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Thread: OakAnnihilator (first SRL script)

  1. #26
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    Quote Originally Posted by fastdude11 View Post
    o ok thats cool. last night i was gonna post its stats and the page said it was "out of order" what eva that means. o and its not working for me. i have 2 redownload it. bye the way very nice script =o (myne did like 5\5 100% till it got killed. bye what i dont no, i was in the shower.)
    I have never died while using it. Is your char lvl 3? A jailguard may have killed you too fast for SRL to recognise it.
    A common mistake people make when trying to design something completely foolproof is to underestimate the ingenuity of complete fools.
    -Douglas Adams

  2. #27
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    Default woooo

    [---Oak Annihilator by SonOfSheep v 2.20---]
    [-- Time: 01:03:12
    [-- Banked: 14/14 (100%)
    [-- Lost 2 axes.
    [------------------------------------------]

    I love this script! 99 construction here i come! lol

    How much do oaks sell for each? like 20gp?

    I will give you a 8 hour progy tonight when im sleeping, unless it fails on me.

  3. #28
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    I retryed it becuase I wanted 2 post its stats but i got;
    "Omg cant find booth" wtf?

  4. #29
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    Default Love It!

    [---Oak Annihilator by SonOfSheep v 2.20---]
    [-- Time: 03:08:59
    [-- Banked: 33/34 (97%)
    [-- Lost 5 axes.



    | Talking Random[s] : 5 |
    | Lamp[s] Solved : 4 |
    | Frog[s] Missed : 2 |
    | Capn Hand[s] Solved : 1 |
    | New Box[es] Solved : 1 |

    Keep updating this script i love it! I just tihnk SRL needs to be a lil faster! BEcouse i lose sooo many axes! And allways get taken away by Frogs.

  5. #30
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    Why not use the SRL find ent function??

  6. #31
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    I guess your script is now my challange. Maybe I will keep updating my DOB. (Draynor Oak Banker)

    Lets see...

    Nice work, havn't tried it, been tied up with HW.
    thanks the scar noob, for the avatar, it rocks!

    my sig owns

  7. #32
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    Quote Originally Posted by fastdude11 View Post
    I retryed it becuase I wanted 2 post its stats but i got;
    "Omg cant find booth" wtf?
    If you get this repeatedly make sure you are on low detail, and have brightness set to very bright.

    Quote Originally Posted by TheGodfather View Post
    Why not use the SRL find ent function??
    because it doesn't do what I want it to. Srl is handy, but should be used as an include, not the meat of your scripts. Like it is for things scripters are always doing such as depositing items or walking on the road.

    Quote Originally Posted by fourscape View Post
    I guess your script is now my challange. Maybe I will keep updating my DOB. (Draynor Oak Banker)

    Lets see...

    Nice work, havn't tried it, been tied up with HW.
    I prefer to challenge myself rather than others.
    A common mistake people make when trying to design something completely foolproof is to underestimate the ingenuity of complete fools.
    -Douglas Adams

  8. #33
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    Verrry nice script. Definately in the top 20 I've seen. You're right up there SonOfSheep, keep up the great work and quality updates! ; )

    Worked for about 3 hours and only 3 broken axes. : )

  9. #34
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    Quote Originally Posted by cdg1012 View Post
    Verrry nice script. Definately in the top 20 I've seen. You're right up there SonOfSheep, keep up the great work and quality updates! ; )

    Worked for about 3 hours and only 3 broken axes. : )
    yah it finds most lost axeheads, and ENT's are a work in progress. I have been trying to make it work a little better and i will release it soon, after i test it some more.
    A common mistake people make when trying to design something completely foolproof is to underestimate the ingenuity of complete fools.
    -Douglas Adams

  10. #35
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    Hey I just wanted to say I'm testing your script out right now, been running 1 hour and 20 minutes and still going (on one char)

    I went from 15 to 30 already, i'll be sure to post the proggy when the script terminates. Good job

  11. #36
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    Default Love It

    [---Oak Annihilator by SonOfSheep v 2.20---]
    [-- Time: 04:38:00
    [-- Banked: 53/54 (98%)
    [-- Lost 2 axes.


    | Fight Random[s] : 3 |
    | Talking Random[s] : 12 |
    | Dwarf[s] Solved : 1 |
    | OldMen Solved : 2 |
    | SandWich[es] Solved : 1 |
    | Lamp[s] Solved : 4 |
    | Frog[s] Solved : 2 |
    | Frog[s] Missed : 2 |
    | Capn Hand[s] Solved : 1 |
    | New Box[es] Solved : 4 |



    There wego another progy for you! Wasnt a very long progy becouse i only have 2 players going, so that is a good effort "04:38:00" for 2 player to go for that long. IMPRESSIVE!

    So far i have no bugs!

  12. #37
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    hey SonOfSheep ill test this out later while im working but it seems like everyone likes it im sure there will be a bug somewhere (NO OFFENSE UR AWESOME AT SCRIPTING but nobody is perfect!) the only thing i dont like about draynor oak bankers is that theres a tree right next to the bank and one next to the jail guards and i was wondering if it only chopped the one right next to the bank ill try it and see but i need to look at like every script and maybe work on my firecrafter (like 50% done mainly just need walking omg i had it but i didnt save ) ok well yeah lol thanks for the script anyway

  13. #38
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    i keep getting this error

    File access error
    [Runtime Error] : Exception: Access violation at address 0040407E in module 'scar.exe'. Read of address 00000005 in line 316 in script C:\Documents and Settings\Guest\My Documents\OakAnnihilator_v2[1].2.scar

    what does it mean?

  14. #39
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    Great Job

    Hey, I cut the script short because I wanted my computer back
    I'll be sure to try another run, after seeing the results of this script I am confident it can run all by itself

    [---Oak Annihilator by SonOfSheep v 2.20---]
    [-- Time: 02:20:07
    [-- Banked: 18/18 (100%)
    [-- Lost 0 axes.
    [------------------------------------------]

    Very well done
    Only used one character too

  15. #40
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    /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    | SRL Randoms Report |
    | www.villu-reborn.com |
    |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
    | Fight Random[s] : 1 |
    | Talking Random[s] : 5 |
    | OldMen Solved : 5 |
    | New Box[es] Solved : 3 |
    \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/
    --Oak Annihilator by SonOfSheep v 2.20---]
    [-- Time: 01:54:31
    [-- Banked: 30/31 (97%)
    [-- Lost 1 axes.
    [------------------------------------------]
    best script for oaks in draynor
    only thing kinda bad thing about it is it losses axe heads and breaks em other wise best script i have evr used

  16. #41
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    Quote Originally Posted by Pwnt by Pwnt View Post
    hey SonOfSheep ill test this out later while im working but it seems like everyone likes it im sure there will be a bug somewhere (NO OFFENSE UR AWESOME AT SCRIPTING but nobody is perfect!) the only thing i dont like about draynor oak bankers is that theres a tree right next to the bank and one next to the jail guards and i was wondering if it only chopped the one right next to the bank ill try it and see but i need to look at like every script and maybe work on my firecrafter (like 50% done mainly just need walking omg i had it but i didnt save ) ok well yeah lol thanks for the script anyway
    This doesn't chop the tree across the road. (i made sure of that, it was the first problem i ever encountered)

    Quote Originally Posted by chuck chuckie View Post
    [---Oak Annihilator by SonOfSheep v 2.20---]
    [-- Time: 04:38:00
    [-- Banked: 53/54 (98%)
    [-- Lost 2 axes.


    | Fight Random[s] : 3 |
    | Talking Random[s] : 12 |
    | Dwarf[s] Solved : 1 |
    | OldMen Solved : 2 |
    | SandWich[es] Solved : 1 |
    | Lamp[s] Solved : 4 |
    | Frog[s] Solved : 2 |
    | Frog[s] Missed : 2 |
    | Capn Hand[s] Solved : 1 |
    | New Box[es] Solved : 4 |



    There wego another progy for you! Wasnt a very long progy becouse i only have 2 players going, so that is a good effort "04:38:00" for 2 player to go for that long. IMPRESSIVE!

    So far i have no bugs!
    When you logged in on those did something happen to the chars? or did my script just get lost? I have never been just lost but i usually come home with 1 or 2 players stuck in a maze/mime/scaperune/certer failed.

    Quote Originally Posted by frederick213 View Post
    i keep getting this error

    File access error
    [Runtime Error] : Exception: Access violation at address 0040407E in module 'scar.exe'. Read of address 00000005 in line 316 in script C:\Documents and Settings\Guest\My Documents\OakAnnihilator_v2[1].2.scar

    what does it mean?
    I have no idea. Did you install srl and scar right? Try some other scripts to see if they work.

    Ok version 2.3 is released

    Best progress report, lost 6 players of 9 to randoms:
    (all above 30 wc using addy axes)


    [---Oak Annihilator by SonOfSheep v 2.30---]
    [-- Time: 14:23:45
    [-- Banked: 286/286 (100%)
    [-- Lost 3 axes.
    [-- Ents avoided: 21
    [------------------------------------------]
    A common mistake people make when trying to design something completely foolproof is to underestimate the ingenuity of complete fools.
    -Douglas Adams

  17. #42
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    Default Bah

    Another Release!~ Geee Keep up the good work.

    When i get lost its not becouse of your script, its becosue of SRL being to slow.

    So far your script nothing has happened wrong! I love it!

  18. #43
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    Default Question

    Dont worry about the below question i worked it out. Sorry for double post.

    ------
    Sorry for double post but why is version 2.3 smaller then 2.2?

    2.2 = 1600+ lines

    2.3 = 900+ lines.

    Yes i am confused again... (this happens alot lol)

  19. #44
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    ok kool SonOfSheep, do u have MSN?? mine is pwnt_by_pwnt@hotmail.com add me cuz i need help with something on my power cutter (i might figure it out tho i almost got it )

  20. #45
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    Ok my 1st bug!!! ERROR!!! THINGY!!!

    Sometimes the when the mouse does its weird move outa screen thingy, it gets stuck sorta on the right, kinda near the bottome of the screen, and just sits there and shakes! IS THAT ME OR YOUR SCRIPT? note: Prolly me haha

    That was running for 13 hours, without fail till that happened, and i didnt get a progy becouse i have to reset computer to get the mouse back.

  21. #46
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    Quote Originally Posted by Pwnt by Pwnt View Post
    ok kool SonOfSheep, do u have MSN?? mine is pwnt_by_pwnt@hotmail.com add me cuz i need help with something on my power cutter (i might figure it out tho i almost got it )
    sure thing.

    Quote Originally Posted by chuck chuckie View Post
    Ok my 1st bug!!! ERROR!!! THINGY!!!

    Sometimes the when the mouse does its weird move outa screen thingy, it gets stuck sorta on the right, kinda near the bottome of the screen, and just sits there and shakes! IS THAT ME OR YOUR SCRIPT? note: Prolly me haha

    That was running for 13 hours, without fail till that happened, and i didnt get a progy becouse i have to reset computer to get the mouse back.
    I have had it move out of screen before and stop at the edge of the screen, but then my mouse just stops moving and goes back into screen. I think it has something to do with your computer. I am not sure but it could have something to do with BenMouse, i don't know alot about benmouse but if you have it set to on then try setting it off. Maybe your computer doesn't like benmouse

    edit: figured it out while testing a procedure i wrote. It has something to do with MoveMouseSmoothex but SRL shouldn't use that and i know i don't. I had to close scar to make it stop (alt+tab to scar, ctrl+s to save, alt+f4 to close) yay for hotkeys!
    A common mistake people make when trying to design something completely foolproof is to underestimate the ingenuity of complete fools.
    -Douglas Adams

  22. #47
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    Default ok..

    That error with the mouse happened again, but this time it too 7hours to happen.


    woooo!!! for 7 hours of oak cutting. 142/144 Bank loads. Mmm love it.

    Keep updating this script i love it! especially how it just keeps going on the one player till it stops.

    Reporting error:

    My character was stuck in a maze, the script didnt move on, for 4 hours (while i was sleeping) it just keeped logging into my "toon" cliking the bag slot, wich wasnt there becouse i was in a maze, ten logging out, then logging in and doing it again... Hmmm.... thats got "BAN ME" written all iver it lol.

    Hope you are able to fix this, or maybe it was just a one off error.
    Making an ELITE FORCE!!

    lvl 60+ WCers: 7/20
    lvl 60+ Miners: 4/20

  23. #48
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    Hey, after all the good things i have heard about this script, i changed my mind about having wcers, so, after i get em to 20+ combat, i will test this baby out and post some proggies.

    EDIT: Ok, i just got some of my miners to lvl 15, and left it while i was in the shower, and here is how it went, after 19 mins:
    SCAR Code:
    THROUGH MINIMAP!!!!!!!!---> 65536
    RoadColor[1] = 65536
    Axe head colors: 2309198 2177353 2177353
    Found using dtm with a tolerance level of 6
    Found oaks in 2015ms.
    Lost an axe
    Axe head colors: 2309198 2177353 2177353
    Found using dtm with a tolerance level of 6
    Found oaks in 2109ms.
    Lost an axe
    Axe head colors: 2309198 2177353 2177353
    Found using dtm with a tolerance level of 6
    Found oaks in 4031ms.
    im taking it there is no real proggy? I will have a look through. It lost two axes to ents,, not great ent finding.. and is there a reason that v2.3 is a dif kind of file? i tried it but it didnt log me in,, so i went back to 2.2

    EDIT AGAIN: I got 2.3 to work, it avoided one ent that i could see, then i left for 10 mins or so, it got me 1 load of stuff, but then the mouse flipped right out and wouldnt stop even though the script was stopped (by me). So i pressed alt f4 (thanks to whoever did that before for reminding me) and didnt get porggy. No broken axes though. Maybe you could fix the spazzing mouse thing?

  24. #49
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    Quote Originally Posted by chuck chuckie View Post
    That error with the mouse happened again, but this time it too 7hours to happen.


    woooo!!! for 7 hours of oak cutting. 142/144 Bank loads. Mmm love it.

    Keep updating this script i love it! especially how it just keeps going on the one player till it stops.

    Reporting error:

    My character was stuck in a maze, the script didnt move on, for 4 hours (while i was sleeping) it just keeped logging into my "toon" cliking the bag slot, wich wasnt there becouse i was in a maze, ten logging out, then logging in and doing it again... Hmmm.... thats got "BAN ME" written all iver it lol.

    Hope you are able to fix this, or maybe it was just a one off error.
    If you keep getting problems with the mouse you can replace the SOSAntiban procedure with this:

    SCAR Code:
    procedure SOSAntiBan;
     begin
      case random(30) of
       0  : FTWait(4+random(2));
       1  : FTWait(4+random(2));
       2  : HoverEvery(2+random(2),'woodcutting');
       3  : FTWait(4+random(2));
       4  : HoverEvery(2+random(2),'woodcutting');
       5  : FTWait(4+random(2));
       6  : FTWait(4+random(2));
       7  : HoverEvery(2+random(2),'woodcutting');
       8  : FTWait(4+random(2));
       9  : FTWait(4+random(2));
       10 : FTWait(4+random(2));
       11 : FTWait(4+random(2));
       12 : HoverEvery(2+random(2),'woodcutting');
       13 : FTWait(4+random(2));
       14 : FTWait(4+random(2));
       15 : FTWait(4+random(2));
       16 : FTWait(4+random(2));
       17 : FTWait(4+random(2));
       18 : FTWait(4+random(2));
       19 : FTWait(4+random(2));
       20 : HoverEvery(2+random(2),'woodcutting');
       else
        FTWait(4+random(2))
      end;
     end;

    The random event thing seems to happen sometimes to me too. It is being fixed in the next version.

    Quote Originally Posted by 3garrett3 View Post
    Hey, after all the good things i have heard about this script, i changed my mind about having wcers, so, after i get em to 20+ combat, i will test this baby out and post some proggies.

    EDIT: Ok, i just got some of my miners to lvl 15, and left it while i was in the shower, and here is how it went, after 19 mins:
    SCAR Code:
    THROUGH MINIMAP!!!!!!!!---> 65536
    RoadColor[1] = 65536
    Axe head colors: 2309198 2177353 2177353
    Found using dtm with a tolerance level of 6
    Found oaks in 2015ms.
    Lost an axe
    Axe head colors: 2309198 2177353 2177353
    Found using dtm with a tolerance level of 6
    Found oaks in 2109ms.
    Lost an axe
    Axe head colors: 2309198 2177353 2177353
    Found using dtm with a tolerance level of 6
    Found oaks in 4031ms.
    im taking it there is no real proggy? I will have a look through. It lost two axes to ents,, not great ent finding.. and is there a reason that v2.3 is a dif kind of file? i tried it but it didnt log me in,, so i went back to 2.2
    What type of axe were you using? 2.2 has crappy ENT finding. If your computer takes 2-4 seconds to find oaks i think you have an issue. It seems a little slow. It should find it much faster than that, my computer takes 100-500ms depending on which tolerance level it uses.

    It only prints a proggy after you successfully cut a load of logs. 2.3 is better and it is a scp (scar project file) I don't know why you can't login with it. Make sure when it asks you to extract the project files you do so because it needs the included forms file. I did that to make it easier on me while programming so i don't have to keep scrolling all the way through like 500 lines of code to get to the real programming.



    Oh guys for the next version i have fixed the non-scaperune randoms (i always thought FindNormalRandoms took care of those but apparently not) I have been testing it with my own functions that find the middle of the tree and it works better than lorax's function, at least in my script. But it also fudges up the size of the tree if somebody is standing directly behind it, so it doesn't click exact middle. (it picks a random distance from the center of the tree no larger than half its radius and picks a random direction to click so it has a circular, tree shaped area in which it clicks. Never messed up yet)
    A common mistake people make when trying to design something completely foolproof is to underestimate the ingenuity of complete fools.
    -Douglas Adams

  25. #50
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    ya, see my second edit, it stopped fast though after the mouse thing.. is the

    SCAR Code:
    procedure SOSAntiBan;
     begin
      case random(30) of
       0  : FTWait(4+random(2));
       1  : FTWait(4+random(2));
       2  : HoverEvery(2+random(2),'woodcutting');
       3  : FTWait(4+random(2));
       4  : HoverEvery(2+random(2),'woodcutting');
       5  : FTWait(4+random(2));
       6  : FTWait(4+random(2));
       7  : HoverEvery(2+random(2),'woodcutting');
       8  : FTWait(4+random(2));
       9  : FTWait(4+random(2));
       10 : FTWait(4+random(2));
       11 : FTWait(4+random(2));
       12 : HoverEvery(2+random(2),'woodcutting');
       13 : FTWait(4+random(2));
       14 : FTWait(4+random(2));
       15 : FTWait(4+random(2));
       16 : FTWait(4+random(2));
       17 : FTWait(4+random(2));
       18 : FTWait(4+random(2));
       19 : FTWait(4+random(2));
       20 : HoverEvery(2+random(2),'woodcutting');
       else
        FTWait(4+random(2))
      end;
     end;
    thing for fixing that? i will try it. Also, how long does it go with one person? I saw no "how many loads thing" on the form, but i wasnt really checking hard.
    PS: yes my comp is pretty slow, (but most of the time, its because it looks at all the other trees and the bushes before clicking the oak) especially since i left it on all night last night with gobby schedular. It is telling me right now that windows memory is low and needs to be restarted, but o well.

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