+ Reply to Thread
Results 1 to 15 of 15

Thread: Cooking Selecting Lobster

  1. #1
    Join Date
    Sep 2006
    Location
    Texas
    Posts
    1,349
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default Cooking Selecting Lobster

    How does MSI detect lobster? I'm assuming by UpText, well anyways I had my lobsters in the far left corner in the first tab.

    Instead of detecting those lobsters it detected some seed from members, on uptext all it says is "Members Item" as im using it in F2P.

    SO In order to fix this i moved my Raw Lobbies to the second tab and detected no problem.

    Im only pointing this out as, it may cause problems if it detects other items instead of lobbies.

    Was very strange. but an easy fix.

  2. #2
    Join Date
    Oct 2007
    Location
    #srl
    Posts
    6,102
    Mentioned
    39 Post(s)
    Quoted
    62 Post(s)

    Default

    Uses DTM's to find the Item, then an UpText check.

    Odd that it would find something else though as it searches specifically for the Raw Lobster color on the center point of the DTM, then the outline color at the specified 'sub-points'.

    @Coh3n, this is one of the reasons I had it looping through the DTM's initially Not sure if that's what you changed, but I think it was. ( I haven't updated yet)

  3. #3
    Join Date
    Sep 2006
    Location
    Texas
    Posts
    1,349
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Maybe the seed it was trying to select looks similiar color/shape to the lobster?

    Would you like me to upload a picture of it?

  4. #4
    Join Date
    Oct 2007
    Location
    #srl
    Posts
    6,102
    Mentioned
    39 Post(s)
    Quoted
    62 Post(s)

    Default

    sure, or if you know the name of the seed, either would work. I would just like to see to make sure that's what's going on.

  5. #5
    Join Date
    Sep 2006
    Location
    Texas
    Posts
    1,349
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Dont know the same of the seed as i dont have members.


  6. #6
    Join Date
    Oct 2007
    Location
    #srl
    Posts
    6,102
    Mentioned
    39 Post(s)
    Quoted
    62 Post(s)

    Default

    Quote Originally Posted by Overtime View Post
    Dont know the same of the seed as i dont have members.

    In GLobals.Simba, try lower DTM_TOLERANCE and see if that fixes the issue. The colors look like they are different enough that they shouldn't be confused with the right tolerance.

  7. #7
    Join Date
    Apr 2008
    Location
    Marquette, MI
    Posts
    15,252
    Mentioned
    138 Post(s)
    Quoted
    680 Post(s)

    Default

    Quote Originally Posted by NCDS View Post
    @Coh3n, this is one of the reasons I had it looping through the DTM's initially Not sure if that's what you changed, but I think it was. ( I haven't updated yet)
    MSI_Withdraw loops through every DTM found. I didn't change that. Overtime, after it moused over the seed it never moved to the lobster?

    And once again, this makes no sense, the items look absolutely nothing alike.

  8. #8
    Join Date
    Sep 2006
    Location
    Texas
    Posts
    1,349
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Nope it didnt, just closed bank and logged off.

  9. #9
    Join Date
    Apr 2008
    Location
    Marquette, MI
    Posts
    15,252
    Mentioned
    138 Post(s)
    Quoted
    680 Post(s)

    Default

    Quote Originally Posted by Overtime View Post
    Nope it didnt, just closed bank and logged off.
    Well that's not good. Do you think I could borrow that account to test it. I'll be able to fix the looping thing + the lobster DTM.

  10. #10
    Join Date
    Oct 2007
    Location
    #srl
    Posts
    6,102
    Mentioned
    39 Post(s)
    Quoted
    62 Post(s)

    Default

    Quote Originally Posted by Coh3n View Post
    Well that's not good. Do you think I could borrow that account to test it. I'll be able to fix the looping thing + the lobster DTM.
    Lobster DTM should be fine, I only made it a few weeks ago and I haven't seen it mess up with anything until this. I would like to see if lower DTM_TOLERANCE helps it out. The colors are similar, but not too similar that they can't be avoided from confusing with one another.

  11. #11
    Join Date
    Apr 2008
    Location
    Marquette, MI
    Posts
    15,252
    Mentioned
    138 Post(s)
    Quoted
    680 Post(s)

    Default

    Quote Originally Posted by NCDS View Post
    Lobster DTM should be fine, I only made it a few weeks ago and I haven't seen it mess up with anything until this. I would like to see if lower DTM_TOLERANCE helps it out. The colors are similar, but not too similar that they can't be avoided from confusing with one another.
    I wasn't going to remake the DTM as I shouldn't have to and it does work with Lobsters. But the looping apparently needs to be fixed.

    E: I just watched it loop through a few items to withdraw a small fishing net, so the looping is obviously working. I'm not sure why it didn't withdraw the lobster. Maybe it just didn't find the DTM.
    Last edited by Coh3n; 04-27-2011 at 03:27 AM.

  12. #12
    Join Date
    Sep 2006
    Location
    Texas
    Posts
    1,349
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    maybe not, i don't know.

    I left the lobbies in the same spot as the image above and so far it has done 6 loads. And im using the latest revision of MSI.

    Thanks

    Edit: i think i found a new bug.

    If you have a full inventory of lobsters (28) then the script wont open the bank, it will then just instead logout.

    I think if it sees a full inventory of lobbies when it first logs in that it thinks its at the range.

    Progress Report:
    [] -- MSI_SetupPlayer
    [ ] ---- Player is not logged in
    [ ] ------ Scanning for randoms...
    [  ] ---- MSI_SetSkillLevels
    [  ] ------ Cooking Level: 88
    [  ] ---- MSI_SetSkillLevels: Finished
    [  ] ---- MSI_SetupCooking
    [  ] ------ Cooking items found in inventory
    [  ] ---- MSI_SetupCooking: False
    [  ] -- MSI_SetupPlayer: False
    [ ] -- MSI_UnsetPlayer
    [ ] ---- Failed to setup player
    [  ] ---- MSI_SetSkillLevels
    [ ] ------ Cooking level hasn't changed
    [] ---- MSI_SetSkillLevels: Finished
    [] ------ All players inactive
    Last edited by Overtime; 04-27-2011 at 03:46 AM.

  13. #13
    Join Date
    Apr 2008
    Location
    Marquette, MI
    Posts
    15,252
    Mentioned
    138 Post(s)
    Quoted
    680 Post(s)

    Default

    Quote Originally Posted by Overtime View Post
    maybe not, i don't know.

    I left the lobbies in the same spot as the image above and so far it has done 6 loads. And im using the latest revision of MSI.

    Thanks

    Edit: i think i found a new bug.

    If you have a full inventory of lobsters (28) then the script wont open the bank, it will then just instead logout.

    I think if it sees a full inventory of lobbies when it first logs in that it thinks its at the range.
    If that was the case it would relocate to the range if it wasn't found. What was the debug?

  14. #14
    Join Date
    Sep 2006
    Location
    Texas
    Posts
    1,349
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Progress Report:
    [] -- MSI_SetupPlayer
    [ ] ---- Player is not logged in
    [ ] ------ Scanning for randoms...
    [  ] ---- MSI_SetSkillLevels
    [  ] ------ Cooking Level: 88
    [  ] ---- MSI_SetSkillLevels: Finished
    [  ] ---- MSI_SetupCooking
    [  ] ------ Cooking items found in inventory
    [  ] ---- MSI_SetupCooking: False
    [  ] -- MSI_SetupPlayer: False
    [ ] -- MSI_UnsetPlayer
    [ ] ---- Failed to setup player
    [  ] ---- MSI_SetSkillLevels
    [ ] ------ Cooking level hasn't changed
    [] ---- MSI_SetSkillLevels: Finished
    [] ------ All players inactive

  15. #15
    Join Date
    Apr 2008
    Location
    Marquette, MI
    Posts
    15,252
    Mentioned
    138 Post(s)
    Quoted
    680 Post(s)

    Default

    Ah okay thanks, fixed in the latest version.

+ Reply to Thread

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may post replies
  • You may post attachments
  • You may edit your posts
  •