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Thread: auto transport

  1. #1
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    Default auto transport

    i was just think do you think it would be a good idea to make something that could walk you from main town to main town so if you die you character is still active and also do you think it would take more then a sh/* of radial walking to do it
    "your always where you supposed to be"

  2. #2
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    Yes it's a good idea. Walker Project is already started in members section, but I think people have forgotten about it. And yea it's hard.

  3. #3
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    Yeah, it's totally forgotten
    Sad thing too, because it was working so good. I'd help, but I'm hella bad with that type of stuff. You help Boreas! Now!

  4. #4
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    I did help a couple months ago. I started the research on RGB, which led tarajunky to create the autocolor functions needed for most walkers. I'm busy with B4, MouseHelper, and Lumby atm, but maybe after I will write something. Maybe some location detectors, or maybe a town to town walker.

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    B4? MouseHelper? Explain p10x?

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    Maybe a Varrock to Wizzy tower walker? Heh...save me a lot of time =)
    Interested in C# and Electrical Engineering? This might interest you.

  7. #7
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    B4 is explained in the beginning of my BlackList tuts (link in sig).

    MouseHelper is the ability to move the mouse in 1 continuous motion, while checking uptext/randoms along the way, by using 2 SCARs with ISM. Bootleg multithreading :P.

    Lumby will be an multi skill around lumbridge thing, or maybe just some useful things for deathwalkers and hometelers.

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