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Thread: smart help

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    Default smart help

    Is there a way to make smart not have to reopen when you change a script?
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    set the Smart server to the one thats loaded when the script starts

    in my ratinator its

    Simba Code:
    const
      World = 0;         //world to load   ( 0 will load random) <------ THIS ONE HERE
      Signed = True;      //signed client(true) or unsigned (false)
      SRLStats_UserID = ''; // Your SRL Stats Username (ID didnt work for me)
      SRLStats_Password = ''; // Your SRL Stats Password

      WorldSwitching = True;  //want to world switch?

      SmartDebugReport = True;  // will paint report on smart (10 players for this to work best)

    which is linked to

    Simba Code:
    Smart_Server := World;
      Smart_Signed := Signed;

    in my setup procedure

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    So if all of mine are 0 (or any other number) it won't reopen?
    even though 0 is random?

    or do I have to use a non random world


    and is there any blunt explanation on what "smart servers" are, originally (long time ago) I thought the smart server = the runescape server it loaded.. but that's not the case
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    Default

    I think Bob is right about that, if you have multiple scripts and you load smart in, let's say, world 103, then stop that script and load another that has the world defined at 103, Smart will stay. Atleast that's how it works for me.

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    Quote Originally Posted by Flight View Post
    I think Bob is right about that, if you have multiple scripts and you load smart in, let's say, world 103, then stop that script and load another that has the world defined at 103, Smart will stay. Atleast that's how it works for me.
    Yea that makes sense (I didn't even think of that) but I'll definitely start putting the same world on all the scripts I use for my main
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    Quote Originally Posted by grats View Post
    So if all of mine are 0 (or any other number) it won't reopen?
    even though 0 is random?

    or do I have to use a non random world


    and is there any blunt explanation on what "smart servers" are, originally (long time ago) I thought the smart server = the runescape server it loaded.. but that's not the case
    smart world = smart server = runescape server.

    0 is a random world, so if you change that to 80 it will load server 80 all the time and smart wont close. if you leave it at 0, each time it will load a random world so smart will reopen

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    Quote Originally Posted by Bobzilla69 View Post
    smart world = smart server = runescape server.

    0 is a random world, so if you change that to 80 it will load server 80 all the time and smart wont close. if you leave it at 0, each time it will load a random world so smart will reopen
    not once have I seen smart load the world I selected on runescape though

    everytime.. it's random, if I choose smart world.. 3 it can be any rs world that I get loaded into
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    Just because you load server 80 dosnt mean your going to enter world 80, the server is independent of the world.

    if you want the same world all the same you need to use

    Simba Code:
    WorldInfo := [False, -1, False]; //members, world (-1 is random), pvp

    thats in your declared players and specifies what world to log into.

    edit:
    Simba Code:
    SelectWorld(RandomWorld(Players[CurrentPlayer].WorldInfo[0], Players[CurrentPlayer].WorldInfo[2] ));

    this will log in a different player into a different world if your using a multiplayer script.

    i think normal loginplayer should do the same, not sure
    Last edited by Bobzilla69; 04-08-2011 at 09:00 AM.

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    Quote Originally Posted by Bobzilla69 View Post
    Just because you load server 80 dosnt mean your going to enter world 80, the server is independent of the world.

    if you want the same world all the same you need to use

    Simba Code:
    WorldInfo := [False, -1, False]; //members, world (-1 is random), pvp

    thats in your declared players and specifies what world to log into.

    edit:
    Simba Code:
    SelectWorld(RandomWorld(Players[CurrentPlayer].WorldInfo[0], Players[CurrentPlayer].WorldInfo[2] ));

    this will log in a different player into a different world if your using a multiplayer script.

    i think normal loginplayer should do the same, not sure


    hmm idk how to get it from not closing my smart then..

    I tried two scripts with

    Smart_Server := 48;
    Smart_Members := True;
    Smart_Signed := True;

    & they closed every time I tried (tried a few times) when I switched the scripts.. but if I stopped the script I loaded smart with and then restarted it would run fine

    even when I tried to do the smart_server=the world I am on

    didn't work either





    I run them in separate tabs on simba (not a different simba) if that matters
    Last edited by grats; 04-08-2011 at 09:06 AM.
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    Smart_Server := 48;

    has to be the same in each script thats the important one.

    as long as you use the same simba window to rune a different script it should be fine, well its always fine for me.

    try simply coping the script instead of using open and see if that makes a difference.

    edit:
    yes i think different tabs matter

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    Quote Originally Posted by Bobzilla69 View Post
    Smart_Server := 48;

    has to be the same in each script thats the important one.

    as long as you use the same simba window to rune a different script it should be fine, well its always fine for me.

    try simply coping the script instead of using open and see if that makes a difference.

    edit:
    yes i think different tabs matter
    yea all the scripts are = 48

    do you mean just copying the script into the same tab? (deleting the other script in there) & having them the same world? I'll try that now



    alright sweet! it worked second time I tried it (not sure what I did first time)

    but thanks so much, hopefully it continues to work :P
    Last edited by grats; 04-08-2011 at 09:19 AM.
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    Ok good to hear its working

    i think it might have been the multiple tabs that caused the problem, i usually only use one tab and one script over and over when testing.

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    Quote Originally Posted by Bobzilla69 View Post
    Ok good to hear its working

    i think it might have been the multiple tabs that caused the problem, i usually only use one tab and one script over and over when testing.
    Yea definitely the multiple tabs causing it... I tried everyway possible with multiple tabs.. and right when I tried a single tab it worked fine :P
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