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Thread: Shuttleu's Catherby Anything Fisher

  1. #26
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    Status: /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    Status: | SRL Randoms Report |
    Status: | www.villavu.com |
    Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
    Status: | Mimes Solved : 1 |
    Status: | Pillory's Solved : 1 |
    Status: | Reward Box Solved : 1 |
    Status: \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/
    ************************************************** *
    Shuttleu's Catherby Anything Fisher Progress Report
    ************************************************** *
    Version: 1.1
    ************************************************** *
    Ran for: 12 Hours, 37 Minutes and 35 Seconds
    ************************************************** *
    Player:
    Player run time: 10:29:7
    Fishing level: 91
    Fishing levels Gained: 0
    Fishing exp Gained: 187560
    Fishing exp/h: 17888
    Fishing Type: Cage
    Lobster Caught: 2084
    Lobster Cooked: 2253
    Breaked 7 times
    Location: bank
    ************************************************** *
    Successfully executed.
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  2. #27
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    Quote Originally Posted by JiveTonto@Gmail.com View Post
    Status: /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    Status: | SRL Randoms Report |
    Status: | www.villavu.com |
    Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
    Status: | Mimes Solved : 1 |
    Status: | Pillory's Solved : 1 |
    Status: | Reward Box Solved : 1 |
    Status: \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/
    ************************************************** *
    Shuttleu's Catherby Anything Fisher Progress Report
    ************************************************** *
    Version: 1.1
    ************************************************** *
    Ran for: 12 Hours, 37 Minutes and 35 Seconds
    ************************************************** *
    Player:
    Player run time: 10:29:7
    Fishing level: 91
    Fishing levels Gained: 0
    Fishing exp Gained: 187560
    Fishing exp/h: 17888
    Fishing Type: Cage
    Lobster Caught: 2084
    Lobster Cooked: 2253
    Breaked 7 times
    Location: bank
    ************************************************** *
    Successfully executed.
    ooo... really nice
    longest one yet

    it also shows that the cooking is working well

    where did it stop? or did you stop it. just so i know where it can be improved

    ~shut

  3. #28
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    stoped it,as it was only one account didnt mean to leave it going that long! lol

    *edit for improvement id add these
    cooking xp gained
    randomly ask fishing level
    and reply to other peoples querys for fishing level.

    so idealy youd set it up to look for text lines like :
    fshn lvl?
    fishing level?
    fishing lvl?
    my fishing level is xx
    ect and reply to those
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  4. #29
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    Quote Originally Posted by JiveTonto@Gmail.com View Post
    stoped it,as it was only one account didnt mean to leave it going that long! lol

    *edit for improvement id add these
    cooking xp gained
    randomly ask fishing level
    and reply to other peoples querys for fishing level.

    so idealy youd set it up to look for text lines like :
    fshn lvl?
    fishing level?
    fishing lvl?
    my fishing level is xx
    ect and reply to those
    sure, the first 2 can be easily added, the third... i dont usually like autoresponders, which also clashes with the second one

    ~shut

  5. #30
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    well surly you can make it also look for the players own name and ingore its own request ( if that right? ) and why the dislike on the auto responder idea?
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  6. #31
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    Just as a tip for your progress reports, you can actually use the code "[report=NAME} (You progress report here) [/report}"

    A 12 hour proggy, looks like it has stability. IMO, the most important feature of a script.

    Current projects:
    [ AeroGuardians (GotR minigame), Motherlode Miner, Blast furnace ]

    "I won't fall in your gravity. Open your eyes,
    you're the Earth and I'm the sky..."


  7. #32
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    wish i could come back with good news

    Now it just stands outside the door. And doesn't bother to open it. In the debug it says nothing.

  8. #33
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    Quote Originally Posted by JiveTonto@Gmail.com View Post
    well surly you can make it also look for the players own name and ingore its own request ( if that right? ) and why the dislike on the auto responder idea?
    when i said the third one would conflict with the second one, i meant that the second one is a sort of autoresponder

    i have a idea
    [QUOTE=Flight;806131]Just as a tip for your progress reports, you can actually use the code "[report=NAME} (You progress report here) [/report}"

    A 12 hour proggy, looks like it has stability. IMO, the most important feature of a script.[/QUOTE]
    ooo... thanks, didnt know that, and indeed it does seem to be pretty stable
    Quote Originally Posted by Overtime View Post
    wish i could come back with good news

    Now it just stands outside the door. And doesn't bother to open it. In the debug it says nothing.
    i have a idea on what to do

    ~shut

  9. #34
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    Yea i disabled cooking and the fishing is working great!

    Just this whole door detection issue is aggravating .:/

  10. #35
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    er sorry for double post. lag

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  12. #37
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    If I might make a suggestion, and it's really nothing important, just nice to have, how about a GE price checker to tell you how much profit you have made for both fishing-only and fish/cook.

    You probably already have these functions but here they are anyways. They're not mine, I believe it was TomTuff who made them. Nothing real necessary just handy to have.

    Simba Code:
    Function CashStringToInt(S: string): Integer;  //Thanks TomTuff!
      Var
        i, ii: Integer;
        Numbs: TStringArray;
        Temp: string;
      begin
        Temp := '';
        Numbs := ['0', '1', '2', '3', '4', '5', '6', '7', '8', '9', 'k', 'm', 'b'];
        for i := 1 to High(S) do
          for ii := 0 to High(Numbs) do
            if S[i] = Numbs[ii] then
              case ii of
                0..9: Temp := Temp + Numbs[ii];
                10..12:
                begin
                  Result := StrToInt(Temp);
                  case ii of
                    10: Result := Result * 100;        //Since price is given to 1 decimal,
                    11: Result := Result * 100000;     //instead of multiplying by the entire
                    12: Result := Result * 100000000;  //factor, you must multiply by factor/10
                  end;
                end;
              end;
        if (Result = 0) then
          Result := StrToInt(Temp);
      end;

      Function GetPrice(ItemID: Integer): Integer;
      begin
        Result := CashStringToInt(Between('<b>Current guide price:</b>', '<br><br>', GetPage('http://services.runescape.com/m=itemdb_rs/Shark/viewitem.ws?obj=' + ToStr(ItemID))));
      end;

    Current projects:
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    you're the Earth and I'm the sky..."


  13. #38
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    finish work in an hour.looking forawrd to getting home to run my main on this again over night.*hopes new release is out*
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  14. #39
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    No working hooks, does nothing but run around

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  18. #43
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    ive set it up for a nother 12 hour run will report back after work
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  20. #45
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    Hi, tested it

    Had it run for a few hours, longest it ran without problem in those hours is 30 minutes.

    it either failed to find bank, while standing in front of it or failed to find fishing spot.

    6 hours 87 tuna

  21. #46
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    sorry shuttleu

    havent been able to test this script as right now im on the east coast visiting family

    plan on botting as usual when i come back in 1 month!

  22. #47
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    works really nicely, been using it with sharks

    is there a way to have it maybe click something every once in a while when it's fishing? Or else with Sharks it will afk out of the game =[ because they're so slow.. lol (right now when it logs out it instantly re-enters the game)

    will post proggy after like an hour or something





    does good work, shut off because I don't trust randoms on my main while I'm sleeping :P
    Last edited by grats; 05-31-2011 at 09:35 AM.
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  23. #48
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    sorry still not working for me it lags like hell and crashes the game constantly

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    [Error] (259:19): 'DO' expected at line 258
    Compiling failed.

    After I put a space between do and catherby I get this error

    [Error] (259:22): Unknown identifier 'Catherby' at line 258
    Compiling failed.

    I deleted the line Catherby-current.txt after that it compiles

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