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Thread: Karamja Fish Collector

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    Default Karamja Fish Collector

    i have noticed all of the tuna, lobbies, and swordies dropped at the karamja dock, and was wondering if someone would make a script that would collect these fish, and turn them into notes, then pick up more, and so on, thanks in advance, shane0137
    I MAY BE A NOOB BUT I WANT TO LEARN

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    Why not just fish them? Is picking them up a lot faster money or something? Wouldn't be too hard to make, though I don't know if it'd be practical.


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    Quote Originally Posted by Harry View Post
    Why not just fish them? Is picking them up a lot faster money or something? Wouldn't be too hard to make, though I don't know if it'd be practical.
    Yes, its a lot faster if the number of botters is high and the amount of fish dropped is a lot. I wouldn't recommend it though since it relies heavily on reflection and since the ground items stuff leak, the mem spikes up fairly quickly.

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    Not to mention that after some loads I am sure you will have to wait for the drops, drastically slowing down the process.
    Although I wasn't there for a long time, so idk.

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    I've made one but the profit isn't really there. Your better off just fishing.

    There's plenty of people picking up the fish. Then your gonna have to world change.
    As Sabzi has said, its going to slow down the process.

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    Quote Originally Posted by KingKong View Post
    Yes, its a lot faster if the number of botters is high and the amount of fish dropped is a lot. I wouldn't recommend it though since it relies heavily on reflection and since the ground items stuff leak, the mem spikes up fairly quickly.
    Could use RRL. It doesn't leak

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    Quote Originally Posted by Zyt3x View Post
    Could use RRL. It doesn't leak
    Thats only going to solve one problem.

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    MyItem := NULL_GROUNDITEM;

    Problem solved..

    This is what i used (very basic, just to see profit per hour, noticed it was shit and stopped lol)

    SCAR Code:
    Procedure Loot;
    Var
      Items : TGroundItemArray;
      I : Integer;
      ITile : TPoint;
      FishIDs : TIntegerArray;
    Begin
      FishIDs := [377,359,371];
      Repeat
        Items := GetItemsNear(3);
        For I := 0 to High(Items) Do
        Begin
          If(InIntArray(FishIDs,Items[I].ID))Then
          Begin
            ITile := TileToMS(Items[I].Tile, 0);
            Mouse(ITile.X, ITile.Y, 1, 1, true);
            Wait(100+random(200));
            If(InvFull)Then Break;
          End;
        End;
        Repeat
          Wait(300+random(900));
        Until(Not IsMoving);
      Until(InvFull);
      CheckInv;
      If(Not InvFull)Then Loot;
    End;

    Rogeruk's Al-Kharid Tanner V1.1 [Released]
    Rogeruk's Barbarian Crafter [Coming Soon]
    Rogeruk's Guild Fisher [Coming Soon]
    !! - Taking Requests - !!

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    In what world does nulling an object free it?

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    Solves the leaking for me.

    Rogeruk's Al-Kharid Tanner V1.1 [Released]
    Rogeruk's Barbarian Crafter [Coming Soon]
    Rogeruk's Guild Fisher [Coming Soon]
    !! - Taking Requests - !!

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