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Thread: Harry's Falador Guard Killer

  1. #51
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    Wha! Someone trolled you into there; that door should never be opened automatically! All the doors of Falador are forced open except for that one, which is forced closed. I'll try to add something there in a bit.

    Edit:
    0.3 out.

    Should properly handle the Barbershop issue Hugolord reported.
    Progress Report writes out exp gained (total, and per/hour).

    Have fun!
    Last edited by Harry; 03-06-2011 at 12:50 AM. Reason: pomf


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  2. #52
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    Progress Report:
    Status: /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    Status: |     SRL Randoms Report       |
    Status: |       www.villavu.com        |
    Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
    Status: | SRL Logs          :        4 |
    Status: | Demons Solved     :        1 |
    Status: | Reward Box Solved :        1 |
    Status: \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/
    
    <!---
    <! Harry's Falador Guard Killer    v0.2
    <!---
    <! Total runtime:                  6 Hours, 43 Minutes and 43 Seconds
    <! Players active:                 1 out of 1
    <! Total guards killed:            1902
    <! -> Guards killed per hour:      282
    <!---
    <! ## | Nick | A | A/S/D/H Lvl: | Rand:
    <! 0  | ser  | T | 75/97/5/87   | 
    <! Total anti-ban procedures run: 287
    <! World-hop in: 46 minutes.
    <!---


    only stopped because i lost internet, for some reason that always happens with my netgear modem and wireless router

    i will test out .3

    EDIT: instead of the constant for training the lowest skill how about adding the boolean to each player? just a suggestion
    Last edited by Bonfield; 03-06-2011 at 03:16 AM.



  3. #53
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    ! Total runtime: 13 Hours, 11 Minutes and 4 Seconds
    <! Players active: 1 out of 1
    <! Total guards killed: 3844
    <! -> Guards killed per hour: 291


    great script this was my first time running it im gonna run it all night again will post if any issues

  4. #54
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    Status: /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    Status: | SRL Randoms Report |
    Status: | www.villavu.com |
    Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
    Status: | SRL Logs : 1 |
    Status: \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/

    <!---
    <! Harry's Falador Guard Killer v0.3
    <!---
    <! Total runtime: 1 Hours, 23 Minutes and 39 Seconds
    <! Players active: 1 out of 1
    <! Total guards killed: 362
    <! -> Guards killed per hour: 259
    <!---
    <! ## | Nick | A | A/S/D/H Lvl: | ExpGained/Hr: | Rand:
    <! 0 | ** | T | 40/54/1/47 | 25341/18172 |
    <! Total anti-ban procedures run: 60
    <! World-hop in: 36 minutes.
    <!---
    - Works Great Stopped Manually
    Formerly Known as: Willie2oo8

  5. #55
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    Are you planning to add stats?
    Interested in C# and Electrical Engineering? This might interest you.

  6. #56
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    [/REPORT]
    Progress Report:
    Status: /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    Status: |     SRL Randoms Report       |
    Status: |       www.villavu.com        |
    Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
    Status: | SRL Logs          :        1 |
    Status: | Sandwiches Solved :        1 |
    Status: | Reward Box Solved :        1 |
    Status: \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/
    
    <!---
    <! Harry's Falador Guard Killer    v0.3
    <!---
    <! Total runtime:                  10 Hours, 44 Minutes and 31 Seconds
    <! Players active:                 1 out of 1
    <! Total guards killed:            3081
    <! -> Guards killed per hour:      286
    <!---
    <! ## | Nick | A | A/S/D/H Lvl: | ExpGained/Hr: | Rand:
    <! 0  | ser  | T | 75/97/5/87   | 283920/26430  | 
    <! Total anti-ban procedures run: 563
    <! World-hop in: 21 minutes.
    <!---


    loged back in and it failed a prison pete random so nothing wrong with the script, great script, stats would be good

    EDIT: 391k away from 98 strength



  7. #57
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    Yeah was planning on adding stats tonight but got caught up in Inception..... I might do it later tonight or tomorrow.

    When it fails a Prison Pete it should teleport home and walkback, so your player should remain true..


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  8. #58
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    it didnt i logged in just then and walked out of the jail

    heres the rest of the debug
    [/REPORT]
    No lobsters!
    No tuna!
    No trout!
    Oh noes we are out of delicious food. Bank time.
    ** Warning in R_OpenBankBooth: Could get MS Point.**
    ** Warning in R_OpenBankBooth: Could not find Bank Booth.**
    ** Warning in R_OpenBankBooth: Could not find Bank Booth.**
    ** Warning in R_OpenBankBooth: Could not find Bank Booth.**
    ** Warning in R_OpenBankBooth: Could not find Bank Booth.**
    Banking failed to find bank. Gonna kill your player for your saftey.
    NextPlayer(False)
    SwitchToPlayer(PlayerNo: 0, Active: False);
    Player is not Active...
    All players not active!
    Detected as logged out, NPlayer
    NextPlayer(False)
    The following DTMs were not freed: [SRL - Lamp bitmap, 1]
    The following bitmaps were not freed: [SRL - Mod bitmap, SRL - Admin bitmap]
    i dont think it detected the random



  9. #59
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    Quote Originally Posted by Harry View Post
    Yeah was planning on adding stats tonight but got caught up in Inception..... I might do it later tonight or tomorrow.

    When it fails a Prison Pete it should teleport home and walkback, so your player should remain true..
    Sweet, thanks man.

    I look forward to migrating my army!
    Interested in C# and Electrical Engineering? This might interest you.

  10. #60
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    Ah Bonfield you got unlucky and got the random right when it was banking, very rare. If it happened any other time it would have deathwalked back.

    0.4 out, SRL stats now, yay. Have fun stats whores


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  11. #61
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    Quote Originally Posted by Harry View Post
    0.4 out, SRL stats now, yay. Have fun stats whores
    Oh i will
    thank you Harry, great work once again!

    first: 122448 6 Guard Killer (commits by user)

  12. #62
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    v0.5 out, not much changed, just some more failsafes and smoothing stuff out.


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  13. #63
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    stuck in a random
    [/REPORT]
    We ate a lobster.
    Progress Report:
    Status: /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    Status: |     SRL Randoms Report       |
    Status: |       www.villavu.com        |
    Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
    Status: \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/
    
    <!---
    <! Harry's Guard Killer            v0.4
    <!---
    <! Total runtime:                  1 Hours, 35 Minutes and 32 Seconds
    <! Players active:                 1 out of 1
    <! Total guards killed:            434
    <! -> Guards killed per hour:      272
    <!---
    <! ## | Nick | A | A/S/D/H Lvl: | ExpGained/Hr: | Rand:
    <! 0  | bah  | T | 40/77/1/66   | 36664/23022   | 
    <! Total anti-ban procedures run: 78
    <! World-hop in: 31 minutes.
    <!---

  14. #64
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    What random was it?


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  15. #65
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    Progress Report:
    Status: /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    Status: |     SRL Randoms Report       |
    Status: |       www.villavu.com        |
    Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
    Status: \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/
    
    <!---
    <! Harry's Falador Guard Killer    v0.5
    <!---
    <! Total runtime:                  1 Hours, 13 Minutes and 8 Seconds
    <! Players active:                 1 out of 1
    <! Total guards killed:            266
    <! -> Guards killed per hour:      218
    <!---
    <! ## | Nick | A | A/S/D/H Lvl: | ExpGained/Hr: | Rand:
    <! 0  | win  | T | 28/26/22/36  | 12246/10044   | 
    <! Total anti-ban procedures run: 56
    <! World-hop in: 2 minutes.
    <! Sent stats in!
    <! Please consider getting your own stats username @ http://stats.villavu.com
    <!---


    Only ran for a little, but i will run longer tomarrow if you want another proggy. Worked perfectly and i will try with the army i am leveling probably next week. What is really nice is that it is a good step after ratinator to get an army leveled to 50+ combat.

  16. #66
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    Progress Report:
    Status: /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    Status: |     SRL Randoms Report       |
    Status: |       www.villavu.com        |
    Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
    Status: | SRL Logs          :       21 |
    Status: | Frog Missed       :        1 |
    Status: \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/
    
    <!---
    <! Harry's Falador Guard Killer    v0.5
    <!---
    <! Total runtime:                  10 Hours, 45 Minutes and 45 Seconds
    <! Players active:                 5 out of 6
    <! Total guards killed:            2429
    <! -> Guards killed per hour:      225
    <!---
    <! ## | Nick | A | A/S/D/H Lvl: | ExpGained/Hr: | Rand:
    <! 0  | **** | F | 48/48/47/48  | 7845/728      | Frog
    <! 1  | ***  | T | 0/0/0/47     | 38452/3572    | 
    <! 2  | **** | T | 48/48/47/48  | 38222/3551    | 
    <! 3  | **** | T | 48/48/49/48  | 84379/7839    | 
    <! 4  | **** | T | 43/44/44/44  | 35020/3253    | 
    <! 5  | ***  | T | 45/46/46/47  | 49897/4636    | 
    <! Total anti-ban procedures run: 414
    <! World-hop in: 38 minutes.
    <!---

    Frog missed had finished frog but logged out =/

  17. #67
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    Quote Originally Posted by Harry View Post
    Wha! Someone trolled you into there; that door should never be opened automatically! All the doors of Falador are forced open except for that one, which is forced closed. I'll try to add something there in a bit.
    I just saw the script open this door with a mis-click on a guard.

    EDIT: Is one of you guys 'Pm Sever'?
    Last edited by Smartzkid; 03-10-2011 at 05:24 AM.
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  18. #68
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    ran out of food!
    Progress Report:
    <!---
    <! Harry's Falador Guard Killer    v0.5
    <!---
    <! Total runtime:                  15 Hours, 41 Minutes and 54 Seconds
    <! Players active:                 1 out of 1
    <! Total guards killed:            4034
    <! -> Guards killed per hour:      256
    <!---
    <! ## | Nick | A | A/S/D/H Lvl: | ExpGained/Hr: | Rand:
    <! 0  | bah  | T | 40/79/1/68   | 379835/24195  | 
    <! Total anti-ban procedures run: 747
    <! World-hop in: 8 minutes.
    <!---
    No lobsters!
    No tuna!
    No trout!
    Oh noes we are out of delicious food. Bank time.

  19. #69
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    Progress Report:
    Status: /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    Status: |     SRL Randoms Report       |
    Status: |       www.villavu.com        |
    Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
    Status: | ScapeRunes Solved :        1 |
    Status: | Reward Box Solved :        1 |
    Status: \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/
    
    <!---
    <! Harry's Falador Guard Killer    v0.5
    <!---
    <! Total runtime:                  6 Hours, 58 Minutes and 44 Seconds
    <! Players active:                 1 out of 1
    <! Total guards killed:            1951
    <! -> Guards killed per hour:      279
    <!---
    <! ## | Nick | A | A/S/D/H Lvl: | ExpGained/Hr: | Rand:
    <! 0  | **** | T | 57/76/1/66   | 163562/23435  | 
    <! Total anti-ban procedures run: 312
    <! World-hop in: 19 minutes.
    <!---

    Verrrry well built. <3 it
    I’m better than you. Nah nah nuh boo boo. Stick your head in doo doo.

    http://i533.photobucket.com/albums/e...urses/1337.png

  20. #70
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    Things I like about this script:
    * Supports multiple locations
    * Allows banking for food
    * Human-like clicking, for example: while running, attacks a guard and also misclicks
    * World Switcher
    * Very stable

    Will abuse, ty!
    Last edited by gamer716; 03-14-2011 at 06:35 AM.

  21. #71
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    Hey when the script goes for more food can you have set or atleast have it changeable so it withdraws out more then ten each time. Because i have lvl 1 def pure so it has to go back quite often, None the less still works great i have a proggy here.

    <! Total runtime: 7 Hours, 30 Minutes and 16 Seconds
    <! Players active: 1 out of 1
    <! Total guards killed: 1747
    <! -> Guards killed per hour: 233

    Probably the best fighting script I've ever seen on SRL, IMO.

  22. #72
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    Quote Originally Posted by kufo View Post
    Hey when the script goes for more food can you have set or atleast have it changeable so it withdraws out more then ten each time. Because i have lvl 1 def pure so it has to go back quite often, None the less still works great i have a proggy here.

    <! Total runtime: 7 Hours, 30 Minutes and 16 Seconds
    <! Players active: 1 out of 1
    <! Total guards killed: 1747
    <! -> Guards killed per hour: 233

    Probably the best fighting script I've ever seen on SRL, IMO.
    Go to line 436, should be this:
    Simba Code:
    if not R_WithdrawItem(379, 10) then // Lobster

    Change the second number to whatever number you like. For example:

    Simba Code:
    if not R_WithdrawItem(379, 5000) then // Lobster

    It will withdraw a full inventory of lobs, but make sure you have that option available. I'm using lobsters in this case, same can be applied to other foods.

    Using this script with a pure aswell

    Edit: For some reason, when I change the number to zero,
    Simba Code:
    if not R_WithdrawItem(379, 0) then // Lobster
    the script repeatably returns to the bank and states "We need to free some inv slots yo."
    Last edited by gamer716; 03-14-2011 at 09:42 PM.

  23. #73
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    Yeah, but I suggest not withdrawing more, because some antirandoms can get messed-up if your inventory is full. But whatever works best for you .....


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  24. #74
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    Quote Originally Posted by Harry View Post
    Yeah, but I suggest not withdrawing more, because some antirandoms can get messed-up if your inventory is full. But whatever works best for you .....
    Yea but he goes thru food pretty quick but i guess it'd be my luck to get a random right after banking.

  25. #75
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    I've noticed that i always get randoms when im walking back to the bank, usually if it solves it or not im in the bank... perhaps more check for randoms there?

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