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Thread: yellow dot

  1. #1
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    Default yellow dot

    hi does anyone have a procedure which is clicks on the yellow dot(banker).

    if u have one post it here or if u have like a dtm of a yellow dot.

  2. #2
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    Um, why would you need a yellow dot clicker when theres
    SCAR Code:
    openbank3;
    and
    SCAR Code:
    openbankquiet(bankkind:string)

    bankkind are defaults of the bank you want to open,

    Valid arguments are:
    'feb' (Falador East Bank)
    'fwb' (Falador West Bank)
    'veb' (Varrock East Bank)
    'vwb' (Varrock West Bank)
    'db' (Draynor Bank)
    'eb' (Edgeville Bank)
    'akb' (Al-Kharid Bank)

  3. #3
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    A good procedure is...

    SCAR Code:
    program Bank;
    {.include SRL\SRL.scar}
    var BnkCol: integer;
    Function ToBank: Boolean;
     begin
     Wait(2500);
      FindSymbolColorIfNeeded('bank', true, BnkCol);
      ToBankers(BnkCol, 4 + random(1), 1 + random(1));
     FTWait(10);
       OpenBank3;
      If(BankScreen)then
        Result:= True;
     Writeln('Banking Process Working');
    end;

    begin
    setupSRL;
    ActivateClient;
    MouseSpeed:= 15;
    ToBank;
    end.

    100% working.... ask me for help if you dont understand it

  4. #4
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    Default

    ok thx but if the player doesnt find the bank because he is lost or something will it log out and be false then log on in another player or it will just mess up the script... im looking for something which is good finding bank when there is alot of peep because when there is too much peep in bank they all white dots on minimap so it cant find banksymbol... so im lookcing for something which if its lost log out and get on next player and which has great bank finding

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    huh this script isnt working at all i would say it working 0% not 100% man

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    Okay.... Do you kno anything about scripting?

    Start Near the bank, and use it within your walk to bank function, all that does is clicks on near a yellow dot and opens up the bank.

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    k i will use it with my procedure of walking, and yes i know about scripting.

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    hmmm do u have another procedure but not with banking and all that only a procedure which will click on the yellow dot please. thanks

  9. #9
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    Works for port phasmatys and draynor. Change the analysis part for other towns

    SCAR Code:
    type ybox = record
    x1,y1,x2,y2,cx,cy:integer;
    active:boolean;
    end;


    type tehpoint = record
    x,y :integer;
    active : boolean;
    end;

    type combo = record
    point1,point2,x1,y1,x2,y2,dist:integer;
    active:boolean;
    end;



    var hx,hy,gx,gy,bankfindtries:integer;
    findyellowdone,foundbooth:boolean;



    procedure findyellows (var fx, fy:integer; PointsToFind,width,basex,basey,endx,endy:integer);
    var
    box :array of ybox;
    ypoint : array of tehpoint;
    com:array [1..300] of combo;
    x,d,e,f,i,g,nob,fyx,fyy,currentpoint,row,prow,col,nor,noc:integer;

    begin
      noc:=(( (endx-basex) - (width mod (endx-basex)))/width)+1;
      nor:=(( (endy-basey) - (width mod (endy-basey)))/width)+1;

      nob:=nor*noc;
      setarraylength(box, ((nob)+2));
      repeat
        x:=x+1;
        if  ((x+noc) mod noc)>0 then
          col:=((x+noc) mod noc);
        if ((x+noc) mod noc) =0then
          col:=noc;
        prow:=0;
        repeat
          prow:=prow+1;
        until (  x<=(noc*prow));
        row:=prow;
        box[x].x1:=(basex+ ((col-1)*width) );
        box[x].x2:=(basex+(col*width));
        box[x].y1:=(basey+ ((row-1)*width) );
        box[x].y2:=(basey+(row*width));
        box[x].cx:=round((box[x].x2+box[x].x1)/2);
        box[x].cy:=round((box[x].y2+box[x].y1)/2);
        box[x].active:=true;

        {
        //draws the boxes on paint
        movemouse(box[x].x1,box[x].y1);
        holdmouse(box[x].x1,box[x].y1,true);
        movemouse(box[x].x2,box[x].y2);
        releasemouse(box[x].x2,box[x].y2,true);
         }

      until x>=nob;

      currentpoint:=1;
      d:=0;
      setarraylength(ypoint, pointstofind+1);
      repeat
        d:=d+1;
        if (box[d].active) then
        begin
          if findcolor(fyx,fyy,195836,box[d].x1,box[d].y1,box[d].x2,box[d].y2) then
          begin
            ypoint[currentpoint].x :=fyx;
            ypoint[currentpoint].y :=fyy;
            currentpoint:=currentpoint+1;
            box[d].active:=false;
          end;
        end;
      until ((  currentpoint= pointstofind)or (d=nob));
    {
      e:=0;
      repeat
        e:=e+1;
        writeln(inttostr(ypoint[e].x)+'  '+inttostr(ypoint[e].y));
        if not((ypoint[e].x = 0) and (ypoint[e].y = 0)) then ypoint[e].active:=true;
      until e=16;

      writeln('                      all points');}


      e:=0;
      repeat
        f:=f+1;
        g:=0;
        repeat
          g:=g+1;
          e:=e+1;
          //writeln(inttostr(f)+'  '+inttostr(g)+'  '+inttostr(e));
          com[e].point1:=f;
          com[e].point2:=g;
          com[e].x1:=ypoint[f].x;
          com[e].y1:=ypoint[f].y;
          com[e].x2:=ypoint[g].x;
          com[e].y2:=ypoint[g].y;
          if not((com[e].x1=0) or (com[e].y1=0) or (com[e].x2=0) or (com[e].y2=0)) then com[e].active:=true;
        until( (g=16) or (e=256));
      until ((f=16) or (e=256));

    /////////--------------------analysis------------------------------
      { port phasmatys/draynor banker configuration

      port phasmatys:
      x-random people outside bank

      x...x......x...x  - bankers
      pair 1     pair 2

      first eliminates dots more than 20 away (random people outside)
      then finds 2 dots close (6) together, (pair 1 or 2)
      then finds a dot more than 7 away (a banker in the other pair)

      the last step is so that 2 people outside walking close together
      won't be mistaken for a pair of bankers

      draynor is the same except that the one pair is a single and
      its vertical, but that doesn't matter
      }


      e:=0;
      repeat
        e:=e+1;
        com[e].dist:=Round(Sqrt(Sqr(com[e].x1 - com[e].x2) + Sqr(com[e].y1 - com[e].y2)))
        if ((com[e].dist=0) or (com[e].dist>20)) then com[e].active:=false;
        i:=0;
        repeat
          i:=i+1;
          if ((com[e].active) and (com[i].active))then
          begin
            if ((com[e].point1=com[i].point2)and (com[e].point2=com[i].point1)) then com[i].active:=false;
          end;
        until i=256;
        if com[e].dist=1 then com[e].active:=false;
        //if com[e].active then writeln(inttostr(com[e].point1)+'  '+inttostr(com[e].point2)+'  '+inttostr(com[e].dist));
      until e=256;
      e:=0;
      repeat
        e:=e+1;
        if com[e].active then
        begin
          if (com[e].dist <5 ) then
          begin
            i:=0;
            repeat
            i:=i+1;
            if ((com[i].point1=com[e].point1) or (com[i].point1=com[e].point2)  or (com[i].point2=com[e].point1) or (com[i].point2=com[e].point2))then
            begin
              if com[i].dist>6 then
              begin
                if (((com[e].x1=com[i].x1) and (com[e].y1=com[i].y1)) or ((com[e].x1=com[i].x2) and (com[e].y1=com[i].y2))) then
                begin
                  fx:=com[e].x1;
                  fy:=com[e].y1;
                  findyellowdone:=true;
                end;
                if (((com[e].x2=com[i].x1) and (com[e].y2=com[i].y1)) or ((com[e].x2=com[i].x2) and (com[e].y2=com[i].y2))) then
                begin
                  fx:=com[e].x2;
                  fy:=com[e].y2;
                  findyellowdone:=true;
                end;
              end;
            end;
            until i=256;
          end;
        end;
      until e=256;
    /////////--------------------analysis end--------------------------
    end;

  10. #10
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    Quote Originally Posted by macromacro123 View Post
    hi does anyone have a procedure which is clicks on the yellow dot(banker).

    if u have one post it here or if u have like a dtm of a yellow dot.
    Use a RotatedDTM.
    Bankers with a tol of 45.
    And the first point should be in front of the bankers, with a tol of 255.



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  11. #11
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    how do i get the picture of a bitmap in runescape so i can do it as dtm??

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