Page 2 of 4 FirstFirst 1234 LastLast
Results 26 to 50 of 93

Thread: [R]Astralz (Astral Runecrafter)

  1. #26
    Join Date
    Aug 2007
    Location
    in a random little world
    Posts
    5,778
    Mentioned
    0 Post(s)
    Quoted
    7 Post(s)

    Default

    well a update hasnt been yet, so incase you hasnt done it already, this is what you need to do for the home tele

    change the bitmap to this
    Simba Code:
    BMP := BitmapFromString(6, 5, 'meJw7Oa0nysGhwycJiP7+/QtkHy4q' +
            'trKwAnKLvAqBIkD20sDYIvtwIErT9QGKGGjoAVG9pg+QC0SfjuwDI' +
            'qB6iEiykgOQqy8jBwBXRCfn');
    line 449
    Simba Code:
    if (Not WithinArea(2085,3908,2095,3918)) then
    and 463
    Simba Code:
    Wait(RandomRange(12500,13500));

    ~shut

  2. #27
    Join Date
    Aug 2007
    Location
    Colorado
    Posts
    7,421
    Mentioned
    268 Post(s)
    Quoted
    1442 Post(s)

    Default

    I tried the home teleport but I don't think it would be much faster than just running back to the bank, it's very slow...

    I made a V1.2 with multiplayer and a different non-intensive walking procedure. I think there was something else I did but I forget, probably wasn't that major I suppose.

    Current projects:
    [ AeroGuardians (GotR minigame), Motherlode Miner, Blast furnace ]

    "I won't fall in your gravity. Open your eyes,
    you're the Earth and I'm the sky..."


  3. #28
    Join Date
    Aug 2007
    Location
    in a random little world
    Posts
    5,778
    Mentioned
    0 Post(s)
    Quoted
    7 Post(s)

  4. #29
    Join Date
    Aug 2007
    Location
    Colorado
    Posts
    7,421
    Mentioned
    268 Post(s)
    Quoted
    1442 Post(s)

    Default

    Ok yeah, I think I might put that in as an option.

    Current projects:
    [ AeroGuardians (GotR minigame), Motherlode Miner, Blast furnace ]

    "I won't fall in your gravity. Open your eyes,
    you're the Earth and I'm the sky..."


  5. #30
    Join Date
    Aug 2007
    Location
    in a random little world
    Posts
    5,778
    Mentioned
    0 Post(s)
    Quoted
    7 Post(s)

    Default

    just noticed something else
    when you teleport the status on the screen says "running to bank" even tough your teleporting
    it also says "running to bank" when your breaking.

    this confused me a bit and i was about to stop the script because it was logged out but it said it was going to the bank.

    so what im saying is that people dont get confused, make it say that your breaking on the smart paint when its breaking

    ~shut

    EDIT: also, for the breaking, add a countdown so people know when the bot will continue
    Last edited by Shuttleu; 05-10-2011 at 10:01 AM.

  6. #31
    Join Date
    Aug 2007
    Location
    Colorado
    Posts
    7,421
    Mentioned
    268 Post(s)
    Quoted
    1442 Post(s)

    Default

    I've though about adding a count down in the debug window, but I'm not sure how to go about that using Echo_'s BreakHandler. I can, however, tweak the on-screen painting for 'Teleporting to bank' and 'Breaking'.

    Current projects:
    [ AeroGuardians (GotR minigame), Motherlode Miner, Blast furnace ]

    "I won't fall in your gravity. Open your eyes,
    you're the Earth and I'm the sky..."


  7. #32
    Join Date
    Aug 2007
    Location
    in a random little world
    Posts
    5,778
    Mentioned
    0 Post(s)
    Quoted
    7 Post(s)

    Default

    tweaking the break handler wont be hard, i will give it a go

    ~shut

    replace Wait((x) + (z)); with this

    Simba Code:
    MarkTime(CurrentBTime);
              repeat
                Wait(1000);
                ConvertTime((x+z)-TimeFromMark(CurrentBTime), h, m, s);
                Writeln('Breaktime left: '+IntToStr(h)+':'+IntToStr(m)+':'+IntToStr(s));
              until(TimeFromMark(CurrentBTime)>(x+z));
    and add a var "CurrentBTime" to the beginning of the function
    Last edited by Shuttleu; 05-10-2011 at 11:06 AM.

  8. #33
    Join Date
    Aug 2007
    Location
    Colorado
    Posts
    7,421
    Mentioned
    268 Post(s)
    Quoted
    1442 Post(s)

    Default

    Nice! Looks like that will work, thanks Shuttleu.

    Current projects:
    [ AeroGuardians (GotR minigame), Motherlode Miner, Blast furnace ]

    "I won't fall in your gravity. Open your eyes,
    you're the Earth and I'm the sky..."


  9. #34
    Join Date
    Aug 2007
    Location
    in a random little world
    Posts
    5,778
    Mentioned
    0 Post(s)
    Quoted
    7 Post(s)

    Default

    made several changes, it now displays the remaining break time on smart

    ~shut

    EDIT: this is just my modified version of 1.1
    it uses the home teleport
    displays is its teleporting or running
    shows breaktime remaining in the debug
    shows breaktime on smart
    Last edited by Shuttleu; 05-10-2011 at 11:46 AM.

  10. #35
    Join Date
    Mar 2007
    Posts
    378
    Mentioned
    0 Post(s)
    Quoted
    8 Post(s)

    Default

    Wow, nice release, will definitely try it out. I have above 82 rc, so will try out once pouch support has been added in. Will look weird for a rc-er to do astrals without a pouch.

    Maybe in the future an abyss one perhaps that supports deaths/bloods?

  11. #36
    Join Date
    Aug 2007
    Location
    in a random little world
    Posts
    5,778
    Mentioned
    0 Post(s)
    Quoted
    7 Post(s)

  12. #37
    Join Date
    Aug 2007
    Location
    Colorado
    Posts
    7,421
    Mentioned
    268 Post(s)
    Quoted
    1442 Post(s)

    Default

    Yep I've added all of your modifications, I think it's enough for a V1.2, unless you can think of anything else I should change first I'll upload the newest version.

    Current projects:
    [ AeroGuardians (GotR minigame), Motherlode Miner, Blast furnace ]

    "I won't fall in your gravity. Open your eyes,
    you're the Earth and I'm the sky..."


  13. #38
    Join Date
    Aug 2007
    Location
    in a random little world
    Posts
    5,778
    Mentioned
    0 Post(s)
    Quoted
    7 Post(s)

    Default

    nope, not that i can think of

    ~shut

    EDIT: i didnt test the script above :s
    but after a quick test i realised i misplaced something, so as long as you move line 262 to line 275 then it will work

    but if your adding them all manually then you shouldn't have the problem

    EDIT: yup, everything is working, including the countdown on smart
    Last edited by Shuttleu; 05-10-2011 at 12:42 PM.

  14. #39
    Join Date
    May 2007
    Location
    knoxville
    Posts
    2,873
    Mentioned
    7 Post(s)
    Quoted
    70 Post(s)

    Default

    i died using it, maybe add some sort of eating/ breaking/ prayer procedure to prevent this?
    <TViYH> i had a dream about you again awkwardsaw
    Malachi 2:3

  15. #40
    Join Date
    Aug 2007
    Location
    in a random little world
    Posts
    5,778
    Mentioned
    0 Post(s)
    Quoted
    7 Post(s)

  16. #41
    Join Date
    May 2007
    Location
    knoxville
    Posts
    2,873
    Mentioned
    7 Post(s)
    Quoted
    70 Post(s)

    Default

    Quote Originally Posted by Shuttleu View Post
    but how, they hardly ever hit anything?

    ~shut
    i have 90 defence, something happened for me to die
    <TViYH> i had a dream about you again awkwardsaw
    Malachi 2:3

  17. #42
    Join Date
    Aug 2007
    Location
    Colorado
    Posts
    7,421
    Mentioned
    268 Post(s)
    Quoted
    1442 Post(s)

    Default

    Lol you must have been using 1.0. Use 1.1, there's food withdrawing/eating. Or actually, maybe you got a random event while walking, and when you came back WalkPath didn't know where to go, so you just kept getting hit. I think the odds of a random event while walking is... 1 in 500? Probably more...

    Edit:
    I think I'm gonna add in another failsafe for occasions like that, because regardless of we get a random event or even get disconnected while walking, it'll still throw off WalkPath. Correct me if I'm wrong, but R_WebWalk will map-walk from your current tile (blindly) to the destination tile, yes? If this is the case, I can just have the script detect if we're in between the bank/home/spell teleport zone and the alter zone, then webwalk accordingly to the target destination. That way you always have a target tile to get to, and you're never standing in 1 place like an idiot.

    Edit #2:
    I'm very sorry that happened Awkwardsaw, I really hope it wasn't a big loss, but if it was I'm sure I can compensate if you'd like, I don't mind. It makes me feel really bad when something like this happens to someone using my script...
    Last edited by Flight; 05-10-2011 at 02:16 PM.

    Current projects:
    [ AeroGuardians (GotR minigame), Motherlode Miner, Blast furnace ]

    "I won't fall in your gravity. Open your eyes,
    you're the Earth and I'm the sky..."


  18. #43
    Join Date
    Feb 2006
    Posts
    3,044
    Mentioned
    4 Post(s)
    Quoted
    21 Post(s)

    Default

    Don't worry Flight about us. There are always some odd flaws to other users and not to you (Simba has own soul )

    ~Home

  19. #44
    Join Date
    Aug 2007
    Location
    Colorado
    Posts
    7,421
    Mentioned
    268 Post(s)
    Quoted
    1442 Post(s)

    Default

    It was a possible flaw I ignored, and it's not right someone else had to pay the price. I've fixed this now with a definite failsafe the runs at all times in between banking and crafting, and will always run you to the next target with WebWalk. I've tested it and it works great, so now I'll attach the newest version, V1.2.

    Current projects:
    [ AeroGuardians (GotR minigame), Motherlode Miner, Blast furnace ]

    "I won't fall in your gravity. Open your eyes,
    you're the Earth and I'm the sky..."


  20. #45
    Join Date
    May 2007
    Location
    knoxville
    Posts
    2,873
    Mentioned
    7 Post(s)
    Quoted
    70 Post(s)

    Default

    Quote Originally Posted by Flight View Post
    Lol you must have been using 1.0. Use 1.1, there's food withdrawing/eating. Or actually, maybe you got a random event while walking, and when you came back WalkPath didn't know where to go, so you just kept getting hit. I think the odds of a random event while walking is... 1 in 500? Probably more...

    Edit:
    I think I'm gonna add in another failsafe for occasions like that, because regardless of we get a random event or even get disconnected while walking, it'll still throw off WalkPath. Correct me if I'm wrong, but R_WebWalk will map-walk from your current tile (blindly) to the destination tile, yes? If this is the case, I can just have the script detect if we're in between the bank/home/spell teleport zone and the alter zone, then webwalk accordingly to the target destination. That way you always have a target tile to get to, and you're never standing in 1 place like an idiot.

    Edit #2:
    I'm very sorry that happened Awkwardsaw, I really hope it wasn't a big loss, but if it was I'm sure I can compensate if you'd like, I don't mind. It makes me feel really bad when something like this happens to someone using my script...
    this happened before 1.1, and it's fine only lost 300 laws and ~1k astrals
    <TViYH> i had a dream about you again awkwardsaw
    Malachi 2:3

  21. #46
    Join Date
    Aug 2007
    Location
    Hawaii
    Posts
    3,880
    Mentioned
    7 Post(s)
    Quoted
    152 Post(s)

    Default

    Yup yup i'll test this one out B.
    Faith is an oasis in the heart which will never be reached by the caravan of thinking.

  22. #47
    Join Date
    Aug 2007
    Location
    Colorado
    Posts
    7,421
    Mentioned
    268 Post(s)
    Quoted
    1442 Post(s)

    Default

    I'm running into a few hickups when teleport-banking, ending up teleported to another spot. I'm still not sure why it would hit another teleport spell but I think I can iron out the problem with a more rough failsafe.

    Current projects:
    [ AeroGuardians (GotR minigame), Motherlode Miner, Blast furnace ]

    "I won't fall in your gravity. Open your eyes,
    you're the Earth and I'm the sky..."


  23. #48
    Join Date
    Aug 2007
    Location
    Colorado
    Posts
    7,421
    Mentioned
    268 Post(s)
    Quoted
    1442 Post(s)

    Default

    Got the mis-teleport issue sorted out with a simple distance tracker. If we go beyond so many tiles of the banking, crafting, and walking path areas then we'll home teleport back to MC Island. After that the failsafes will tell our player what to do next based on inventory count. I'll upload the new stable version of 1.2.

    Current projects:
    [ AeroGuardians (GotR minigame), Motherlode Miner, Blast furnace ]

    "I won't fall in your gravity. Open your eyes,
    you're the Earth and I'm the sky..."


  24. #49
    Join Date
    May 2007
    Location
    Sydney, Australia (Faggot Region)
    Posts
    1,465
    Mentioned
    0 Post(s)
    Quoted
    11 Post(s)

    Default



    Great Script, The Runes crafted counter is wrong
    Last edited by Simtoon; 05-27-2011 at 09:33 AM.


  25. #50
    Join Date
    Aug 2007
    Location
    Colorado
    Posts
    7,421
    Mentioned
    268 Post(s)
    Quoted
    1442 Post(s)

    Default

    Lol you posted about 60 seconds before I released V1.3. Check out the new version.



    ^That's including 8-18 minute breaks.


    Version 1.3 released, check out the new features on the main post!

    Current projects:
    [ AeroGuardians (GotR minigame), Motherlode Miner, Blast furnace ]

    "I won't fall in your gravity. Open your eyes,
    you're the Earth and I'm the sky..."


Page 2 of 4 FirstFirst 1234 LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •