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Thread: Fighting the bots - An update

  1. #51
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    Quote Originally Posted by Flight View Post
    If we can't search by ID or Tile, how would we find them? Can we find an object on the mini-map by searching just for the model ID?
    Ah i meant to say injection, typo. And what you said earlier was you were going to stop using object finding all together. You didn't say only in this scenario. And there are probably some wall objects that are static in there you could use as a reference. Remember, there are more than just interactables you could search for.
    Extinct.

    Formally known as Drags111.

  2. #52
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    I'm working on a solution to the abyss issue (should also apply to Livid Farm). Drags111 is testing the fix atm.

    Edit:
    SecondLevelObject.getChangingIDs (modelReferenceID? I need a better name) should solve the issue. Preliminary testing is successful for abyss.

    Edit 2:
    Abyss eyes:
    Trip 1: changingID = 7168;
    Trip 2: changingID = 7168;

    Looking good.

    Edit 3:
    All of them match according to Drags.

    Hooks file updated.
    Last edited by pyroryan; 07-18-2011 at 04:13 AM.

  3. #53
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    Quote Originally Posted by Flight View Post
    You told me earlier Powerbot was reflection.

    I guess I've misspoke then, not so much doing something about reflection but an obtained client that's directly loaded rather than through the Runescape website.

    As far as Awkwardsaw's points, I can back him up in that. I've noticed in a few places both Object tiles and Object IDs are dynamic. Take the Abyss for example, say the ID for the crawl space (Agility) is... 4321 at tile 3200,4300..., the next time you enter the abyss that same tile might have no object at all, and that specific ID (4321) might be the ID for distraction eyes, so nothing is static, the only definite way to search for what you're looking for is Model ID's, if you can track those on the mini-map then that'd be great...

    This is also done in the Livid Farm and I assume it's the same in the newly release Jadinko Lair.
    I guess if by "dynamic" you mean that the objects' appearance can be changed during runtime, you're correct. Many npcs and objects have varying appearances based on the value of a particular setting. Farming patches work that way, and your objects in the abyss are no different.

    Quote Originally Posted by drags111 View Post
    Right and like I said, those are Instances. That can exists within instances because its not the static "world of runescape." Outside an instance, find me a dynamic object.

    EDIT: Also when did i tell you powerbot was reflection...
    No, they're not.
    :-)

  4. #54
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    Quote Originally Posted by Method View Post
    I guess if by "dynamic" you mean that the objects' appearance can be changed during runtime, you're correct. Many npcs and objects have varying appearances based on the value of a particular setting. Farming patches work that way, and your objects in the abyss are no different.
    I was saying the Object ID and Tile will vary, for example, every trip into the Abyss. Are you referring to that or to their Model ID as being the appearance?

    Current projects:
    [ AeroGuardians (GotR minigame), Motherlode Miner, Blast furnace ]

    "I won't fall in your gravity. Open your eyes,
    you're the Earth and I'm the sky..."


  5. #55
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    Quote Originally Posted by Method View Post
    No, they're not.
    You load the area up and things are loaded dynamically (even just the portals) so what you see isn't exactly what everyone else sees, so in a way, kind of is.

    @Flight: At any rate we found the solution so you can once again not worry about using objects. Pyro found a hook that stays static even on those "dynamic" objects.
    Extinct.

    Formally known as Drags111.

  6. #56
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    Quote Originally Posted by Flight View Post
    I was saying the Object ID and Tile will vary, for example, every trip into the Abyss. Are you referring to that or to their Model ID as being the appearance?
    In all likelihood, neither will change. Here's the information you should need to figure out which object is which:

    Code:
    7142:
    -- name: "Blockage" or "Rock" or "Tendrils" or "Boil" or "Eyes" or "Gap" or "Passage" or "Broken rock" or "Chopped tendrils"
    -- 21 parent(s): [7156, 7158, 7161, 7165, 7168, 7164, 7154, 7164, 7168, 7165, 7161, 7158, 7159, 7160, 7162, 7163, 7166, 7167, 7169, 7170, -1]
    --- Blockage, Rock, Tendrils, Boil, Eyes, Gap, Passage, Gap, Eyes, Boil, Tendrils, Rock, Rock, Broken rock, Tendrils, Chopped tendrils, Boil, Boil, Eyes, Eyes, null
    -- vbidx: 625
    --- vb: bits 18 to 29 of setting [491]
    -- sidx: -1
    
    7143:
    -- name: "Rock" or "Blockage" or "Tendrils" or "Boil" or "Eyes" or "Passage" or "Broken rock" or "Chopped tendrils"
    -- 21 parent(s): [7158, 7156, 7158, 7161, 7165, 7168, 7158, 7154, 7158, 7168, 7165, 7161, 7159, 7160, 7162, 7163, 7166, 7167, 7169, 7170, -1]
    --- Rock, Blockage, Rock, Tendrils, Boil, Eyes, Rock, Passage, Rock, Eyes, Boil, Tendrils, Rock, Broken rock, Tendrils, Chopped tendrils, Boil, Boil, Eyes, Eyes, null
    -- vbidx: 625
    --- vb: bits 18 to 29 of setting [491]
    -- sidx: -1
    
    7144:
    -- name: "Tendrils" or "Rock" or "Blockage" or "Boil" or "Passage" or "Broken rock" or "Chopped tendrils" or "Eyes"
    -- 21 parent(s): [7161, 7158, 7156, 7158, 7161, 7165, 7161, 7158, 7154, 7158, 7161, 7165, 7159, 7160, 7162, 7163, 7166, 7167, 7169, 7170, -1]
    --- Tendrils, Rock, Blockage, Rock, Tendrils, Boil, Tendrils, Rock, Passage, Rock, Tendrils, Boil, Rock, Broken rock, Tendrils, Chopped tendrils, Boil, Boil, Eyes, Eyes, null
    -- vbidx: 625
    --- vb: bits 18 to 29 of setting [491]
    -- sidx: -1
    
    7145:
    -- name: "Boil" or "Tendrils" or "Rock" or "Blockage" or "Passage" or "Broken rock" or "Chopped tendrils" or "Eyes"
    -- 21 parent(s): [7165, 7161, 7158, 7156, 7158, 7161, 7165, 7161, 7158, 7154, 7158, 7161, 7159, 7160, 7162, 7163, 7166, 7167, 7169, 7170, -1]
    --- Boil, Tendrils, Rock, Blockage, Rock, Tendrils, Boil, Tendrils, Rock, Passage, Rock, Tendrils, Rock, Broken rock, Tendrils, Chopped tendrils, Boil, Boil, Eyes, Eyes, null
    -- vbidx: 625
    --- vb: bits 18 to 29 of setting [491]
    -- sidx: -1
    
    7146:
    -- name: "Eyes" or "Boil" or "Tendrils" or "Rock" or "Blockage" or "Passage" or "Broken rock" or "Chopped tendrils"
    -- 21 parent(s): [7168, 7165, 7161, 7158, 7156, 7158, 7168, 7165, 7161, 7158, 7154, 7158, 7159, 7160, 7162, 7163, 7166, 7167, 7169, 7170, -1]
    --- Eyes, Boil, Tendrils, Rock, Blockage, Rock, Eyes, Boil, Tendrils, Rock, Passage, Rock, Rock, Broken rock, Tendrils, Chopped tendrils, Boil, Boil, Eyes, Eyes, null
    -- vbidx: 625
    --- vb: bits 18 to 29 of setting [491]
    -- sidx: -1
    
    7147:
    -- name: "Gap" or "Eyes" or "Boil" or "Tendrils" or "Rock" or "Blockage" or "Passage" or "Broken rock" or "Chopped tendrils"
    -- 21 parent(s): [7164, 7168, 7165, 7161, 7158, 7156, 7164, 7168, 7165, 7161, 7158, 7154, 7159, 7160, 7162, 7163, 7166, 7167, 7169, 7170, -1]
    --- Gap, Eyes, Boil, Tendrils, Rock, Blockage, Gap, Eyes, Boil, Tendrils, Rock, Passage, Rock, Broken rock, Tendrils, Chopped tendrils, Boil, Boil, Eyes, Eyes, null
    -- vbidx: 625
    --- vb: bits 18 to 29 of setting [491]
    -- sidx: -1
    
    7148:
    -- name: "Passage" or "Gap" or "Eyes" or "Boil" or "Tendrils" or "Rock" or "Blockage" or "Broken rock" or "Chopped tendrils"
    -- 21 parent(s): [7154, 7164, 7168, 7165, 7161, 7158, 7156, 7164, 7168, 7165, 7161, 7158, 7159, 7160, 7162, 7163, 7166, 7167, 7169, 7170, -1]
    --- Passage, Gap, Eyes, Boil, Tendrils, Rock, Blockage, Gap, Eyes, Boil, Tendrils, Rock, Rock, Broken rock, Tendrils, Chopped tendrils, Boil, Boil, Eyes, Eyes, null
    -- vbidx: 625
    --- vb: bits 18 to 29 of setting [491]
    -- sidx: -1
    
    7149:
    -- name: "Gap" or "Passage" or "Eyes" or "Boil" or "Tendrils" or "Blockage" or "Rock" or "Broken rock" or "Chopped tendrils"
    -- 21 parent(s): [7164, 7154, 7164, 7168, 7165, 7161, 7164, 7156, 7164, 7168, 7165, 7161, 7159, 7160, 7162, 7163, 7166, 7167, 7169, 7170, -1]
    --- Gap, Passage, Gap, Eyes, Boil, Tendrils, Gap, Blockage, Gap, Eyes, Boil, Tendrils, Rock, Broken rock, Tendrils, Chopped tendrils, Boil, Boil, Eyes, Eyes, null
    -- vbidx: 625
    --- vb: bits 18 to 29 of setting [491]
    -- sidx: -1
    
    7150:
    -- name: "Eyes" or "Gap" or "Passage" or "Boil" or "Blockage" or "Rock" or "Broken rock" or "Tendrils" or "Chopped tendrils"
    -- 21 parent(s): [7168, 7164, 7154, 7164, 7168, 7165, 7168, 7164, 7156, 7164, 7168, 7165, 7159, 7160, 7162, 7163, 7166, 7167, 7169, 7170, -1]
    --- Eyes, Gap, Passage, Gap, Eyes, Boil, Eyes, Gap, Blockage, Gap, Eyes, Boil, Rock, Broken rock, Tendrils, Chopped tendrils, Boil, Boil, Eyes, Eyes, null
    -- vbidx: 625
    --- vb: bits 18 to 29 of setting [491]
    -- sidx: -1
    
    7151:
    -- name: "Boil" or "Eyes" or "Gap" or "Passage" or "Blockage" or "Rock" or "Broken rock" or "Tendrils" or "Chopped tendrils"
    -- 21 parent(s): [7165, 7168, 7164, 7154, 7164, 7168, 7165, 7168, 7164, 7156, 7164, 7168, 7159, 7160, 7162, 7163, 7166, 7167, 7169, 7170, -1]
    --- Boil, Eyes, Gap, Passage, Gap, Eyes, Boil, Eyes, Gap, Blockage, Gap, Eyes, Rock, Broken rock, Tendrils, Chopped tendrils, Boil, Boil, Eyes, Eyes, null
    -- vbidx: 625
    --- vb: bits 18 to 29 of setting [491]
    -- sidx: -1
    
    7152:
    -- name: "Tendrils" or "Boil" or "Eyes" or "Gap" or "Passage" or "Blockage" or "Rock" or "Broken rock" or "Chopped tendrils"
    -- 21 parent(s): [7161, 7165, 7168, 7164, 7154, 7164, 7161, 7165, 7168, 7164, 7156, 7164, 7159, 7160, 7162, 7163, 7166, 7167, 7169, 7170, -1]
    --- Tendrils, Boil, Eyes, Gap, Passage, Gap, Tendrils, Boil, Eyes, Gap, Blockage, Gap, Rock, Broken rock, Tendrils, Chopped tendrils, Boil, Boil, Eyes, Eyes, null
    -- vbidx: 625
    --- vb: bits 18 to 29 of setting [491]
    -- sidx: -1
    
    7153:
    -- name: "Rock" or "Tendrils" or "Boil" or "Eyes" or "Gap" or "Passage" or "Blockage" or "Broken rock" or "Chopped tendrils"
    -- 21 parent(s): [7158, 7161, 7165, 7168, 7164, 7154, 7158, 7161, 7165, 7168, 7164, 7156, 7159, 7160, 7162, 7163, 7166, 7167, 7169, 7170, -1]
    --- Rock, Tendrils, Boil, Eyes, Gap, Passage, Rock, Tendrils, Boil, Eyes, Gap, Blockage, Rock, Broken rock, Tendrils, Chopped tendrils, Boil, Boil, Eyes, Eyes, null
    -- vbidx: 625
    --- vb: bits 18 to 29 of setting [491]
    -- sidx: -1
    :-)

  7. #57
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    pssshh.. my script is almost entirely math based... lets see if they can break that:P
    Oh Hai Dar

  8. #58
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    Quote Originally Posted by Jagex
    Don't fall to the dark side
    lolz...

    Yay Jagex is cleaning up the bots so more $$$ and EXP for us!

  9. #59
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    IF they actually clean up the bots. Chances are they wont succeed :P
    Extinct.

    Formally known as Drags111.

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