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Thread: OakPwner

  1. #1
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    Default OakPwner

    Say hello to...

    THE OAK PWNER!

    First version.

    - Colors are already set, don't mess with em.
    - Set up for four players, add more if you want to.

    Stuff I plan to do in V2.0-

    - Add a progress report
    - Add a trip to Bob's axes and back to get axe fixed.

    Please post any bugs you find!

    Thanks,

    Mike.

    *starts work on V2.0*

  2. #2
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    script is too short but still great..

    ur first script? keep it up

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    Second *real* SRL script. My other one is also a powerchopper, and can also be found in the free section.

    script is too short but still great..
    Wooot!

    Best reply ever

    Thanks, any other comments?

    Would a trip to Bob's Axes be a good Add-On?

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    Looks good, Im just wondering this why did you put FindNormalRandoms; three times in this procedure
    SCAR Code:
    procedure AntiRandoms;
        begin
       
         FindNormalRandoms;
          FTWait(2);
         FindNormalRandoms;
          FTWait(2);
         FindNormalRandoms;
         if(FindFight)then
          begin
           RunAwayDirection('S');
            Wait(8000 + Random(2000));
           RunBack;
          end;
          FTWait(4)
        end;

    And what for is all these MakeCompass functions?
    SCAR Code:
    procedure AxeColorGet;
        begin
       
          FTWait(3);
         MakeCompass('S');
          FTWait(3);
         MakeCompass('N');
          FTWait(3);
         MakeCompass('E');
          FTWait(3);
         FindAxeHeadColor;
          FTWait(3);
         
        end;

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    Default

    his idea of an anti ban perhaps pentti?
    its decent over all
    but lags sometimes and stops...

    They are sisters...
    Runescape Classic

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    Exactly. The compass is for antiban. (Who logs in and doesn't mess around with their compass view?) And FindNormalRandoms is to make sure it doesn't mess up.

    Plus I remember seeing a post where a very good scripter (forgot who it was) said to put those in as much as the script could afford.

    You can never have too much anti-random

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    Yes you can :P. Don't call it every .5 seconds or say bye bye to all unsaved documents :P.

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    Lol. I'll keep that in mind

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    hmm.. pretty good script. why did you make a bitmap for the GoodAxe though? you should try to avoid using bitmaps as much as possible. you should read yohojo's tutorial for learning DTM's, helped me a lot, and DTM's cause less lag and things like that. keep up the good work though

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    I didn't make a bitmap, I got the bitmap mask from the item list.

    I guess I can just use someone else's DTM right?

    Will people mind if I take their DTMs?

    Edit: And I do know about DTMs, they're all too easy to make.

    They will be in Version 2.0

    And if I can get this bug worked out, so will the trip to Bob's axes incase your axe get's all bustified

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    it dident work for me it choped 2 logs then went 2 next acc did i do sumet wrong?

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    Nice...Works, small, simple, speedy with some exceptions...

    7/10 -> it does it's job well, but it doesn't have anything to make it better than any other oak powercutter...

    PS: why only oaks?
    Interested in C# and Electrical Engineering? This might interest you.

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    I did make another powercutter, but Oaks ties into what I want to do in my next version.

    Bob's Axes trip to get your axe fixed (uses homeport tele, hope that won't be a problem). I'm just having a little problem with it right now.

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    Pretty good for a first script.

    Just 2 things.

    Disguise scar is for something that someone wouldnt X out of. EX. like limewire wordpad or microsoft word or biography.Make it something important that someone wouldnt X out of.

    Also until(false)? make it a time to stop maybe in your first version or your second version.

    Those are just optional.
    Good luck scripting.

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    Thanks, Junk.

    I'll have to read up about how to make it time out, that'd be pretty useful.

    I figuired DisguiseScar was just to have fun with.

    I could make it keep track of your Level and XP, but then it would only update when it got your XP and skill level, so it wouldn't be very accurate.

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