Page 2 of 3 FirstFirst 123 LastLast
Results 26 to 50 of 63

Thread: All Requests

  1. #26
    Join Date
    Jul 2011
    Location
    /home/litoris
    Posts
    2,226
    Mentioned
    0 Post(s)
    Quoted
    159 Post(s)

    Default

    A script that makes you give essence to someone at a rc altar and take noted essence back, then go to the bank and unnote it, and then go to the altar again. Running multiples of this bot to trade off to the account you want to train rc on would make runecrafting a lot faster.(this is basically a runner bot, you could also make one bot to accept all trades and craft)

  2. #27
    Join Date
    May 2011
    Location
    In an Island.
    Posts
    1,413
    Mentioned
    2 Post(s)
    Quoted
    149 Post(s)

    Default

    those mining scripts would be great! also one thing...the smart fighter can already pick up the charms? I still have problems with the script, to pick up any drops :x .. I had 3 months of programming at school but I'm not a pro, otherwise I would happily help you guys with scripts!

    UNKNOWN69

  3. #28
    Join Date
    Jul 2010
    Posts
    1,115
    Mentioned
    1 Post(s)
    Quoted
    10 Post(s)

    Default

    A script that makes you give essence to someone at a rc altar and take noted essence back, then go to the bank and unnote it, and then go to the altar again. Running multiples of this bot to trade off to the account you want to train rc on would make runecrafting a lot faster.(this is basically a runner bot, you could also make one bot to accept all trades and craft)
    Added.

    also one thing...the smart fighter can already pick up the charms? I still have problems with the script, to pick up any drops :x .. I had 3 months of programming at school but I'm not a pro, otherwise I would happily help you guys with scripts!
    What are you saying? im confused.

  4. #29
    Join Date
    Dec 2009
    Location
    R_GetPlayerLoc;
    Posts
    2,235
    Mentioned
    0 Post(s)
    Quoted
    14 Post(s)

    Default

    I request people request more!!!
    "Logic never changes, just the syntax" - Kyle Undefined?

    Remember, The Edit Button Is There For A Reason!!!

  5. #30
    Join Date
    May 2011
    Location
    In an Island.
    Posts
    1,413
    Mentioned
    2 Post(s)
    Quoted
    149 Post(s)

    Default

    Quote Originally Posted by bolshak25 View Post
    Added.



    What are you saying? im confused.
    I was saying that the smart fighter wasn't able to pick up charms and all others drops I demanded to.

    Also, I said that as a script request, that both mining ones would be great.

    Also, in order to help the SRL community, that I only had 3 months of programming, and that I would help on scripts if I were capable of.

  6. #31
    Join Date
    Dec 2009
    Location
    R_GetPlayerLoc;
    Posts
    2,235
    Mentioned
    0 Post(s)
    Quoted
    14 Post(s)

    Default

    Quote Originally Posted by UNKNOWN69 View Post
    I was saying that the smart fighter wasn't able to pick up charms and all others drops I demanded to.

    Also, I said that as a script request, that both mining ones would be great.

    Also, in order to help the SRL community, that I only had 3 months of programming, and that I would help on scripts if I were capable of.
    Both mining whats?

    Also, if there is a problem with a certain script always try to post in the script thread to let the script's author know

    Here is Smart Fighter's thread: http://villavu.com/forum/showthread.php?t=65150
    "Logic never changes, just the syntax" - Kyle Undefined?

    Remember, The Edit Button Is There For A Reason!!!

  7. #32
    Join Date
    May 2011
    Location
    In an Island.
    Posts
    1,413
    Mentioned
    2 Post(s)
    Quoted
    149 Post(s)

    Default

    Quote Originally Posted by Yago View Post
    Both mining whats?

    Also, if there is a problem with a certain script always try to post in the script thread to let the script's author know

    Here is Smart Fighter's thread: http://villavu.com/forum/showthread.php?t=65150
    Both mining script ( granite and lrc ones).
    Already posted at script thread. Was one of the first things I did.

  8. #33
    Join Date
    Jul 2008
    Location
    Canada
    Posts
    1,612
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Quote Originally Posted by UNKNOWN69 View Post
    Both mining script ( granite and lrc ones).
    Already posted at script thread. Was one of the first things I did.
    Problem is charms do not give uptext when the mouse hovers over it, I can make a charm specific pick up function. However, it may not flow very well. =/

  9. #34
    Join Date
    May 2011
    Location
    In an Island.
    Posts
    1,413
    Mentioned
    2 Post(s)
    Quoted
    149 Post(s)

    Default

    Quote Originally Posted by Smarter Child View Post
    Problem is charms do not give uptext when the mouse hovers over it, I can make a charm specific pick up function. However, it may not flow very well. =/
    hmm, like...you put the cursor above the drop and then appears the name of the items that were dropped? And then it checks for the charm uptext? Is that it?

  10. #35
    Join Date
    Jul 2008
    Location
    Canada
    Posts
    1,612
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Quote Originally Posted by UNKNOWN69 View Post
    hmm, like...you put the cursor above the drop and then appears the name of the items that were dropped? And then it checks for the charm uptext? Is that it?
    What I would have to do is for every drop there is the mouse goes over it right-clicks and checks for "Take whatever charm" option. Would be a bit bottish imo. But I can give the option to those who want it, I guess.

  11. #36
    Join Date
    May 2011
    Location
    In an Island.
    Posts
    1,413
    Mentioned
    2 Post(s)
    Quoted
    149 Post(s)

    Default

    Then it's better not to ... Jagex should create a dungeoneering reward to collect charms lol
    Like the bonecrusher that crushes bones, like the ava' accumulator that brings arrows, etc, etc back!
    Nevermind Smarter Child, your script is good and nothing more should be added
    ps: what about drinking prayer potions?

  12. #37
    Join Date
    Jul 2008
    Location
    Canada
    Posts
    1,612
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Quote Originally Posted by UNKNOWN69 View Post
    Then it's better not to ... Jagex should create a dungeoneering reward to collect charms lol
    Like the bonecrusher that crushes bones, like the ava' accumulator that brings arrows, etc, etc back!
    Nevermind Smarter Child, your script is good and nothing more should be added
    ps: what about drinking prayer potions?
    I was planning on keeping my fighter simple and easy to fill out.

    Nevertheless possible

  13. #38
    Join Date
    May 2011
    Location
    In an Island.
    Posts
    1,413
    Mentioned
    2 Post(s)
    Quoted
    149 Post(s)

    Default

    Yes! I was kind of ambitious, I must say... Sorry for my way of thinking. But yes..simple to fill out!
    One thing, the script only picks up what's shown above? The uptext?

  14. #39
    Join Date
    Jul 2008
    Location
    Canada
    Posts
    1,612
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Quote Originally Posted by UNKNOWN69 View Post
    Yes! I was kind of ambitious, I must say... Sorry for my way of thinking. But yes..simple to fill out!
    One thing, the script only picks up what's shown above? The uptext?
    It moves to any object that you specified the ID for, however if there the array of text[s] aren't found it exits the function, basically a failsafe so it doesn't pick up random crap, or try to pickup stuff when you have a full inv.

  15. #40
    Join Date
    May 2011
    Location
    In an Island.
    Posts
    1,413
    Mentioned
    2 Post(s)
    Quoted
    149 Post(s)

    Default

    I already tried to make the script to pick up some drops, but it never picked them up!
    Correct ID to be honest..dunno if only happens to me, but except that...Great script I must say

  16. #41
    Join Date
    Aug 2007
    Location
    Colorado
    Posts
    7,421
    Mentioned
    268 Post(s)
    Quoted
    1442 Post(s)

    Default

    Why isn't this thread stickied?

    Current projects:
    [ AeroGuardians (GotR minigame), Motherlode Miner, Blast furnace ]

    "I won't fall in your gravity. Open your eyes,
    you're the Earth and I'm the sky..."


  17. #42
    Join Date
    Aug 2007
    Location
    England
    Posts
    1,038
    Mentioned
    0 Post(s)
    Quoted
    6 Post(s)

    Default

    Quote Originally Posted by Flight View Post
    Why isn't this thread stickied?
    I agree, should have been ages ago. Needs to be maintained every day tho if it is.
    Today is the first day of the rest of your life

  18. #43
    Join Date
    Oct 2010
    Posts
    1,255
    Mentioned
    0 Post(s)
    Quoted
    15 Post(s)

    Default

    AIO Fletcher is here (and i believe tomtuff has one also): http://villavu.com/forum/showthread.php?t=62146

    I'm back

  19. #44
    Join Date
    Jul 2010
    Posts
    1,115
    Mentioned
    1 Post(s)
    Quoted
    10 Post(s)

    Default

    okay, its been updated after 1 1/2 months. i would like people to either reply here or pm me with ideas to add, or if they plan on making one of them so i can put that with the script so people can see whats being worked on

  20. #45
    Join Date
    Apr 2008
    Posts
    99
    Mentioned
    0 Post(s)
    Quoted
    6 Post(s)

    Default

    A working firemaker would be awesome.

    Since the GE update GE arsonist is broken and all other public firemakers became outdated before that.

    I'm reading through tuts now and I'm gunna have a go at making my own but I wouldn't count on me releasing anything for a while.
    Resist and Multiply

  21. #46
    Join Date
    May 2011
    Location
    In an Island.
    Posts
    1,413
    Mentioned
    2 Post(s)
    Quoted
    149 Post(s)

    Default

    Quote Originally Posted by xiras View Post
    A working firemaker would be awesome.

    Since the GE update GE arsonist is broken and all other public firemakers became outdated before that.

    I'm reading through tuts now and I'm gunna have a go at making my own but I wouldn't count on me releasing anything for a while.
    A firemaking script requires some little more attention. Most of RS' players know that firemaking is boring, and that bots would easily do that kind of job; train the firemaking skill.

    Something that they ( legit players ) might do is, set a fire right in the tile where you were supposed to light your own. To prevent that, script would have to automatically change of tile (diagonal, vertical tile). But, just that kind of strategies won't be enough. Who ever uses that script, should watch the script closely.

  22. #47
    Join Date
    Feb 2006
    Posts
    3,044
    Mentioned
    4 Post(s)
    Quoted
    21 Post(s)

    Default

    I have Stickyfied this thread because this looks like it's going to work.

    Keep this thread clean and before you request please check if that script already exists.

    ~Home

  23. #48
    Join Date
    Nov 2008
    Posts
    119
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    I'd love to see a utility that simply logs into all of the accounts in your army, logs all of their stats, usernames, completed quests, bank value, etc. then saves it to a text document, or simply dumps it a the debug box. I'd try and make one myself but I don't know the first thing about scripting, and I don't really have the time to do it now. Maybe winter break! :P
    15:42 <Widget> well where i live (nearish chicago) we learn english and black

  24. #49
    Join Date
    Jan 2011
    Posts
    350
    Mentioned
    0 Post(s)
    Quoted
    2 Post(s)

    Default

    how about a lava flow mine miner!

  25. #50
    Join Date
    Aug 2007
    Location
    Colorado
    Posts
    7,421
    Mentioned
    268 Post(s)
    Quoted
    1442 Post(s)

    Default

    I don't know if anyone has suggested it already but a curly roots chopper would be nice to have for members with 83+ Woodcutting/Firemaking. I've already begun work on this and have it working successfully, just need to do some adjustments for accuracy and it'll be complete.

    By the way, burning curly roots is comparable to burning Magic logs, but it's in a secluded (and safe) area with unlimited resources and costs exactly 0 gp.

    Current projects:
    [ AeroGuardians (GotR minigame), Motherlode Miner, Blast furnace ]

    "I won't fall in your gravity. Open your eyes,
    you're the Earth and I'm the sky..."


Page 2 of 3 FirstFirst 123 LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •