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Thread: F2P RuneCrafter

  1. #26
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    Works great as far as I can tell. I've used it for Air and Earth runes so far. I've had it stop a couple times outside the Earth alter. The debug didn't say anything other than "Walking to Earth rock" or something along those lines. After that it just set the player to false and terminated the script.

  2. #27
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    Quote Originally Posted by flaminhaz View Post
    Progress Report:
    [=====================================================]
    [---------(Whacko999s: F2P RuneCrafter V1.10)---------]
    [=====================================================]
    [=  Overall 
    [=  Running For 3 Hours, 18 Minutes and 26 Seconds
    [=  Banked 103 times.
    [=  Essence Used 2828
    [=  Crafted 12061 Runes.
    [=  Levels Gained 6
    [=====================================================]

    Very nice .
    Glad you think so and thanks for using my script

    Quote Originally Posted by Coh3n View Post
    Works great as far as I can tell. I've used it for Air and Earth runes so far. I've had it stop a couple times outside the Earth alter. The debug didn't say anything other than "Walking to Earth rock" or something along those lines. After that it just set the player to false and terminated the script.
    Good, I tested Air and Earth runes the most not really tested the others that much. I have seen when it goes to the alters it does bug out. I am about to update my script so please do download the new version and see if its any better. Thanks for letting me know these things and if they happen in the new script please let me know.
    Today is the first day of the rest of your life

  3. #28
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    Running the new version now, I'll let you know how it goes.

    By the way, I really like how your walking rests in the middle of the path (I actually added that to MSI today), and how it stops and listens to the musician. Very nice!

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    Quote Originally Posted by Coh3n View Post
    Running the new version now, I'll let you know how it goes.

    By the way, I really like how your walking rests in the middle of the path (I actually added that to MSI today), and how it stops and listens to the musician. Very nice!
    All good, I hope it goes well as I've changed alot of the code.

    Are you on about resting near the bank at Al kahrid (Water runes)? I'm happy to know you like the script but putting something I did in MSI chuffed. Thanks alot for using, reporting and liking my script
    Today is the first day of the rest of your life

  5. #30
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    Quote Originally Posted by whacko999 View Post
    All good, I hope it goes well as I've changed alot of the code.

    Are you on about resting near the bank at Al kahrid (Water runes)? I'm happy to know you like the script but putting something I did in MSI chuffed. Thanks alot for using, reporting and liking my script
    I was talking about it listening to the musician on the way to the Earth Alter. I'm going to run Water runes right now. With Earth, it didn't get stuck outside the alter, but I did get stuck outside the bank. It looked as though it just didn't walk the last point (it was just on the path north of the bank). Kept saying "About to bank" (I think) until the player timed out.

    Gotten 1-47 Runecrafting so far and I plan on using this until I get 70.

    Congrats on Members by the way.

    E: I suggest adding the option to run until a certain Runecrafting level. Just add Integers[] to DeclarePlayers, and add if (R_GetSkillLevel(SKILL_RUNECRAFTING) >= Players[].Integers[] somewhere in the mainloop; possibly after the report is printed.
    Last edited by Coh3n; 05-19-2011 at 08:55 PM.

  6. #31
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    Quote Originally Posted by Coh3n View Post
    I was talking about it listening to the musician on the way to the Earth Alter. I'm going to run Water runes right now. With Earth, it didn't get stuck outside the alter, but I did get stuck outside the bank. It looked as though it just didn't walk the last point (it was just on the path north of the bank). Kept saying "About to bank" (I think) until the player timed out.

    Gotten 1-47 Runecrafting so far and I plan on using this until I get 70.

    Congrats on Members by the way.

    E: I suggest adding the option to run until a certain Runecrafting level. Just add Integers[] to DeclarePlayers, and add if (R_GetSkillLevel(SKILL_RUNECRAFTING) >= Players[].Integers[] somewhere in the mainloop; possibly after the report is printed.
    E2: Just ran Water crafting (also found out there was a bridge in Al Kaharid ), and it crafted the runes and exited the alter, then this came up and it logged out:
    Progress Report:
    Walking To Water Alter
    Found Water Alter
    Clicked Water Alter
    Got Water Runes
    Walking To Water Portal
    Found Water Portal
    Clicked Water Portal
    Clicked Water Portal
    Walking To Water Music
    Could not find Water Music
    NextPlayer(False)
    SwitchToPlayer(PlayerNo: 0, Active: False);
    Player is not Active...
    All players not active!
    Same thing happened twice.

    E: Okay, so I added this in GoToMusic and it worked. Problem was there's no Musicians in the water path so FindIt('music') never returns true.
    Simba Code:
    If (FindIt('rock')) Then
      Begin
        if (lowercase(Players[CurrentPlayer].Strings[1]) = 'water') then
        begin
          writeln('No music path for water');
          exit;
        end;

        Writeln ('Walking To ' + (Players[CurrentPlayer].Strings[1]) + ' Music');
        Repeat
          R_findRandoms;
          SetRun(TRUE);
          R_WebWalkPath(MusicPath, 1000, 1000);
          R_findRandoms;
    Last edited by Coh3n; 05-19-2011 at 11:38 PM.

  7. #32
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    Quote Originally Posted by Coh3n View Post
    I was talking about it listening to the musician on the way to the Earth Alter. I'm going to run Water runes right now. With Earth, it didn't get stuck outside the alter, but I did get stuck outside the bank. It looked as though it just didn't walk the last point (it was just on the path north of the bank). Kept saying "About to bank" (I think) until the player timed out.

    Gotten 1-47 Runecrafting so far and I plan on using this until I get 70.

    Congrats on Members by the way.

    E: I suggest adding the option to run until a certain Runecrafting level. Just add Integers[] to DeclarePlayers, and add if (R_GetSkillLevel(SKILL_RUNECRAFTING) >= Players[].Integers[] somewhere in the mainloop; possibly after the report is printed.
    Ah i see, there is music on all alters except water. I am going to sort out if you have the explorer ring 3 then it will run from draynor.

    Quote Originally Posted by Coh3n View Post
    E2: Just ran Water crafting (also found out there was a bridge in Al Kaharid ), and it crafted the runes and exited the alter, then this came up and it logged out:
    Progress Report:
    Walking To Water Alter
    Found Water Alter
    Clicked Water Alter
    Got Water Runes
    Walking To Water Portal
    Found Water Portal
    Clicked Water Portal
    Clicked Water Portal
    Walking To Water Music
    Could not find Water Music
    NextPlayer(False)
    SwitchToPlayer(PlayerNo: 0, Active: False);
    Player is not Active...
    All players not active!
    Same thing happened twice.

    E: Okay, so I added this in GoToMusic and it worked. Problem was there's no Musicians in the water path so FindIt('music') never returns true.
    Simba Code:
    If (FindIt('rock')) Then
      Begin
        if (lowercase(Players[CurrentPlayer].Strings[1]) = 'water') then
        begin
          writeln('No music path for water');
          exit;
        end;

        Writeln ('Walking To ' + (Players[CurrentPlayer].Strings[1]) + ' Music');
        Repeat
          R_findRandoms;
          SetRun(TRUE);
          R_WebWalkPath(MusicPath, 1000, 1000);
          R_findRandoms;
    I like the sound of putting in, logging out at a certain lev. I was thinking of doing that before and once you get say to a certain lev then go and craft different runes. I will put what you put for the water runes as I didn't get the chance to test it to see if it worked. I will fully test every thing out tomorrow, been busy and got a busy day today.

    Thanks alot and I'm very happy to be a member
    Today is the first day of the rest of your life

  8. #33
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    No problem. I like the script, especially the walking. I'm in the process of getting it in to MSI actually.

  9. #34
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    Proggie

    [= Overall
    [= Running For 6 Hours, 52 Seconds
    [= Banked 264 times.
    [= Essence Used 7392
    [= Crafted 52630 Runes.
    [= Levels Gained 0
    As always, amazing script. many thanks )

    EDIT: thank you for taking my suggestion and adding break support! will give you one BIG proggie now. Appreciate it!!

  10. #35
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    Quote Originally Posted by Coh3n View Post
    No problem. I like the script, especially the walking. I'm in the process of getting it in to MSI actually.
    Cool, all good

    Quote Originally Posted by dj2b4life View Post
    Proggie


    As always, amazing script. many thanks )

    EDIT: thank you for taking my suggestion and adding break support! will give you one BIG proggie now. Appreciate it!!
    Happy to hear it, and your welcome anything I can do to make it better for people to use i will do it if i have the time. Looking forward to your big proggy .

    I have fallen behind with this script atm as I have been busy. I will be sorting out things later today and the script will be updated by tomorrow. Minor fixes and lev to logout at will be added plus I will defo be looking into using the explorers ring for water runes.
    Today is the first day of the rest of your life

  11. #36
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    I keep getting this when crafting fire runes. I've had it run anywhere from 30 minutes to 3 hours before this happens.
    Progress Report:
    Could not find Fire Rock, logging out
    You also have that same error message in several parts of your script, so it's hard to pinpoint where it's messing up. I would suggest changing each message so you know exactly where to look. If the message is referring to the FindIt() procedure, I'd suggest adding this to FindIt to save lines:
    Simba Code:
    if (not result) then
      writeln('error message');
    E: Also, just tried Body crafting and it didn't walk to the alter after it clicked the ruins. It just said:
    Progress Report:
    Not Got Body Runes, logging out
    The alter wasn't in view on the main screen.
    Last edited by Coh3n; 05-23-2011 at 07:43 PM.

  12. #37
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    Quote Originally Posted by Coh3n View Post
    I keep getting this when crafting fire runes. I've had it run anywhere from 30 minutes to 3 hours before this happens.
    Progress Report:
    Could not find Fire Rock, logging out
    You also have that same error message in several parts of your script, so it's hard to pinpoint where it's messing up. I would suggest changing each message so you know exactly where to look. If the message is referring to the FindIt() procedure, I'd suggest adding this to FindIt to save lines:
    Simba Code:
    if (not result) then
      writeln('error message');
    E: Also, just tried Body crafting and it didn't walk to the alter after it clicked the ruins. It just said:
    Progress Report:
    Not Got Body Runes, logging out
    The alter wasn't in view on the main screen.
    Hey Coh3n, thank very much for pointing these thing out. I have been through the script and sorted alot of it out, just testing to see how it all goes now. I will post the update as soon as i have tested it enought.
    Today is the first day of the rest of your life

  13. #38
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    Quote Originally Posted by whacko999 View Post
    Hey Coh3n, thank very much for pointing these thing out. I have been through the script and sorted alot of it out, just testing to see how it all goes now. I will post the update as soon as i have tested it enought.
    Great.

    I'm back to Earth runes. They've worked the best for me so far. Water's weren't bad, but Fire and Body didn't work the best. I'll test bodies for sure when you update, but I'm not sure about Fire's yet. I have all I need I think.

  14. #39
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    any idea difference between earth and water per hour? trying to maximize profit and its between those

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    Quote Originally Posted by Coh3n View Post
    Great.

    I'm back to Earth runes. They've worked the best for me so far. Water's weren't bad, but Fire and Body didn't work the best. I'll test bodies for sure when you update, but I'm not sure about Fire's yet. I have all I need I think.
    Thats what I'm testing atm earth runes :P I started this script as a earth crafter only then added air and thought why not make all the F2P runes. Not sure if i will test body as I cba to walk to edge, but it should work. Fires ain't really worth it anyway price wise. Waters still ain't tested the ring yet I will do tho.

    Quote Originally Posted by bolshak25 View Post
    any idea difference between earth and water per hour? trying to maximize profit and its between those
    I think Earth would be best with this script atm, once I get into testing the Explorers Ring for water and seeing which way is the fastest then i would be able to say exactly. I do know that each earth run is about 2 mins tho if that helps.
    Last edited by Jakkle; 05-24-2011 at 12:52 AM.
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  16. #41
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    [================================================== ===]
    [---------(Whacko999s: F2P RuneCrafter V1.20)---------]
    [================================================== ===]
    [= Overall
    [= Running For 5 Hours, 45 Minutes and 53 Seconds
    [= Banked 173 times.
    [= Essence Used 4844
    [= Crafted 15167 Runes.
    [= Levels Gained 1
    [================================================== ===]

    love this

  17. #42
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    Have you considered adding some members features? Pouches and Ring of Dueling for Fire Runes etc..


  18. #43
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    Quote Originally Posted by kevinnxd View Post
    [================================================== ===]
    [---------(Whacko999s: F2P RuneCrafter V1.20)---------]
    [================================================== ===]
    [= Overall
    [= Running For 5 Hours, 45 Minutes and 53 Seconds
    [= Banked 173 times.
    [= Essence Used 4844
    [= Crafted 15167 Runes.
    [= Levels Gained 1
    [================================================== ===]

    love this
    Good

    Quote Originally Posted by Simtoon View Post
    Have you considered adding some members features? Pouches and Ring of Dueling for Fire Runes etc..
    Yes I have thought about that I will be getting into members stuff but when I do it will only be released in memebers scripts only


    Script has been updated, please download V1.21.
    Last edited by Jakkle; 05-24-2011 at 11:37 AM.
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  19. #44
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    Progress Report:
    Status: /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    Status: |     SRL Randoms Report       |
    Status: |       www.villavu.com        |
    Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
    Status: | Foresters Solved  :        1 |
    Status: | Reward Box Solved :        1 |
    Status: \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/
    [=====================================================]
    [---------(Whacko999s: F2P RuneCrafter V1.20)---------]
    [=====================================================]
    [=  Overall 
    [=  Running For 11 Hours, 59 Minutes and 26 Seconds
    [=  Banked 359 times.
    [=  Essence Used 10052
    [=  Crafted 31436 Runes.
    [=  Levels Gained 3
    [=====================================================]
    [=  Player 0
    [=    Crafting Earth Runes.
    [=    Active True
    [=    Worked 11 Hours, 59 Minutes and 24 Seconds
    [=    Start RC Level: 56
    [=    Current RC Level: 59
    [=    Levels Gained 3
    [=    Loads 359
    [=    Essence Used 10052
    [=    Earth Runes Crafted 31436
    [=    Earth Runes Crafted Per Hour 2621
    [=====================================================]
    Great run. Not sure why it stopped. Was in the middle of the path logged out. It may have lost connection. All you would have to do is add a if (not loggedIn) then loginPlayer; at the beginning of the repeat loop in your main loop.

    I'm going to try the new version now.

    E: I had a compiling issue with the new version. After fixing that it seems to be working well for Bodies.

    E2: Stopped after 2 loads, said "Not Got Body Runes, logging out". It seemed like it didn't walk to the alter once inside the ruins. It was just too far from the alter to click it.

    E3: I also get this when it starts:
    Progress Report:
    Switching Every(MS): 1951619
    Switching Every(Mins): 32
    Even though I've set it to break every 4 hours.
    Last edited by Coh3n; 05-24-2011 at 01:57 PM.

  20. #45
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    Quote Originally Posted by Coh3n View Post
    Great run. Not sure why it stopped. Was in the middle of the path logged out. It may have lost connection. All you would have to do is add a if (not loggedIn) then loginPlayer; at the beginning of the repeat loop in your main loop.

    I'm going to try the new version now.

    E: I had a compiling issue with the new version. After fixing that it seems to be working well for Bodies.

    E2: Stopped after 2 loads, said "Not Got Body Runes, logging out". It seemed like it didn't walk to the alter once inside the ruins. It was just too far from the alter to click it.

    E3: I also get this when it starts:
    Progress Report:
    Switching Every(MS): 1951619
    Switching Every(Mins): 32
    Even though I've set it to break every 4 hours.
    Sweet nice proggy, I have sorted the compiling error I forgot to put tries in places so thats why it might not of got to the alter (only tried once and clicked befor player would move) I'm thinking. Sorry I set switch player because i was using 2 players to switch every 30mins + auto random(1, 9)mins. If you go to the const bit and put SWITCH_EVERY to 0; then it should disable that. About to upload updated version.
    Last edited by Jakkle; 05-24-2011 at 02:08 PM.
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  21. #46
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    Quote Originally Posted by whacko999 View Post
    Sweet nice proggy, I have sorted the compiling error I forgot to put tries in places so thats why it might not of got to the alter (only tried once and clicked befor player would move) I'm thinking. Sorry I set switch player because i was using 2 players to switch every 30mins + auto random(1, 9)mins. If you go to the const bit and put SWITCH_EVERY to 0; then it should disable that. About to upload updated version.
    Ah okay. I'd also suggest increasing the amount of tries to 10 or so, just in case. Up to you though.

  22. #47
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    Quote Originally Posted by Coh3n View Post
    Ah okay. I'd also suggest increasing the amount of tries to 10 or so, just in case. Up to you though.
    I have tried to vary the tries for what its doing, walking somewhere would be less tries because I wouldn't want it to keep walking/clicking over and over again to many bot flags. Clicking objects and items I would give more tries depending on what its doing as mis clicking happens alot. I will test out body rune my self sometime today, I've been mining essence tho with homes amazing Essence Miner which I would suggest to anyone using this script to use to get the essence you need
    Last edited by Jakkle; 05-24-2011 at 02:31 PM.
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  23. #48
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    Quote Originally Posted by whacko999 View Post
    I have tried to vairy the tries for what its doing, walking somewhere would be less tries because i wouldn't want it to keep walking/ clicking over nd over again to many bot flags. Clicking objects and items I would give more tries depending on what its doing as mis clicking happens alot. I will test out body rune my self sometime today, I've been mining essence tho with homes amazing Essence Miner which I would suggest to anyone using this script to use that to get the essence you need
    Okay sounds good.

  24. #49
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    Quote Originally Posted by Coh3n View Post
    E2: Stopped after 2 loads, said "Not Got Body Runes, logging out". It seemed like it didn't walk to the alter once inside the ruins. It was just too far from the alter to click it.
    I've been looking into this it seems that even when the alter is not on MS the script is finding it. Because I put
    Simba Code:
    If (Not (FindIt('alter'))) Then
    Begin
       Repeat
          WalkToAlter;
       Until (FindIt('alter'));
    End;
    It will then only walk to alter if it don't find the alter.
    Not sure how to make it only seach the MS for an object, I though
    Simba Code:
    GetObjectByIDEx(ObjectID, 0, 6);
    the 6 is how many tiles from the player to look for the object ?
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    I have no idea, but if one of Reflection's object finding methods returns a TMSObj type, you can always do something like:
    Simba Code:
    // check to see if the alter is actually in the main screen
    if (not pointInBox(tileToMS(obj.tile, MSBOX))) then
      walkToAlter();

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