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Thread: EpicSlayer - Recruiting Scripters!

  1. #51
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    Quote Originally Posted by grats View Post
    oh I wasn't sure if you guys were talking about web walking or just reflection tiles

    because something like:

    Code:
    const
    
      Graph1.Node := [Point(3013, 3360), Point(3025, 3366), Point(3036, 3369), Point(3044, 3369), Point(3057, 3371)];
      Graph1.Edge := [Point(0, 1), Point(1, 2), Point(2, 3), Point(3, 4)];
    from web walk, is similar to the tiles which is what confused me


    I get confused easily =[

    I'm going to test out web walking with my dungeon pic I made, I'd assume it works fine.. I want to see how well though just cuz I'm curious :P
    I gave the maps for a reflection web walker. I'm sure the maps can be resized if need be, even if it's a little granulated.

  2. #52
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    Quote Originally Posted by TomTuff View Post
    I gave the maps for a reflection web walker. I'm sure the maps can be resized if need be, even if it's a little granulated.
    well if I were doing it I'd just go there and screen shot it so it's 100% size.. doesn't matter what's on the map even if it's black and has "YOUR PLAYER IS HERE" or anything :P just so I know it's the correct size

    idk how to add the "nearest bank" type things or anything, that's all you guys
    The only true authority stems from knowledge, not from position.

    You can contact me via matrix protocol: @grats:grats.win or you can email me at the same domain, any user/email address.

  3. #53
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    Quote Originally Posted by grats View Post
    well if I were doing it I'd just go there and screen shot it so it's 100% size.. doesn't matter what's on the map even if it's black and has "YOUR PLAYER IS HERE" or anything :P just so I know it's the correct size

    idk how to add the "nearest bank" type things or anything, that's all you guys
    I know, I'm doing that myself. I just thought you were interested in making a web walker.

  4. #54
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    Quote Originally Posted by TomTuff View Post
    I know, I'm doing that myself. I just thought you were interested in making a web walker.
    yea if you're wanting it for the script I like to make the web walkers
    The only true authority stems from knowledge, not from position.

    You can contact me via matrix protocol: @grats:grats.win or you can email me at the same domain, any user/email address.

  5. #55
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    I can't wait until this comes out, I've never really had a high slayer level

    Good luck

  6. #56
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    I added all the teleports I know of. I may have missed some jewelry teleports, I dont have some of the task reward item teleports (eg Ardy cloak), and I don't have a few of the livid farm teleports, so there are still some missing I'm sure. I also added sorting options. See the most recent version on github to see what teleports are/aren't there. Post if you know I missed one, and the tile too if you can.

    Also added sorting functions.

    Does anyone want to take anything over that's on the to do list?

  7. #57
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    Unless someone who knows what they're doing wants to help out on this, it's being put on hold.

  8. #58
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    Wanna be really awesome and use what you've made already to make a Waterfiend killer for us (me) ? If we had that, I would see no point in using RsBuddy. I'd like to make the script myself but I just don't know much about NPC combat, and when I tried to make a simple fighter, it was very slow...

    I know you of all people would also like a waterfiend killer, because you and I have the most interest in Summoning and we've both made Summoning scripts.

    Until then, I think I'd like to work on AntiRandoms and 'maybe' try my hand at making a ZMI-Crafter.

    Current projects:
    [ AeroGuardians (GotR minigame), Motherlode Miner, Blast furnace ]

    "I won't fall in your gravity. Open your eyes,
    you're the Earth and I'm the sky..."


  9. #59
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    Quote Originally Posted by Flight View Post
    Wanna be really awesome and use what you've made already to make a Waterfiend killer for us (me) ? If we had that, I would see no point in using RsBuddy. I'd like to make the script myself but I just don't know much about NPC combat, and when I tried to make a simple fighter, it was very slow...

    I know you of all people would also like a waterfiend killer, because you and I have the most interest in Summoning and we've both made Summoning scripts.

    Until then, I think I'd like to work on AntiRandoms and 'maybe' try my hand at making a ZMI-Crafter.
    Well tbh nothing has been done except outlines and skeletons for information. Although once i save up some gp i'll be making a water fiender, hopefully with a pretty paint and form like my ultimate fletcher

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    : I love all the Group scripts that are kicking off. Synergy is one of SRLs greatest advantages over Java Bots.

  11. #61
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    I was actually doing some thought into an AIO slayer script lately.. had no clue this existed, which is weird.. May not have access to wherever it was posted (saw another thread, the auto responder one, that I hadn't seen, I don't think). Oh well.

    Why color? :< I know I'm usually pro-color, but for something this big.. just seems like a waste.

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    Quote Originally Posted by i luffs yeww View Post
    I was actually doing some thought into an AIO slayer script lately.. had no clue this existed, which is weird.. May not have access to wherever it was posted (saw another thread, the auto responder one, that I hadn't seen, I don't think). Oh well.

    Why color? :< I know I'm usually pro-color, but for something this big.. just seems like a waste.
    I was having issues finding the npcs that are replaced during while guthix sleeps with reflection.

  13. #63
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    I don't know what you mean at all.

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    Quote Originally Posted by i luffs yeww View Post
    I don't know what you mean at all.
    Several slayer masters are replaced during a quest, and as such act odd in reflection (idk why).

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    Quote Originally Posted by TomTuff View Post
    Several slayer masters are replaced during a quest, and as such act odd in reflection (idk why).

    what u mean act odd? maybe I can try npc finding? on them :S I use kuradel..
    I am Ggzz..
    Hackintosher

  16. #66
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    Quote Originally Posted by ggzz View Post
    what u mean act odd? maybe I can try npc finding? on them :S I use kuradel..
    Ref wouldn't find them...

  17. #67
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    Quote Originally Posted by TomTuff View Post
    Ref wouldn't find them...
    Besides, since ref doesnt have models(last i checked, which was about a month ago ), color would be most efficient for npc finding
    <TViYH> i had a dream about you again awkwardsaw
    Malachi 2:3

  18. #68
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    iirc, there is some model detection in ref2. If not now, there's some work done at least, afaik.

    I've been, and will continue to work on this.

  19. #69
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    Quote Originally Posted by TomTuff View Post
    Ref wouldn't find them...
    Code:
    Found Spria
    NPC ID: 8480
    NPC Name: null
    NPC Tile: (2932, 3536)
    NPC Height: 945
    Successfully executed.
    Code:
    Found Kuradel
    NPC ID: 9085
    NPC Name: Kuradel
    Successfully executed.
    Code:
    Found Lapalok
    NPC ID: 8483
    NPC Name: null
    NPC Tile: (2870, 2981)
    NPC Height: 799
    Successfully executed.
    Notice the NPC Name: null?? Yeah the ones that were changed from the quest were changed to null... They are just null NPC's they are still NPC's though and can still be found.
    Pretty sure u can do the rest now that u know they're null.. I did the ones u said couldn't be found.. well I did the quest already so I can't get the ID's of the alter ego ones.. the originals but I got the ones after the quest.

    I Used this to find and check them:

    Code:
    program new;
    {.include SRL\SRL\misc\SMART.SCAR}
    {.include SRL\SRL.scar}
    {.include reflection2\reflection.simba}
    {.include SRL\SRL\Misc\PaintSmart.SCAR}
    
    Procedure FindKuradel;
    var
      Kuradel: TNPC;
    begin
      if(R_FindNPC(9085, false, Kuradel)) then
      begin
        writeln('Found Kuradel');
        writeln('NPC ID: ' + tostr(Kuradel.ID));
        writeln('NPC Name: ' + Kuradel.Name);
        writeln('NPC Tile: ' + tostr(Kuradel.Tile));
        writeln('NPC Height: ' + tostr(Kuradel.Height));
      end;
    end;
    
    Procedure FindSpria;
    var
      Spria: TNPC;
    begin
      if(R_FindNPC(8480, true, Spria)) then
      begin
        writeln('Found Spria');
        writeln('NPC ID: ' + tostr(Spria.ID));
        writeln('NPC Name: ' + Spria.Name);
        writeln('NPC Tile: ' + tostr(Spria.Tile));
        writeln('NPC Height: ' + tostr(Spria.Height));
      end;
    end;
    
    Procedure FindLapalok;
    var
      Lapalok: TNPC;
    begin
      if(R_FindNPC(8483, true, Lapalok)) then
      begin
        writeln('Found Lapalok');
        writeln('NPC ID: ' + tostr(Lapalok.ID));
        writeln('NPC Name: ' + Lapalok.Name);
        writeln('NPC Tile: ' + tostr(Lapalok.Tile));
        writeln('NPC Height: ' + tostr(Lapalok.Height));
      end;
    end;
    
    Procedure DumpNPCs;
    var
      Dumped: TNPCArray;
      I: Integer;
    begin
      Dumped:= R_GetAllNPCs(false);
      For I:= 0 To High(Dumped) do
      begin
        if(Dumped[I].Name = 'null') then
          writeln('Found Null NPC''s, One may be our Slayer Master');
          writeln('Name: ' + Dumped[I].Name + ' ID: ' + ToStr(Dumped[I].ID));
          writeln('');
          writeln('');
      end;
    
      Dumped:= R_GetAllNPCs(true);
      For I:= 0 To High(Dumped) do
      begin
          writeln('NPC''s That aren''t NULL; One may be our Slayer Master');
          writeln('Name: ' + Dumped[I].Name + ' ID: ' + ToStr(Dumped[I].ID));
          writeln('');
          writeln('');
      end;
    end;
    
    
    
    begin
      Smart_Server := 131;
      Smart_Members := True;
      Smart_Signed := True;
      SetupSRL;
      if not(RSReady)then
      Repeat
       wait(5000);
      Until(RSReady);
      cleardebug;
      DumpNPCS;
      FindKuradel;
      FindSpria;
      FindLapalok
    end.
    Only way I see the above not working is if the Originals have the same ID as the ones after the quest.. then u'd actually have to use models or colour to find them..
    Last edited by Brandon; 08-25-2011 at 07:30 PM.
    I am Ggzz..
    Hackintosher

  20. #70
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    exactly. Color works perfect for finding an npc, models could also be added

    There's no point in using reflection for some, and color for others
    <TViYH> i had a dream about you again awkwardsaw
    Malachi 2:3

  21. #71
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    I'm quite impressed with reflection2, really. Hardly messed with at last night, but I was very easily able to do everything I needed very simply.

    Great work to everyone involved (not that they'll see this most likely, but oh well).

    Point is, I do believe I will be using mostly reflection for this.. I can hardly think of any reason to use color, so I won't be doing much/any work with it. Still leaving the hue/sat/color/etc. pieces in for the masters, though.. may add them for the monsters as well, but that'd be a hassle (also have an idea I mentioned to Cohen for color finding if anyone wants to work on color finding).

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