Ok well i'm trying to test my script that is in the makeing but i am haveing a small problem with FFlag;. It seems that if there is any junk on the ground (in my case ashs) it will think its the flag and if you get to the distance you set in FFlag to the junk item it will move on to the next part of the script...this is a big problem! If it helps im useing radialwalk and the script takes place in fally. If all works out this was going to be the script i use in my memby application here so i need help ASAP. Thanks.

-Ronny.m.p