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Thread: Dungeoneering

  1. #26
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    What does binding an item actually do?

    I'll just make it equip an item, and if we get a better on then equip that!
    ________________________________________
    14:19 < cycrosism> I wonder what she would have done without it
    14:19 < cycrosism> without me*
    Cycrosism is now an it.
    Quote Originally Posted by Dervish View Post
    /Facedesk.

  2. #27
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    I thinking binding makes you have the item every time you enter a dungeon, so say you bind a high tier sword, every time you do dungeronering you will have that sword
    Quote Originally Posted by DD on IRC
    wanted to troll the troll

  3. #28
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    Quote Originally Posted by Troll View Post
    I thinking binding makes you have the item every time you enter a dungeon, so say you bind a high tier sword, every time you do dungeronering you will have that sword
    Yeap exactly.

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    I tried Dungeoneering legit today..... lamest skill ever, so boring. Would be nice to have a script for it, but what do you "earn" out of it? All the stuff I picked up (like I had 100k GP on one level) is lost once the round ends..


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  5. #30
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    by the looks of it your knowledge of srl/ref are going to DRASTICALLY inhibit you making this script. if i can, i would suggest starting with a smaller script...
    however, if you do stick to it, although this script could likely take you months. by the end, you knowledge of EVERY function should be pretty robust.

    good luck

  6. #31
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    Yeah, I'm literally just going throgh the SRL Core stuff atm, reading through functions and how they work etc etc.
    I reckon it will take atleast a month to get off the ground, if I've not given up by then.

    Harry, to my knowledge you only gain new areas. So I think it could be quite useful actually, there's a bit in the Dwarven mines, and pretty much a new lesser demon place (that's connected to the old one). That's two of quite a lot.

    List
    Last edited by HarryJames; 03-20-2011 at 10:28 PM.
    ________________________________________
    14:19 < cycrosism> I wonder what she would have done without it
    14:19 < cycrosism> without me*
    Cycrosism is now an it.
    Quote Originally Posted by Dervish View Post
    /Facedesk.

  7. #32
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    Quote Originally Posted by Harry View Post
    I tried Dungeoneering legit today..... lamest skill ever, so boring. Would be nice to have a script for it, but what do you "earn" out of it? All the stuff I picked up (like I had 100k GP on one level) is lost once the round ends..
    The tokens you get, you buy rewards. Basically chaotic weapons for members, granite for f2p.

    Best weapons in game bar totally degradable ones. These degrade, but you just pay for fix them, last like 10 hours of gameplay.
    I'm back

  8. #33
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    PHP Code:
    const

    // Skill stuff
    NOVITE_PICKAXE 16295;



    // BOSSES
    DIVINE_SKINWEAVER 10058;
    HOLE_1 50599;                   //The holes u plug up/fix so the monsters don't keep coming out
    HOLE_2 40290;                  //Skeletons that mage n range come out of these holes.. U plug them to beat this boss..
    HOLE_3 49289;

    UNHOLY_CURSEBEARER 10115;            //Atk Style - Melee
    BULWARK_BEAST_ARMORED 10085;        //Bulwark has multiple forms, therefore two ID's.. (Pickaxe needed to weaken him)
    BULWARK_BEAST_NORMAL 10086;           //Magic atk style
    HOBGLOBLIN_GEOMANCER 10063;   //Magic + Melee atk styles!
    ASTEA_FROSTWEB 9980;
    LUMINESENT_ICE_FIEND 9918;       //main atk style = Range, Special Animation = 13338
    ICY_BONES 10049;                      // Atk style = Melee..
    PLANE-FREEZER_LAKHRAHNAZ 9936;          //Atk Style = Range;
    PLANE-FREEZER_LAKHRAHNAZ_ARMORED?? = 9935;  //NOT SURE WHY.. BUT I SAW TWO ID's FOR THIS GUY..
    GLUTTONOUS_BEHEMOTH 9953;
    GLUTTONOUS_BEHEMOTH_FOOD 49283;  //THE FOOD THAT U GUARD!

    // Doors
    CRIMSON_PENTAGON_KEY 18305;
    CRIMSON_CRESENT_KEY 18308;
    CRIMSON_CRESENT_DOOR 50261;
    CRIMSON_RECTANGLE_KEY 18302;
    CRIMSON_RECTANGLE_DOOR 50258;
    YELLOW_SHIELD_KEY  18248;
    YELLOW_SHIELD_DOOR 50231;
    YELLOW_DIAMOND_KEY 18236;
    SILVER_RECTANGLE_KEY =  18222;
    SILVER_RECTANGLE_DOOR 50218;
    SILVER_CORNER_KEY 18226;
    SILVER_CRESENT_DOOR 50221;
    SILVER_CRESENT_KEY 18228;
    SILVER_TRIANGLE_KEY 50216;
    SILVER_DIAMOND_KEY 18220;
    SILVER_DIAMOND_DOOR =
    BLUE_RECTANGLE_KEY 18270;
    BLUE_DIAMOND_DOOR_LOCKED 50241;
    BLUE_DIAMOND_KEY 18268;
    BLUE_RECTANGLE_KEY 18270;
    BLUE_RECTANGLE_DOOR 50242;
    GOLD_CRESENT_KEY //Opened the door again :( Ty MSN ppl for distractions
    GOLD_CORNER_KEY 18322;
    GOLD_CORNER_DOOR 50268;
    GOLD_RECTANGLE_KEY 18318;
    GOLD_RECTANGLE_DOOR =
    GOLD_PENTAGON_KEY 18320;
    GOLD_PENTAGON_DOOR 50267;
    GOLD_WEDGE_DOOR 50270;
    GOLD_WEDGE_KEY 18326;
    ORANGE_PENTAGON_KEY 18208;
    ORANGE_PENTAGON_DOOR 50211;
    ORANGE_SHIELD_KEY 18216;
    PURPLE_WEDGE_DOOR 
    PURPLE_WEDGE_KEY 18294;
    PURPLE_CORNER_KEY 18290;
    PURPLE_CORNER_DOOR 50252;
    PURPLE_DIAMOND_KEY 18284;
    PURPLE_DIAMOND_DOOR 50249
    GREEN_SHIELD_KEY 18264;
    GREEN_SHIELD_DOOR 50239;
    GREEN_RECTANGLE_KEY 18254;
    GREEN_RECTANGLE_DOOR 
    GREEN_SHIELD_KEY 18264;
    GREEN_SHIELD_DOOR 50239;
    GREEN_CRESENT_KEY 18260;
    GREEN_WEDGE_KEY 18262
    GREEN_WEDGE_DOOR 50238;


    // Dungeoneering General Items
    COINS 18201;
      
    // Food
      
    FOOD_Bouldabass 18171
      FOOD_Salve_Eel 
    18173
      FOOD_BLUE_CRAB 
    18175;


    // NPCS




    // RUNES


    // WEAPONS
    Sagitarian_Arrows(Bound) = 15957;
    Promethium_Rapier(Bound) = 16044;

    //ARMOR

    Promethium_PlateBody(Bound) = 16022;
    Katagon_PlateBody 17253;
    Katagon_Gauntlets 16287;
    NOVITE_PLATEBODY 17239;
    NOTVITE_GAUNTLETS 16273;
    MARMAMOS_PLATEBODY 17243;

    //OTHER
    Dungeon_Exit_Ladder(OPENED) = 49696;
    Dungeon_Exit_Ladder(CLOSED) = 49695;
    SKINWEAVER_Dungeon_Exit_Ladder(Closed) = 49697;
    SKINWEAVER_Dungeon_Exit_Ladder(OPENED) = 49698;

    PRAYER_ALTAR 51609;
    Katagon_Ore_Resource 49800;
    SNOW_LAHKRAHNAZ_ROOM 49334; (Can be used to get room size1-per/corner);

    WALL_ID >= 50606;    //Someone Confirm this.. (Wall ID's)
    RING_OF_KINSHIP(Berserker) = 18819
    Last edited by Brandon; 03-21-2011 at 08:48 AM.

  9. #34
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    Quote Originally Posted by Harry View Post
    I tried Dungeoneering legit today..... lamest skill ever, so boring. Would be nice to have a script for it, but what do you "earn" out of it? All the stuff I picked up (like I had 100k GP on one level) is lost once the round ends..
    I thought it was lame when I first started doing it too. I only trained so I could use the resource dungeon in the dwarven mine. It gets kinda addicting though trying to get through all the floors. And there are some pretty cool rewards.

    Good luck with trying to finish this. I know powerbot has one, but I've never been interested since I enjoy doing this legit. I would try this out though if you finished it.

  10. #35
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    I've not been able to get anything done today.

    PC problems <3
    ________________________________________
    14:19 < cycrosism> I wonder what she would have done without it
    14:19 < cycrosism> without me*
    Cycrosism is now an it.
    Quote Originally Posted by Dervish View Post
    /Facedesk.

  11. #36
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    Bump to this thread

    Also, an idea for getting room bounds: Get a TPA of the white color on the MM and do a flood fill, or do the same with reflection objects (Walls.). You would need a seperate function for reflection flood fill, though.

  12. #37
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    Simba has it's own FloodFill procedure

  13. #38
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    Quote Originally Posted by Zyt3x View Post
    Simba has it's own FloodFill procedure
    Yes, but reflection axes are different. For on screen coordinates, the y axis increases top down. Reflection tiles increase bottom up. i.e., Reflection is like quadrant I on a 4 quadrant graph, and onscreen coords/simba coords are like quardrant IV. Therefore the simba floodfill procedures wouldn't work with reflection tiles (TPoints).

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