining copper / tin / clay / silver! (clay/silver NOT tested)
    Unfortunately, no active scripts atm.

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