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Thread: SCAR for something a little more INTENSE

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    Default SCAR for something a little more INTENSE

    I am creating this thread because lately I've had rather large thoughts on what scar can truly be used for. Interestingly enough it seems that creating a script for RS is rather complex compared to other simple everyday uses that a macro can be used for. In RS one has to account for random events, human-like behaviour, etc... So the fact that we have been fooling around with RS and making macros for the bloody game, bypassing every attempt made against us is quite impressive. Now I know there are a lot of us who actually script for the love of it, Pascal, and so fourth, and RS provides quite a nice environment to practice in. We essentially create a robot that knows that to do in real life situations (assuming RS is real life, clearly it's not but bear with me). But it's a virtual reality, and the same concept is applied everyday in real life robots (the simple if then, etc).

    The funny thing is a couple years back I started learning pascal and scar only for the love of RS and my desire for more resources in the game. But now that I am a little older, I see a whole new realm for scar. What does everybody think? I have this idea that I am not neccessarily willing to share here quite yet, but PM me and I'll be more than willing to talk about it privately.

    Basically what I am asking is, what has SCAR been truly applied to successfully other than RS on a relatively large scale?

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    Scar can probably be used for computer vision, but there are far more power ful and fast language for that. But that doesn't mean we can't use it for our own uses, we can make neat scripts for games or other purposes but it probably just cam't be done efficiently at a very very" large scale".
    Oh Hai Dar

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    You'd be better off learning a real language if you want to anything other than it was designed for.



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    ^

    These programs on the forum exist keep things from being unnecessarily complicated. It basically bundles all the essentials like mouse/keyboard control into easy to read, easy to learn, pascal scripting.

    Not exactly the type of thing you want to apply to something massive not related to RS.

    It's possible, but better to use real world programming which is much more powerful..

    Mind telling us what this about exactly?

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    If you're not posting I'd love a PM. I started a texas holdem bot, but havent worked on it in weeks.

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    Quote Originally Posted by kitchenrange View Post
    If you're not posting I'd love a PM. I started a texas holdem bot, but havent worked on it in weeks.
    Well, of course you can make macros with Simba/SCAR, but I wouldn't recommend making a 3D game with it. Simba actually does have some decent Bitmap functions to make a 2D game, but the pascalscript engine really is quite slow... If you do a lot of rendering this will be the bottleneck. Obviously you can write a plugin but then you'd be programming in external languages. See my point?



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    I don't know about creating games, but I've certainly used Simba outside of Runescape, infact I've not used Scar to bot on Runescape since RSC. :/

    I do understand alot of where you're coming from and I certainly agree. While Simba might be just a tool which is a bundle of pre-existing computer tools and functions, just the fact that it's all there and easy to use gives it alot of potential, much beyond Runescape if you ask me. I enjoy making scripts from scratch, as mine are not for Runescape which poses more of a challenge for me. It seems like I do it more for the actual scripting rather than the benefit of even running the script.

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    Yeah, it's quite well fit to macro other games too. That's also included in the design purposes, IMO. Although we can't yet capture DirectX/OpenGL windows. (on windows, works on linux)



    The best way to contact me is by email, which you can find on my website: http://wizzup.org
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