Updated!
- SRL Stats
- Levels gained to proggy
- Kills lower level goblins if specified
- Eats monkfish too
- Fixed logout issues
- Fixed warning screen bug
- Hopefully better random detection
Updated!
- SRL Stats
- Levels gained to proggy
- Kills lower level goblins if specified
- Eats monkfish too
- Fixed logout issues
- Fixed warning screen bug
- Hopefully better random detection
Woooooot Thank you!!! was going to ask you to implement Srl Stats![]()
Just got a great proggy, random detection has definitely been fixed
Code:-----Iamadam's Strong-Holder------ Running for 503 minutes (Taking a break: 870 sec / 873sec) Exp gained: 194014 Times eaten: 176 Times banked: 6 Xp/h: 23131 Randoms found: 2 Levels gained - Atk: 0 Str: 8 Def: 0 HP: 5 Ran for complete time of 500 minutes
Mines still running too but here's a temporary proggie, and indeed it works great now
EDIT: proggie updated, stopped manually because of system update, will be running again if update is done
-----Iamadam's Strong-Holder------
Running for 256 minutes (In fight with Zombie)
Exp gained: 109557
Times eaten: 85
Times banked: 3
Xp/h: 25659
Randoms found: 0
Levels gained - Atk: 4 Str: 1 Def: 0 HP: 1
![]()
(changed attack style in the middle of running it)
EDIT2: new proggie (i change the attack style manually while running the script)
-----Iamadam's Strong-Holder------
Running for 389 minutes (In fight with Zombie)
Exp gained: 178317
Times eaten: 126
Times banked: 5
Xp/h: 27458
Randoms found: 2
Levels gained - Atk: 6 Str: 0 Def: 4 HP: 2![]()
stopped manually
Last edited by autoerforlife; 04-13-2011 at 08:51 PM.
This week is exam week, after that I'll start making my first script ![]()
I've been away for a while, reading about the updates i've missed now
I happened to be watching the script run and I got an uncut dragonstone drop. The bot didn't pick it up and when I picked it up it would drop it, so maybe that would be something to add.
Also, if you are a member doing this, it's definitely useful to have the salve amulet (e) for the 20% boost against undead.
Other than that, it runs great.
There are many items they drop that are valuable in members worlds.
If you want to add in something that you would want to pick up simply put the item ID in line 112.
Then under function ItemName throw in right after the other items.. (uncut dstone as example)
then under procedure dropJunkCode:1631: result := 'Uncut dragonstone';
E: Typo =PCode:'Uncut dragonstone': dropTheItem := false;
Last edited by 0UT2K1LL; 04-14-2011 at 04:25 AM.
I’m better than you. Nah nah nuh boo boo. Stick your head in doo doo.
http://i533.photobucket.com/albums/e...urses/1337.png
Yeah sorry, only did it to work with f2p items so it will ignore any members items.
Progress Report:-----Iamadam's Strong-Holder------ Running for 530 minutes (Taking a break: 2690 sec / 2694sec) Exp gained: 263750 Times eaten: 47 Times banked: 1 Xp/h: 29850 Randoms found: 1 Levels gained - Atk: 0 Str: 1 Def: 0 HP: 0 Ran for complete time of 500 minutes Freeing images Exception in Script: The bitmap[2] does not exist
great job, seemed to use its last 30 minutes on a break lol.
my setup.
Every 60 minutes would take a break for 35 minutes.
I recommend slowing down the mouse speed for more human functionality.
Last edited by Overtime; 04-14-2011 at 05:51 AM.
Ran all day today while I was at school. Only got 48k exp and sat for 7+ hrs at this spot...
Progress Report:-----Iamadam's Strong-Holder------ Running for 531 minutes (Walking to bank) Exp gained: 48913 Times eaten: 6 Times banked: 0 Xp/h: 5517 Randoms found: 0 Levels gained - Atk: 0 Str: 0 Def: 0 HP: 1
I’m better than you. Nah nah nuh boo boo. Stick your head in doo doo.
http://i533.photobucket.com/albums/e...urses/1337.png
was the mouse clicking anywhere?
Mine was similiar to this before, because it shows that its trying to walk to bank, but it can't because it stuck behind those doors.
You see Iamadam, this is what i was talking about!
besides, why would it be walking to bank? Your not even out of lobsters. thats the only time it leaves that area.... hmmmmm
:S I will have a look try to figure out what is causing that.
It never goes through those doors, so it probably mis clicked and the script doesn't know how to get out of that area.
Will fix that now.
But I really don't know why it said 'walking to bank.' -It should have been stuck on 'Finding Target.' So that's really strange.
E: Fixed. It knows how to get out of that area now, if it ever gets stuck there.
Thanks for the pic, that makes fixing so much easier.
Just thinking, well u know how you have goblins and zombies now?
What if you add in the proggie, how many zombies killed or goblins.
Because now everyone's proggies are going to look really different because of different xp amounts from goblins or zombies.
It will be easier to see what that person was botting for that amount of time, so everyone can compare their proggies with each other :3
Added goblins/zombies killed to next version.
Next version can also use potions (only one type at a time, but all 'drinkable' items are supported).
Also picks up dragonstone, and much easier to add your own foods & items.
Not released yet, still testing to refine it a little more.
Other requests?
Of course, switching players
This is my current one right now, gonna let it run till 500 minutes.
Should look into something like what MSI has, after a certain amount of time, switch to next player. Then go back to previous player, repeat.
Progress Report:-----Iamadam's Strong-Holder------ Running for 207 minutes (In fight with Zombie) Exp gained: 63687 Times eaten: 78 Times banked: 3 Xp/h: 18430 Randoms found: 1 Levels gained - Atk: 0 Str: 7 Def: 0 HP: 2 Entering antiban
-----Iamadam's Strong-Holder------
Running for 502 minutes (In fight with Zombie)
Exp gained: 325361
Times eaten: 98
Times banked: 3
Xp/h: 38877
Randoms found: 2
Levels gained - Atk: 2 Str: 0 Def: 0 HP: 0
-----Iamadam's Strong-Holder------
Running for 579 minutes (In fight with Zombie)
Exp gained: 373393
Times eaten: 114
Times banked: 4
Xp/h: 38643
Randoms found: 2
Levels gained - Atk: 3 Str: 0 Def: 0 HP: 0
The best script!
Does it work with range too? and does it pick up arrows from bank if im out of arrows (if the script works with range that is ^^)
Gr, super
Hey super,
No doesn't currently support ranged - but I could add it if a few people would use it.
Thanks for the proggy fumaor
Edit: Actually I don't see why it wouldn't work with ranged. Only thing is you'd need a huge supply of arrows because it won't be able to restock. (You can set it to pick them up, but at the moment it won't know to reequip them). And it won't know when you are out of them.
I cant have a fancy sig, so click for a laugh that I made. http://i55.photobucket.com/albums/g1...er/Punched.gif![]()
I'd really like a multiplayer optionAnd maybe a maxothers, so it will change worlds when there are too many players.
Dunno it seems like another bot community has this script now too cause i used this on my high lvl members acc and there keep coming more players, but it are not srl bots because they attack the rats too...
Keep saying this but: Awesome script !
Last edited by autoerforlife; 04-15-2011 at 03:07 PM.
This week is exam week, after that I'll start making my first script ![]()
I've been away for a while, reading about the updates i've missed now
Two Reports:
Main:
Progress Report:-----Iamadam's Strong-Holder------ Running for 544 minutes (Taking a break: 1135 sec / 1137sec) Exp gained: 288745 Times eaten: 55 Times banked: 2 Xp/h: 31808 Randoms found: 1 Levels gained - Atk: 0 Str: 0 Def: 0 HP: 1 Ran for complete time of 500 minutes Freeing images Exception in Script: The bitmap[2] does not exist
Alt:
Progress Report:-----Iamadam's Strong-Holder------ Running for 560 minutes (Taking a break: 540 sec / 542sec) Exp gained: 198339 Times eaten: 196 Times banked: 7 Xp/h: 21236 Randoms found: 1 Levels gained - Atk: 0 Str: 7 Def: 0 HP: 4 Ran for complete time of 500 minutes Freeing images Exception in Script: The bitmap[2] does not exist
Threw my pure @ gobs for a good run earlier.
Progress Report:-----Iamadam's Strong-Holder------ Running for 572 minutes (Finding target) Exp gained: 220828 Times eaten: 315 Times banked: 11 Xp/h: 23126 Randoms found: 2 Levels gained - Atk: 0 Str: 1 Def: 0 HP: 1
Stopped manually.
There were a few things I noticed when I watched though.
1. After eating the first food it can sometimes execute itself saying "Couldn't eat...killing you sorry"
2. It was getting 35-40k/hr but I caught it going between targets endlessly saying "Finding target"
3. Kindve like 2 but sometimes it still thinks its fighting and basically sits doing nothing.
Other than that, Flawless.
I’m better than you. Nah nah nuh boo boo. Stick your head in doo doo.
http://i533.photobucket.com/albums/e...urses/1337.png
1. Yeah only really designed to use one of the foods per run, but I can fix that.
2. More detail please. Was it clicking and trying to move to the target? If so, I know what the problem is.
3. That's because it can sometimes be interacting with a target, but not be able to reach it. (i.e. the target is agro towards your hero, but can't reach). This will last for a max of 60 secs, because I have a failsafe in there for that reason![]()
yo any chance of adding bone support?
I dont care if i get Leo![]()
There are currently 1 users browsing this thread. (0 members and 1 guests)