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Thread: ~ emHerb ~

  1. #101
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    Quote Originally Posted by HarryJames View Post
    Wouldn't you just need to add the potion IDs as if it's an (unf), and then make the script just think that they're unfinished?
    No because you can drink the potion if you left click it.

  2. #102
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    That can surely be fixed by about 3 lines though?

    Simba Code:
    If (Uptext='Drink') then mouseclick2;
    ChooseOption('use');

    Or whatever it needs to be?
    ________________________________________
    14:19 < cycrosism> I wonder what she would have done without it
    14:19 < cycrosism> without me*
    Cycrosism is now an it.
    Quote Originally Posted by Dervish View Post
    /Facedesk.

  3. #103
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    D'oh. I was thinking about overloads. Extremed should be easily fixed by making it right click

  4. #104
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    to make it work with extremes, in DoBank, have it withdraw your "Ingredient" before your "Unfinished potion". Set your unfinished potion ID to the super potion (3) you're consuming, and your Ingredient ID to the ID of the clean herb to add. I'm getting >350k xp/hr making extreme attacks right now, and I'll get more when I make extreme strengths (making 1200 of each for 90 herblore, then i may make 1200 super defence)
    Progress Report:
    *-*- emHerb v1.40 ~ By Emaziz -*-*
    *  Running for: 5 Minutes and 45 Seconds
    *   Experience: 33880
    *     Exp/hour: 353530
    *Herbs cleaned: 0
    *Unf-pots made: 0
    * Potions made: 154
    *-*- herbsherbsherbsherbss -*-*


    Best potion making report? :P
    Progress Report:
    *-*- emHerb v1.40 ~ By Emaziz -*-*
    *  Running for: 45 Minutes and 57 Seconds
    *   Experience: 260920
    *     Exp/hour: 340700
    *Herbs cleaned: 0
    *Unf-pots made: 0
    * Potions made: 1190
    *-*- herbsherbsherbsherbss -*-*
    Last edited by TomTuff; 04-27-2011 at 04:50 AM.

  5. #105
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    cancel last lol im a noob i did it thanx bro i didnt even think of that thanx again tom i got it.

    Hey was wondering if anyone knows the id for ground mud runes im trying to make 5k extreme magic pots but i dont have the id for it. If anyone can help that would be great.
    Last edited by bmx pk; 04-28-2011 at 07:36 PM.

  6. #106
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    hey there I plan on getting 99 herblore with this awesome script, it's been working great asides from the fact it does no randoms. Is there a way I can add more anti-randoms to the script? I don't know how to program simba but I know a few languages so maybe I can just c/p the code in multiple spots and re-post?

    Thanks ;p

  7. #107
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    Quote Originally Posted by RichNubzor View Post
    hey there I plan on getting 99 herblore with this awesome script, it's been working great asides from the fact it does no randoms. Is there a way I can add more anti-randoms to the script? I don't know how to program simba but I know a few languages so maybe I can just c/p the code in multiple spots and re-post?

    Thanks ;p
    http://pastebin.com/31EFp7Ns

    Emaziz, if you want me to take down the link I'll do so.

  8. #108
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    Quote Originally Posted by TomTuff View Post
    http://pastebin.com/31EFp7Ns

    Emaziz, if you want me to take down the link I'll do so.
    No problem You could however add to the top a comment saying it's a modified version and what you did. And credit yourself of course ^^,

  9. #109
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    Quote Originally Posted by TomTuff View Post
    http://pastebin.com/31EFp7Ns

    Emaziz, if you want me to take down the link I'll do so.
    Thank you very much! Also, much thanks Emaziz, this script has already gotten me from 30-80!

  10. #110
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    Quote Originally Posted by RichNubzor View Post
    Thank you very much! Also, much thanks Emaziz, this script has already gotten me from 30-80!
    Could I ask how much money you have made/lost getting that far?
    <3

    Quote Originally Posted by Eminem
    I don't care if you're black, white, straight, bisexual, gay, lesbian, short, tall, fat, skinny, rich or poor. If you're nice to me, I'll be nice to you. Simple as that.

  11. #111
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    Quote Originally Posted by Rich View Post
    Could I ask how much money you have made/lost getting that far?
    I believe I've only lost about 43M total after selling the pots. I just bought around 150M worth of unf pots & ingrs for sara brews for now as-well.

    Only problem I've been having is after acquiring an xp lamp, I get this and the script terminates (srl problem?):
    Code:
    [Reflection] Pillory solved
    [Reflection] Out of random
    [Rewards] Reward box found
    Found Reward Item: XP
    [Rewards] Handling experience reward
    No SRL update / Plugins update available!
    No Reflection update
    Successfully executed.
    Other than that, it's been going quite well.

    I've also setup a srl stats account, unfortunately I only started from level 80:
    Code:
    http://stats.villavu.com/user/335
    That's been since about 10am pst today.
    Last edited by RichNubzor; 05-08-2011 at 09:31 PM.

  12. #112
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    im curious, how many herbs per hour can this clean?
    <TViYH> i had a dream about you again awkwardsaw
    Malachi 2:3

  13. #113
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    Bleh so I'm at 96 Herblore. Just finishing off making 2k of each extreme so I can manually do the overloads. 2K overloads is going to take forever though :/, can only make 4 pots per inventory lol.


    Also, here are some extra codes I found that I needed:
    Magic Potion - 3042
    Crushed Mud Runes - 9594
    Last edited by RichNubzor; 05-12-2011 at 07:30 AM.

  14. #114
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    Quote Originally Posted by Awkwardsaw View Post
    im curious, how many herbs per hour can this clean?
    After an 8 hour run (report on first post) I've had an average of 3925 herbs/hour. It should be a bit more if you do a shorter session without breaks

  15. #115
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  16. #116
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    *-*- emHerb v1.40 ~ By Emaziz -*-*
    * Running for: 2 Hours, 40 Minutes and 8 Seconds
    * Experience: 375648
    * Exp/hour: 140750
    *Herbs cleaned: 0
    *Unf-pots made: 0
    * Potions made: 4480
    *-*- herbsherbsherbsherbss -*-*

    Herb(78->90) +3,737,243

    Awesome script man :]

  17. #117
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    i wish i had the money to get a higher herb

    *cough* Matt
    <TViYH> i had a dream about you again awkwardsaw
    Malachi 2:3

  18. #118
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    Quote Originally Posted by Awkwardsaw View Post
    i wish i had the money to get a higher herb

    *cough* Matt
    I just figured out this great equation...
    Code:
    emHerb + Grimy <Herb> = Higher Herblore + Gold
    =)

  19. #119
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    Quote Originally Posted by Emaziz View Post
    I just figured out this great equation...
    Code:
    emHerb + Grimy <Herb> = Higher Herblore + Gold
    =)
    profits are going down atm, i'll be waiting for a little bit
    <TViYH> i had a dream about you again awkwardsaw
    Malachi 2:3

  20. #120
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    anyone help me with this i cant seen to work this script anymore...

    ****************TileHight hooks are incorrect.*****************

  21. #121
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    Quote Originally Posted by bmx pk View Post
    anyone help me with this i cant seen to work this script anymore...

    ****************TileHight hooks are incorrect.*****************
    Hooks must be outdated. You'll just have to wait for an update

  22. #122
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    kinda having issues running this...it seems to think the items aren't in the bank...am i even doing it right?

    Code:
    doDebug = True;
    cBankName = 'fwb'; // Which bank to use
    cGrimyHerb = 0; // ID of grimy herb to use, 0 if none should be used.
    cCleanHerb = 259; // ID of clean herb to use, 0 if none should be used.
    cUnfPotion = 101; // 101 ID of unfinished potion, 0 if none should be used.
    cIngredient = 221; // ID of secondary ingredient, 0 if none should be used.
    ^^^that for sup atk pots right???

  23. #123
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    Quote Originally Posted by chitin View Post
    kinda having issues running this...it seems to think the items aren't in the bank...am i even doing it right?

    Code:
    doDebug = True;
    cBankName = 'fwb'; // Which bank to use
    cGrimyHerb = 0; // ID of grimy herb to use, 0 if none should be used.
    cCleanHerb = 259; // ID of clean herb to use, 0 if none should be used.
    cUnfPotion = 101; // 101 ID of unfinished potion, 0 if none should be used.
    cIngredient = 221; // ID of secondary ingredient, 0 if none should be used.
    ^^^that for sup atk pots right???
    Only if you're also putting the herbs in the vial, if you've already got unf potions you must set cCleanHerb to 0.
    If you are supposed to clean irits, try making 14 unf potions manually before starting the script as there was a bug I never fixed.
    If it still won't work try moving the items in the bank to different tabs (tab 1 or any other)
    If it still doesn't work either reflection or the script is outdated.

  24. #124
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    yeah i had to do it seperately...but a small price to pay ahah. so tyvm for the script it helped me in way more ways than just herb. and btw i just noticed ur name is an anagram for zezima and idk why i missed it. so ha. i c u sir...i c u............

  25. #125
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    Awesome script, will post a progress report soon.

    Also, I am using it @ soulwars with a slightly modified script. Here are the parts I've changed/added:

    Simba Code:
    Function R_OpenSWBank:Boolean;
      var
       BankTile:TTile;
       TP:TPoint;
       t:Integer;
    begin
      Result:=False;
         BankTile:=Tile(1893,3180);
         if not TileOnMs(BankTile,0) then WalkToTile(BankTile,1,0);
         TP:=TileToMS(BankTile, 0);
         MMouse(TP.X,TP.y,4,4);
         If R_WaitUpText('Use Bank chest',500) then ClickMouse2(True) else
            begin
              ClickMouse2(False);
              if not R_WaitOption('Use Bank chest',500) then exit;
            end;
         MarkTime(t);
         While not R_BankScreen do
            begin
              if R_PinScreen then break;
              if TimeFromMark(t)>5*1000 then exit;
            end;
      Result:=True;
    end;

    {*procedure doBank, banking procedure. *}
    function doBank: boolean;
    var i, trash, attempts: integer; didWithdraw: boolean;
    begin
      // Open bank
      while (attempts <= 10) do
      begin
        if not R_BankScreen then
        begin
          if cBankName = 'ge' then
            didWithdraw := R_OpenBankNPC
          else
          if cBankName = 'sw' then
            didWithdraw := R_OpenSWBank
          else
           case random(10) of
              0..7: didWithdraw := R_OpenBankBooth(cBankName);
              8..9: didWithdraw := R_OpenBankNPC;
            end;
          if not didWithdraw then
          begin
            attempts := attempts + 1;
            debug('Failed to open bank. Attempts: ' + ToStr(Attempts));
            continue;
          end;
        end;
        didWithdraw := False;
        // Enter PIN
        if InPin(Players[CurrentPlayer].Pin) then
        begin
          wait(200+random(200));
          debug('Successfully entered PIN');
        end;
        wait(100+random(200));
        // Deposit stuff
        R_DepositAll(true);
        // Withdraw stuff
        case vBankStep of
          B_CLEAN:  didWithdraw :=  R_WithdrawItemEx(cGrimyHerb, 0,trash,false);
          B_MIXUNF: didWithdraw := (R_WithdrawItemEx(cCleanHerb,14,trash,false) and R_WithdrawItemEx(227,0,trash,false));
          B_MIXPOT: didWithdraw := (R_WithdrawItemEx(cUnfPotion,14,trash,false) and R_WithdrawItemEx(cIngredient,0,trash,false));
        end;
        if not didWithdraw then
        begin
          attempts := attempts + 1;
          debug('Failed to withdraw. Attempts: ' + ToStr(Attempts));
          continue;
        end;
        // Close bank
        wait(100+random(200));
        if (not CloseBank and R_Bankscreen) then
        begin
          attempts := attempts + 1;
          debug('Failed to close bank. Attempts: ' + ToStr(Attempts));
          continue;
        end;
        result := True;
        break;
      end;
      if (attempts >= 10) then
        terminate('Banking procedure failed 10 times');
    end;

    With that, you can simply just fill in 'sw' and it'll use it to bank there. Very simple, but works just fine and no random events

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