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Thread: TileHight hooks are incorrect.

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    Default TileHight hooks are incorrect.

    ****************TileHight hooks are incorrect.*****************
    Successfully executed.
    The following DTMs were not freed: [2]
    No Reflection update available.
    No Plugins update available.
    No SRL update available.

    Thats the error I get now trying to run a script.

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    You will get that error if you are logged out. Close thread mod?

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    Quote Originally Posted by mormonman View Post
    You will get that error if you are logged out. Close thread mod?
    What makes you sure he's logged out?

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    Quote Originally Posted by Zyt3x View Post
    What makes you sure he's logged out?
    Im not logged out... Im logged in at soulwars bankchest. Then I got that error when I pressed play. Smart is Enabled, Debug is Enabled, Graphics is Enabled.

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    Well the hooks aren't incorrect. Tons of people would be complaining because nothing that uses tiletoms would work.

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    That keeps popping up for me too, when I run Harry's Air Crafter, but it doesn't mess it up or anything..
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    Quote Originally Posted by Ogre View Post
    That keeps popping up for me too, when I run Harry's Air Crafter, but it doesn't mess it up or anything..
    It might be from the lag that you get when teleporting.

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    What? It happens while walking..
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    Quote Originally Posted by Ogre View Post
    What? It happens while walking..
    Apparently, what I've learnt, is that this failure happens when you are using R_OpenBankBooth. Write your own bank opener, and you should be fine.

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    Quote Originally Posted by superuser View Post
    Apparently, what I've learnt, is that this failure happens when you are using R_OpenBankBooth. Write your own bank opener, and you should be fine.
    That is quite correct, seems to be happening when it attempts to open the bank.. I dont use bankbooth though.. I have my own custom procedure for OpenBankChest.

    But when I got it the first time, my script wasnt attempting to open the bank.

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    Are TileHeights found in the "U" field? Just out of curiosity.

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    [ AeroGuardians (GotR minigame), Motherlode Miner, Blast furnace ]

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    Quote Originally Posted by Flight View Post
    Are TileHeights found in the "U" field? Just out of curiosity.
    No. TileHeights is in field "i".
    "U" is npcdef.getActions

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    I had this problem before in a little mini auto fighter I wrote.

    I ended up just rewriting the script (it was some small 150~ line piece of junker) and after that never had a problem again. (which is weird, because I can't imagine my methods of doing things would change when I did not even know what was wrong)



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