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Thread: Walking fails to Rimmington Miner 2

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    Talking Walking fails to Rimmington Miner 2

    Hi, when the script home teleports you and then tries walking, it gets to draynor bank, clicks one more place on the right hand side of the fence between draynor and port sarim, then clicks the docks. This would be fine except every time the run energy hits 0 it rests, then tries running with around 5 energy regenerated. Needless to say, the script rested around the same place with 3 different characters resulting in walking failure.. Any fixing would be appreciated

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    Quote Originally Posted by ProphesyOfWolf View Post
    Hi, when the script home teleports you and then tries walking, it gets to draynor bank, clicks one more place on the right hand side of the fence between draynor and port sarim, then clicks the docks. This would be fine except every time the run energy hits 0 it rests, then tries running with around 5 energy regenerated. Needless to say, the script rested around the same place with 3 different characters resulting in walking failure.. Any fixing would be appreciated
    I don't understand how resting would cause it to fail. But I have noticed that it doesn't always rest long enough. I think there may be a bug in the SRL function that reads the text while resting.

    Ohh, it is because it's resting while it's running around the wall? If so, then a few more points just need to be added to the path. If someone could quickly remake the path to include points around the fence that would help us out a lot, and I'll include it with a bunch of updates tomorrow night. Unfortunately, I don't have time until then.

    Thanks for reporting.

    E: This is fixed in the latest version. See the update thread here.
    Last edited by Coh3n; 07-21-2011 at 10:29 PM.

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