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Thread: [R2]ZMI-Extreme (ZMI-Runecrafter)

  1. #51
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    Quote Originally Posted by flight View Post
    could you get a screenshot of where your player was at while it was stuck? Maybe it's out of bounds for the "bank area".
    Attachment 11489
    I am Ggzz..
    Hackintosher

  2. #52
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    That's what I thought, out of my 'bank area'. I guess I'll have to update that.

    Current projects:
    [ AeroGuardians (GotR minigame), Motherlode Miner, Blast furnace ]

    "I won't fall in your gravity. Open your eyes,
    you're the Earth and I'm the sky..."


  3. #53
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    Sorry for the double post, but a new version is released (V1.07). This applies the 'crash-patch' used in my newest LividFarmer script, which strictly uses SRL's OCR rather than Reflection strings. Also, the running from the runecrafting alter to the bank has been redone with WindWalking rather than a static walkpath, so you will not stop half way through the walking and die.

    Because the OCR is in control of strings, this also fixes all of the item-related glitches we've had before (item depositing, pouch filling/emptying). Post bugs here if they should occur, I want to make this perfect. Enjoy!

    Edit:
    1.08 released! Max-Banking option added along with Pouch Priority option. The script is now as fast as possible, and I've personally ran 1.08 for 3 hours running, NO PROBLEMS. See the description on the main page for details on these two new options.
    Last edited by Flight; 08-03-2011 at 01:41 AM.

    Current projects:
    [ AeroGuardians (GotR minigame), Motherlode Miner, Blast furnace ]

    "I won't fall in your gravity. Open your eyes,
    you're the Earth and I'm the sky..."


  4. #54
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    [Hint] C:\Simba\Includes\Reflection\./Core/Players.simba(86:3): Variable 'TEMP1' never used at line 85
    [Hint] C:\Simba\Includes\Reflection\./Core/Players.simba(86:3): Variable 'TEMP2' never used at line 85
    [Error] (132:19): Unknown identifier 'R_GetSkillExp' at line 131
    Compiling failed.


    Does anybody know what I'm doing wrong?

  5. #55
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    Quote Originally Posted by IBanana View Post
    [Hint] C:\Simba\Includes\Reflection\./Core/Players.simba(86:3): Variable 'TEMP1' never used at line 85
    [Hint] C:\Simba\Includes\Reflection\./Core/Players.simba(86:3): Variable 'TEMP2' never used at line 85
    [Error] (132:19): Unknown identifier 'R_GetSkillExp' at line 131
    Compiling failed.


    Does anybody know what I'm doing wrong?

    Current projects:
    [ AeroGuardians (GotR minigame), Motherlode Miner, Blast furnace ]

    "I won't fall in your gravity. Open your eyes,
    you're the Earth and I'm the sky..."


  6. #56
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    I thought I did download it, I probably did something wrong when I installed. I'll take another look at it.

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    Exception in Script: Plugin(RefCalculationsLib) has not been found

  8. #58
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    Move the REF2 plugin from it's folder to the Simba\Plugins folder. That will solve it.

    ~BraK

    E: Please don't double post. Use the Edit button.

    "Sometimes User's don't need the Answer spelled out with Code. Sometimes all they need is guidance and explanation of the logic to get where they are going."

  9. #59
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    i have been using the v.1.08 and i have been having tons of issues with pouches. i have tried switching between pouch priority and non-pouch priority. it always has issues either filling and/or emptying the pouches. any thoughts as to why? i used to use v1.0 and i looked like that was correct.

    EDIT: just reverted the filling procedure to the old v1.0 procedure. it works a million times better now
    Last edited by x[Warrior]x3500; 08-05-2011 at 01:08 AM.

  10. #60
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    PouchPriority is only if one of the pouches your using is a Giant pouch. Example: Giant pouch, large pouch, medium pouch: When at the bank, you will withdraw essence, fill up your Giant pouch first, withdraw more essence, then fill up your remaining pouches. When crafting runes, you will craft once, empty your Giant pouch, craft again, then empty and craft runes from your remaining pouches. That feature itself revolves around you using a Giant pouch + others.

    Edit:
    V1.09 released. I forget what all I did, but it's more stable now. It does have proper lost detection and correction now, as well as a better "out of runes" detection.

    Progress Report by Flight:
    =-=-=-=-=-= ZMI-Extreme by Flight =-=-=-=-=-=
    Time Running: 3 Hours, 20 Minutes and 21 Seconds
    XP Gained: 93192
    Loads: 116
    Breaks: 2
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


    ^ That's including about 25-30 mins in breaks (total).
    Last edited by Flight; 08-09-2011 at 12:05 PM.

    Current projects:
    [ AeroGuardians (GotR minigame), Motherlode Miner, Blast furnace ]

    "I won't fall in your gravity. Open your eyes,
    you're the Earth and I'm the sky..."


  11. #61
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    I have pouch priority set to false. I have a large and medium pouch in my inv, but it doesn't fill them.
    And a suggestion.. maybe have a check to make sure that auto-retaliate off

    Edit: Oh yeah.. if i turn pouch priority on, it will fill the pouches, but will not empty them at the altar
    Last edited by RyGuy; 08-10-2011 at 03:45 AM.

  12. #62
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    Quote Originally Posted by mrawesome View Post
    I have pouch priority set to false. I have a large and medium pouch in my inv, but it doesn't fill them.
    And a suggestion.. maybe have a check to make sure that auto-retaliate off

    Edit: Oh yeah.. if i turn pouch priority on, it will fill the pouches, but will not empty them at the altar
    I'll look into this right now.

    Edit:
    Fixed both of them, but I haven't tested them. V1.1 uploaded, both banking and crafting should work correctly while PouchPriority is disabled. Please give it a try, mrawesome, and let me know how it works.
    Last edited by Flight; 08-10-2011 at 04:17 AM.

    Current projects:
    [ AeroGuardians (GotR minigame), Motherlode Miner, Blast furnace ]

    "I won't fall in your gravity. Open your eyes,
    you're the Earth and I'm the sky..."


  13. #63
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    With no giant pouch:

    Pouch priority set to True = Fill but no Empty

    Pouch priority set to False = Fill & Empty

    So problem solved for me thanks Flight! Love your scripts!

  14. #64
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    Quote Originally Posted by mrawesome View Post
    With no giant pouch:

    Pouch priority set to True = Fill but no Empty

    Pouch priority set to False = Fill & Empty

    So problem solved for me thanks Flight! Love your scripts!
    Allllllllllllllllllways nice to hear these posts. Thank you for the compliment!

    Progress Report by Flight:
    =-=-=-=-=-= ZMI-Extreme by Flight =-=-=-=-=-=
    Time Running: 3 Hours, 27 Minutes and 28 Seconds
    XP Gained: 82477
    Loads: 106
    Breaks: 2
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


    I'm getting (buku?) amounts of RC exp running this. And I'm pretty certain I'm making profit every run.

    Current projects:
    [ AeroGuardians (GotR minigame), Motherlode Miner, Blast furnace ]

    "I won't fall in your gravity. Open your eyes,
    you're the Earth and I'm the sky..."


  15. #65
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    Quote Originally Posted by Flight View Post
    I'm getting (buku?) amounts of RC exp running this. And I'm pretty certain I'm making profit every run.
    i think its boo koo :P
    http://www.urbandictionary.com/defin...%20Koo%20Bucks

  16. #66
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    Sometimes misses the "deposit all" button when using the Max Banking method. Logged on once after the script mysteriously stopped and found my fire runes deposited and a pet dog in my inventory. I think the dog was above the deposit all button so it was withdrawn when it missed the button, and then the next trip when it hit deposit all, the first item in my inventory, the fire runes, were stored. To fix this i put the runes required for max banking and my pouches at the bottom of my inventory, that way if it withdraws the item above the deposit all button, at least the next trip that is the item it will bank and the script will continue

  17. #67
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    Quote Originally Posted by mrawesome View Post
    Sometimes misses the "deposit all" button when using the Max Banking method. Logged on once after the script mysteriously stopped and found my fire runes deposited and a pet dog in my inventory. I think the dog was above the deposit all button so it was withdrawn when it missed the button, and then the next trip when it hit deposit all, the first item in my inventory, the fire runes, were stored. To fix this i put the runes required for max banking and my pouches at the bottom of my inventory, that way if it withdraws the item above the deposit all button, at least the next trip that is the item it will bank and the script will continue
    Yep I've seen it happen as well, I believe it's a problem with R2's banking. Something about the coordinates of the "Deposit Inventory" button are slightly off. Good idea on fixing it, though.

    Current projects:
    [ AeroGuardians (GotR minigame), Motherlode Miner, Blast furnace ]

    "I won't fall in your gravity. Open your eyes,
    you're the Earth and I'm the sky..."


  18. #68
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    Hey!
    Walking to the altar fails - on the small road to the east - walks there until finds altar - then clicks altar and walks all the way back. When using prayer - it never enables any of them and when using prayer it won't open pouches at altar. Hope you can fix those things up!

    ~Eerik.

    E: It also tries to empty the pouces until you won't get any more to inv(human would never try to empty the one that is empty already). It also does everything double(clicks) - my PC is lagging - that could cause that also.

  19. #69
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    Quote Originally Posted by Heavenzeyez1
    Hey!
    Walking to the altar fails - on the small road to the east - walks there until finds altar - then clicks altar and walks all the way back. When using prayer - it never enables any of them and when using prayer it won't open pouches at altar. Hope you can fix those things up!
    Okay, about the walking, the reason for this is it uses WindPath which means it generates it's own walking path. I did this for a reason, as the old method, a static path to walk, often failed for me. But because it generates it's own walking tiles with a randomness, there's a slight chance one of those tiles might be between the short and long path, and the map will assume we meant to click the long path. The only way I can think of to fix this is lowering the randomness used while using WindPath, so it's not so careless on it's tile generating.

    The Prayers issue is probably simpler than you think. Did you notice this in the description?
    UsePrayers = False; //Using protect/deflect missles (Must be using Teleporting bank method)
    So if you're using protect Prayers, you must be using the teleport method. Many people fail to read this, so I think one day I might just make a check within the script to make sure that if 'UsePrayers' is enabled, then 'Teleporting' must also be enabled, if not, the script will warn the user and shut down.

    Quote Originally Posted by Heavenzeyez1
    E: It also tries to empty the pouces until you won't get any more to inv(human would never try to empty the one that is empty already). It also does everything double(clicks) - my PC is lagging - that could cause that also.
    Pouch-Priority should fix this issue, as it deals with using many pouches, and specifically the Giant Pouch. If you read the description on the first page, what this does is fills/empties your Giant Pouch first, then withdraws more essence / crafts more runes, and then handles your remaining pouches.

    If you're using a Giant Pouch and other pouches, I highly recommend having PouchPriority enabled, otherwise you can just leave it turned off.

    Try those suggestions and let me know what you come up with. I hope you get everything sorted out, if not I'll look further into the matter.

    Current projects:
    [ AeroGuardians (GotR minigame), Motherlode Miner, Blast furnace ]

    "I won't fall in your gravity. Open your eyes,
    you're the Earth and I'm the sky..."


  20. #70
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    Thank you so very much for your reply!
    Yes, you could please lower the randomness. I think that would do it.
    I read your topic extremly carefully - Yes, I'm using the teleport method, it even opens the prayer tab - but won't select any of the prayers - and when it reaches altar, it won't craft pouches, only the ones that are open in inv and then teleports away. I'm using large pouch and lower, so I have this set to False.

    Hope this helps,
    ~Eerik.

  21. #71
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    I've noticed that once the run energy is depleted, the script will not initialise run mode once there is sufficient energy to run again. So from then on the character will only ever walk, which reduces the xp/h by a lot.

    E. Would show a Proggy but Simba has crashed everytime I step away from my PC... talk about bad timing >.>

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    Progress Report:
    =-=-=-=-=-=-=-= Astralz by Flight =-=-=-=-=-=-=-=
    Time Running: 1 Hours, 59 Minutes and 15 Seconds
    Crafted: 1 runes 
    Loads: 67
    Failed teleports: 2
    Breaks: 1
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Successfully executed.


    Crafted runes counter dosent work but all goes well.
    using Shut`s [r2]
    i`m here as long as don`t get in the way...

  23. #73
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    Quote Originally Posted by Bubix View Post
    Progress Report:
    =-=-=-=-=-=-=-= Astralz by Flight =-=-=-=-=-=-=-=
    Time Running: 1 Hours, 59 Minutes and 15 Seconds
    Crafted: 1 runes 
    Loads: 67
    Failed teleports: 2
    Breaks: 1
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Successfully executed.


    Crafted runes counter dosent work but all goes well.
    using Shut`s [r2]
    Woah wrong thread. This is for ZMI-Extreme.

    @2richdeens:
    I can fix that for ya.

    @Heavenzeyez1:
    The Prayer procedures I think I can do something about. At the moment, enabling and disabling Prayers works through bitmap locating, but using simple Reflection I can make a much more accurate system, which I think I will.

    About the pouches at the alter I'll have to look into that myself, because as far as I know Prayers shouldn't effect the actual crafting of runes, but I'll try it for myself to see. Thanks for the input!

    Edit:
    Also, Heavenzeyez1, if you could tell me if you're using the MaxBank and PouchPriority methods as well? That would be very helpful.
    Last edited by Flight; 08-18-2011 at 02:03 AM.

    Current projects:
    [ AeroGuardians (GotR minigame), Motherlode Miner, Blast furnace ]

    "I won't fall in your gravity. Open your eyes,
    you're the Earth and I'm the sky..."


  24. #74
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    Dang, big mistake, I was sleepy lol.
    Well will post on right thread tho
    i`m here as long as don`t get in the way...

  25. #75
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    Thank you for your reply again,
    Yes - Maxpouch = True and PouchPriority = false, because I can't use giant pouch.

    ~Eerik.

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