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Thread: Willow Powercutter - Fast EXP

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    Default Willow Powercutter - Fast EXP

    If you download and use my script, please post progress reports, any errors/bugs or suggestions.

    How to use:

    Fill out your player info in the first part of the script, if you are holding and axe and not wielding it, make sure it is in the first inventory slot or else it will get dropped.

    Start the script with your character next to any willows (The best spot is next to the crafting guild). Make sure you have reflection installed (If you don't, you can install it in Simba by clicking View > Extentions then clicking on reflection.sex and clicking the checkbox)

    In the picture below I have circled good spots to run this script.



    This script contains:
    Antiban
    Antirandoms
    Multiplayer
    Auto-detects axe!
    Very good tree detection and cutting

    Longest progress report

    Progress Report:
    |--------|--------|--------|--------|
    |  Nick  |  EXP   |  Logs  | Levels |
    |--------|--------|--------|--------|
    |dra     | 120285 | 1782   | 3      |
    |ero     | 74722  | 1107   | 5      |
    |eaq     | 74722  | 1107   | 3      |
    |emi     | 74722  | 1107   | 4      |
    |--------|--------|--------|--------|
    Ran for 9 Hours, 6 Minutes and 8 Seconds


    Progress Report:
    |--------|--------|--------|--------|
    |  Nick  |  EXP   |  Logs  | Levels |
    |--------|--------|--------|--------|
    |xm4     | 224168 | 3321   | 13      |
    |--------|--------|--------|--------|
    Ran for 6 Hours, 20 Minutes and 45 Seconds


    Only had 1 player, stopped it by myself, got from level 52 to 65

    Using the multiplayer function I put into my script I used 4 accounts and got lots of levels, stop this script by myself, could have gone on for much longer.


    Changelog

    Version 0.03 - Fixed a few bugs, improved the anti-randoms, modified the version checker
    Version 0.02 - Added run, added faster dropping, added better tree detection, added dragon axe support, improved the version checker
    Version 0.01 - First release of the script!

    Script is outdated - I will release a new copy in hopefully 1-2 weeks
    Last edited by cycrosism; 06-14-2011 at 08:49 PM.
    Click here to find out how to get full screen without members! | Click here to check out my Ultimate Bitmap Tutorial! Edited to work with Simba! |

  2. #2
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    Congratulations.
    Code looks OK. I don't really dig the whole capital bolds though.
    Standards seem to be quite a bit off, but overall, looks like a solid script.
    Missing support for dragon axe?

    Mousekey drop would be a nice addition to 5x the drop speed.

  3. #3
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    Quote Originally Posted by Train View Post
    Congratulations.
    Code looks OK. I don't really dig the whole capital bolds though.
    Standards seem to be quite a bit off, but overall, looks like a solid script.
    I always make the bold words capital and my standards are very good, I always have them good.

    Missing support for dragon axe? Mousekey drop would be a nice addition to 5x the drop speed.
    I will look into this and possibly implement this into the next release
    Last edited by cycrosism; 01-25-2011 at 12:15 AM.
    Click here to find out how to get full screen without members! | Click here to check out my Ultimate Bitmap Tutorial! Edited to work with Simba! |

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    you have:
    Simba Code:
    DropArray([2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28]);
    Can't you do: for 2 to 28 do
    Drop; // or wat?[/SIMBA]

    -Boom

  5. #5
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    Simba Code:
    Var
      x, y, i, reps, axehandle, CTS, b:Integer;
      A:Extended;
      V:String;
      Points: TPointArray;
      Pointe: TPoint;
      Pointers: T2DPointArray;
    What's up with only global variables?

    Simba Code:
    Procedure CheckWcLevel;
    Begin
      Mouse(587, 174, 20, 24, True);
    wat
    coord clicking? Seriously? o.o

    Simba Code:
    CTS := GetColorToleranceSpeed;
      ColorToleranceSpeed(2);
      FindColorsSpiralTolerance(MSCX, MSCY, Points, 5863013, MSX1, MSY1, MSX2, MSY2, 2);
      ColorToleranceSpeed(CTS);
    You use CTS2 but don't set hue and sat mods?

    Simba Code:
    Repeat
    ...
    Until(InvFull);
    ...

    Simba Code:
    DropArray([2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28]);
    ...

    Simba Code:
    Mouse(645, 174, 23, 25, True);
       If(FindDeformedBitmapToleranceIn(AxeHandle, X, Y, MIX1, MIY1, MIX2, MIY2, 30, 0, False, A)) Then
       Begin
          Writeln('Player has axe in inventory');
          Players[CurrentPlayer].Integers[5]  := 1;
       End Else
       Begin
          Mouse(676, 174, 20, 25, True);
    Coord clicking yet again..

    I expect more from SRL Members than this, cycrosism... :/ Your App was better than this...

  6. #6
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    Quote Originally Posted by Dynamite View Post
    you have:
    Simba Code:
    DropArray([2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28]);
    Can't you do: for 2 to 28 do
    Drop; // or wat?[/SIMBA]

    -Boom
    I don't see the point in doing that as it will just do the exact same thing but in more lines. If you look in inventory.scar at line 492 you will see the same thing
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    Quote Originally Posted by cycrosism View Post
    I don't see the point in doing that as it will just do the exact same thing but in more lines. If you look in inventory.scar at line 492 you will see the same thing
    Why don't you just do DropPattern(dp_Random);?

  8. #8
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    Quote Originally Posted by Zyt3x View Post
    Simba Code:
    Var
      x, y, i, reps, axehandle, CTS, b:Integer;
      A:Extended;
      V:String;
      Points: TPointArray;
      Pointe: TPoint;
      Pointers: T2DPointArray;
    What's up with only global variables?
    Whats wrong with them? I always use them like this and I never have problems

    Simba Code:
    Procedure CheckWcLevel;
    Begin
      Mouse(587, 174, 20, 24, True);
    wat
    coord clicking? Seriously? o.o
    It clicks on the stats gametab, which never moves, so it is fine.

    Simba Code:
    CTS := GetColorToleranceSpeed;
      ColorToleranceSpeed(2);
      FindColorsSpiralTolerance(MSCX, MSCY, Points, 5863013, MSX1, MSY1, MSX2, MSY2, 2);
      ColorToleranceSpeed(CTS);
    You use CTS2 but don't set hue and sat mods?
    Well I did have CTS 3 but that didn't work

    Simba Code:
    Repeat
    ...
    Until(InvFull);
    ...

    Simba Code:
    DropArray([2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28]);
    ...

    Simba Code:
    Mouse(645, 174, 23, 25, True);
       If(FindDeformedBitmapToleranceIn(AxeHandle, X, Y, MIX1, MIY1, MIX2, MIY2, 30, 0, False, A)) Then
       Begin
          Writeln('Player has axe in inventory');
          Players[CurrentPlayer].Integers[5]  := 1;
       End Else
       Begin
          Mouse(676, 174, 20, 25, True);
    Coord clicking yet again..
    Clicking on a tab.

    I expect more from SRL Members than this, cycrosism... :/ Your App was better than this...
    Click here to find out how to get full screen without members! | Click here to check out my Ultimate Bitmap Tutorial! Edited to work with Simba! |

  9. #9
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    Quote Originally Posted by cycrosism View Post
    Whats wrong with them? I always use them like this and I never have problems

    It clicks on the stats gametab, which never moves, so it is fine.

    Well I did have CTS 3 but that didn't work

    Clicking on a tab.
    Tab clicking: You know there's functions inside the SRL include to do stuff like that, right? GameTab()? ...No? :/

    CTS 3: You're not using CTS correctly.. http://villavu.com/forum/showthread.php?t=21786

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    Quote Originally Posted by Zyt3x View Post
    Tab clicking: You know there's functions inside the SRL include to do stuff like that, right? GameTab()? ...No? :/

    CTS 3: You're not using CTS correctly.. http://villavu.com/forum/showthread.php?t=21786
    Yeah I know there is a function for that

    Code:
    Compiled succesfully in 1061 ms.
    SRL Compiled in 15 msec
    ** Warning in GameTab: Tab 2 is not a valid tab number.**
    Successfully executed.
    Compiled succesfully in 1061 ms.
    SRL Compiled in 15 msec
    ** Warning in GameTab: Tab 4 is not a valid tab number.**
    Successfully executed.
    Compiled succesfully in 983 ms.
    SRL Compiled in 16 msec
    ** Warning in GameTab: Tab 7 is not a valid tab number.**
    Successfully executed.
    wat
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  11. #11
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    Quote Originally Posted by cycrosism View Post
    Yeah I know there is a function for that

    Code:
    Compiled succesfully in 1061 ms.
    SRL Compiled in 15 msec
    ** Warning in GameTab: Tab 2 is not a valid tab number.**
    Successfully executed.
    Compiled succesfully in 1061 ms.
    SRL Compiled in 15 msec
    ** Warning in GameTab: Tab 4 is not a valid tab number.**
    Successfully executed.
    Compiled succesfully in 983 ms.
    SRL Compiled in 16 msec
    ** Warning in GameTab: Tab 7 is not a valid tab number.**
    Successfully executed.
    wat
    Use the tab_ constants. They're there for a reason tab_Inv = Inventory

  12. #12
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    They used to be 4, 5, 6, 7 than for some reason they moved to 20 + I think.

    Lighten up guys, hes still rusty I'd imagine.

    Although, this should be given a nice tune up cycrosism.
    Last edited by Camaro'; 01-25-2011 at 01:00 AM.

  13. #13
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    Yeah last time I made a script it was 2 years ago
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    Released a new version 0.02
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    Released 0.03
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    Has a problem dropping willows, it clicks between your equip items and bags every like 0.5 seconds (ish) and doesn't stop, (when it gets full inventory)

    I've been stopping then restarting the script and then it drops them first thing.. which makes me think the drop thing isn't in the script after first startup

    idk



    it

    clears debug box
    gives a progress report
    and then says:

    ** Warning in InvMouse: Inventory slot #33 is not a valid slot**

    then it repeats the same thing
    The only true authority stems from knowledge, not from position.

    You can contact me via matrix protocol: @grats:grats.win or you can email me at the same domain, any user/email address.

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    Hmm, I haven't had any problems with the dropping on my behalf, I wrote my own dropping procedure but to right click on the logs I used SRL's "MouseItem" function. I could just revert back to the original dropping, hmm tell me if the problem persists
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    Quote Originally Posted by cycrosism View Post
    Hmm, I haven't had any problems with the dropping on my behalf, I wrote my own dropping procedure but to right click on the logs I used SRL's "MouseItem" function. I could just revert back to the original dropping, hmm tell me if the problem persists
    It's a 100% chance of happening when it got full inventory, I was stopping & starting script to have it drop them probably like 10 - 15 times before I stopped lol
    The only true authority stems from knowledge, not from position.

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    Well I honestly have no idea what the problem is, I haven't put it anywhere in my code to click inbetween the bag and the equip items :/
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  20. #20
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    I am currently running this script, and it seems to be going very smoothly, so far it's gotten me about 40k exp in an hour and has chopped ~600 logs in that hour. I'll keep it going til it can't proceed and post a progress report. Excellent script I say.

    EDIT:

    |--------|--------|--------|--------|
    | Nick | EXP | Logs | Levels |
    |--------|--------|--------|--------|
    |**** | 344452 | 5103 | 7 |
    |--------|--------|--------|--------|
    Ran for 8 Hours, 34 Minutes and 10 Seconds

    Very nice.

    |--------|--------|--------|--------|
    | Nick | EXP | Logs | Levels |
    |--------|--------|--------|--------|
    |**** | 524880 | 7776 | 5 |
    |--------|--------|--------|--------|
    Ran for 12 Hours, 1 Minutes and 13 Seconds

    Here's a better one.
    Last edited by FuruChan; 03-17-2011 at 06:16 PM.

  21. #21
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    Quote Originally Posted by FuruChan View Post

    |--------|--------|--------|--------|
    | Nick | EXP | Logs | Levels |
    |--------|--------|--------|--------|
    |**** | 344452 | 5103 | 7 |
    |--------|--------|--------|--------|
    Ran for 8 Hours, 34 Minutes and 10 Seconds

    Very nice.

    |--------|--------|--------|--------|
    | Nick | EXP | Logs | Levels |
    |--------|--------|--------|--------|
    |**** | 524880 | 7776 | 5 |
    |--------|--------|--------|--------|
    Ran for 12 Hours, 1 Minutes and 13 Seconds

    Here's a better one.
    Wow that indeed is very nice! I think that is almost just as long or even longer then progress reports I have gotten for this! If you have any suggestions just say what
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    Ummm it's flawless? Haha occasionally, it will try to drop a log in the inventory and it will lag and not drop it, so the count of logs and exp get slightly off. Maybe add in a little piece that rechecks the inventory for either a Bitmap or something and drop the log(s) it missed. Other than that it is pretty good. Oh and after a while the camera angle will go from North and slowly turn to North East, and continually, in small increments, turn more and more eastward. So maybe just realign the camera angle to North every once in a while.

    Powerminer ya?

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    Quote Originally Posted by FuruChan View Post
    Ummm it's flawless? Haha occasionally, it will try to drop a log in the inventory and it will lag and not drop it, so the count of logs and exp get slightly off. Maybe add in a little piece that rechecks the inventory for either a Bitmap or something and drop the log(s) it missed. Other than that it is pretty good. Oh and after a while the camera angle will go from North and slowly turn to North East, and continually, in small increments, turn more and more eastward. So maybe just realign the camera angle to North every once in a while.

    Powerminer ya?
    Hmm I guess I could add something which rechecks the inv, and I could also make it realign the camera after each load, i'll write this all down and start to work on it.

    Not sure about making a powerminer, I don't have that much time because of school and stuff
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    |--------|--------|--------|--------|
    | Nick | EXP | Logs | Levels |
    |--------|--------|--------|--------|
    |a*** | 408240 | 5940 | 3 |
    |--------|--------|--------|--------|
    Ran for 8 Hours, 42 Minutes and 56 Seconds

    Yeah, nice and simple script that actually works. Averaging around 680 logs per hour (although I have noticed it occasionally doesn't drop all the logs). Was killed by the Abyss random. Thanks

  25. #25
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    Quote Originally Posted by MadClabXIII View Post
    |--------|--------|--------|--------|
    | Nick | EXP | Logs | Levels |
    |--------|--------|--------|--------|
    |a*** | 408240 | 5940 | 3 |
    |--------|--------|--------|--------|
    Ran for 8 Hours, 42 Minutes and 56 Seconds

    Yeah, nice and simple script that actually works. Averaging around 680 logs per hour (although I have noticed it occasionally doesn't drop all the logs). Was killed by the Abyss random. Thanks
    Pop in like it's nothing. XD

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