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Thread: Anti-random help please =)

  1. #1
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    Default Anti-random help please =)

    OK OK i know what you are all thinking... why not check the tutorials... well i have, i've even looked through every single one and have (yes i'm sad) printed those i think best represent the skills i'm trying to learn.
    The problem i have is simple yet frustrating, the only dedicated anti-random tutorial i found tells me to first off use the SRL include which is kinda obvious but then goes on to talk about nicks and declaring players which i already know lol.
    No offence to the author of that particular tutorial.
    So after putting the include on do i have to add FindNormalRandoms into my script somewhere or is it automatic? I've looked at other scripts which (in the case of Charmz Willow Raper) i think are pure genius and they don't seem to include any reference to randoms other than things like ent finding and axe head etc etc...
    Please help i think my head is about to explode!!!

    p.s, my first script (75% done) is a bank based willow fletcher (got a lot to do thanks to Charm) and can anyone recall a random occuring in a bank?? i can't remember if i've ever had one lol.

    Thanks very very very very much in advance for any help =) =)
    http://www.fenjer.com/adnan/SRL/10/1...cher%20v.1.png
    http://www.fenjer.com/adnan/SRL/12/2...nker%20v.1.png
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    Default

    There are several methods involved:

    • FindTalk. FindTalk handles all talking Randoms. Call it at least 2 times a second (FTWait is usefull for that...replace all waits with FTWait
    • FindNormalRandoms All Non Talking Randoms are all handled by FindNormalRandoms. Call it as much as your script can afford, but once every 3-4 seconds should be sufficient.


    Note that in order for FindTalk to work you will need to have set your Players.Nick properly.


    Hope this helps.

    PS: I too have the habit of printing everything out. Its good to have hardcopies lying around.
    SRL is a Library of routines made by the SRL community written for the Program Simba.
    We produce Scripts for the game Runescape.

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    Wow fast response... thanks very much... so just to clarify i don't need to have the entire findnormalrandoms function typed into my script... just have the include and use FindTalk (or as suggested FTWait instead of using normal wait) and FindNormalRandoms in the main body of my script??
    Sorry to be anal about this but i hate making obvious mistakes and the only way to avoid that is to ask the same question in several different ways lol.

    Woot, Hard Copy Posse!!
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    check talking randoms at least twice every second in your script. Check findnormalrandoms once every 3-4 seconds in your script.

    Note that FTWait(1); waits approx. 250 msec, FTWait(4); waits one second.
    SRL is a Library of routines made by the SRL community written for the Program Simba.
    We produce Scripts for the game Runescape.

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    Fantastic... time to finish my script then
    Thanks for your help, my new hero!
    http://www.fenjer.com/adnan/SRL/10/1...cher%20v.1.png
    http://www.fenjer.com/adnan/SRL/12/2...nker%20v.1.png
    If I see you autoing with level 3/default clothes/crap name I WILL report you.
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    You're very limited as to the randoms you can get in a bank. Namely every variation of the Mysterious Old Man, Jekyll/Hyde, Evil Chickens, and Plants. (I may be confusing Bank with Castle Wars Waiting Room where I did my hand fletching. Dunno if a 'Normal Bank' has any special immunities.)


    Wow. I've been away quite a while. Real life, yea, way unpredictable. Sorry, y'all, if I've caused any inconvenience.

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    I don't think there are immunities. I know i've gotten randoms in a normal bank while I was testing my high-alcher.

    Edit: Sweet. I'm not a chicken anymore!

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    are you sure you get randoms in banks? I'm not sure but i don't think you do, at least I don't think you get fighting randoms like chickens and stuff.

    what does FTWait do differently then Wait? and is it an SRL command?

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    from antirandoms.scar.

    PHP Code:
    procedure FTWait(TimeInteger);
    var
      
    tInteger;
    begin
      
    for := 1 to Time do
      
    begin
        Wait
    (200 Random(50));
        
    FindTalk;
      
    end;
    end
    Its a little bleeping loop.
    SRL is a Library of routines made by the SRL community written for the Program Simba.
    We produce Scripts for the game Runescape.

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    Quote Originally Posted by omgh4x0rz View Post
    Edit: Sweet. I'm not a chicken anymore!
    WTFawaki I just hit my 200th post, I turned into a Lesser Demon like 3 posts ago...


    I think I'm gonna start using that FTWait thing...Seems pretty useful to me
    Interested in C# and Electrical Engineering? This might interest you.

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    As long as you set your ScreenName right.
    SRL is a Library of routines made by the SRL community written for the Program Simba.
    We produce Scripts for the game Runescape.

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