Page 7 of 14 FirstFirst ... 56789 ... LastLast
Results 151 to 175 of 348

Thread: Strong-Holder (Zombie Killer)

  1. #151
    Join Date
    Feb 2006
    Posts
    3,044
    Mentioned
    4 Post(s)
    Quoted
    21 Post(s)

    Default

    Quote Originally Posted by activecamo View Post
    LEGIT QUESTION HERE.

    I don't think anything has to be fixed, another update would be cool but its not needed.

    Something that i have noticed over tine the performance of the script kinda becomes lame. even if i stop it, close simba and restart simba. However when i restart my computer performance skyrockets, I usually pull sessions where i get 1m+ xp. Is there an explanation for why this happens?
    There is probaly memory leak in script.
    Not sure, i might check it out when i have time.

    ~Home

  2. #152
    Join Date
    May 2006
    Location
    Australia
    Posts
    370
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Interesting... not quite sure what could cause that. Wouldn't a memory leak in the script be fixed by restarting simba?

    Be great if you could find the problem Home
    ------
    Strong Holder
    Kill Goblins and Zombies in (ex) bot free zones. Loot & Bank. Stable: 1.2b

  3. #153
    Join Date
    Mar 2011
    Location
    Broomfield
    Posts
    57
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    I guess to provide more input i better giver better information. So here i go.

    problem i observe.

    after a long while usualy 5-6 hours of botting the script becomes less and less effectie. this can be seen not in the prodgy but on how slow the script actually acts. it take longer to id a zombie and attack it.

    Stopping the script and closing smart was the first atempt to find a solution. nothing happened the script continued with the same behavior that was discribed above.

    Stopping the script closing smart and restarting simba had the same effect.

    Restarting the computer cleared up the effect temporarily.

    I have no problem with this, i just wanted to point it out.
    I cant have a fancy sig, so click for a laugh that I made. http://i55.photobucket.com/albums/g1...er/Punched.gif

  4. #154
    Join Date
    Jul 2010
    Posts
    1,115
    Mentioned
    1 Post(s)
    Quoted
    10 Post(s)

    Default

    Progress Report:
    -----Iamadam's Strong-Holder------
    Running for 1405 minutes    (Walking to bank)
    Exp gained: 588812              (2700 zombies killed)
    Times eaten: 221
    Times banked: 8
    Xp/h: 25140
    Randoms found: 2
    Levels gained -  Atk: 0 Str: 2 Def: 0 HP: 1

  5. #155
    Join Date
    Apr 2008
    Location
    Marquette, MI
    Posts
    15,252
    Mentioned
    138 Post(s)
    Quoted
    680 Post(s)

    Default

    Running it now. Working very well. I'm surprised at how fast the fighting detection is. One suggestion: it accidentally walked through a door when fighting goblins and sat there trying to click them with the message "I can't reach that!" in the chat box. Maybe add something to check for this? Just a though.

    Working well other than that, thanks!

    E: Also, may not be a bad idea to walk to the closest NPC on the minimap if none are found on the mainscreen.
    Last edited by Coh3n; 05-09-2011 at 04:42 AM.

  6. #156
    Join Date
    May 2006
    Location
    Australia
    Posts
    370
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Quote Originally Posted by Coh3n View Post
    Running it now. Working very well. I'm surprised at how fast the fighting detection is. One suggestion: it accidentally walked through a door when fighting goblins and sat there trying to click them with the message "I can't reach that!" in the chat box. Maybe add something to check for this? Just a though.

    Working well other than that, thanks!

    E: Also, may not be a bad idea to walk to the closest NPC on the minimap if none are found on the mainscreen.
    Glad you're enjoying it :P
    I haven't tested it a lot with goblins, only did a 15 minute run to make sure it worked. It's really strong on the zombies (Have added checks in that area to make sure it doesn't get stuck behind doors etc.)

    @the edit: I think it does that already. Unless I removed it... hmmm.
    ------
    Strong Holder
    Kill Goblins and Zombies in (ex) bot free zones. Loot & Bank. Stable: 1.2b

  7. #157
    Join Date
    Apr 2008
    Location
    Marquette, MI
    Posts
    15,252
    Mentioned
    138 Post(s)
    Quoted
    680 Post(s)

    Default

    Quote Originally Posted by Iamadam View Post
    Glad you're enjoying it :P
    I haven't tested it a lot with goblins, only did a 15 minute run to make sure it worked. It's really strong on the zombies (Have added checks in that area to make sure it doesn't get stuck behind doors etc.)

    @the edit: I think it does that already. Unless I removed it... hmmm.
    Okay I'll try Zombies after I get 70-70-70, you think that's high enough to be there for a while without banking?

  8. #158
    Join Date
    Jul 2010
    Posts
    1,115
    Mentioned
    1 Post(s)
    Quoted
    10 Post(s)

    Default

    Quote Originally Posted by Coh3n View Post
    Okay I'll try Zombies after I get 70-70-70, you think that's high enough to be there for a while without banking?
    easily, i was there at 60 70 60, and i could last like an hour maybe, but at 80 85 80 its like 2 hours plus sometimes 3. it depends, but its plenty

  9. #159
    Join Date
    Apr 2008
    Location
    Marquette, MI
    Posts
    15,252
    Mentioned
    138 Post(s)
    Quoted
    680 Post(s)

    Default

    Quote Originally Posted by bolshak25 View Post
    easily, i was there at 60 70 60, and i could last like an hour maybe, but at 80 85 80 its like 2 hours plus sometimes 3. it depends, but its plenty
    Yeah I've been there for a bit now and so far the xp/h isn't any different (depends how many people are there), but for the most part it's around the same. Will probably get better as I get to a higher level.

  10. #160
    Join Date
    Mar 2011
    Location
    Broomfield
    Posts
    57
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    This has gotten me to 99 attack, Hp, and Strength. Iamadam should be Iambadass!
    I cant have a fancy sig, so click for a laugh that I made. http://i55.photobucket.com/albums/g1...er/Punched.gif

  11. #161
    Join Date
    Jul 2010
    Posts
    1,115
    Mentioned
    1 Post(s)
    Quoted
    10 Post(s)

    Default

    Quote Originally Posted by activecamo View Post
    This has gotten me to 99 attack, Hp, and Strength. Iamadam should be Iambadass!
    any pics? id love to see em.

    what lvls in each did you start at, and how many arrows you get from it?

  12. #162
    Join Date
    Sep 2006
    Location
    Texas
    Posts
    1,349
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Ive gotten about 50k steel arrows in 1 week, when i was using this on my main.

  13. #163
    Join Date
    Mar 2011
    Location
    Broomfield
    Posts
    57
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default


    http://imageshack.us/photo/my-images/5/unledna.png/

    I started all at 85. I don't collect arrows so I dunno, but the prodgy at the time is as follows.

    Simba Code:
    -----Iamadam's Strong-Holder------
    Running for 66 minutes    (Finding target)
    Exp gained: 98909              (453 zombies killed)
    Times eaten: 3
    Times banked: 0
    Xp/h: 89398
    Randoms found: 0
    Levels gained -  Atk: 0 Str: -1 Def: 0 HP: 0

    [/CODE]
    Quote Originally Posted by bolshak25 View Post
    any pics? id love to see em.

    what lvls in each did you start at, and how many arrows you get from it?
    Last edited by activecamo; 05-11-2011 at 01:55 AM.
    I cant have a fancy sig, so click for a laugh that I made. http://i55.photobucket.com/albums/g1...er/Punched.gif

  14. #164
    Join Date
    Jul 2010
    Posts
    1,115
    Mentioned
    1 Post(s)
    Quoted
    10 Post(s)

    Default

    sweet

  15. #165
    Join Date
    Feb 2011
    Posts
    1
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Ocassionaly when training goblins it will get stuck on the second door when leaving to bank, it cant seem to click far enough after going through the first door, doesnt happen too often tho. Other than that great script!

  16. #166
    Join Date
    Mar 2007
    Location
    England
    Posts
    274
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Testing now, it seems quite laggy, my pc doesn't have the best of specs but is there a place that I can increase the wait between checking for the zombie to attack? I also had to disable the crosshair :'(

    Edit: Amazing script heres the proggy and it's still running after 159 minutes which is all very well if I hadn't have set it to run for 105 minutes :P
    Progress Report:
    -----Iamadam's Strong-Holder------
    Running for 159 minutes    (In fight with Zombie)
    Exp gained: 82472              (378 zombies killed)
    Times eaten: 30
    Times banked: 1
    Xp/h: 30949
    Randoms found: 0
    Levels gained -  Atk: 0 Str: 0 Def: 1 HP: 0


    Edit2: It finished, this made me lol however

    Progress Report:
    -----Iamadam's Strong-Holder------
    Running for 167 minutes    (Taking a break: 0 sec / 847sec)
    Exp gained: 85730              (393 zombies killed)
    Times eaten: 31
    Times banked: 1
    Xp/h: 30724
    Randoms found: 0
    Levels gained -  Atk: 0 Str: 0 Def: 1 HP: 0
    Ran for complete time of 105 minutes
    Freeing images
    Exception in Script: The bitmap[2] does not exist
    Last edited by trojan; 05-15-2011 at 07:15 PM.

  17. #167
    Join Date
    May 2006
    Location
    Australia
    Posts
    370
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Yeah, it runs for over the complete time because I forgot to add a check during the actual session. So it will wait for a session to complete, then log out. Easy to fix, but I haven't been maintaining this script anymore. On to bigger things :P

    Also, in other news: Strongholder has made it to position #6 on SRL stats. Woo.
    ------
    Strong Holder
    Kill Goblins and Zombies in (ex) bot free zones. Loot & Bank. Stable: 1.2b

  18. #168
    Join Date
    Jul 2010
    Posts
    1,115
    Mentioned
    1 Post(s)
    Quoted
    10 Post(s)

    Default

    are you not going to maintain it anymore then? or were you just not maintaining it?

    if you are still maintaining it, can you add something to look for a new fight after x seconds? because mine goes like 3 hours then the proggies end usually and i have to start it all over

  19. #169
    Join Date
    May 2006
    Location
    Australia
    Posts
    370
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    I looks for a new fight if it doesn't click for over 60 seconds.
    I don't know why it's getting buggy, since it worked perfectly when I released it. I don't think there's a fault in the script, RS might have changed something so that its not as reliable anymore

    I don't have the time to maintain it because I'm writing a dungeoneering script.
    ------
    Strong Holder
    Kill Goblins and Zombies in (ex) bot free zones. Loot & Bank. Stable: 1.2b

  20. #170
    Join Date
    Jul 2010
    Posts
    1,115
    Mentioned
    1 Post(s)
    Quoted
    10 Post(s)

    Default

    okay, yeah when it was first released it went on for 24 hours.

    good luck with the dungeoneering. ill test that out when its released as well

  21. #171
    Join Date
    Apr 2008
    Location
    Marquette, MI
    Posts
    15,252
    Mentioned
    138 Post(s)
    Quoted
    680 Post(s)

    Default

    Progress Report by Coh3n:
    -----Iamadam's Strong-Holder------
    Running for 894 minutes    (In fight with Zombie)
    Exp gained: 448385              (2056 zombies killed)
    Times eaten: 130
    Times banked: 5
    Xp/h: 30065
    Randoms found: 3
    Levels gained -  Atk: 0 Str: 2 Def: 0 HP: 1

    Stopped manually.

  22. #172
    Join Date
    Jan 2008
    Location
    Ontario, Canada
    Posts
    7,805
    Mentioned
    5 Post(s)
    Quoted
    3 Post(s)

    Default

    So, I'm considering running this!

    I was just looking through and I found this:
    Simba Code:
    //Text--------------------------------------------------------------------------
    function strContains(str, substr : String) : boolean;
    begin
      result := ExecRegExpr('.*' + lowercase(str) + '.*', lowercase(substr));
    end;

    I think you actually have this wrong.. it should be:
    Simba Code:
    //Text--------------------------------------------------------------------------
    function strContains(str, substr : String) : boolean;
    begin
      result := ExecRegExpr('.*' + lowercase(substr) + '.*', lowercase(str));
    end;

    I may be wrong, but just letting you know

    In setupAreas, there is a procedure called IntToBox you should use that to reduce lots of lines!

    In atTile,
    Simba Code:
    if r_WaitCrossHairColor(CROSSHAIR_RED, 500 + Random(100)) then
              result := true
            else
              result := false;
    could simply be:
    Simba Code:
    result := r_WaitCrossHairColor(CROSSHAIR_RED, 500 + Random(100));

    I just fixed the standards in this procedures to remove the HUGE amounts of ends, there's nothing wrong per-say but its just something to look at:
    Simba Code:
    procedure findItems;
      var groundItems : TGroundItemArray;
          itemIndex, listIndex : Integer;
          itemPoint : TPoint;
    begin
      if(high(itemsToPickUp) = 0) then exit;
      if(InvFull) then exit;
      groundItems := getItemsNear(5);
      for itemIndex := 0 to high(groundItems) do
        for listIndex:= 0 to high(itemsToPickUp) do
        begin
          if(groundItems[itemIndex].ID = itemsToPickUp[listIndex]) then
          begin
            //pick it up!
            if(tileOnMs(groundItems[itemIndex].Tile, 0)) then
            begin
              itemPoint := tileToMs(groundItems[itemIndex].Tile, 0);
              Mouse(itemPoint.x, itemPoint.y, 2, 2, false);
              if WaitOptionMulti(['ickup', pickup[listIndex]], 500) then
              begin
                R_Flag;
                exit;
              end;
            end;
          end;
        end;
    end;

    Anyways.. it looks great and I will run this when I.. you know.. get accounts.
    Writing an SRL Member Application | [Updated] Pascal Scripting Statements
    My GitHub

    Progress Report:
    13:46 <@BenLand100> <SourceCode> @BenLand100: what you have just said shows you 
                        have serious physchological problems
    13:46 <@BenLand100> HE GETS IT!
    13:46 <@BenLand100> HE FINALLY GETS IT!!!!1

  23. #173
    Join Date
    May 2006
    Location
    Australia
    Posts
    370
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Haha Nava, you and your standards :P
    The reason I have all the unnecessary begin/ends is because I often add debugging/extra lines in there.
    And yah, strContains is the wrong way around but I think when I call it in the script I call it the wrong way as well. Thanks for the feedback. I recently found inToBox, and that is very handy.
    Hope it works well for you!
    ------
    Strong Holder
    Kill Goblins and Zombies in (ex) bot free zones. Loot & Bank. Stable: 1.2b

  24. #174
    Join Date
    Apr 2008
    Location
    Marquette, MI
    Posts
    15,252
    Mentioned
    138 Post(s)
    Quoted
    680 Post(s)

    Default

    Again stopped manually:
    Progress Report by Coh3n:
    -----Iamadam's Strong-Holder------
    Running for 680 minutes    (Taking a break: 285 sec / 4185sec)
    Exp gained: 401527              (1841 zombies killed)
    Times eaten: 119
    Times banked: 5
    Xp/h: 35383
    Randoms found: 2
    Levels gained -  Atk: 0 Str: 2 Def: 0 HP: 0
    Gotten 70-80 Attack and 70-80 Strength for me so far. Hoping to get all the way to 99.

  25. #175
    Join Date
    Apr 2011
    Posts
    5
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    before version 1.3 i could find the food section now i cant,,,,,give me a hand here! Where do i enter tuna in the script

Page 7 of 14 FirstFirst ... 56789 ... LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •