What does binding an item actually do?
I'll just make it equip an item, and if we get a better on then equip that!
What does binding an item actually do?
I'll just make it equip an item, and if we get a better on then equip that!
I thinking binding makes you have the item every time you enter a dungeon, so say you bind a high tier sword, every time you do dungeronering you will have that sword
Originally Posted by DD on IRC
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I tried Dungeoneering legit today..... lamest skill ever, so boring. Would be nice to have a script for it, but what do you "earn" out of it? All the stuff I picked up (like I had 100k GP on one level) is lost once the round ends..
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Please do not send me a PM asking for help; I will not be able to help you! Post in a relevant thread or make your own! And always remember to search first!
by the looks of it your knowledge of srl/ref are going to DRASTICALLY inhibit you making this script. if i can, i would suggest starting with a smaller script...
however, if you do stick to it, although this script could likely take you months. by the end, you knowledge of EVERY function should be pretty robust.
good luck
Yeah, I'm literally just going throgh the SRL Core stuff atm, reading through functions and how they work etc etc.
I reckon it will take atleast a month to get off the ground, if I've not given up by then.
Harry, to my knowledge you only gain new areas. So I think it could be quite useful actually, there's a bit in the Dwarven mines, and pretty much a new lesser demon place (that's connected to the old one). That's two of quite a lot.
List
Last edited by HarryJames; 03-20-2011 at 10:28 PM.
PHP Code:const
// Skill stuff
NOVITE_PICKAXE = 16295;
// BOSSES
DIVINE_SKINWEAVER = 10058;
HOLE_1 = 50599; //The holes u plug up/fix so the monsters don't keep coming out
HOLE_2 = 40290; //Skeletons that mage n range come out of these holes.. U plug them to beat this boss..
HOLE_3 = 49289;
UNHOLY_CURSEBEARER = 10115; //Atk Style - Melee
BULWARK_BEAST_ARMORED = 10085; //Bulwark has multiple forms, therefore two ID's.. (Pickaxe needed to weaken him)
BULWARK_BEAST_NORMAL = 10086; //Magic atk style
HOBGLOBLIN_GEOMANCER = 10063; //Magic + Melee atk styles!
ASTEA_FROSTWEB = 9980;
LUMINESENT_ICE_FIEND = 9918; //main atk style = Range, Special Animation = 13338
ICY_BONES = 10049; // Atk style = Melee..
PLANE-FREEZER_LAKHRAHNAZ = 9936; //Atk Style = Range;
PLANE-FREEZER_LAKHRAHNAZ_ARMORED?? = 9935; //NOT SURE WHY.. BUT I SAW TWO ID's FOR THIS GUY..
GLUTTONOUS_BEHEMOTH = 9953;
GLUTTONOUS_BEHEMOTH_FOOD = 49283; //THE FOOD THAT U GUARD!
// Doors
CRIMSON_PENTAGON_KEY = 18305;
CRIMSON_CRESENT_KEY = 18308;
CRIMSON_CRESENT_DOOR = 50261;
CRIMSON_RECTANGLE_KEY = 18302;
CRIMSON_RECTANGLE_DOOR = 50258;
YELLOW_SHIELD_KEY = 18248;
YELLOW_SHIELD_DOOR = 50231;
YELLOW_DIAMOND_KEY = 18236;
SILVER_RECTANGLE_KEY = 18222;
SILVER_RECTANGLE_DOOR = 50218;
SILVER_CORNER_KEY = 18226;
SILVER_CRESENT_DOOR = 50221;
SILVER_CRESENT_KEY = 18228;
SILVER_TRIANGLE_KEY = 50216;
SILVER_DIAMOND_KEY = 18220;
SILVER_DIAMOND_DOOR =
BLUE_RECTANGLE_KEY = 18270;
BLUE_DIAMOND_DOOR_LOCKED = 50241;
BLUE_DIAMOND_KEY = 18268;
BLUE_RECTANGLE_KEY = 18270;
BLUE_RECTANGLE_DOOR = 50242;
GOLD_CRESENT_KEY = //Opened the door again :( Ty MSN ppl for distractions
GOLD_CORNER_KEY = 18322;
GOLD_CORNER_DOOR = 50268;
GOLD_RECTANGLE_KEY = 18318;
GOLD_RECTANGLE_DOOR =
GOLD_PENTAGON_KEY = 18320;
GOLD_PENTAGON_DOOR = 50267;
GOLD_WEDGE_DOOR = 50270;
GOLD_WEDGE_KEY = 18326;
ORANGE_PENTAGON_KEY = 18208;
ORANGE_PENTAGON_DOOR = 50211;
ORANGE_SHIELD_KEY = 18216;
PURPLE_WEDGE_DOOR =
PURPLE_WEDGE_KEY = 18294;
PURPLE_CORNER_KEY = 18290;
PURPLE_CORNER_DOOR = 50252;
PURPLE_DIAMOND_KEY = 18284;
PURPLE_DIAMOND_DOOR = 50249;
GREEN_SHIELD_KEY = 18264;
GREEN_SHIELD_DOOR = 50239;
GREEN_RECTANGLE_KEY = 18254;
GREEN_RECTANGLE_DOOR =
GREEN_SHIELD_KEY = 18264;
GREEN_SHIELD_DOOR = 50239;
GREEN_CRESENT_KEY = 18260;
GREEN_WEDGE_KEY = 18262;
GREEN_WEDGE_DOOR = 50238;
// Dungeoneering General Items
COINS = 18201;
// Food
FOOD_Bouldabass = 18171
FOOD_Salve_Eel = 18173
FOOD_BLUE_CRAB = 18175;
// NPCS
// RUNES
// WEAPONS
Sagitarian_Arrows(Bound) = 15957;
Promethium_Rapier(Bound) = 16044;
//ARMOR
Promethium_PlateBody(Bound) = 16022;
Katagon_PlateBody = 17253;
Katagon_Gauntlets = 16287;
NOVITE_PLATEBODY = 17239;
NOTVITE_GAUNTLETS = 16273;
MARMAMOS_PLATEBODY = 17243;
//OTHER
Dungeon_Exit_Ladder(OPENED) = 49696;
Dungeon_Exit_Ladder(CLOSED) = 49695;
SKINWEAVER_Dungeon_Exit_Ladder(Closed) = 49697;
SKINWEAVER_Dungeon_Exit_Ladder(OPENED) = 49698;
PRAYER_ALTAR = 51609;
Katagon_Ore_Resource = 49800;
SNOW_LAHKRAHNAZ_ROOM = 49334; (Can be used to get room size, 1-per/corner);
WALL_ID >= 50606; //Someone Confirm this.. (Wall ID's)
RING_OF_KINSHIP(Berserker) = 18819;
Last edited by Brandon; 03-21-2011 at 08:48 AM.
I thought it was lame when I first started doing it too. I only trained so I could use the resource dungeon in the dwarven mine. It gets kinda addicting though trying to get through all the floors. And there are some pretty cool rewards.
Good luck with trying to finish this. I know powerbot has one, but I've never been interested since I enjoy doing this legit. I would try this out though if you finished it.
Simba has it's own FloodFill procedure
Yes, but reflection axes are different. For on screen coordinates, the y axis increases top down. Reflection tiles increase bottom up. i.e., Reflection is like quadrant I on a 4 quadrant graph, and onscreen coords/simba coords are like quardrant IV. Therefore the simba floodfill procedures wouldn't work with reflection tiles (TPoints).
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