You don't replace the coordinates with anything. They are good as they are.
You replace 'symbol' with something from the symbol file. Here is the valid symbols:
Simba Code:
{*******************************************************************************
Valid Arguments are:
- agility - furnace - rare trees, tree
- altar - gem stall - rest, resting spot
- anvil - guide - sandpit
- apothecary - hair dresser - saw mill
- archery shop - herbalist - scimitar shop
- arrow - house - shield
- axe shop - hunter store - shop, store
- bar - hunter training - short cut
- bank - jewelery - silk stall
- candle shop - kebab shop - silver stall
- churn - mace shop - slayer master
- clothes shop - magic shop - spice stall
- cookery shop - makeover mage - spinning wheel, spin
- cookery, cook - mill - staff shop
- crafing shop - minigame - summoning store
- dungeon - mining shop - sword shop
- farming shop - pet shop - tanner
- farming spot - platebody shop - training dummy
- fishing shop, fish store - plateskirt shop - underground
- fishing spot, fish - portal (to player owned houses) - water source, water
- food shop - pottery, pot - weave
- fur trader - quest - windmill
*******************************************************************************}
{ var SymbolAccuracy: Extended;
Description: How accurate it must be, in %, to find symbols or icons on the minimap. }
PS: To use SymbolAccuracy, you must use it like this:
"SymbolAccuracy := 0.5;" -- When you are done using it, revert it back to "0.7". It is in %. 0.5 = 50% out of 100%. It will help find the symbol if people or another symbol is on it. It is very useful. I suggest you use it before the FindSymbol in the procedure I gave you.