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Thread: [R] AIO Teleporter

  1. #1
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    Default [R] AIO Teleporter

    AIO Teleporter

    Supports
    • Mobilising armies
    • Varrock
    • Lumbridge
    • Falador
    • Camelot
    • Ardougne
    • Watchtower
    • Ape atoll


    Multiplayer, Randoms and Antiban is as always added.


    Start at the teleported location!
    Fill in the correct amount of teleports!


    Progress Report:
      AIO Teleporter
         By Naike
    
       Time running: 11 Minutes and 51 Seconds
       On 1 player(s)
       #0 \ camelot teleported: 98 \ Exp: 5384

    ^Solved a leo while running, therefor bad exp.

  2. #2
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    it misclicks the teleports all time, always clicks the spell on the right of the teleport spell

  3. #3
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    Quote Originally Posted by mr-sjb View Post
    it misclicks the teleports all time, always clicks the spell on the right of the teleport spell
    Please tell which teleport you have told the script to use, it would help in fixing the problem :].

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    Quote Originally Posted by mr-sjb View Post
    it misclicks the teleports all time, always clicks the spell on the right of the teleport spell
    That's probably because the spells are shifted depending on whether the player is a member or not. There's one or two extra member's spells that don't show up on F2P.

  5. #5
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    Just went through the script. Static click points aren't going to work at all, there's so many things that could go wrong. I suggest using a simple bitmap and finding it within the Spell Book area then checking the Uptext while you're hovered over it to make sure you're casting the right spell.

    I think players organize their spells in different orders, as well as, like Coh3n mentioned, member spells would change the order in which spells are listed. Another factor is if the player has unlocked certain spells, which as far as I know would change spell order as well.

    Current projects:
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  6. #6
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    i just used the normal spell book, and tried it with all the f2p teleports.

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