The reason it often screws up on the way back to the bank is that randoms are triggered in this phase - and because this happens during R_webwalk, FindRandoms is never called. This is fixed in the next version I will release (probably today).
The reason it often screws up on the way back to the bank is that randoms are triggered in this phase - and because this happens during R_webwalk, FindRandoms is never called. This is fixed in the next version I will release (probably today).
I cant have a fancy sig, so click for a laugh that I made. http://i55.photobucket.com/albums/g1...er/Punched.gif![]()
@ Bonfield: The 5 def might be a problem because Zombies can hit pretty high. You may go through food too fast for it to be worthwhile. Give it a go though
@activecamo: I've fixed it, and also added antiban, item collecting & breaking (and the crosshair) It's untested but I'll upload now anyway.
time to test!
-UPDATE-
AWESOME!
I added SetAngle(True); to the beining of the walk to bank procedure and the doFirst and doSecond, to ensure that the script doesn't hang up if the user forgot to set the camera angel.
With a higher level account.-----Iamadam's Strong-Holder------
Current action: navigating floor -2, on way to bank
Running for 230 minutes
Exp gained: 95970
Times eaten: 118
Times banked: 4
Xp/h: 24992
Randoms found: 0
Freeing images
-----Iamadam's Strong-Holder------
Current action: Finding target
Running for 119 minutes
Exp gained: 112416
Times eaten: 8
Times banked: 0
Xp/h: 56239
Randoms found: 0
Freeing images
Exception in Script: The bitmap[2] does not exist
Last edited by activecamo; 04-07-2011 at 02:38 AM.
I cant have a fancy sig, so click for a laugh that I made. http://i55.photobucket.com/albums/g1...er/Punched.gif![]()
BUG:
Got stuck on its way back going through the doors.
I guess i lagged a little and it thought it was outside the doors but it was still between them.
Maybe add a failsafe to check if past doors, if not try going through doors again.
Great script though!
add levels of things? or lvls gained? would be nice to know how far its gone
Progress Report:-----Iamadam's Strong-Holder------ Current action: Taking a break: 45 sec / 1592sec Running for 500 minutes Exp gained: 247386 Times eaten: 60 Times banked: 3 Xp/h: 29665 Randoms found: 0
Very nice script
yea it just kept clicking to next area when it couldn't go there because it was stuck in between the doors.
But man this script is awesome! the breaking is great!
Progress Report:-----Iamadam's Strong-Holder------ Current action: In fight with Zombie Running for 353 minutes Exp gained: 164855 Times eaten: 106 Times banked: 4 Xp/h: 28002
xp hr is low cause it breaks for an hour every 2 hours
this still occurs[Hint] C:\Simba\Includes\SRL/SRL/core/SRLlog.scar(17:3): Variable 'THEFILE' never used at line 16
Compiled succesfully in 2641 ms.
I cant have a fancy sig, so click for a laugh that I made. http://i55.photobucket.com/albums/g1...er/Punched.gif![]()
Running for 86 minutes
Exp gained: 51378
Times eaten: 21
Times banked: 0
Xp/h: 35810
Randoms found: 0
Very nice script :P
on the declare players it has "Integers" for the last three lines. what are these for?
Looks like they're for the proggy and you don't change them. Pretty confusing. :x
Iamadam you can just not have those in the DeclarePlayers procedure and still call them.
I'm running the new version now, was the getting stuck on the message "are you sure you want to get down" supposed to be fixed? Because i got stuck on it, and had to click "yes i'm sure" manually.
Script looks pretty neati'll run it for a while now and post proggie afterwards.
May i ask what the lvl's are approximately? Because the xp per hour is pretty neat, and i'm thinking of letting my high lvl(it's not really that high, but higher than 60cb:P)running there too now.
My melee skills are all around 75.
Possible bug found:
I was eating while running this script, and when i came back i was standing at the prisonpete random, the script tolld me it was taking a break and my runescape chat window said "you can't login until 10 seconds after combat". My guess is i got in the random when the script tought it was allready logged out so taking a break, but that it wasn't logged out because of "the 10 seconds rule". However when i was looking the script run before it had a failsafe for when "the 10 second rule" applied.
(the progress report said : Randoms found: 0)
Last edited by autoerforlife; 04-11-2011 at 04:07 PM. Reason: possible bug found
This week is exam week, after that I'll start making my first script ![]()
I've been away for a while, reading about the updates i've missed now
@autoerforlife
For the message screen fix... stop the script at the that area. Go down the ladder several times in a row (I don't know exactly how many) and after a while the option will show up to not have it displayed again. Click the checkbox and you are good to go![]()
METAL HEAD FOR LIFE!!!
is there any way to slow down the mouse speed at all? Moves a bit too fast for my taste
Just have MouseSpeed := 10; or whatever in the script. Lower the number, lower the speed. Default is 15, for reference.
Thanks yew, and another question out of curiosity. Why didn't you choose the zombie location directly south of the floors enterance? It has most zombies I believe and rarely is anyone training there. Very close to the exit for quick banking too.
EDIT: and yew, I searched the script for mousespeed and nothing came up![]()
Last edited by doublex8; 04-12-2011 at 09:26 PM.
I chose that spot because it was the most isolated and least likely for any other bot to use
As for the message screen problem: that's because when I made the script I didn't realise the option to 'get rid of it' wasn't there as default. So the script looks for that button to see if the dialogue is up. Fixed this in the next version.
Randoms should also be better in the next version. Will release soonish.
Not sure, but might also add support for another area (goblins) for lower level players.
awesome print outs on the screen :P mouse is neat
I had problems withdrawing swordfish.. there were monkfish there too but I didn't see the monkfish in the script
so it just said it had issues withdrawing..
but I withdrew the swordfish by myself and the script ran fine after that
could have been a reflection problem..
The only true authority stems from knowledge, not from position.
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