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Thread: Ultimate Burner

  1. #26
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    Small report Avarage XP is somehow broken though
    Progress Report:
    [============================================================================================]
    [ Nick         | Active | Worked   | Banked | Logs  | XP     | LogType     | Logs/H | XP/H   ]
    [============================================================================================]
    [ ************ | True   | 10:47:10 | 381    | 10316 | 974389 | Willow Logs | 957    | -20271 ]
    [============================================================================================]


    @Icyx: Looks awesome Glad I could help.

    @Flight: I will think about it. But I think FoG bank will need custom banking function..

    Quote Originally Posted by jesus pwns zezima View Post
    Hey, script works well but doesn't like to last over 2 hours. Generally gets stuck with randoms, sometimes it would appear to be SRL/Reflec fault but sometimes it seems like it doesn't detect the random.
    Yes there are few problems with Reflection randoms, but there is not much I can do there..
    But about not detecting randoms, that is strange.. As I'm pretty sure I break out of all cycles, only one I could think of is getting random while walking, but I think I fixed that too..

    Quote Originally Posted by jesus pwns zezima View Post
    I just watched it now and saw it fail with walking. It attacked a guard (VEB btw), but this didn't hurt it.
    I'm aware of this problem. It happens because I walk using main screen too (looks a bit more human) and it doesn't happen that often, and as I'm wielding
    some kind of weapon while firemaking, this isn't really a problem.

    Quote Originally Posted by jesus pwns zezima View Post
    It then was on a fire meaning it had to move to light but it moved to another fire. Then it moved back, then back, etc. The pic attached shows where this happened. NOTE the ashes (2 tiles below char) is where the 2nd fire was.
    Yes, I am also aware of this. I think I solved it, but it seems like I'm mistaken. One of main problems with this is, that Reflection mistakingly gives wrong point coordinates for some tiles, although error is only by around 1 - 2 tiles, it is big enough in firemaking that it breaks my system

    Quote Originally Posted by jesus pwns zezima View Post
    Also it sometimes picks up ashes, same problem as fighting guards.

    Just though I'd give you some info, though I am unsure if you care about this script...congrats on members (if I'm not mistaken). I will post a progress report if I can get much over 2h.

    Thanks.

    [EDIT]

    Heres a proggie:
    [================================================== ================================]
    [ Nick | Active | Worked | Banked | Logs | XP | LogType | Logs/H | XP/H ]
    [================================================== ================================]
    [ hsv | True | 06:02:22 | 183 | 4882 | 441540 | Willow Logs | 809 | 73107 ]
    [================================================== ================================]
    It failed to open the bank, it hovered over it but did not right click. I manually continued it but I only ran it for another half hour as it got stuck like before (between two fires 2 tiles apart) and made me look completely like a bot.
    About ashes, yeah it is same as with guards. But be happy You can sell ashes for profit
    Also nice report I do care about this script, I need 92 firemaking after all
    Last edited by enoyhs; 04-18-2011 at 04:48 AM.

  2. #27
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    Hey, Nice Script, I gave it a lil run at Fally East, did pretty good
    [================================================== ================================]
    [ Nick | Active | Worked | Banked | Logs | XP | LogType | Logs/H | XP/H ]
    [================================================== ================================]
    [ ail | True | 05:15:35 | 150 | 4077 | 550125 | Maple Logs | 776 | 104591 ]
    [================================================== ================================]
    SRL_Stats: Invalid time
    Successfully executed.


  3. #28
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    To make it run faster, add
    Code:
        wait(randomRange(100, 300));
        if (not ItemActivated(TinderboxPos)) then
          begin
            InvMouse(TinderboxPos, 1);
            Wait(RandomRange(10, 30))
          end;
    (i.e. click tinderbox) after line 267. So it clicks the log and then clicks the tinderbox straight away. Saves a little bit of time
    ------
    Strong Holder
    Kill Goblins and Zombies in (ex) bot free zones. Loot & Bank. Stable: 1.2b

  4. #29
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    Ok, I modified 0.3 a bit, maybe enough to make it 0.4? Here's what I added:

    • Upgraded SRL Stats
    • Re-did breaking with Echo_'s break system
    • On-screen painting in the same style as your Agility scripts
    • Re-did your progress report to match your Agility scripts
    • Added a small fix for banking delays


    I would have added Iamadam's speed increase but I don't quite see where he's talking about adding it. Anyways, here's my small modified version of 0.3:

    Simba Code:
    program UltimateBurner;
    {$DEFINE SMART}
    {$i SRL/SRL.scar}
    {$i SRL/SRL/misc/stats.simba}
    {$i SRL/SRL/misc/reports.scar}
    {$i Reflection/Reflection.simba}

    Var
      BreakRounds,TotalBreaks,StartXP: Integer;

    Const
      SRLStats_Username = '';
      SRLStats_Password = '';

      BreakIn  = 50;      //How long before we take a break? (minutes)
      BreakFor = 10;      //How long will we break for? (minutes)
      Bir      = 15;      //Random minutes to add/subtract from how long until we break
      Bfr      = 7;       //Random minutes to add/subjtract from break duraction

      FALADOR_EAST_BANK = 0;
      VARROCK_WEST_BANK = 1;
      VARROCK_EAST_BANK = 2;
      DRAYNOR_BANK      = 3;

    procedure DeclarePlayers;
    begin
      NumberOfPlayers(1);
      CurrentPlayer := 0;

      with Players[0] Do
      begin
        Name        := '';
        Pass        := '';
        Nick        := '';
        Pin         := '';
        Integers[0] := FALADOR_EAST_BANK; // Any of supported locations
        Strings[1]  := 'Maple logs'; // Log to burn (Be sure you name it exactly as it is named in RS
        Strings[2]  := 'farming'; // LampSkill
        Active      := True;

        // Do not touch these!
        Integers[50]:= 0; // Start XP
        Integers[51]:= 0; // Logs burned
        Integers[52]:= 0; // Next break
        Integers[53]:= 0; // Gained XP
        Extendeds[0]:= 0; // Logs per Hour
        Extendeds[1]:= 0; // XP per Hour
      end;
    end;

    type
      TBurn = record
        BankName: String;
        BankTile: TTile;
        StartTile: TTileArray;
      end;

    const
      VERSION = '0.3';

      FIRE_ID = 2732;
      TINDERBOX_ID = 590;

    var
      NextFireStart: Integer;
      BurnInfo: Array of TBurn;
      TinderboxPos: Integer;  // Tinderbox index in inventory
      TotalLogsBurned, TotalXP: Integer;

    var
      StartFirePos: TTile;
      P: TPoint;

      Procedure CheckStats;
      begin
        if ((SRLStats_Username = '') And (SRLStats_Password = '')) then
        begin
          case MessageBox('No Stats account entered, would you like to set one up?','SRL Stats',mbYesNoCancel) of
            mrYes:
              begin
                OpenWebPage('http://stats.villavu.com/register');
                TerminateScript;
              end;
            mrNo:
              begin
                SetupSRLStats(94,'Anonymous','anon1337');
                Exit;
              end;
            mrCancel: TerminateScript;
          end;
        end else
          SetupSRLStats(94,SRLStats_Username,SRLStats_Password);
      end;

    procedure InitScript;
    begin
      NextFireStart := 0;

      SetLength(BurnInfo, 4);
      with BurnInfo[0] do
      begin
        BankName  := 'feb';
        BankTile  := Tile(3013, 3356);
        StartTile := [Tile(3033, 3360), Tile(3033, 3361), Tile(3033, 3362), Tile(3033, 3363), Tile(3033, 3364)];
      end;

      with BurnInfo[1] do
      begin
        BankName  := 'vwb';
        BankTile  := Tile(3185, 3437);
        StartTile := [Tile(3209, 3430), Tile(3209, 3429), Tile(3209, 3428)];
      end;

      with BurnInfo[2] do
      begin
        BankName  := 'veb';
        BankTile  := Tile(3254, 3421);
        StartTile := [Tile(3270, 3430), Tile(3270, 3429), Tile(3270, 3428), Tile(3270, 3427)];
      end;

      with BurnInfo[3] do
      begin
        BankName  := 'db';
        BankTile  := Tile(3094, 3243);
        StartTile := [Tile(3098, 3250), Tile(3097, 3249), Tile(3097, 3248), Tile(3097, 3247)];
      end;

        CheckStats;
    end;

    procedure StartPlayer;
    var
      item: TInvItem;
      Me: TMe;
    begin
      Me := GetMe;

      LampSkill := Players[CurrentPlayer].Strings[2];
      R_ItemExists(TINDERBOX_ID, item);
      if (item.Slot = 0) then
      begin
        WriteLn('Tinderbox not found in the inventory! Put it in the inventory (any pos).');
        NextPlayer(False);
        StartPlayer;
        Exit;
      end;
      TinderboxPos := item.Slot;
      if (Players[CurrentPlayer].Integers[50] = 0) then
        Players[CurrentPlayer].Integers[50] := R_GetSkillExperience(SKILL_FIREMAKING);

      TotalXP := TotalXP - (R_GetSkillExperience(SKILL_FIREMAKING) - Players[CurrentPlayer].Integers[50]);

      ClickNorth(True);
      StartXP := Me.Experience[SKILL_FIREMAKING];
    end;

    procedure StopPlayer(Active: Boolean);
    begin
      TotalXP := TotalXP + (R_GetSkillExperience(SKILL_FIREMAKING) - Players[CurrentPlayer].Integers[50]);
      NextPlayer(True);
      StartPlayer;
    end;

    procedure AntiBan;
    begin
      R_FindRandoms;
      case Random(10000) of
         0..10: IdleTime(RandomRange(1000, 2000), 500, 0.5);
        11..20: HoverSkill('firemaking', False);
        21..30: HoverSkill('random', False);
        31..40: PickUpMouse;
        41..50: Wait(RandomRange(1000, 10000));
      end;
    end;

    {*******************************************************************************
    Function WebWalk(T: TTile): Boolean;
    By: JuKKa
    Edit: enoyhs. It breaks the code if it gets into random, because it is still
                  trying to walk to specified tile. Also added timeout.
    Description: Walks blindly using WindPath!
    *******************************************************************************}

    function r_WebWalkEx(T: TTile): Boolean;
    var
      i, Tries: Integer;
      M, P: TPoint;
      CTRLPoints: TPointArray;
    begin
      P := TileToPoint(T);
      Tries := 0;
      repeat
        M := GetMyPos;
        CtrlPoints := r_WindPath(M.x, M.y, P.X, P.Y, 5.0, 2.5, 0.0, 0.0, 4.5, 2.5);
        for i := High(CtrlPoints) downto 0 do
        begin
          // Should check for randoms and exit if failed
          if (R_FindRandoms) and (not LoggedIn) then
            Exit;
          if WalkToTile(Tile(CtrlPoints[i].x, CtrlPoints[i].y),0, 10) then
          begin
            Result := i = High(CtrlPoints);
            Break;
          end;
        end;
        Inc(Tries);
        // Each attempt to WalkToTile can take up to 60 seconds, so we SHOULD reach
        // and destination, within 10 attemts, which is more than generous.
      until (Result) or (Tries > 10);
    end;

    procedure WalkToTileEx(Tile: TTile; Precise: Boolean);
    begin
      if (LoggedIn) and (DistanceFrom(Tile) > 5) then
      begin
        r_WebWalkEx(Tile);
        while (LoggedIn) and ((FlagPresent) or (not IsIdle)) do
          Wait(RandomRange(50, 100));
      end;
      if (LoggedIn) and (Precise = True) and (GetMyPos <> Tile) then
      begin
        if (TileOnMS(Tile, GetTileHeight(Tile)) = True) then
        begin
          P := TileToMS(Tile, GetTileHeight(Tile));
          MMouse(P.x - 1, P.y - 1, 2, 2);
          Wait(RandomRange(300, 500));
          GetMousePos(P.x, P.y);
          Mouse(P.x, P.y, 0, 0, IsUpText('alk here'));
          Wait(RandomRange(60, 80));
          ChooseOption('alk here');
        end else
        begin
          WalkToTile(Tile, GetTileHeight(Tile), 0);
        end;
        while (LoggedIn) and ((FlagPresent) or (not IsIdle)) do
          Wait(RandomRange(50, 100));
      end;
    end;

    procedure ItBurns;
    var
      i, T, xAdj: Integer;
      GroundObj: TRSObject;
      item: TInvItem;
      StartTile: TTileArray;
    begin
      StartTile := BurnInfo[Players[CurrentPlayer].Integers[0]].StartTile;
      for i := 1 to 28 do
      begin
        AntiBan;
        if (i < 1) or (i = TinderboxPos) or (not ExistsItem(i))
            or (Pos(Lowercase(Players[CurrentPlayer].Strings[1]), Lowercase(GetItemNameAt(i))) = 0) then
          continue;
        // Let's find valid place to light our fire
        GroundObj := GetInteractableAt(GetMyPos);
        if (GroundObj.ID <> -1) then
        begin
          StartFirePos := GetMyPos;
          xAdj := 0;
          T := 1;
          while (GroundObj.ID <> -1) and (T < 30) do
          begin
            if (T mod Length(StartTile) = 0) then
              Inc(xAdj);
            NextFireStart := (NextFireStart + 1) mod Length(StartTile);
            GroundObj := GetInteractableAt(Tile(StartFirePos.x + xAdj, StartTile[NextFireStart].y));
            Inc(T);
          end;
          WalkToTileEx(Tile(StartFirePos.x + xAdj, StartTile[NextFireStart].y), True);
          Dec(i);
          Continue;
        end;
        // Let's do the burning!
        StartFirePos := GetMyPos;
        if (not ItemActivated(TinderboxPos)) then
        begin
          InvMouse(TinderboxPos, 1);
          Wait(RandomRange(10, 30))
        end;
        InvMouse(i, 1);
        T := 0;
        while (GetMyPos = StartFirePos) and (T < 30) do
        begin
          Wait(RandomRange(50, 80));
          if (IsIdle) then
            Inc(T);
        end;
        if (T >= 30) then
        begin
          if (GetItemIDAt(TinderboxPos) <> TINDERBOX_ID) then
          begin
            R_ItemExists(TINDERBOX_ID, item);
            TinderboxPos := item.Slot;
          end;
          WalkToTileEx(StartTile[NextFireStart], True);
          Dec(i);
        end else
        begin
          stats_IncVariable(Players[CurrentPlayer].Strings[1] + ' Burned', 1);
          Inc(Players[CurrentPlayer].Integers[51]);
          Inc(TotalLogsBurned);
        end;
        Wait(RandomRange(20, 50));
      end;
    end;

    procedure WithdrawLogs;
    var i: Integer;
        Item: TBankItem;
    begin
      WalkToTileEx(BurnInfo[Players[CurrentPlayer].Integers[0]].BankTile, False);
      While IsMoving do  //Make sure we're not still walking while trying to find a booth
        Wait(100);
      R_OpenBankBooth(BurnInfo[Players[CurrentPlayer].Integers[0]].BankName);
      WaitFunc(@BankScreen, 100, 5000);
      if (InvCount <> 1) then
        R_DepositAllBut(TINDERBOX_ID);
      if (not R_WithdrawItemEx(Players[CurrentPlayer].Strings[1], 0, i, False)) then
      begin
        if (BankScreen) and (not R_ItemExistsInBank(Players[CurrentPlayer].Strings[1], Item)) then
        begin
          StopPlayer(False);
        end;
      end;
      Wait(RandomRange(800, 1000));
      if (InvFull) then
        Inc(Players[CurrentPlayer].Banked);
    end;

    procedure PrintOnSmart(TP: TStringArray; Placement: TPoint; Colour, Shadow: integer);
    var
     mx, my, Pic, I, B, H, TPH, Numb: Integer;
     TTP: TPointArray;
     Canvas: TCanvas;
    begin
      SmartSetDebug(True);
      GetClientDimensions(mx,my);
      Pic := BitmapFromString(mx,my,'');
      TPH := High(TP);
      for I := 0 to TPH do
      begin
        TTP := LoadTextTPA(TP[i], UpChars, H);
        for B := 0 to High(TTP) do
        begin
          try
            Numb := ((I + 1) * 13);
            FastSetPixel(Pic, TTP[b].x + 1, TTP[b].y + Numb + 1, Shadow);
            FastSetPixel(Pic, TTP[b].x, TTP[b].y + Numb, Colour);
          except
          end;
        end;
      end;
      Canvas := TCANVAS.Create;
      Canvas.Handle := SmartGetDebugDC;
      DrawBitmap(Pic, Canvas, Placement.x, Placement.y);
      FreeBitmap(Pic);
    end;

    procedure ProgressReport;
    var Exp: integer;
        Me: TMe;
    begin
      Me := GetMe;
      Exp := Me.Experience[SKILL_FIREMAKING] - StartXP;
      ClearDebug;

      PrintOnSmart(['Ultimate Burner ' + VERSION + ' ~ By enoyhs'],Point(20, 25), 16777215, 8388736);
      PrintOnSmart(['Running for: ' + TimeRunning,
                    'Burning: '+Players[CurrentPlayer].Strings[1],
                    'Experience: ' + GroupDigits(Exp, ','),
                    'XP/H: ' + GroupDigits(Round(Exp / (GetTimeRunning / 3600000.0)), ',')
                    ], Point(20,55), 16777215, 8388736);

     WriteLn('=== Ultimate Burner ' + VERSION + ' ~ By enoyhs =======');
     WriteLn(' Experience gained: '+GroupDigits(Me.Experience[SKILL_FIREMAKING] - StartXP, ','));
     WriteLn(' Burning          : '+Players[CurrentPlayer].Strings[1]);
     WriteLn(' XP/H             : '+GroupDigits(
                                      Round((Me.Experience[SKILL_FIREMAKING] - StartXP) / (GetTimeRunning/3600000.0)), ',') );
     WriteLn(' Time running     : '+TimeRunning);
     WriteLn('====================================');
     WriteLn('');

      Stats_Commit;
    end;

    {*******************************************************************************
    function BreakHandler(BreakIn, BreakFor, randBreakIn, randBreakFor: Integer): Boolean;
    By: Echo_
    Description: Takes brakes according to the minute values entered
    *******************************************************************************}

    function BreakHandler(BreakIn, BreakFor, randBreakIn, randBreakFor: Integer): Boolean;
    var
      w,x,y,z,y2,
      RealBTime: integer;
    begin
      if not LoggedIn then Exit;

      w := (BreakIn * 60000);
      x := (BreakFor * 60000);
      y := RandomRange(-randBreakIn * 60000, randBreakIn * 60000);
      z := RandomRange(-randBreakFor * 60000, randBreakFor * 60000);
      y2 := RandomRange(-randBreakIn,randBreakIn);
      if (HowManyPlayers = 1) then
      begin
        if (GetTimeRunning < ((w) + (y) + BreakRounds)) then Exit
        else
          if (GetTimeRunning > ((w) + (y) + BreakRounds)) then
          begin
            RealBTime := ((x+z)/60000);
            Writeln('Taking a break for about ' + IntToStr(RealBTime) + ' minutes.');
            if R_OpenBankBooth(BurnInfo[Players[CurrentPlayer].Integers[0]].BankName) then
              CloseBank;
            Logout;
            Wait((x) + (z));
            Writeln('Logging in.');
            LoginPlayer;
            Result := LoggedIn;
            R_FindRandoms;
            Wait(RandomRange(3000,4000));  //Give time to load before continuing script
            IncEx(BreakRounds, (w) + (x));
            IncEx(TotalBreaks, 1);
            Writeln('The next break will occur in about ' + IntToStr(BreakIn) + ' minutes.');
          end;
      end;
    end;

    begin
      Smart_Signed := true;
      Smart_Members := false;
      Smart_Server := 103;
      SetupSRL;
      DeclarePlayers;
      InitScript;
      AddOnTerminate('ProgressReport');
      ClearDebug;
      LogInPlayer;
      StartPlayer;
      ProgressReport;

      while (PlayersActive > 0) do
      begin
        if (LoggedIn) then
        begin
          R_FindRandoms;
          if (R_InvCount <> 1) then
          begin
            WalkToTileEx(BurnInfo[Players[CurrentPlayer].Integers[0]].StartTile[NextFireStart], True);
            ItBurns;
          end;
          WithdrawLogs;
        end;

        ProgressReport;
        BreakHandler(BreakIn,BreakFor,Bir,Bfr);
      end;
    end.

    Current projects:
    [ AeroGuardians (GotR minigame), Motherlode Miner, Blast furnace ]

    "I won't fall in your gravity. Open your eyes,
    you're the Earth and I'm the sky..."


  5. #30
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    Default

    Ultimate burner 0.2 by enoyhs
    Time worked: 1 Hours, 14 Minutes and 55 Seconds [1 Hours, 14 Minutes and 56 Seconds]
    Logs burned: 1,243 [1,243]
    XP gained: 377,319 [377,319]
    XP / Hour gained: 302,138




    Time worked: 1 Hours, 56 Minutes and 20 Seconds [1 Hours, 56 Minutes and 20 Seconds]
    Logs burned: 1,945 [1,945]
    XP gained: 590,587 [590,587]
    XP / Hour gained: 304,600

    Next break in: 1 Minutes and 6 Seconds
    Last edited by grats; 05-05-2011 at 11:52 AM.
    The only true authority stems from knowledge, not from position.

    You can contact me via matrix protocol: @grats:grats.win or you can email me at the same domain, any user/email address.

  6. #31
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    Added Flight's adjustments to script Thanks.

    Progress Report:
    === Ultimate Burner 0.4 ~ By enoyhs =======
     Experience gained: 848,326
     Burning          : Willow logs
     XP/H             : 92,033
     Time running     : 9 Hours, 13 Minutes and 3 Seconds
    ====================================
    Last edited by enoyhs; 05-08-2011 at 06:53 PM.

  7. #32
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    Default

    hmm not sure whether this is recently outdated due to a runescape update, but the script will just say "Tinderbox not found in the inventory! Put it in the inventory (any pos)." right when it logs in, them immediately log out, anyone else having this problem? I believe my hooks are up to date.

  8. #33
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    Default

    Yeah your hooks are out-of-date. Try simply updating your reflection and after that close out of Simba and open it back up. That usually works for me. (Provided the newest hooks have been released)

    Current projects:
    [ AeroGuardians (GotR minigame), Motherlode Miner, Blast furnace ]

    "I won't fall in your gravity. Open your eyes,
    you're the Earth and I'm the sky..."


  9. #34
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    Tinderbox not found in the inventory! Put it in the inventory (any pos).
    NextPlayer(False)
    No Reflection update available.

    ideas?
    SRL > Runescape

    Quote Originally Posted by brent8900 View Post
    when i download it its a FAWG.rar how to i get it to FAWG.exe

  10. #35
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    Quote Originally Posted by Becks View Post
    Tinderbox not found in the inventory! Put it in the inventory (any pos).
    NextPlayer(False)
    No Reflection update available.

    ideas?
    Lol. I've already answered this question, infact just one post above you.

    Quote Originally Posted by Flight View Post
    Yeah your hooks are out-of-date. Try simply updating your reflection and after that close out of Simba and open it back up. That usually works for me. (Provided the newest hooks have been released)

    Current projects:
    [ AeroGuardians (GotR minigame), Motherlode Miner, Blast furnace ]

    "I won't fall in your gravity. Open your eyes,
    you're the Earth and I'm the sky..."


  11. #36
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    Well i thought my hooks were fine that's why i posted it.
    SRL > Runescape

    Quote Originally Posted by brent8900 View Post
    when i download it its a FAWG.rar how to i get it to FAWG.exe

  12. #37
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    Is it working for you now?

    Current projects:
    [ AeroGuardians (GotR minigame), Motherlode Miner, Blast furnace ]

    "I won't fall in your gravity. Open your eyes,
    you're the Earth and I'm the sky..."


  13. #38
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    Manually updated hooks and it is running atm.
    Last edited by Becks; 05-23-2011 at 02:39 AM.
    SRL > Runescape

    Quote Originally Posted by brent8900 View Post
    when i download it its a FAWG.rar how to i get it to FAWG.exe

  14. #39
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    Compiling failed.
    [Error] (24:13): Unknown identifier 'SmartGetFieldArrayBoolean' at line 23
    Compiling failed.
    [Error] (24:13): Unknown identifier 'SmartGetFieldArrayBoolean' at line 23
    Compiling failed.

    What?

  15. #40
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    Wow, this is script is really great! It doesn't try to light a fire on top of a another but avoids it. Running it right now and will post a proggie when it's done Rep ++ for you

    Progress Report:
    === Ultimate Burner 0.3 ~ By enoyhs =======
     Experience gained: 590,085
     Burning          : Maple logs
     XP/H             : 118,056
     Time running     : 4 Hours, 59 Minutes and 54 Seconds
    ====================================
    Manually stopped
    Last edited by tico2; 05-29-2011 at 10:48 PM.
    ~T2

  16. #41
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    Quote Originally Posted by Uzu View Post
    Compiling failed.
    [Error] (24:13): Unknown identifier 'SmartGetFieldArrayBoolean' at line 23
    Compiling failed.
    [Error] (24:13): Unknown identifier 'SmartGetFieldArrayBoolean' at line 23
    Compiling failed.

    What?
    .....?

  17. #42
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    Not a clue what this means, All I know about scripts is they play the game for you and the only editing I do is putting my character details in it so can someone please help me

    "[Error] (104:18): Unknown identifier 'Tile' at line 103
    Compiling failed."


    many thanks

  18. #43
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    Yes... this script is R1 (Reflection 1) and you're trying to compile and play it in the current reflection (R2) so no doubt it won't compile/run for you.

    We seriously need a simple log-burning script because, at the moment, there are none.

    Current projects:
    [ AeroGuardians (GotR minigame), Motherlode Miner, Blast furnace ]

    "I won't fall in your gravity. Open your eyes,
    you're the Earth and I'm the sky..."


  19. #44
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    Quote Originally Posted by Flight View Post
    Yes... this script is R1 (Reflection 1) and you're trying to compile and play it in the current reflection (R2) so no doubt it won't compile/run for you.

    We seriously need a simple log-burning script because, at the moment, there are none.
    You should fix up that Nardah's log burner script, it burns them in the al-karid desert and says the city is a ghost town, so could be good from getting banned. I asked if anyone's going to update it to R2, but didn't get a reply.

  20. #45
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    ok, thanks if any log burners come out and you notice can you mail me please, it'd be greatly appreciated

  21. #46
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    Quote Originally Posted by B o l t o n View Post
    ok, thanks if any log burners come out and you notice can you mail me please, it'd be greatly appreciated
    Or you could stop by at the Script Requests section and leave a request for a log burner and see if anyone picks it up. After the update which pushed bots back towards color a lot of old scripters have been thinkin about getting back to scripting, so there's a good chance someone would be interested in making your request happen.

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