
Originally Posted by
Coh3n
I was talking about it listening to the musician on the way to the Earth Alter. I'm going to run Water runes right now. With Earth, it didn't get stuck outside the alter, but I did get stuck outside the bank. It looked as though it just didn't walk the last point (it was just on the path north of the bank). Kept saying "About to bank" (I think) until the player timed out.
Gotten 1-47 Runecrafting so far and I plan on using this until I get 70.
Congrats on Members by the way.
E: I suggest adding the option to run until a certain Runecrafting level. Just add Integers[] to DeclarePlayers, and add if (R_GetSkillLevel(SKILL_RUNECRAFTING) >= Players[].Integers[] somewhere in the mainloop; possibly after the report is printed.
E2: Just ran Water crafting (also found out there was a bridge in Al Kaharid
), and it crafted the runes and exited the alter, then this came up and it logged out:
Progress Report:
Walking To Water Alter
Found Water Alter
Clicked Water Alter
Got Water Runes
Walking To Water Portal
Found Water Portal
Clicked Water Portal
Clicked Water Portal
Walking To Water Music
Could not find Water Music
NextPlayer(False)
SwitchToPlayer(PlayerNo: 0, Active: False);
Player is not Active...
All players not active!
Same thing happened twice.
E: Okay, so I added this in GoToMusic and it worked. Problem was there's no Musicians in the water path so FindIt('music') never returns true. 
Simba Code:
If (FindIt('rock')) Then
Begin
if (lowercase(Players[CurrentPlayer].Strings[1]) = 'water') then
begin
writeln('No music path for water');
exit;
end;
Writeln ('Walking To ' + (Players[CurrentPlayer].Strings[1]) + ' Music');
Repeat
R_findRandoms;
SetRun(TRUE);
R_WebWalkPath(MusicPath, 1000, 1000);
R_findRandoms;