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Thread: [R2] Smurg's JackOfAllTrades

  1. #301
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    Progress Report:
    ------------------------------------------------------------------------
    -------- Smurgs JackOfAllTrades Rev.10 ---------------------------------
    ---------------- Final Report ------------------------------------------
    ------------------------------------------------------------------------
    Character: ***********
    ------------------------------------------------------------------------
    [Activity 0]
    'Location: vwb'
    steel Bars SuperHeated: 3233 (609 superheated/hr)
    This Activity: Magic Experience Gained: 169695 (31947 xp/hr)
    This Activity: Smithing Experience Gained: 55708 (10488 xp/hr)
    Slept For: 43 Minutes and 18 Seconds
    This activity has been running for: 5 Hours, 18 Minutes and 42 Seconds
    Active Status: Not Active (Reason: Ran out of nature runes.)
    ------------------------------------------------------------------------
    Total Magic Experience Gained: 169695
    Total Smithing Experience Gained: 55708
    Total Script RunTime: 5 Hours, 35 Minutes and 43 Seconds
    ------------------------------------------------------------------------


    Working good thank you!

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    Duel Arena Banking doesn't work

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    Quote Originally Posted by Mike408 View Post
    Duel Arena Banking doesn't work
    That's handled by reflection.

    Just use another bank for now.
    I'm back

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    Nice script.

    It worked nicely for high alching and superheating, but the bone burying doesn't seem to work. This is how the activity line is set up for burying

    Simba Code:
    Queue[0].Activity[0] := ['Varrock West', 'BuryBones', 'Normal', 100];

    I get an error after logging in even if I use normal bone ID

    Code:
    Error: Exception: "Normal" is an invalid integer at line 3251
    Anyway here is a proggy

    Code:
    ------------------------------------------------------------------------
    -------- Smurgs JackOfAllTrades Rev.10 ---------------------------------
    ---------------- Final Report ------------------------------------------
    ------------------------------------------------------------------------
    Character: 
    ------------------------------------------------------------------------
    [Activity 0]
    'Location: Varrock West'
    High Alchs: 162 (1112 alched/hr)
    This Activity: Magic Experience Gained: 10595 (72759 xp/hr)
    Switched Worlds: 1 times.
    This activity has been running for: 8 Minutes and 44 Seconds
    Activity Status: Not Active (Reason: Finished materials)
    ------------------------------------------------------------------------
    [Activity 1]
    'Location: Varrock West'
    Steel Bars SuperHeated: 205 (938 superheated/hr)
    This Activity: Magic Experience Gained: 10441 (47797 xp/hr)
    This Activity: Smithing Experience Gained: 3448 (15784 xp/hr)
    Switched Worlds: 1 times.
    This activity has been running for: 13 Minutes and 6 Seconds
    *Activity Complete Successfully!*
    ------------------------------------------------------------------------
    [Activity 2]
    'Location: Varrock West'
    High Alchs: 199 (1104 alched/hr)
    This Activity: Magic Experience Gained: 13053 (72398 xp/hr)
    This Activity: Smithing Experience Gained: 17 (94 xp/hr)
    Switched Worlds: 1 times.
    This activity has been running for: 10 Minutes and 49 Seconds
    Activity Status: Not Active (Reason: Finished materials)
    ------------------------------------------------------------------------
    [Activity 3]
    'Location: Varrock West'
    Steel Bars SuperHeated: 201 (884 superheated/hr)
    This Activity: Magic Experience Gained: 10441 (45930 xp/hr)
    This Activity: Smithing Experience Gained: 3448 (15168 xp/hr)
    Switched Worlds: 1 times.
    This activity has been running for: 13 Minutes and 38 Seconds
    *Activity Complete Successfully!*
    ------------------------------------------------------------------------
    [Activity 4]
    'Location: Varrock West'
    High Alchs: 199 (1022 alched/hr)
    This Activity: Magic Experience Gained: 13053 (67033 xp/hr)
    This Activity: Smithing Experience Gained: 17 (87 xp/hr)
    Switched Worlds: 1 times.
    This activity has been running for: 11 Minutes and 41 Seconds
    Activity Status: Not Active (Reason: Finished materials)
    ------------------------------------------------------------------------
    [Activity 5]
    'Location: Varrock West'
    Steel Bars SuperHeated: 207 (938 superheated/hr)
    This Activity: Magic Experience Gained: 10600 (48015 xp/hr)
    This Activity: Smithing Experience Gained: 3500 (15854 xp/hr)
    Switched Worlds: 1 times.
    This activity has been running for: 13 Minutes and 14 Seconds
    Activity Status: Not Active (Reason: Ran out of nature runes.)
    ------------------------------------------------------------------------
    [Activity 6]
    'Location: Varrock West'
    High Alchs: 199 (981 alched/hr)
    This Activity: Magic Experience Gained: 13000 (64088 xp/hr)
    Switched Worlds: 1 times.
    This activity has been running for: 12 Minutes and 10 Seconds
    Activity Status: Not Active (Reason: Finished materials)
    ------------------------------------------------------------------------
    [Activity 7]
    'Location: Varrock West'
    Steel Bars SuperHeated: 207 (907 superheated/hr)
    This Activity: Magic Experience Gained: 10600 (46462 xp/hr)
    This Activity: Smithing Experience Gained: 3500 (15341 xp/hr)
    Switched Worlds: 1 times.
    This activity has been running for: 13 Minutes and 41 Seconds
    Activity Status: Not Active (Reason: Ran out of nature runes.)
    ------------------------------------------------------------------------
    [Activity 8]
    'Location: Varrock West'
    High Alchs: 99 (830 alched/hr)
    This Activity: Magic Experience Gained: 6500 (54486 xp/hr)
    Switched Worlds: 1 times.
    This activity has been running for: 7 Minutes and 9 Seconds
    Activity Status: Not Active (Reason: Finished materials)
    ------------------------------------------------------------------------
    [Activity 9]
    'Location: Varrock West'
    Steel Bars SuperHeated: 207 (645 superheated/hr)
    This Activity: Prayer Experience Gained: 250 (779 xp/hr)
    This Activity: Magic Experience Gained: 10600 (33021 xp/hr)
    This Activity: Smithing Experience Gained: 3495 (10887 xp/hr)
    Switched Worlds: 1 times.
    This activity has been running for: 19 Minutes and 15 Seconds
    Activity Status: Not Active (Reason: Ran out of nature runes.)
    ------------------------------------------------------------------------
    [Activity 10]
    'Location: Varrock West'
    High Alchs: 99 (956 alched/hr)
    This Activity: Magic Experience Gained: 6500 (62748 xp/hr)
    Switched Worlds: 1 times.
    This activity has been running for: 6 Minutes and 12 Seconds
    Activity Status: Not Active (Reason: Finished materials)
    ------------------------------------------------------------------------
    [Activity 11]
    'Location: Varrock West'
    Steel Bars SuperHeated: 198 (605 superheated/hr)
    This Activity: Magic Experience Gained: 10441 (31925 xp/hr)
    This Activity: Smithing Experience Gained: 3448 (10543 xp/hr)
    Switched Worlds: 1 times.
    Slept For: 5 Minutes and 38 Seconds
    This activity has been running for: 19 Minutes and 37 Seconds
    Active Status: Not Active (Reason: Ran out of nature runes.)
    ------------------------------------------------------------------------
    Total Prayer Experience Gained: 250
    Total Magic Experience Gained: 125824
    Total Smithing Experience Gained: 20873
    Total Script RunTime: 2 Hours, 30 Minutes and 22 Seconds
    ------------------------------------------------------------------------
    Hope to get the bone burying working. I have a lot of bones in bank.

  5. #305
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    Quote Originally Posted by FEAR View Post
    Nice script.

    It worked nicely for high alching and superheating, but the bone burying doesn't seem to work. This is how the activity line is set up for burying

    Simba Code:
    Queue[0].Activity[0] := ['Varrock West', 'BuryBones', 'Normal', 100];


    I get an error after logging in even if I use normal bone ID

    Code:
    Error: Exception: "Normal" is an invalid integer at line 3251
    Anyway here is a proggy

    Code:
    ------------------------------------------------------------------------
    -------- Smurgs JackOfAllTrades Rev.10 ---------------------------------
    ---------------- Final Report ------------------------------------------
    ------------------------------------------------------------------------
    Character: 
    ------------------------------------------------------------------------
    [Activity 0]
    'Location: Varrock West'
    High Alchs: 162 (1112 alched/hr)
    This Activity: Magic Experience Gained: 10595 (72759 xp/hr)
    Switched Worlds: 1 times.
    This activity has been running for: 8 Minutes and 44 Seconds
    Activity Status: Not Active (Reason: Finished materials)
    ------------------------------------------------------------------------
    [Activity 1]
    'Location: Varrock West'
    Steel Bars SuperHeated: 205 (938 superheated/hr)
    This Activity: Magic Experience Gained: 10441 (47797 xp/hr)
    This Activity: Smithing Experience Gained: 3448 (15784 xp/hr)
    Switched Worlds: 1 times.
    This activity has been running for: 13 Minutes and 6 Seconds
    *Activity Complete Successfully!*
    ------------------------------------------------------------------------
    [Activity 2]
    'Location: Varrock West'
    High Alchs: 199 (1104 alched/hr)
    This Activity: Magic Experience Gained: 13053 (72398 xp/hr)
    This Activity: Smithing Experience Gained: 17 (94 xp/hr)
    Switched Worlds: 1 times.
    This activity has been running for: 10 Minutes and 49 Seconds
    Activity Status: Not Active (Reason: Finished materials)
    ------------------------------------------------------------------------
    [Activity 3]
    'Location: Varrock West'
    Steel Bars SuperHeated: 201 (884 superheated/hr)
    This Activity: Magic Experience Gained: 10441 (45930 xp/hr)
    This Activity: Smithing Experience Gained: 3448 (15168 xp/hr)
    Switched Worlds: 1 times.
    This activity has been running for: 13 Minutes and 38 Seconds
    *Activity Complete Successfully!*
    ------------------------------------------------------------------------
    [Activity 4]
    'Location: Varrock West'
    High Alchs: 199 (1022 alched/hr)
    This Activity: Magic Experience Gained: 13053 (67033 xp/hr)
    This Activity: Smithing Experience Gained: 17 (87 xp/hr)
    Switched Worlds: 1 times.
    This activity has been running for: 11 Minutes and 41 Seconds
    Activity Status: Not Active (Reason: Finished materials)
    ------------------------------------------------------------------------
    [Activity 5]
    'Location: Varrock West'
    Steel Bars SuperHeated: 207 (938 superheated/hr)
    This Activity: Magic Experience Gained: 10600 (48015 xp/hr)
    This Activity: Smithing Experience Gained: 3500 (15854 xp/hr)
    Switched Worlds: 1 times.
    This activity has been running for: 13 Minutes and 14 Seconds
    Activity Status: Not Active (Reason: Ran out of nature runes.)
    ------------------------------------------------------------------------
    [Activity 6]
    'Location: Varrock West'
    High Alchs: 199 (981 alched/hr)
    This Activity: Magic Experience Gained: 13000 (64088 xp/hr)
    Switched Worlds: 1 times.
    This activity has been running for: 12 Minutes and 10 Seconds
    Activity Status: Not Active (Reason: Finished materials)
    ------------------------------------------------------------------------
    [Activity 7]
    'Location: Varrock West'
    Steel Bars SuperHeated: 207 (907 superheated/hr)
    This Activity: Magic Experience Gained: 10600 (46462 xp/hr)
    This Activity: Smithing Experience Gained: 3500 (15341 xp/hr)
    Switched Worlds: 1 times.
    This activity has been running for: 13 Minutes and 41 Seconds
    Activity Status: Not Active (Reason: Ran out of nature runes.)
    ------------------------------------------------------------------------
    [Activity 8]
    'Location: Varrock West'
    High Alchs: 99 (830 alched/hr)
    This Activity: Magic Experience Gained: 6500 (54486 xp/hr)
    Switched Worlds: 1 times.
    This activity has been running for: 7 Minutes and 9 Seconds
    Activity Status: Not Active (Reason: Finished materials)
    ------------------------------------------------------------------------
    [Activity 9]
    'Location: Varrock West'
    Steel Bars SuperHeated: 207 (645 superheated/hr)
    This Activity: Prayer Experience Gained: 250 (779 xp/hr)
    This Activity: Magic Experience Gained: 10600 (33021 xp/hr)
    This Activity: Smithing Experience Gained: 3495 (10887 xp/hr)
    Switched Worlds: 1 times.
    This activity has been running for: 19 Minutes and 15 Seconds
    Activity Status: Not Active (Reason: Ran out of nature runes.)
    ------------------------------------------------------------------------
    [Activity 10]
    'Location: Varrock West'
    High Alchs: 99 (956 alched/hr)
    This Activity: Magic Experience Gained: 6500 (62748 xp/hr)
    Switched Worlds: 1 times.
    This activity has been running for: 6 Minutes and 12 Seconds
    Activity Status: Not Active (Reason: Finished materials)
    ------------------------------------------------------------------------
    [Activity 11]
    'Location: Varrock West'
    Steel Bars SuperHeated: 198 (605 superheated/hr)
    This Activity: Magic Experience Gained: 10441 (31925 xp/hr)
    This Activity: Smithing Experience Gained: 3448 (10543 xp/hr)
    Switched Worlds: 1 times.
    Slept For: 5 Minutes and 38 Seconds
    This activity has been running for: 19 Minutes and 37 Seconds
    Active Status: Not Active (Reason: Ran out of nature runes.)
    ------------------------------------------------------------------------
    Total Prayer Experience Gained: 250
    Total Magic Experience Gained: 125824
    Total Smithing Experience Gained: 20873
    Total Script RunTime: 2 Hours, 30 Minutes and 22 Seconds
    ------------------------------------------------------------------------
    Hope to get the bone burying working. I have a lot of bones in bank.
    Alright, I haven't touched this script and bone burying was a random addition that I didn't spend too much time on, but I'll see what I can do.

    And anyone know when they will phase out R1? I need to move to R2 sometime also.
    I'm back

  6. #306
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    Quote Originally Posted by smurg View Post
    And anyone know when they will phase out R1? I need to move to R2 sometime also.
    They have already stopped maintaining it. R2 is getting all the updates now, so I wouldn't wait too much longer.


    Great script btw. I still use it to fletch from time to time.

  7. #307
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    Is there any chance of this supporting coal bag? It more than doubles the xp/hr.

  8. #308
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    .
    [Error] (642:8): Unknown identifier 'GetItemIDAt' at line 641
    Compiling failed.

    if(GetItemIDAt(i) = ID)then

  9. #309
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    Quote Originally Posted by Mike408 View Post
    .
    [Error] (642:8): Unknown identifier 'GetItemIDAt' at line 641
    Compiling failed.
    Needs to be updated to ref2

    Should this not be in multiple skills section ?
    Today is the first day of the rest of your life

  10. #310
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    They probably re-organized by the header tag, which I had as Utility because at the time, there was no multi-skill category.

    It could get moved now.

    I don't know why they were push a R1 update that would not have some vital functions anymore.

    Anyways, I'll work on moving to Ref2 asap.
    I'm back

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    Moved it to Multiscripts. Don't know what command you're talking about but most non-skill-specific commands were added to Ref2.


    Send SMS messages using Simba
    Please do not send me a PM asking for help; I will not be able to help you! Post in a relevant thread or make your own! And always remember to search first!

  12. #312
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    Quote Originally Posted by Harry View Post
    Moved it to Multiscripts. Don't know what command you're talking about but most non-skill-specific commands were added to Ref2.
    GetItemIDAt

    I know it was changed to R_GetItemIDAt in Ref2, but shouldn't it stay the same in Ref1 for all the old scripts?
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    Quote Originally Posted by smurg View Post
    GetItemIDAt

    I know it was changed to R_GetItemIDAt in Ref2, but shouldn't it stay the same in Ref1 for all the old scripts?
    http://villavu.com/forum/showthread.php?t=66408

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    Quote Originally Posted by mormonman View Post
    Oh ok. I thought reflection 2 was still being included as Reflection2\Reflection.simba just like in BETA.

    Just realized that updating in Simba just replaces the same reflection file as from reflection 1.

    Uploading fixed copy.

    Edit: Also if a mod could append [R2] to the beginning of my title, that'd be great (and leave a space after it, before Smurg's).

    i.e. [R2] Smurg's JackOfAllTrades
    Last edited by smurg; 09-06-2011 at 12:00 AM.
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    I think that's silly considering most updated scripts are R2, but done.


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    Well I thought that was the norm considering all the new ones had that on them .
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    Can someone please fix this? When using 'cutlogs' it will attempt to withdraw my maple logs and withdraw 0 instead of 27. It literally withdraws the number 0 from X. I'm using Revision 11. Someone please help fix this, I need to run this script very soon.

  18. #318
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    Quote Originally Posted by Mike408 View Post
    Can someone please fix this? When using 'cutlogs' it will attempt to withdraw my maple logs and withdraw 0 instead of 27. It literally withdraws the number 0 from X. I'm using Revision 11. Someone please help fix this, I need to run this script very soon.
    The use must've changed from R1. I uploaded Revision 11b with a fix.

    Tell me how that works.
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    Could you please consider adding coal bag support as I asked before, you don't even have it on your to-do list so I thought you might have missed it.

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    To be frank, I haven't touched this script in like 4 months besides keeping it running. As it's easier to make additions when I need to run the script myself and I need addons for myself, it motivates the author more.

    I had a big plan for a to do list and have gotten swamped by a myriad of things, but I could give coal bag support a shot possibly this weekend. I know a lot of scripts don't interact with the newer additions of dung rewards, familiars, urns, etc so maybe it could be something special for the script if I get it working.

    Could possibly give it a shot this weekend. Need to buy the dung reward first (it is cheap I think), figure out how to load and unload, and script it in.

    ----------------

    Also, after a few levels in a few skills, my main will be maxed out, so I might possibly shoot for fletching to be my first 200M skill and will possibly be running this a lot more often and thus, keeping it more up to date, etc.
    Last edited by smurg; 09-08-2011 at 08:12 PM.
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  21. #321
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    I'm getting this:
    Progress Report:
    Error: Out Of Range at line 3231
    The following DTMs were not freed: [SRL - Lamp bitmap, 1, SRL - Lamp bitmap, 3]
    The following bitmaps were not freed: [SRL - Mod bitmap, SRL - Admin bitmap, SRL - Mod bitmap, SRL - Admin bitmap]

    Simba Code:
    if(not(ItemMatch(Gear[17].ID, 'SuperHeat')))then


    all I have on is the fire staff O_o
    The only true authority stems from knowledge, not from position.

    You can contact me via matrix protocol: @grats:grats.win or you can email me at the same domain, any user/email address.

  22. #322
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    Quote Originally Posted by grats View Post
    I'm getting this:
    Progress Report:
    Error: Out Of Range at line 3231 The following DTMs were not freed: [SRL - Lamp bitmap, 1, SRL - Lamp bitmap, 3] The following bitmaps were not freed: [SRL - Mod bitmap, SRL - Admin bitmap, SRL - Mod bitmap, SRL - Admin bitmap]

    Simba Code:
    if(not(ItemMatch(Gear[17].ID, 'SuperHeat')))then



    all I have on is the fire staff O_o
    Change the 17 to a 3 for now. Releasing a fix now.
    Last edited by smurg; 09-09-2011 at 07:12 AM.
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    Quote Originally Posted by smurg View Post
    Change the 17 to a 3 for now. Releasing a fix now.
    alright

    i luff yeww helped me, we got that far

    now when it goes to click the gold ore, it right clicks instead of a left click
    The only true authority stems from knowledge, not from position.

    You can contact me via matrix protocol: @grats:grats.win or you can email me at the same domain, any user/email address.

  24. #324
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    I don't know why this is posted at the top of Equipment.simba:

    Simba Code:
    EQUIPMENT_HELMET     = 8;
      EQUIPMENT_CAPE       = 11;
      EQUIPMENT_NECKLACE   = 14;
      EQUIPMENT_WEAPON     = 17;
      EQUIPMENT_TORSO      = 20;
      EQUIPMENT_SHIELD     = 23;
      EQUIPMENT_LEGS       = 26;
      EQUIPMENT_GLOVES     = 29;
      EQUIPMENT_BOOTS      = 32;
      EQUIPMENT_RING       = 35;
      EQUIPMENT_AMMO       = 38;

    When those are more for the authors of the include functions instead of how the equipment is in the set once you load them (how it was referenced in R1)

    Anyways, with the new one uploaded, I'll check on the right clicking issue. I thought it was working cause I saw people logging events in stats, but maybe they didn't update reflection and are using the old script.

    ------------------

    Also, posted a poll for additions: http://villavu.com/forum/showthread.php?t=66507
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    Quote Originally Posted by smurg View Post
    I don't know why this is posted at the top of Equipment.simba:

    Simba Code:
    EQUIPMENT_HELMET     = 8;
      EQUIPMENT_CAPE       = 11;
      EQUIPMENT_NECKLACE   = 14;
      EQUIPMENT_WEAPON     = 17;
      EQUIPMENT_TORSO      = 20;
      EQUIPMENT_SHIELD     = 23;
      EQUIPMENT_LEGS       = 26;
      EQUIPMENT_GLOVES     = 29;
      EQUIPMENT_BOOTS      = 32;
      EQUIPMENT_RING       = 35;
      EQUIPMENT_AMMO       = 38;

    When those are more for the authors of the include functions instead of how the equipment is in the set once you load them (how it was referenced in R1)

    Anyways, with the new one uploaded, I'll check on the right clicking issue. I thought it was working cause I saw people logging events in stats, but maybe they didn't update reflection and are using the old script.

    ------------------

    Also, posted a poll for additions: http://villavu.com/forum/showthread.php?t=66507
    alright thanks! voted too

    also the alchemy does the gear 17 too, in case you didn't fix that one

    let me know when the right click issue is found, I'll test it out
    The only true authority stems from knowledge, not from position.

    You can contact me via matrix protocol: @grats:grats.win or you can email me at the same domain, any user/email address.

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