I did.
my walking isn't working for some reason. :s
it just spam-clicks northwards until i stop it.
anything im doing wrong?
tried reinstalling simba, uppdating everything etc, nothing works. only script that this happends to aswell.
There are some pathing issues with this script that Coh3n is already aware about. I think he's on vacation right now but said he'd be looking to make a quickfix for this script once he's back.
SRL's F.A.Q. (Error fixes) | How to Convert SRL-5 Scripts to SRL-6 | Draynor Chop N' Bank (RS3)| AIO Superheater (RS3)
T - E - A - MTogether Everyone Achieves More
I get errors that say something like:
"Failed to walk from range to bank, or bank to range"
Can only run for about 10 minutes each time.
SRL's F.A.Q. (Error fixes) | How to Convert SRL-5 Scripts to SRL-6 | Draynor Chop N' Bank (RS3)| AIO Superheater (RS3)
T - E - A - MTogether Everyone Achieves More
How do I download this, lol
Not to be rude, but I think it's absolutely hilarious that so many people ask this question. Do you guys not even look at the first post? There's TWO big download links. Also refer to this thread if you're having problems.
SRL's F.A.Q. (Error fixes) | How to Convert SRL-5 Scripts to SRL-6 | Draynor Chop N' Bank (RS3)| AIO Superheater (RS3)
T - E - A - MTogether Everyone Achieves More
Done it now, thought it was a separate script.
I get this message: [Error] C:\Simba\Includes\MSI/MSI/Core/Scripts.simba(1560:46): Unknown identifier 'RUNECRAFTING_ALTARS' at line 1559
Compiling failed.
Any help ?
See manually updating your includes in this thread.
SRL's F.A.Q. (Error fixes) | How to Convert SRL-5 Scripts to SRL-6 | Draynor Chop N' Bank (RS3)| AIO Superheater (RS3)
T - E - A - MTogether Everyone Achieves More
Code:{----------------------------------------------------------------} { MSI Phoenix Player Report } {----------------------------------------------------------------} { Time Running: 2 Minutes and 47 Seconds } {----------------------------------------------------------------} { } { Player 0: NAME } { Location: Al Kharid Bank } { Time: 01m 47s } { Active: False } { Reason: Failed walk to: LOC_AK_BANK to LOC_AK_RANGE } { } { Script: Al-Kharid Cooker } { Time: 01m 47s } { Skill: Cooking } { Exp: 45,360 } { Level: 85 } { Loads: 1 } { Item: Cooked Shark } { Amount: 27 } { Item: Cooked Shark } { Amount: 27 } { Item: Cooked Shark } { Amount: 27 } { Item: Cooked Shark } { Amount: 27 } { Item: Cooked Shark } { Amount: 27 } { Item: Cooked Shark } { Amount: 27 } { Item: Cooked Shark } { Amount: 27 } { Item: Cooked Shark } { Amount: 27 } { } {----------------------------------------------------------------} {----------------------------------------------------------------} [00:02:51]: [ USERNAME ] ------ All players inactive [00:02:51]: Thank-you for using MSI Phoenix scripts! [00:02:51]: Successfully executed.
And that's the longest, it has ever run!
Last edited by I Am He; 12-10-2011 at 09:58 PM.
Delete you player.txt file in Simba/Includes/MSI to get rid of the repeating cooked shark. And it says in the first post that the walking doesn't always work. We're still not sure why.
SRL's F.A.Q. (Error fixes) | How to Convert SRL-5 Scripts to SRL-6 | Draynor Chop N' Bank (RS3)| AIO Superheater (RS3)
T - E - A - MTogether Everyone Achieves More
After I posted that, It did it again 5 or 6 times..I then got it to run for 21 minutes!
It has gained me 1 cooking level since.
Let's hope me deleting this file will fix it!
SRL's F.A.Q. (Error fixes) | How to Convert SRL-5 Scripts to SRL-6 | Draynor Chop N' Bank (RS3)| AIO Superheater (RS3)
T - E - A - MTogether Everyone Achieves More
SRL's F.A.Q. (Error fixes) | How to Convert SRL-5 Scripts to SRL-6 | Draynor Chop N' Bank (RS3)| AIO Superheater (RS3)
T - E - A - MTogether Everyone Achieves More
Im also getting the walking doesnt work line. it sometimes runs near the water west of the back maybe due to it being the same colour. but max 8 loads before stopping
Status: /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
Status: | SRL Randoms Report |
Status: | www.villavu.com |
Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
Status: \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/
{----------------------------------------------------------------}
{ MSI Phoenix Short Report }
{----------------------------------------------------------------}
{ Time Running: 12 Minutes and 33 Seconds }
{----------------------------------------------------------------}
{ }
{ Totals: }
{ - Players: 2 }
{ - Player Time: 09m 06s }
{ - Loads: 5 }
{ - Experience: 16,800 }
{ - Food Cooked: 140 }
{ }
{----------------------------------------------------------------}
{----------------------------------------------------------------}
{----------------------------------------------------------------}
{ MSI Phoenix Player Report }
{----------------------------------------------------------------}
{ Time Running: 12 Minutes and 33 Seconds }
{----------------------------------------------------------------}
{ }
{ Player 1: xxxxxxxxxxxxxx }
{ Location: Al Kharid Cooking Range }
{ Time: 09m 06s }
{ Active: False }
{ Reason: Failed walk from LOC_AK_BANK to LOC_AK_RANGE }
{ }
{ Script: Al-Kharid Cooker }
{ Time: 09m 06s }
{ Skill: Cooking }
{ Exp: 16,800 }
{ Level: 94 }
{ Loads: 5 }
{ Item: Cooked lobster }
{ Amount: 140 }
{ }
{----------------------------------------------------------------}
{----------------------------------------------------------------}
[0:12:37]: [ xxxxxxxxxx] ------ All players inactive
[0:12:37]: Thank-you for using MSI Phoenix scripts!
[0:12:37]: Successfully executed.
i have a problem when the script starts. Whenever the script starts it extracts everything and all I see is invalid handling of items.. But, the script starts goes in my bank right clicks the fish I want to cook and just sits there for a few seconds then logs out saying its done. I'm sorry if its a nub question..
Code:Setting up MSI took 1812 ms. WriteFileString: Invalid Internal Handle of File: 0 MSI_Debug: Failed to write to file [ ] -- Loaded material: Shrimp WriteFileString: Invalid Internal Handle of File: 0 MSI_Debug: Failed to write to file [] -- Loaded material: Crayfish WriteFileString: Invalid Internal Handle of File: 0 MSI_Debug: Failed to write to file [] -- Loaded material: Sardine WriteFileString: Invalid Internal Handle of File: 0 MSI_Debug: Failed to write to file [ ] -- Loaded material: Herring WriteFileString: Invalid Internal Handle of File: 0 MSI_Debug: Failed to write to file [] -- Loaded material: Anchovies WriteFileString: Invalid Internal Handle of File: 0 MSI_Debug: Failed to write to file [ ] -- Loaded material: Trout WriteFileString: Invalid Internal Handle of File: 0 MSI_Debug: Failed to write to file [] -- Loaded material: Pike WriteFileString: Invalid Internal Handle of File: 0 MSI_Debug: Failed to write to file [] -- Loaded material: Salmon WriteFileString: Invalid Internal Handle of File: 0 MSI_Debug: Failed to write to file [] -- Loaded material: Tuna WriteFileString: Invalid Internal Handle of File: 0 MSI_Debug: Failed to write to file [ ] -- Loaded material: Lobster WriteFileString: Invalid Internal Handle of File: 0 MSI_Debug: Failed to write to file [ ] -- Loaded material: Swordfish WriteFileString: Invalid Internal Handle of File: 0 MSI_Debug: Failed to write to file [] -- Loaded material: Monkfish WriteFileString: Invalid Internal Handle of File: 0 MSI_Debug: Failed to write to file [] -- Loaded material: Shark WriteFileString: Invalid Internal Handle of File: 0 MSI_Debug: Failed to write to file [] -- Loaded material: Shark WriteFileString: Invalid Internal Handle of File: 0 MSI_Debug: Failed to write to file [ ] -- Loaded material: Shark WriteFileString: Invalid Internal Handle of File: 0 MSI_Debug: Failed to write to file [] -- Loaded material: Shark WriteFileString: Invalid Internal Handle of File: 0 MSI_Debug: Failed to write to file [ ] -- Loaded material: Shark WriteFileString: Invalid Internal Handle of File: 0 MSI_Debug: Failed to write to file [ ] -- Loaded material: Shark WriteFileString: Invalid Internal Handle of File: 0 MSI_Debug: Failed to write to file [] -- Loaded material: Shark WriteFileString: Invalid Internal Handle of File: 0 MSI_Debug: Failed to write to file [] -- Loaded material: Shark WriteFileString: Invalid Internal Handle of File: 0 MSI_Debug: Failed to write to file [] -- Loaded material: Clay WriteFileString: Invalid Internal Handle of File: 0 MSI_Debug: Failed to write to file [] -- Loaded material: Vial WriteFileString: Invalid Internal Handle of File: 0 MSI_Debug: Failed to write to file [] -- Loaded material: Jug WriteFileString: Invalid Internal Handle of File: 0 MSI_Debug: Failed to write to file [] -- Loaded material: Bowl WriteFileString: Invalid Internal Handle of File: 0 MSI_Debug: Failed to write to file [] -- Loaded material: Bucket WriteFileString: Invalid Internal Handle of File: 0 MSI_Debug: Failed to write to file [] -- Loaded material: Bucket WriteFileString: Invalid Internal Handle of File: 0 MSI_Debug: Failed to write to file [] -- Loaded material: Bucket WriteFileString: Invalid Internal Handle of File: 0 MSI_Debug: Failed to write to file [ ] -- Loaded material: Bucket WriteFileString: Invalid Internal Handle of File: 0 MSI_Debug: Failed to write to file [ ] -- Loaded material: Bucket WriteFileString: Invalid Internal Handle of File: 0 MSI_Debug: Failed to write to file [] -- Loaded material: Bucket WriteFileString: Invalid Internal Handle of File: 0 MSI_Debug: Failed to write to file [] -- Loaded material: Bucket WriteFileString: Invalid Internal Handle of File: 0 MSI_Debug: Failed to write to file [] -- Loaded material: Bucket WriteFileString: Invalid Internal Handle of File: 0 MSI_Debug: Failed to write to file [] -- Loaded material: Bucket WriteFileString: Invalid Internal Handle of File: 0 MSI_Debug: Failed to write to file [] -- Loaded material: Bucket WriteFileString: Invalid Internal Handle of File: 0 MSI_Debug: Failed to write to file [] -- Loaded material: Bucket WriteFileString: Invalid Internal Handle of File: 0 MSI_Debug: Failed to write to file [ ] -- Loaded material: Bucket WriteFileString: Invalid Internal Handle of File: 0 MSI_Debug: Failed to write to file [ ] -- Loaded material: Bucket WriteFileString: Invalid Internal Handle of File: 0 MSI_Debug: Failed to write to file [ ] -- Loaded material: Bucket WriteFileString: Invalid Internal Handle of File: 0 MSI_Debug: Failed to write to file [] -- Loaded material: Bucket WriteFileString: Invalid Internal Handle of File: 0 MSI_Debug: Failed to write to file [ ] -- Loaded material: Bucket WriteFileString: Invalid Internal Handle of File: 0 MSI_Debug: Failed to write to file [ ] -- Loaded material: Rune essence WriteFileString: Invalid Internal Handle of File: 0 MSI_Debug: Failed to write to file [ ] -- Loaded material: Pure essence WriteFileString: Invalid Internal Handle of File: 0 MSI_Debug: Failed to write to file [ ] -- Loaded material: Shrimp WriteFileString: Invalid Internal Handle of File: 0 MSI_Debug: Failed to write to file [] -- Loaded material: Crayfish WriteFileString: Invalid Internal Handle of File: 0 MSI_Debug: Failed to write to file [ ] -- Loaded material: Sardine WriteFileString: Invalid Internal Handle of File: 0 MSI_Debug: Failed to write to file [] -- Loaded material: Herring WriteFileString: Invalid Internal Handle of File: 0 MSI_Debug: Failed to write to file [] -- Loaded material: Anchovies WriteFileString: Invalid Internal Handle of File: 0 MSI_Debug: Failed to write to file [ ] -- Loaded material: Trout WriteFileString: Invalid Internal Handle of File: 0 MSI_Debug: Failed to write to file [ ] -- Loaded material: Pike WriteFileString: Invalid Internal Handle of File: 0 MSI_Debug: Failed to write to file [] -- Loaded material: Salmon WriteFileString: Invalid Internal Handle of File: 0 MSI_Debug: Failed to write to file [ ] -- Loaded material: Tuna WriteFileString: Invalid Internal Handle of File: 0 MSI_Debug: Failed to write to file [ ] -- Loaded material: Lobster WriteFileString: Invalid Internal Handle of File: 0 MSI_Debug: Failed to write to file [ ] -- Loaded material: Swordfish WriteFileString: Invalid Internal Handle of File: 0 MSI_Debug: Failed to write to file [ ] -- Loaded material: Monkfish WriteFileString: Invalid Internal Handle of File: 0 MSI_Debug: Failed to write to file [ ] -- Loaded material: Shark WriteFileString: Invalid Internal Handle of File: 0 MSI_Debug: Failed to write to file [] -- Loaded material: Shark WriteFileString: Invalid Internal Handle of File: 0 MSI_Debug: Failed to write to file [ ] -- Loaded material: Shark WriteFileString: Invalid Internal Handle of File: 0 MSI_Debug: Failed to write to file [ ] -- Loaded material: Shark WriteFileString: Invalid Internal Handle of File: 0 MSI_Debug: Failed to write to file [ ] -- Loaded material: Shark WriteFileString: Invalid Internal Handle of File: 0 MSI_Debug: Failed to write to file [ ] -- Loaded material: Shark WriteFileString: Invalid Internal Handle of File: 0 MSI_Debug: Failed to write to file [ ] -- Loaded material: Shark WriteFileString: Invalid Internal Handle of File: 0 MSI_Debug: Failed to write to file [ ] -- Loaded material: Shark WriteFileString: Invalid Internal Handle of File: 0 MSI_Debug: Failed to write to file [ ] -- Loaded material: Clay WriteFileString: Invalid Internal Handle of File: 0 MSI_Debug: Failed to write to file [ ] -- Loaded material: Vial WriteFileString: Invalid Internal Handle of File: 0 MSI_Debug: Failed to write to file [ ] -- Loaded material: Jug WriteFileString: Invalid Internal Handle of File: 0 MSI_Debug: Failed to write to file [ ] -- Loaded material: Bowl WriteFileString: Invalid Internal Handle of File: 0 MSI_Debug: Failed to write to file [] -- Loaded material: Bucket WriteFileString: Invalid Internal Handle of File: 0 MSI_Debug: Failed to write to file [ ] -- Loaded material: Bucket WriteFileString: Invalid Internal Handle of File: 0 MSI_Debug: Failed to write to file [ ] -- Loaded material: Bucket WriteFileString: Invalid Internal Handle of File: 0 MSI_Debug: Failed to write to file [ ] -- Loaded material: Bucket WriteFileString: Invalid Internal Handle of File: 0 MSI_Debug: Failed to write to file [ ] -- Loaded material: Bucket WriteFileString: Invalid Internal Handle of File: 0 MSI_Debug: Failed to write to file [ ] -- Loaded material: Bucket WriteFileString: Invalid Internal Handle of File: 0 MSI_Debug: Failed to write to file [ ] -- Loaded material: Bucket WriteFileString: Invalid Internal Handle of File: 0 MSI_Debug: Failed to write to file [] -- Loaded material: Bucket WriteFileString: Invalid Internal Handle of File: 0 MSI_Debug: Failed to write to file [ ] -- Loaded material: Bucket WriteFileString: Invalid Internal Handle of File: 0 MSI_Debug: Failed to write to file [ ] -- Loaded material: Bucket WriteFileString: Invalid Internal Handle of File: 0 MSI_Debug: Failed to write to file [ ] -- Loaded material: Bucket WriteFileString: Invalid Internal Handle of File: 0 MSI_Debug: Failed to write to file [ ] -- Loaded material: Bucket WriteFileString: Invalid Internal Handle of File: 0 MSI_Debug: Failed to write to file [ ] -- Loaded material: Bucket WriteFileString: Invalid Internal Handle of File: 0 MSI_Debug: Failed to write to file [ ] -- Loaded material: Bucket WriteFileString: Invalid Internal Handle of File: 0 MSI_Debug: Failed to write to file [] -- Loaded material: Bucket WriteFileString: Invalid Internal Handle of File: 0 MSI_Debug: Failed to write to file [] -- Loaded material: Bucket WriteFileString: Invalid Internal Handle of File: 0 MSI_Debug: Failed to write to file [] -- Loaded material: Rune essence WriteFileString: Invalid Internal Handle of File: 0 MSI_Debug: Failed to write to file [] -- Loaded material: Pure essence SRL Compiled in 469 msec
Last edited by AProAdrax; 12-18-2011 at 01:29 PM.
Is anyone going to fix the script?
After only a few minutes of running the script, it logs out. Here is the output I recieved in the console:
Code:Status: /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ Status: | SRL Randoms Report | Status: | www.villavu.com | Status: |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| Status: \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/ {----------------------------------------------------------------} { MSI Phoenix Short Report } {----------------------------------------------------------------} { Time Running: 4 Minutes and 28 Seconds } {----------------------------------------------------------------} { } { Totals: } { - Players: 1 } { - Player Time: 01m 55s } { - Loads: 2 } { } {----------------------------------------------------------------} {----------------------------------------------------------------} {----------------------------------------------------------------} { MSI Phoenix Player Report } {----------------------------------------------------------------} { Time Running: 4 Minutes and 28 Seconds } {----------------------------------------------------------------} { } { Player 0: Xboxer-Alek@Hotmail.Com } { Location: Al Kharid Bank } { Time: 01m 55s } { Active: False } { Reason: Ran out of supplies } { } { Script: Al-Kharid Cooker } { Time: 01m 55s } { Skill: Cooking } { Exp: 0 } { Level: 40 } { Loads: 2 } { } {----------------------------------------------------------------} {----------------------------------------------------------------} [0:04:32]: Thank-you for using MSI Phoenix scripts! [0:04:32]: Successfully executed. Here is the debug log: [ ***** ] ---- Loaded material: Trout [ ***** ] ---- Player[0].Script[0].ReportInfo.Items := [[[105]]] [ ***** ] -- MSI_SetupSPS: Surface: Runescape Surface, Areas: ['12_9'] [ ***** ] -- MSI_SetupPlayer [ ***** ] ------ Scanning for randoms... [ ***** ] ---- MSI_SetPlayerLoc [ ***** ] ------ MSI_AtLocation [ ***** ] ---------- MSI_GetMyPos(): (4920, 3990) [ ***** ] -------- Checking sub-location: Al Kharid Bank [ ***** ] ---------- MSI_BoxToMM(): (613, 66, 632, 108) [ ***** ] -------- Player is at Al Kharid Bank [ ***** ] ------ MSI_AtLocation: True [ ***** ] ------ Player's location: Al Kharid Bank [ ***** ] ---- MSI_SetPlayerLoc: True [ ***** ] ---- MSI_SetSkillLevels [ ***** ] ------ [HOOKED] CharacterStats_FunctionCall: CharacterStats [ ***** ] ---------- Bobzilla_GetData: Getting skill levels [ ***** ] ---------- Player Found in XML, Updating [ ***** ] ------ [HOOKED] CharacterStats_FunctionCall: CharacterStats: 1 [ ***** ] ------ Cooking Level: 39 [ ***** ] ---- MSI_SetSkillLevels: Finished [ ***** ] ------ Loaded material: Trout [ ***** ] ------ Materials found in inventory [ ***** ] -- MSI_SetupPlayer: True [ ***** ] -- MSI_Walk [ ***** ] ---- Player's Location = Al Kharid Bank [ ***** ] ---- MSI_AtLocation [ ***** ] -------- MSI_GetMyPos(): (4920, 3990) [ ***** ] ------ Checking sub-location: Al Kharid Cooking Range [ ***** ] ------ Player not at Al Kharid Cooking Range [ ***** ] ---- MSI_AtLocation: False [ ***** ] ------ Scanning for randoms... [ ***** ] ---- MSI_WalkPath: LOC_AK_BANK to LOC_AK_RANGE [ ***** ] -------- MSI_PathFromLoc: [(4929, 3937)] [ ***** ] ------ Walking attempts: 1 [ ***** ] ------ MSI_SetupSPS: Surface: Runescape Surface, Areas: ['12_9'] [ ***** ] ------ MSI_WalkTPA [ ***** ] -------- Path: [(4913, 3996), (4930, 3939)] [ ***** ] ---------- MSI_PointOnPath: Index = 3 [ ***** ] ---------- MSI_PointOnPath: Index = 0 [ ***** ] ---------- MSI_PointOnPath: Index = 0 [ ***** ] ---------- Current Energy: 75 [ ***** ] -------- Next Point: 3 (4930, 3939) [ ***** ] ---------- Scanning for randoms... [ ***** ] ---------- Average pixel shift: 18 [ ***** ] ---------- Player animation: Player Idle [ ***** ] ---------- MSI_GetMyPos(): (4920, 3990) [ ***** ] ---------- MSI_PointOnPath: Index = 0 [ ***** ] -------- Attempts: 1 [ ***** ] -------- Distance: 52 [ ***** ] ---------- Current Energy: 74 [ ***** ] -------- Next Point: 3 (4930, 3939) [ ***** ] ---------- Scanning for randoms... [ ***** ] ---------- Average pixel shift: 179 [ ***** ] ---------- Flag distance: 53 [ ***** ] ---------- Scanning for randoms... [ ***** ] ---------- Average pixel shift: 255 [ ***** ] ---------- Flag distance: 52 [ ***** ] ---------- Scanning for randoms... [ ***** ] ---------- MSI_AntiBan [ ***** ] ---------- Average pixel shift: 198 [ ***** ] ---------- Flag distance: 25 [ ***** ] ---------- Scanning for randoms... [ ***** ] ---------- Average pixel shift: 73 [ ***** ] ---------- Player animation: Player Idle [ ***** ] ---------- MSI_GetMyPos(): (4940, 3955) [ ***** ] ---------- MSI_PointOnPath: Index = 2 [ ***** ] -------- Attempts: 2 [ ***** ] -------- Distance: 19 [ ***** ] ---------- Current Energy: 66 [ ***** ] -------- Next Point: 3 (4930, 3939) [ ***** ] ---------- Scanning for randoms... [ ***** ] ---------- Average pixel shift: 158 [ ***** ] ---------- Flag distance: 13 [ ***** ] ---------- Scanning for randoms... [ ***** ] ---------- Average pixel shift: 368 [ ***** ] ---------- Flag distance: 11 [ ***** ] ---------- Scanning for randoms... [ ***** ] ---------- Average pixel shift: 209 [ ***** ] ---------- Flag distance: -1 [ ***** ] ---------- Scanning for randoms... [ ***** ] ---------- Average pixel shift: 426 [ ***** ] ---------- Average pixel shift: 213 [ ***** ] ---------- Scanning for randoms... [ ***** ] ---------- Average pixel shift: 378 [ ***** ] ---------- Average pixel shift: 181 [ ***** ] ---------- Scanning for randoms... [ ***** ] ---------- Average pixel shift: 151 [ ***** ] ---------- Average pixel shift: 174 [ ***** ] ---------- Scanning for randoms... [ ***** ] ---------- Average pixel shift: 353 [ ***** ] ---------- Average pixel shift: 301 [ ***** ] ---------- Scanning for randoms... [ ***** ] ---------- Average pixel shift: 214 [ ***** ] ---------- Average pixel shift: 153 [ ***** ] ---------- Scanning for randoms... [ ***** ] ---------- Average pixel shift: 37 [ ***** ] ---------- Player animation: Player Idle [ ***** ] ---------- MSI_GetMyPos(): (4935, 3935) [ ***** ] ---------- MSI_PointOnPath: Index = 3 [ ***** ] -------- Attempts: 1 [ ***** ] -------- Distance: 6 [ ***** ] ---------- Scanning for randoms... [ ***** ] ---------- Average pixel shift: 20 [ ***** ] ---------- Player animation: Player Idle [ ***** ] ------ MSI_WalkTPA: True [ ***** ] ------ MSI_AtLocation [ ***** ] ---------- MSI_GetMyPos(): (4935, 3935) [ ***** ] -------- Checking sub-location: Al Kharid Cooking Range [ ***** ] ---------- MSI_BoxToMM(): (612, 78, 631, 97) [ ***** ] -------- Player is at Al Kharid Cooking Range [ ***** ] ------ MSI_AtLocation: True [ ***** ] ---- MSI_WalkPath: True [ ***** ] -- MSI_Walk: True [ ***** ] -- MSI_AutoObjects [ ***** ] ---- MSI_Relocate (Al Kharid Cooking Range) [ ***** ] -------- MSI_GetMyPos(): (4935, 3935) [ ***** ] -------- MSI_BoxToMM(): (612, 78, 631, 97) [ ***** ] ------ At sub-location Al Kharid Cooking Range [ ***** ] ---- MSI_Relocate: True [ ***** ] ------ Loaded material: Trout [ ***** ] ---- MSI_FindItemSlots: Found 28 Raw trout in inv slot(s) [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28] [ ***** ] ------ MSI_ClickItemSlot: Succesfully clicked item slot [ ***** ] ------ MSI_ClickItem: Succesfully clicked Raw trout [ ***** ] ---- MSI_FindObjectTPA: RANGE_AL-KHARID [ ***** ] ------ Found: 121, RANGE_AL-KHARID found [ ***** ] ------ Objects found: 1 [ ***** ] ------ Took 171 ms to complete [ ***** ] ---- MSI_FindObjectTPA: True [ ***** ] ------ Uptext: Use Raw trout -^ Range / 1 more options [ ***** ] ---- MSI_WaitItemGone [ ***** ] -------- Scanning for randoms... [ ***** ] -------- Scanning for randoms... [ ***** ] -------- Scanning for randoms... [ ***** ] -------- Scanning for randoms... [ ***** ] -------- Scanning for randoms... [ ***** ] -------- Scanning for randoms... [ ***** ] -------- Scanning for randoms... [ ***** ] -------- Scanning for randoms... [ ***** ] -------- Scanning for randoms... [ ***** ] -------- Scanning for randoms... [ ***** ] -------- Scanning for randoms... [ ***** ] -------- Scanning for randoms... [ ***** ] -------- Scanning for randoms... [ ***** ] -------- Scanning for randoms... [ ***** ] -------- Scanning for randoms... [ ***** ] -------- Scanning for randoms... [ ***** ] -------- Scanning for randoms... [ ***** ] -------- Scanning for randoms... [ ***** ] -------- Scanning for randoms... [ ***** ] -------- Scanning for randoms... [ ***** ] -------- Scanning for randoms... [ ***** ] -------- Scanning for randoms... [ ***** ] -------- Scanning for randoms... [ ***** ] -------- Scanning for randoms... [ ***** ] -------- Scanning for randoms... [ ***** ] -------- Scanning for randoms... [ ***** ] -------- Scanning for randoms... [ ***** ] -------- Scanning for randoms... [ ***** ] -------- Scanning for randoms... [ ***** ] -------- Scanning for randoms... [ ***** ] -------- Scanning for randoms... [ ***** ] -------- Scanning for randoms... [ ***** ] -------- Scanning for randoms... [ ***** ] -------- Scanning for randoms... [ ***** ] -------- Scanning for randoms... [ ***** ] -------- Scanning for randoms... [ ***** ] -------- Scanning for randoms... [ ***** ] -------- Scanning for randoms... [ ***** ] -------- Scanning for randoms... [ ***** ] -------- Scanning for randoms... [ ***** ] -------- Scanning for randoms... [ ***** ] -------- Scanning for randoms... [ ***** ] -------- Scanning for randoms... [ ***** ] -------- Scanning for randoms... [ ***** ] -------- Scanning for randoms... [ ***** ] -------- Scanning for randoms... [ ***** ] -------- Scanning for randoms... [ ***** ] -------- Scanning for randoms... [ ***** ] -------- Scanning for randoms... [ ***** ] -------- Scanning for randoms... [ ***** ] -------- Scanning for randoms... [ ***** ] -------- Scanning for randoms... [ ***** ] -------- Scanning for randoms... [ ***** ] -------- Scanning for randoms... [ ***** ] -------- Scanning for randoms... [ ***** ] -------- Scanning for randoms... [ ***** ] -------- Scanning for randoms... [ ***** ] -------- Scanning for randoms... [ ***** ] -------- Scanning for randoms... [ ***** ] -------- Scanning for randoms... [ ***** ] -------- Scanning for randoms... [ ***** ] -------- Scanning for randoms... [ ***** ] -------- Scanning for randoms... [ ***** ] -------- Scanning for randoms... [ ***** ] -------- Scanning for randoms... [ ***** ] ------ We've stopped converting the material [ ***** ] ---- MSI_WaitItemGone: False [ ***** ] ---- MSI_Relocate (Al Kharid Cooking Range) [ ***** ] -------- MSI_GetMyPos(): (4925, 3940) [ ***** ] -------- MSI_BoxToMM(): (622, 73, 641, 92) [ ***** ] ------ At sub-location Al Kharid Cooking Range [ ***** ] ---- MSI_Relocate: True [ ***** ] ------ Loaded material: Trout [ ***** ] ---- MSI_FindItemSlots: Found 1 Raw trout in inv slot(s) [28] [ ***** ] ------ MSI_ClickItemSlot: Succesfully clicked item slot [ ***** ] ------ MSI_ClickItem: Succesfully clicked Raw trout [ ***** ] ---- MSI_FindObjectTPA: RANGE_AL-KHARID [ ***** ] ------ Found: 75, RANGE_AL-KHARID found [ ***** ] ------ Objects found: 1 [ ***** ] ------ Took 141 ms to complete [ ***** ] ---- MSI_FindObjectTPA: True [ ***** ] ------ Uptext: Use Raw trout -^ Range / 1 more options [ ***** ] ---- MSI_WaitItemGone [ ***** ] -------- Scanning for randoms... [ ***** ] ---- MSI_WaitItemGone: True [ ***** ] -- MSI_AutoObjects: True [ ***** ] -- MSI_Walk [ ***** ] ---- Player's Location = Al Kharid Cooking Range [ ***** ] ---- MSI_AtLocation [ ***** ] -------- MSI_GetMyPos(): (4925, 3940) [ ***** ] ------ Checking sub-location: Al Kharid Bank [ ***** ] ------ Player not at Al Kharid Bank [ ***** ] ---- MSI_AtLocation: False [ ***** ] ------ Scanning for randoms... [ ***** ] ---- MSI_WalkPath: (Reverse) LOC_AK_BANK to LOC_AK_RANGE [ ***** ] -------- MSI_PathFromLoc: [(4929, 3937)] [ ***** ] -------- MSI_MirrorATPA: New ATPA [[(4930, 3939), (4913, 3996)]] [ ***** ] -------- MSI_MirrorATSA: New string array [['12_9']] [ ***** ] ------ Walking attempts: 1 [ ***** ] ------ MSI_SetupSPS: Surface: Runescape Surface, Areas: ['12_9'] [ ***** ] ------ MSI_WalkTPA [ ***** ] -------- Path: [(4930, 3939), (4913, 3996)] [ ***** ] ---------- MSI_PointOnPath: Index = 3 [ ***** ] ---------- MSI_PointOnPath: Index = 0 [ ***** ] ---------- MSI_PointOnPath: Index = 0 [ ***** ] ---------- Current Energy: 89 [ ***** ] -------- Next Point: 3 (4913, 3996) [ ***** ] ---------- Scanning for randoms... [ ***** ] ---------- Average pixel shift: 15 [ ***** ] ---------- Player animation: Player Idle [ ***** ] ---------- MSI_GetMyPos(): (4925, 3940) [ ***** ] ---------- MSI_PointOnPath: Index = 0 [ ***** ] -------- Attempts: 1 [ ***** ] -------- Distance: 57 [ ***** ] ---------- Current Energy: 89 [ ***** ] -------- Next Point: 3 (4913, 3996) [ ***** ] ---------- Scanning for randoms... [ ***** ] ---------- Average pixel shift: 208 [ ***** ] ---------- Flag distance: 56 [ ***** ] ---------- Scanning for randoms... [ ***** ] ---------- MSI_AntiBan [ ***** ] ---------- Average pixel shift: 86 [ ***** ] ---------- Flag distance: 42 [ ***** ] ---------- Scanning for randoms... [ ***** ] ---------- Average pixel shift: 41 [ ***** ] ---------- Player animation: Player Idle [ ***** ] ---------- MSI_GetMyPos(): (4945, 3970) [ ***** ] ---------- MSI_PointOnPath: Index = -1 [ ***** ] -------- Attempts: 2 [ ***** ] -------- Distance: 41 [ ***** ] ---------- Current Energy: 81 [ ***** ] -------- Next Point: 3 (4913, 3996) [ ***** ] ---------- Scanning for randoms... [ ***** ] ---------- Average pixel shift: 57 [ ***** ] ---------- Player animation: Player Idle [ ***** ] ---------- MSI_GetMyPos(): (4940, 3985) [ ***** ] ---------- MSI_PointOnPath: Index = -1 [ ***** ] -------- Attempts: 1 [ ***** ] -------- Distance: 29 [ ***** ] ---------- Current Energy: 77 [ ***** ] -------- Next Point: 3 (4913, 3996) [ ***** ] ---------- Scanning for randoms... [ ***** ] ---------- Average pixel shift: 406 [ ***** ] ---------- Flag distance: 20 [ ***** ] ---------- Scanning for randoms... [ ***** ] ---------- Average pixel shift: 212 [ ***** ] ---------- Flag distance: 18 [ ***** ] ---------- Scanning for randoms... [ ***** ] ---------- Average pixel shift: 331 [ ***** ] ---------- Flag distance: 14 [ ***** ] ---------- Scanning for randoms... [ ***** ] ---------- Average pixel shift: 176 [ ***** ] ---------- Flag distance: 11 [ ***** ] ---------- Scanning for randoms... [ ***** ] ---------- Average pixel shift: 147 [ ***** ] ---------- Flag distance: 10 [ ***** ] ---------- Scanning for randoms... [ ***** ] ---------- Average pixel shift: 166 [ ***** ] ---------- Flag distance: 9 [ ***** ] ---------- Scanning for randoms... [ ***** ] ---------- Average pixel shift: 165 [ ***** ] ---------- Flag distance: 7 [ ***** ] ---------- Scanning for randoms... [ ***** ] ---------- Average pixel shift: 128 [ ***** ] ---------- Flag distance: 7 [ ***** ] ---------- Scanning for randoms... [ ***** ] ---------- Average pixel shift: 127 [ ***** ] ---------- Flag distance: 7 [ ***** ] ---------- Scanning for randoms... [ ***** ] ---------- Average pixel shift: 75 [ ***** ] ---------- Player animation: Player Idle [ ***** ] ---------- MSI_GetMyPos(): (4915, 3995) [ ***** ] ---------- MSI_PointOnPath: Index = 3 [ ***** ] -------- Attempts: 2 [ ***** ] -------- Distance: 2 [ ***** ] ---------- Scanning for randoms... [ ***** ] ------ MSI_WalkTPA: True [ ***** ] ------ MSI_AtLocation [ ***** ] ---------- MSI_GetMyPos(): (4915, 3995) [ ***** ] -------- Checking sub-location: Al Kharid Bank [ ***** ] ---------- MSI_BoxToMM(): (618, 61, 637, 103) [ ***** ] -------- Player is at Al Kharid Bank [ ***** ] ------ MSI_AtLocation: True [ ***** ] ---- MSI_WalkPath: True [ ***** ] -- MSI_Walk: True [ ***** ] -- MSI_BankMaterials [ ***** ] ---- MSI_CountItems: Found 0 of Cooked trout (0 XP) [ ***** ] ---- MSI_BankStandard [ ***** ] ------ MSI_OpenBank [ ***** ] ---------- Scanning for randoms... [ ***** ] -------- MSI_FindObjectTPA: BANK_AL-KHARID [ ***** ] ---------- Found: 75, BANK_AL-KHARID found [ ***** ] ---------- Found: 66, BANK_AL-KHARID found [ ***** ] ---------- Found: 80, BANK_AL-KHARID found [ ***** ] ---------- Found: 8, NOT ENOUGH [ ***** ] ---------- Found: 48, BANK_AL-KHARID found [ ***** ] ---------- Found: 12, NOT ENOUGH [ ***** ] ---------- Found: 52, BANK_AL-KHARID found [ ***** ] ---------- Found: 25, BANK_AL-KHARID found [ ***** ] ---------- Found: 32, BANK_AL-KHARID found [ ***** ] ---------- Found: 40, BANK_AL-KHARID found [ ***** ] ---------- Found: 276, BANK_AL-KHARID found [ ***** ] ---------- Found: 408, BANK_AL-KHARID found [ ***** ] ---------- Found: 270, BANK_AL-KHARID found [ ***** ] ---------- Found: 1, NOT ENOUGH [ ***** ] ---------- Found: 235, BANK_AL-KHARID found [ ***** ] ---------- Found: 330, BANK_AL-KHARID found [ ***** ] ---------- Found: 430, BANK_AL-KHARID found [ ***** ] ---------- Found: 185, BANK_AL-KHARID found [ ***** ] ---------- Found: 489, BANK_AL-KHARID found [ ***** ] ---------- Found: 472, BANK_AL-KHARID found [ ***** ] ---------- Found: 413, BANK_AL-KHARID found [ ***** ] ---------- Found: 269, BANK_AL-KHARID found [ ***** ] ---------- Found: 104, BANK_AL-KHARID found [ ***** ] ---------- Found: 324, BANK_AL-KHARID found [ ***** ] ---------- Found: 428, BANK_AL-KHARID found [ ***** ] ---------- Found: 302, BANK_AL-KHARID found [ ***** ] ---------- Found: 356, BANK_AL-KHARID found [ ***** ] ---------- Found: 258, BANK_AL-KHARID found [ ***** ] ---------- Found: 267, BANK_AL-KHARID found [ ***** ] ---------- Found: 234, BANK_AL-KHARID found [ ***** ] ---------- Found: 305, BANK_AL-KHARID found [ ***** ] ---------- Found: 211, BANK_AL-KHARID found [ ***** ] ---------- Found: 69, BANK_AL-KHARID found [ ***** ] ---------- Found: 111, BANK_AL-KHARID found [ ***** ] ---------- Found: 21, BANK_AL-KHARID found [ ***** ] ---------- Found: 2, NOT ENOUGH [ ***** ] ---------- Objects found: 51 [ ***** ] ---------- Took 1935 ms to complete [ ***** ] -------- MSI_FindObjectTPA: True [ ***** ] ---------- Uptext: Walk here [ ***** ] ------ MSI_OpenBank: True (BANK_AL-KHARID) [ ***** ] ------ MSI_Deposit [ ***** ] -------- Deposited all items in the inventory [ ***** ] ------ MSI_Deposit: True [ ***** ] ---- MSI_BankStandard: True [ ***** ] ------ Loaded material: Trout [ ***** ] ---- MSI_Withdraw [ ***** ] ------ Found item in bank: Raw Trout [ ***** ] -------- Length(p) = 1 [ ***** ] -------- p := [(50, 110)] [ ***** ] ------ Uptext: Withdraw-1 Raw trout / 7 more options [ ***** ] ------ Withdrew Raw Trout [ ***** ] ---- MSI_Withdraw: True [ ***** ] -- MSI_BankMaterials: True [ ***** ] -- MSI_SetSkillLevels [ ***** ] ---- [HOOKED] CharacterStats_FunctionCall: CharacterStats [ ***** ] -------- Bobzilla_GetData: Getting skill levels [ ***** ] -------- Player Found in XML, Updating [ ***** ] ---- [HOOKED] CharacterStats_FunctionCall: CharacterStats: 1 [ ***** ] ---- Cooking level hasn't changed [ ***** ] -- MSI_SetSkillLevels: Finished [ ***** ] -- MSI_Walk [ ***** ] ---- Player's Location = Al Kharid Bank [ ***** ] ---- MSI_AtLocation [ ***** ] -------- MSI_GetMyPos(): (4915, 3995) [ ***** ] ------ Checking sub-location: Al Kharid Cooking Range [ ***** ] ------ Player not at Al Kharid Cooking Range [ ***** ] ---- MSI_AtLocation: False [ ***** ] ------ Scanning for randoms... [ ***** ] ---- MSI_WalkPath: LOC_AK_BANK to LOC_AK_RANGE [ ***** ] -------- MSI_PathFromLoc: [(4929, 3937)] [ ***** ] ------ Walking attempts: 1 [ ***** ] ------ MSI_SetupSPS: Surface: Runescape Surface, Areas: ['12_9'] [ ***** ] ------ MSI_WalkTPA [ ***** ] -------- Path: [(4913, 3996), (4930, 3939)] [ ***** ] ---------- MSI_PointOnPath: Index = 3 [ ***** ] ---------- MSI_PointOnPath: Index = 0 [ ***** ] ---------- MSI_PointOnPath: Index = 0 [ ***** ] ---------- Current Energy: 82 [ ***** ] -------- Next Point: 3 (4930, 3939) [ ***** ] ---------- Scanning for randoms... [ ***** ] ---------- Average pixel shift: 3 [ ***** ] ---------- Player animation: Player Idle [ ***** ] ---------- MSI_GetMyPos(): (4915, 3995) [ ***** ] ---------- MSI_PointOnPath: Index = 0 [ ***** ] -------- Attempts: 1 [ ***** ] -------- Distance: 58 [ ***** ] ---------- Current Energy: 81 [ ***** ] -------- Next Point: 3 (4930, 3939) [ ***** ] ---------- Scanning for randoms... [ ***** ] ---------- Average pixel shift: 282 [ ***** ] ---------- Flag distance: 61 [ ***** ] ---------- Scanning for randoms... [ ***** ] ---------- Average pixel shift: 266 [ ***** ] ---------- Flag distance: 61 [ ***** ] ---------- Scanning for randoms... [ ***** ] ---------- Average pixel shift: 158 [ ***** ] ---------- Flag distance: 60 [ ***** ] ---------- Scanning for randoms... [ ***** ] ---------- Average pixel shift: 190 [ ***** ] ---------- Flag distance: 59 [ ***** ] ---------- Scanning for randoms... [ ***** ] ---------- Average pixel shift: 175 [ ***** ] ---------- Flag distance: 58 [ ***** ] ---------- Scanning for randoms... [ ***** ] ---------- Average pixel shift: 423 [ ***** ] ---------- Flag distance: 55 [ ***** ] ---------- Scanning for randoms... [ ***** ] ---------- Average pixel shift: 203 [ ***** ] ---------- Flag distance: 54 [ ***** ] ---------- Scanning for randoms... [ ***** ] ---------- Average pixel shift: 182 [ ***** ] ---------- Flag distance: 51 [ ***** ] ---------- Scanning for randoms... [ ***** ] ---------- Average pixel shift: 191 [ ***** ] ---------- Flag distance: 48 [ ***** ] ---------- Scanning for randoms... [ ***** ] ---------- Average pixel shift: 323 [ ***** ] ---------- Flag distance: 44 [ ***** ] ---------- Scanning for randoms... [ ***** ] ---------- Average pixel shift: 136 [ ***** ] ---------- Flag distance: 43 [ ***** ] ---------- Scanning for randoms... [ ***** ] ---------- Average pixel shift: 241 [ ***** ] ---------- Flag distance: 38 [ ***** ] ---------- Scanning for randoms... [ ***** ] ---------- Average pixel shift: 108 [ ***** ] ---------- Flag distance: 35 [ ***** ] ---------- Scanning for randoms... [ ***** ] ---------- Average pixel shift: 50 [ ***** ] ---------- Player animation: Player Idle [ ***** ] ---------- MSI_GetMyPos(): (4940, 3970) [ ***** ] ---------- MSI_PointOnPath: Index = -1 [ ***** ] -------- Attempts: 2 [ ***** ] -------- Distance: 33 [ ***** ] ---------- Current Energy: 74 [ ***** ] -------- Next Point: 3 (4930, 3939) [ ***** ] ---------- Scanning for randoms... [ ***** ] ---------- Average pixel shift: 28 [ ***** ] ---------- Player animation: Player Idle [ ***** ] ---------- MSI_GetMyPos(): (4940, 3955) [ ***** ] ---------- MSI_PointOnPath: Index = 3 [ ***** ] -------- Attempts: 1 [ ***** ] -------- Distance: 19 [ ***** ] ---------- Current Energy: 72 [ ***** ] -------- Next Point: 3 (4930, 3939) [ ***** ] ---------- Scanning for randoms... [ ***** ] ---------- Average pixel shift: 191 [ ***** ] ---------- Flag distance: 15 [ ***** ] ---------- Scanning for randoms... [ ***** ] ---------- MSI_GetMyPos(): (4935, 3940) [ ***** ] ---------- MSI_PointOnPath: Index = 3 [ ***** ] -------- Attempts: 1 [ ***** ] -------- Distance: 5 [ ***** ] ---------- Scanning for randoms... [ ***** ] ---------- Average pixel shift: 424 [ ***** ] ---------- Average pixel shift: 340 [ ***** ] ---------- Scanning for randoms... [ ***** ] ---------- Average pixel shift: 194 [ ***** ] ---------- Average pixel shift: 210 [ ***** ] ---------- Scanning for randoms... [ ***** ] ---------- Average pixel shift: 207 [ ***** ] ---------- Average pixel shift: 196 [ ***** ] ---------- Scanning for randoms... [ ***** ] ---------- Average pixel shift: 142 [ ***** ] ---------- Average pixel shift: 73 [ ***** ] ---------- Player animation: Player Idle [ ***** ] ------ MSI_WalkTPA: True [ ***** ] ------ MSI_AtLocation [ ***** ] ---------- MSI_GetMyPos(): (4935, 3935) [ ***** ] -------- Checking sub-location: Al Kharid Cooking Range [ ***** ] ---------- MSI_BoxToMM(): (612, 78, 631, 97) [ ***** ] -------- Player is at Al Kharid Cooking Range [ ***** ] ------ MSI_AtLocation: True [ ***** ] ---- MSI_WalkPath: True [ ***** ] -- MSI_Walk: True [ ***** ] -- MSI_AutoObjects [ ***** ] ---- MSI_Relocate (Al Kharid Cooking Range) [ ***** ] -------- MSI_GetMyPos(): (4935, 3935) [ ***** ] -------- MSI_BoxToMM(): (612, 78, 631, 97) [ ***** ] ------ At sub-location Al Kharid Cooking Range [ ***** ] ---- MSI_Relocate: True [ ***** ] ------ Loaded material: Trout [ ***** ] ---- MSI_FindItemSlots: Found 28 Raw trout in inv slot(s) [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28] [ ***** ] ------ MSI_ClickItemSlot: Succesfully clicked item slot [ ***** ] ------ MSI_ClickItem: Succesfully clicked Raw trout [ ***** ] ---- MSI_FindObjectTPA: RANGE_AL-KHARID [ ***** ] ------ Found: 4, NOT ENOUGH [ ***** ] ------ Found: 122, RANGE_AL-KHARID found [ ***** ] ------ Objects found: 1 [ ***** ] ------ Took 156 ms to complete [ ***** ] ---- MSI_FindObjectTPA: True [ ***** ] ------ Uptext: Use Raw trout -^ Range / 1 more options [ ***** ] ---- MSI_WaitItemGone [ ***** ] -------- Scanning for randoms... [ ***** ] -------- Scanning for randoms... [ ***** ] -------- Scanning for randoms... [ ***** ] -------- Scanning for randoms... [ ***** ] -------- Scanning for randoms... [ ***** ] -------- Scanning for randoms... [ ***** ] -------- Scanning for randoms... [ ***** ] -------- Scanning for randoms... [ ***** ] -------- Scanning for randoms... [ ***** ] -------- Scanning for randoms... [ ***** ] -------- Scanning for randoms... [ ***** ] -------- Scanning for randoms... [ ***** ] -------- Scanning for randoms... [ ***** ] -------- Scanning for randoms... [ ***** ] -------- Scanning for randoms... [ ***** ] -------- Scanning for randoms... [ ***** ] -------- Scanning for randoms... [ ***** ] -------- Scanning for randoms... [ ***** ] -------- Scanning for randoms... [ ***** ] -------- Scanning for randoms... [ ***** ] -------- Scanning for randoms... [ ***** ] -------- Scanning for randoms... [ ***** ] -------- Scanning for randoms... [ ***** ] -------- Scanning for randoms... [ ***** ] -------- Scanning for randoms... [ ***** ] -------- Scanning for randoms... [ ***** ] -------- Scanning for randoms... [ ***** ] -------- Scanning for randoms... [ ***** ] -------- Scanning for randoms... [ ***** ] -------- Scanning for randoms... [ ***** ] -------- Scanning for randoms... [ ***** ] -------- Scanning for randoms... [ ***** ] -------- Scanning for randoms... [ ***** ] -------- Scanning for randoms... [ ***** ] -------- Scanning for randoms... [ ***** ] -------- Scanning for randoms... [ ***** ] -------- Scanning for randoms... [ ***** ] -------- Scanning for randoms... [ ***** ] -------- Scanning for randoms... [ ***** ] -------- Scanning for randoms... [ ***** ] -------- Scanning for randoms... [ ***** ] -------- Scanning for randoms... [ ***** ] -------- Scanning for randoms... [ ***** ] -------- Scanning for randoms... [ ***** ] -------- Scanning for randoms... [ ***** ] -------- Scanning for randoms... [ ***** ] -------- Scanning for randoms... [ ***** ] -------- Scanning for randoms... [ ***** ] -------- Scanning for randoms... [ ***** ] -------- Scanning for randoms... [ ***** ] -------- Scanning for randoms... [ ***** ] -------- Scanning for randoms... [ ***** ] -------- Scanning for randoms... [ ***** ] -------- Scanning for randoms... [ ***** ] -------- Scanning for randoms... [ ***** ] -------- Scanning for randoms... [ ***** ] -------- Scanning for randoms... [ ***** ] -------- Scanning for randoms... [ ***** ] -------- Scanning for randoms... [ ***** ] -------- Scanning for randoms... [ ***** ] -------- Scanning for randoms... [ ***** ] -------- Scanning for randoms... [ ***** ] ---- MSI_WaitItemGone: True [ ***** ] -- MSI_AutoObjects: True [ ***** ] -- MSI_Walk [ ***** ] ---- Player's Location = Al Kharid Cooking Range [ ***** ] ---- MSI_AtLocation [ ***** ] -------- MSI_GetMyPos(): (4925, 3940) [ ***** ] ------ Checking sub-location: Al Kharid Bank [ ***** ] ------ Player not at Al Kharid Bank [ ***** ] ---- MSI_AtLocation: False [ ***** ] ------ Scanning for randoms... [ ***** ] ---- MSI_WalkPath: (Reverse) LOC_AK_BANK to LOC_AK_RANGE [ ***** ] -------- MSI_PathFromLoc: [(4929, 3937)] [ ***** ] -------- MSI_MirrorATPA: New ATPA [[(4930, 3939), (4913, 3996)]] [ ***** ] -------- MSI_MirrorATSA: New string array [['12_9']] [ ***** ] ------ Walking attempts: 1 [ ***** ] ------ MSI_SetupSPS: Surface: Runescape Surface, Areas: ['12_9'] [ ***** ] ------ MSI_WalkTPA [ ***** ] -------- Path: [(4930, 3939), (4913, 3996)] [ ***** ] ---------- MSI_PointOnPath: Index = 3 [ ***** ] ---------- MSI_PointOnPath: Index = 0 [ ***** ] ---------- MSI_PointOnPath: Index = 0 [ ***** ] ---------- Current Energy: 92 [ ***** ] -------- Next Point: 3 (4913, 3996) [ ***** ] ---------- Scanning for randoms... [ ***** ] ---------- Average pixel shift: 49 [ ***** ] ---------- Player animation: Player Idle [ ***** ] ---------- MSI_GetMyPos(): (4925, 3940) [ ***** ] ---------- MSI_PointOnPath: Index = 0 [ ***** ] -------- Attempts: 1 [ ***** ] -------- Distance: 57 [ ***** ] ---------- Current Energy: 92 [ ***** ] -------- Next Point: 3 (4913, 3996) [ ***** ] ---------- Scanning for randoms... [ ***** ] ---------- Average pixel shift: 103 [ ***** ] ---------- Flag distance: 56 [ ***** ] ---------- Scanning for randoms... [ ***** ] ---------- Average pixel shift: 206 [ ***** ] ---------- Flag distance: 57 [ ***** ] ---------- Scanning for randoms... [ ***** ] ---------- MSI_AntiBan [ ***** ] ---------- Average pixel shift: 388 [ ***** ] ---------- Flag distance: 51 [ ***** ] ---------- Scanning for randoms... [ ***** ] ---------- Average pixel shift: 380 [ ***** ] ---------- Flag distance: 47 [ ***** ] ---------- Scanning for randoms... [ ***** ] ---------- Average pixel shift: 67 [ ***** ] ---------- Player animation: Player Idle [ ***** ] ---------- MSI_GetMyPos(): (4945, 3965) [ ***** ] ---------- MSI_PointOnPath: Index = 1 [ ***** ] -------- Attempts: 2 [ ***** ] -------- Distance: 45 [ ***** ] ---------- Current Energy: 84 [ ***** ] -------- Next Point: 3 (4913, 3996) [ ***** ] ---------- Scanning for randoms... [ ***** ] ---------- Average pixel shift: 5 [ ***** ] ---------- Player animation: Player Idle [ ***** ] ---------- MSI_GetMyPos(): (4940, 3985) [ ***** ] ---------- MSI_PointOnPath: Index = -1 [ ***** ] -------- Attempts: 1 [ ***** ] -------- Distance: 29 [ ***** ] ---------- Current Energy: 81 [ ***** ] -------- Next Point: 3 (4913, 3996) [ ***** ] ---------- Scanning for randoms... [ ***** ] ---------- Average pixel shift: 187 [ ***** ] ---------- Flag distance: 24 [ ***** ] ---------- Scanning for randoms... [ ***** ] ---------- Average pixel shift: 211 [ ***** ] ---------- Flag distance: 20 [ ***** ] ---------- Scanning for randoms... [ ***** ] ---------- Average pixel shift: 416 [ ***** ] ---------- Flag distance: 18 [ ***** ] ---------- Scanning for randoms... [ ***** ] ---------- Average pixel shift: 285 [ ***** ] ---------- Flag distance: 13 [ ***** ] ---------- Scanning for randoms... [ ***** ] ---------- Average pixel shift: 288 [ ***** ] ---------- Flag distance: 10 [ ***** ] ---------- Scanning for randoms... [ ***** ] ---------- Average pixel shift: 161 [ ***** ] ---------- Flag distance: 9 [ ***** ] ---------- Scanning for randoms... [ ***** ] ---------- Average pixel shift: 350 [ ***** ] ---------- Flag distance: 9 [ ***** ] ---------- Scanning for randoms... [ ***** ] ---------- Average pixel shift: 183 [ ***** ] ---------- Flag distance: 9 [ ***** ] ---------- Scanning for randoms... [ ***** ] ---------- Average pixel shift: 123 [ ***** ] ---------- Flag distance: 9 [ ***** ] ---------- Scanning for randoms... [ ***** ] ---------- Average pixel shift: 183 [ ***** ] ---------- Flag distance: 9 [ ***** ] ---------- Scanning for randoms... [ ***** ] ---------- Average pixel shift: 34 [ ***** ] ---------- Player animation: Player Idle [ ***** ] ---------- MSI_GetMyPos(): (4915, 4005) [ ***** ] ---------- MSI_PointOnPath: Index = 3 [ ***** ] -------- Attempts: 1 [ ***** ] -------- Distance: 9 [ ***** ] ---------- Scanning for randoms... [ ***** ] ---------- Average pixel shift: 36 [ ***** ] ---------- Player animation: Player Idle [ ***** ] ------ MSI_WalkTPA: True [ ***** ] ------ MSI_AtLocation [ ***** ] ---------- MSI_GetMyPos(): (4915, 4005) [ ***** ] -------- Checking sub-location: Al Kharid Bank [ ***** ] ---------- MSI_BoxToMM(): (618, 51, 637, 93) [ ***** ] -------- Player is at Al Kharid Bank [ ***** ] ------ MSI_AtLocation: True [ ***** ] ---- MSI_WalkPath: True [ ***** ] -- MSI_Walk: True [ ***** ] -- MSI_BankMaterials [ ***** ] ---- MSI_CountItems: Found 0 of Cooked trout (0 XP) [ ***** ] ---- MSI_BankStandard [ ***** ] ------ MSI_OpenBank [ ***** ] ---------- Scanning for randoms... [ ***** ] -------- MSI_FindObjectTPA: BANK_AL-KHARID [ ***** ] ---------- Found: 76, BANK_AL-KHARID found [ ***** ] ---------- Found: 11, NOT ENOUGH [ ***** ] ---------- Found: 39, BANK_AL-KHARID found [ ***** ] ---------- Found: 50, BANK_AL-KHARID found [ ***** ] ---------- Found: 27, BANK_AL-KHARID found [ ***** ] ---------- Found: 33, BANK_AL-KHARID found [ ***** ] ---------- Found: 31, BANK_AL-KHARID found [ ***** ] ---------- Found: 2, NOT ENOUGH [ ***** ] ---------- Found: 143, BANK_AL-KHARID found [ ***** ] ---------- Found: 338, BANK_AL-KHARID found [ ***** ] ---------- Found: 411, BANK_AL-KHARID found [ ***** ] ---------- Found: 421, BANK_AL-KHARID found [ ***** ] ---------- Found: 316, BANK_AL-KHARID found [ ***** ] ---------- Found: 229, BANK_AL-KHARID found [ ***** ] ---------- Found: 383, BANK_AL-KHARID found [ ***** ] ---------- Found: 356, BANK_AL-KHARID found [ ***** ] ---------- Found: 327, BANK_AL-KHARID found [ ***** ] ---------- Found: 271, BANK_AL-KHARID found [ ***** ] ---------- Found: 201, BANK_AL-KHARID found [ ***** ] ---------- Found: 389, BANK_AL-KHARID found [ ***** ] ---------- Found: 258, BANK_AL-KHARID found [ ***** ] ---------- Found: 246, BANK_AL-KHARID found [ ***** ] ---------- Found: 386, BANK_AL-KHARID found [ ***** ] ---------- Found: 353, BANK_AL-KHARID found [ ***** ] ---------- Found: 174, BANK_AL-KHARID found [ ***** ] ---------- Found: 282, BANK_AL-KHARID found [ ***** ] ---------- Found: 145, BANK_AL-KHARID found [ ***** ] ---------- Found: 56, BANK_AL-KHARID found [ ***** ] ---------- Found: 66, BANK_AL-KHARID found [ ***** ] ---------- Found: 90, BANK_AL-KHARID found [ ***** ] ---------- Found: 9, NOT ENOUGH [ ***** ] ---------- Found: 21, BANK_AL-KHARID found [ ***** ] ---------- Objects found: 47 [ ***** ] ---------- Took 1670 ms to complete [ ***** ] -------- MSI_FindObjectTPA: True [ ***** ] ---------- Uptext: Use Bank booth / 5 more options [ ***** ] ------ MSI_OpenBank: True (BANK_AL-KHARID) [ ***** ] ------ MSI_Deposit [ ***** ] -------- Deposited all items in the inventory [ ***** ] ------ MSI_Deposit: True [ ***** ] ---- MSI_BankStandard: True [ ***** ] ------ Loaded material: Trout [ ***** ] ---- MSI_Withdraw [ ***** ] ------ Found item in bank: Raw Trout [ ***** ] -------- Length(p) = 1 [ ***** ] -------- p := [(49, 111)] [ ***** ] ------ Uptext found [ ***** ] ------ Didn't find item (Raw trout) in inventory [ ***** ] ---- MSI_Withdraw: False (Raw trout) [ ***** ] ------ Removing from player's array [ ***** ] ---- MSI_BankStandard [ ***** ] ------ MSI_OpenBank [ ***** ] ------ MSI_OpenBank: True (BANK_AL-KHARID) [ ***** ] ------ MSI_Deposit [ ***** ] -------- Deposited all items in the inventory [ ***** ] ------ MSI_Deposit: True [ ***** ] ---- MSI_BankStandard: True [ ***** ] ---- MSI_BankStandard [ ***** ] ------ MSI_OpenBank [ ***** ] ------ MSI_OpenBank: True (BANK_AL-KHARID) [ ***** ] ------ MSI_Deposit [ ***** ] -------- Deposited all items in the inventory [ ***** ] ------ MSI_Deposit: True [ ***** ] ---- MSI_BankStandard: True [ ***** ] ---- MSI_BankStandard [ ***** ] ------ MSI_OpenBank [ ***** ] ------ MSI_OpenBank: True (BANK_AL-KHARID) [ ***** ] ------ MSI_Deposit [ ***** ] -------- Deposited all items in the inventory [ ***** ] ------ MSI_Deposit: True [ ***** ] ---- MSI_BankStandard: True [ ***** ] ---- MSI_BankStandard [ ***** ] ------ MSI_OpenBank [ ***** ] ------ MSI_OpenBank: True (BANK_AL-KHARID) [ ***** ] ------ MSI_Deposit [ ***** ] -------- Deposited all items in the inventory [ ***** ] ------ MSI_Deposit: True [ ***** ] ---- MSI_BankStandard: True [ ***** ] -- MSI_BankMaterials: False [ ***** ] -- MSI_UnsetPlayer [ ***** ] ---- Failed to bank [ ***** ] ---- MSI_SetSkillLevels [ ***** ] ------ [HOOKED] CharacterStats_FunctionCall: CharacterStats [ ***** ] ---------- Bobzilla_GetData: Getting skill levels [ ***** ] ---------- Player Found in XML, Updating [ ***** ] ------ [HOOKED] CharacterStats_FunctionCall: CharacterStats: 1 [ ***** ] ------ Cooking Level: 40 [ ***** ] ---- MSI_SetSkillLevels: Finished [ ***** ] ------ All players inactive
Last edited by Harry; 12-19-2011 at 11:36 PM. Reason: codetags
No offence, but I think all of this is kind of rude.
You all come here expecting you can just download some .exe and press play, everyone here works hard and eventually contributes to the scripting, but coming here and just asking for people to write scripts and whining about a script not working, even if it says it doesn't work in the first post and the last 3 pages all state that it's an issue with SRL, is just super ignorant and arrogant towards all the people who actually do something.
Just my opinion, I know how frustrating and annoying it is, I've done ACTools macros a few years back for Knight Online.
I'm sorry but I thought I was helping by pointing out the actual problem rather than just saying it doesn't work. I don't know what I can do to actually help with the problem.
There are currently 1 users browsing this thread. (0 members and 1 guests)