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Thread: Strong-Holder (Zombie Killer)

  1. #76
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    Progress Report:
    -----Iamadam's Strong-Holder------
    Running for 664 minutes    (Walking to bank)
    Exp gained: 377895
    Times eaten: 210
    Times banked: 7
    Xp/h: 34098
    Randoms found: 1
    Levels gained -  Atk: 6 Str: 0 Def: 0 HP: 1


    was in with zombies, no idea why it stopped. had 2 rows of food and not in random. also no idea how long it was sitting. last i watched it was getting 36k/hr so it couldnt have been too long

    great script.
    no suggestions except maybe add in paint on screen of how many of each item picked up so i dont have to see bank to tell. just a thought if you are bored. no need for it.

  2. #77
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    Script has some issues withdrawing food in my case. I don't know if i missed anything in the set up, but when my character goes to the bank it looks at my first tab for a moment, then goes to the 4th tab, withdraws my lobster cage, closes the bank, after that it drops the cage, opens my bank again and withdraws raw tuna, which it starts to drop as well.. after that i just stopped the script xD.
    Tried again while hiding the raw tuna and the lobster cage so it's not seen unless you scroll down, now it doesn't do anything.
    I'm trying to let it withdraw tuna >.<

  3. #78
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    Try setting line 114 to :
    Simba Code:
    foods := ['Tuna', 'Trout', 'Salmon', 'Swordfish', 'Shark', 'Cake', 'Pizza', 'Monkfish'];
    And try putting Cooked tuna in first bankspot.
    Last edited by autoerforlife; 04-17-2011 at 02:16 PM.
    This week is exam week, after that I'll start making my first script

    I've been away for a while, reading about the updates i've missed now

  4. #79
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    Will cake/pizza work, as they are eaten multiple times per item.
    I've not looked through the code
    ________________________________________
    14:19 < cycrosism> I wonder what she would have done without it
    14:19 < cycrosism> without me*
    Cycrosism is now an it.
    Quote Originally Posted by Dervish View Post
    /Facedesk.

  5. #80
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    Quote Originally Posted by autoerforlife View Post
    Try setting line 114 to :
    Simba Code:
    foods := ['Tuna', 'Trout', 'Salmon', 'Swordfish', 'Shark', 'Cake', 'Pizza', 'Monkfish'];
    And try putting Cooked tuna in first bankspot.
    Thanks for the quick reply, will try that later on!
    Fishing sharks atm :P

  6. #81
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    Quote Originally Posted by Icyx View Post
    Thanks for the quick reply, will try that later on!
    Fishing sharks atm :P
    No problem, but i'm not sure if it will work. Can't test it either because i don't have tuna.
    This week is exam week, after that I'll start making my first script

    I've been away for a while, reading about the updates i've missed now

  7. #82
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    Quote Originally Posted by Iamadam View Post
    Thanks activecamo. When I release the next version I'll have it fixed.

    And go for it harry, that'd be great

    Anyone want to fix walkToTile and R_WebWalk? :P If not, I'll just copy them and add random checks between each time.
    Sorry, I didn't see this
    You can just go into the Member's scripts forum, and look at my White Berry collector.
    Thenk Bank procedure/function handles the Glory-ness
    ________________________________________
    14:19 < cycrosism> I wonder what she would have done without it
    14:19 < cycrosism> without me*
    Cycrosism is now an it.
    Quote Originally Posted by Dervish View Post
    /Facedesk.

  8. #83
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    Ok i had the oppritunity of witnessing the script solve a random and i came across a bug. This sin't realy due to The stronholder script but rather to the environment that you are in.

    After solving the telleportation abyss random reflection decided to choose the mystery box as the reward. the reward ended up being an onion. the script then proceded to move out of the main room where the zombies were at and end up at the south east corner of the room. HERE is where the script stopped.

    If you move you character to the J shaped hall way that feeds you into the main zombie room and stand as far south as possible you the using the coordinates on SMART and SIMBA move the moust to the minimap and place it at coordinates (1797,157). this is where the script continuously click for 5 minutes until i stopped it.

    Hypothesis-

    The reflection random manager when faced with a worthless rewards from the mystery box will leaver the vicinity to drop the worthless item. It tries to get as afar away as possible from the original location however since we are in a confined area it is impossible for Reflection to leave that section of the map. So it becomes in a stuck loop that will forever attempt to leave the area. effective leaving your character attempting to access a black area on the mini map.

    -Solution
    I don't know

    I will get screenis the next time i see the situation.
    I cant have a fancy sig, so click for a laugh that I made. http://i55.photobucket.com/albums/g1...er/Punched.gif

  9. #84
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    odd, when i had a random, in the main room, it grabbed the 1k feathers and dropped it right where i was and continued on.

  10. #85
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    -----Iamadam's Strong-Holder------
    Running for 497 minutes (navigating floor -2, on way to bank)
    Exp gained: 310784
    Times eaten: 79
    Times banked: 2
    Xp/h: 37515
    Randoms found: 1
    Levels gained - Atk: 0 Str: 0 Def: 3 HP: 1
    [Reflection] Trying to solve: Pillory
    [Pillory] Doing R_OpenCage
    [Pillory] R_OpenCage failed/timed out
    [Reflection] Random solving failed for Pillory

  11. #86
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    Okey.
    Food issues:
    - Yeah... lol. Completely forgot about items with similar names/uncooked items. Will have to fix that.
    As for the issues with randoms, I am a bit unsure about how to solve them. If simba had threads I could just make a thread to monitor the main script and check it isn't trying to do something stupid. But it doesn't

    And cake/pizza may not work - not sure what version is out at the moment. In the newest one (unreleased, testing) it will for sure though.
    ------
    Strong Holder
    Kill Goblins and Zombies in (ex) bot free zones. Loot & Bank. Stable: 1.2b

  12. #87
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    Another bug Iamdam, can we have a failsafe or dc's? I sometimes dc and it wont check to log in.

    Another issues was it ended up in the lobby screen. And in the proggie it said 'looking for target' i logged it in and it still couldn't find its 'target' when clearly there were zombies roaming everywhere.

    If you can add a failsafe to check for dc's or if in lobby that would be great

    This script is a big hit.

  13. #88
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    -----Iamadam's Strong-Holder------
    Running for 141 minutes (In fight with Zombie)
    Exp gained: 115922
    Times eaten: 49
    Times banked: 1
    Xp/h: 49241
    Randoms found: 1
    Levels gained - Atk: 0 Str: 1 Def: 0 HP: 0

    Good script. No flaws found atm

  14. #89
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    Couldn't find food to get from bank. Sorry...
    Freeing images
    Exception in Script: The bitmap[2] does not exist

    Dont work after runescape update ?

  15. #90
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    yea it seems that the recent update did something to the food, it won't recognize lobsters.
    I cant have a fancy sig, so click for a laugh that I made. http://i55.photobucket.com/albums/g1...er/Punched.gif

  16. #91
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    yes im having the same problems as you guys with the food :/

  17. #92
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    Its a problem with hooks.
    Open hooks.simba (in the reflection folder) and replace:
    Code:
    hook_static_GetInterfaces = ''cea.N';
    with
    Code:
    hook_static_GetInterfaces = 'hk.yb';
    (This is where having an updater helps :P)
    ------
    Strong Holder
    Kill Goblins and Zombies in (ex) bot free zones. Loot & Bank. Stable: 1.2b

  18. #93
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    Progress Report:
    [Error] (663:14): Unknown identifier 'R_CountItemEx' at line 662


    using the newest version

  19. #94
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    Make sure your reflection is up to date.
    ------
    Strong Holder
    Kill Goblins and Zombies in (ex) bot free zones. Loot & Bank. Stable: 1.2b

  20. #95
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    it is, I just updated the SVN. and it says there is no reflection updates on simba for the auto

  21. #96
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    Close simba.
    Then, in the simba folder, open up settings.xml, find:
    Code:
    <Reflection_Version>341</Reflection_Version>
    And replace the number with -1.
    Then open up simba and run the reflection updater.
    ------
    Strong Holder
    Kill Goblins and Zombies in (ex) bot free zones. Loot & Bank. Stable: 1.2b

  22. #97
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    Quote Originally Posted by Iamadam View Post
    Close simba.
    Then, in the simba folder, open up settings.xml, find:
    Code:
    <Reflection_Version>341</Reflection_Version>
    And replace the number with -1.
    Then open up simba and run the reflection updater.
    I searched that document and did not find that line anywhere

  23. #98
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    It will be a different number...
    just search for the
    Code:
    <Reflection_Version>
    tag.
    ------
    Strong Holder
    Kill Goblins and Zombies in (ex) bot free zones. Loot & Bank. Stable: 1.2b

  24. #99
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    Quote Originally Posted by Iamadam View Post
    It will be a different number...
    just search for the
    Code:
    <Reflection_Version>
    tag.
    I don't want to sound like I don't know how to use the find function but when I put just <Reflection_Version> in it, nothing comes up

  25. #100
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    Quote Originally Posted by doublex8 View Post
    I don't want to sound like I don't know how to use the find function but when I put just <Reflection_Version> in it, nothing comes up
    Sure you're using the proper version of Simba/Plugins? Delete your entire Simba folder and re-download. Then use the extensions menu to re-enable the automatic reflection updater (IN SIMBA). Reflection does NOT use SVN anymore, so you're doing it wrong


    Send SMS messages using Simba
    Please do not send me a PM asking for help; I will not be able to help you! Post in a relevant thread or make your own! And always remember to search first!

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