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Thread: Iamadam's Strongholder Revamped [R2]

  1. #1
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    Default Iamadam's Strongholder Revamped [R2]

    Iamadam is no longer updating his Strongholder, and he gave us permission to repost it, therefore im making a new thread with the new script.
    Quote Originally Posted by Iamadam View Post
    Hey Guys.
    I am not gonna be around here for a while, got lots of stuff happening.
    Anyone is welcome to change the script and repost, as they please.

    Longest Run- Bolshak25
    Progress Report:
    -----Iamadam's Strong-Holder------
    Running for 1766 minutes    (Taking a break: 285 sec / 1699sec)
    Exp gained: 1150997              (5279 zombies killed)
    Times eaten: 342
    Times banked: 12
    Xp/h: -1428
    Randoms found: 4
    Levels -  Atk: 87 Str: 99 Def: 80 HP: 92 Rng: 74


    Most XP- Carlito
    Progress Report:
    -----Iamadam's Strong-Holder------
    Running for 1700 minutes    (Finding target)
    Exp gained: 1452035              (6660 zombies killed)
    Times eaten: 13
    Times banked: 0
    Xp/h: 9138
    Randoms found: 4
    Levels -  Atk: 99 Str: 99 Def: 96 HP: 99 Rng: 80
    Exception in Script: Out Of Range




    99's
    Attack

    Carlito



    Strength

    Carlito



    Bolshak25



    HP

    Carlito



    Changelog
    1.5-
    added item pickup as an option
    added how much food to withdraw incase you want less so you can pickup more items
    proggy shows current levels no levels gained
    range added to proggy if you are using a sling
    converted to R2 changed the fight detection due to animation not working

    1.5a- (6 views)
    fight detection back to original

    1.5b- (16 views)
    added world select

    1.5c- (21 views)
    fixed unknown identifier
    Added randoms in walking again

    1.5d- (16 views)
    Removed due to logging out in very short periods of time

    1.6- (5 views)
    Walking failsafed to wait and if it fails 5 times it will check to make sure it should be walking

    1.7- (17 views)
    Added items not to deposit(Incase you want to do mage or keep things in your inventory)

    1.8- (30 views)
    Added Range support
    Fixed NotDeposit bug that led to not picking up items

    1.9-
    Fixed NotDeposit
    Fixed DropJunk

    2.0-
    Official Ref2 Script
    Added 2nd Potion Option(untested)
    Last edited by bolshak25; 09-21-2011 at 08:17 PM.

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    Default

    Cool, a quote of Iamadam giving you permission would be nice (not that I don't trust you, but I don't want Iamadam to see this in a few weeks and wonder what's up).

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    Wow,

    I've gotta say, i am in love with this script. I've only been using this for two days now and it works like a charm, except the random logging out or getting stuck between the gates of war.

    I wish i could help with improving the script but since i'm not great at programming i'll just give my full support to you guys!


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    Cool to see it updated, It seems to pick up items faster than reflection 1, but it still seems to click multiple zombies sometimes when it's still in fight. But nonetheless nice improvement, I notice you have two seperate sections for the pickup names and I.D's and the second one that is totally blank is the one that works. I'm guessing these R2 randoms are more stable than the R1 randoms?

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    The combat is significantly slower in this version, it doesn't seem to even check if the NPC is dead.

    Did you modify any of the combat of this script when you converted it over?

    Current projects:
    [ AeroGuardians (GotR minigame), Motherlode Miner, Blast furnace ]

    "I won't fall in your gravity. Open your eyes,
    you're the Earth and I'm the sky..."


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    Quote Originally Posted by Flight View Post
    The combat is significantly slower in this version, it doesn't seem to even check if the NPC is dead.

    Did you modify any of the combat of this script when you converted it over?
    He said to me he didn't. I only fixed walking part. Nothing else.

    ~Home

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    Quote Originally Posted by ry0240 View Post
    Cool to see it updated, It seems to pick up items faster than reflection 1, but it still seems to click multiple zombies sometimes when it's still in fight. But nonetheless nice improvement, I notice you have two seperate sections for the pickup names and I.D's and the second one that is totally blank is the one that works. I'm guessing these R2 randoms are more stable than the R1 randoms?
    if you look around line 72ish, we added item pickup as optional. if its true itll use the first one with whatever id's you want, false uses the second with no id's. amount of food to withdraw was added as well, in case people want to lower it to have like 4 food because they last soo long down there and they want more space to pickup items.

    Quote Originally Posted by Coh3n View Post
    Cool, a quote of Iamadam giving you permission would be nice (not that I don't trust you, but I don't want Iamadam to see this in a few weeks and wonder what's up).
    http://villavu.com/forum/showpost.ph...&postcount=332
    sorry cant quote the outdated i guess, but heres the post

    Quote Originally Posted by Flight View Post
    The combat is significantly slower in this version, it doesn't seem to even check if the NPC is dead.

    Did you modify any of the combat of this script when you converted it over?
    i just looked through, and i forgot that yes i did change the fighting, i did it when interacting hooks were bad, and forgot to go back.

    heres original.
    Simba Code:
    r_AreWeInteracting(InFightWith)
    what yours has
    Simba Code:
    r_incombat
    what it should have. updated to 1.5a
    Simba Code:
    r_AreWeInteracting(InFightWith, False)
    Last edited by bolshak25; 08-03-2011 at 12:41 PM.

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    I thought so. I'll go throw that in quick then.

    Current projects:
    [ AeroGuardians (GotR minigame), Motherlode Miner, Blast furnace ]

    "I won't fall in your gravity. Open your eyes,
    you're the Earth and I'm the sky..."


  9. #9
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    i did. first post has new version

    E: you guys were very right, xp difference is huge.

    Progress Report:
    -----Iamadam's Strong-Holder------
    Running for 18 minutes    (In fight with Zombie)
    Exp gained: 15560              (71 zombies killed)
    Times eaten: 6
    Times banked: 0
    Xp/h: 51296
    Randoms found: 0
    Levels -  Atk: 80 Str: 96 Def: 80 HP: 89 Rng: 74


    50k/hr compared to35k/hr before tops. thanks for the reminder
    Last edited by bolshak25; 08-03-2011 at 12:56 PM.

  10. #10
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    Nice revamp to this script, Running really smooth now.
    Code:
    -----Iamadam's Strong-Holder------
    Running for 654 minutes    (Walking to stronghold)
    Exp gained: 674745              (3095 zombies killed)
    Times eaten: 48
    Times banked: 5
    Xp/h: -47545
    Randoms found: 2

  11. #11
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    Ill try it out tomorrow when my accounts unbanned
    Run this when Iamadam first made it and it worked wounders
    Quote Originally Posted by DD on IRC
    wanted to troll the troll

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    Quote Originally Posted by ry0240 View Post
    Nice revamp to this script, Running really smooth now.
    Code:
    -----Iamadam's Strong-Holder------
    Running for 654 minutes    (Walking to stronghold)
    Exp gained: 674745              (3095 zombies killed)
    Times eaten: 48
    Times banked: 5
    Xp/h: -47545
    Randoms found: 2
    still dont get how xp/hr goes negative. weve had this issue. i hope you get a new record

    Quote Originally Posted by Troll View Post
    Ill try it out tomorrow when my accounts unbanned
    Run this when Iamadam first made it and it worked wounders
    i did too, thats why i didnt want this amazing script to go to waste

  13. #13
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    Quote Originally Posted by bolshak25 View Post
    still dont get how xp/hr goes negative. weve had this issue. i hope you get a new record

    Lol yes, I just realized you added me to the top, That's what happens when you're 99att/str and a member =). And yes I will try to get another long proggy.

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    Quote Originally Posted by bolshak25 View Post
    still dont get how xp/hr goes negative. weve had this issue. i hope you get a new record
    I had this problem with my fighter, you have to do -1*(XPGainedVar)

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    i was using iamadams one and reached 99 atk, will be testing this one soon.

    can you make the disclaimer font any bigger please?

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    i used the original and was getting 66k p/hr members.

    But from the comments of it being slow, and im to lazy to try R2, just dont think ill bother till R2 is complete.

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    Quote Originally Posted by Overtime View Post
    i used the original and was getting 66k p/hr members.

    But from the comments of it being slow, and im to lazy to try R2, just dont think ill bother till R2 is complete.
    slowness was fixed in 1.5a. it was something i temporarily had in there when animation disappeared.

  18. #18
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    Thanks for updating it and keeping it going. I'm still using his latest version and it works fine, but I'll definitely switch to this eventually.
    Care to add a changelog to the first post to show what changes you have made from his, and what changes you have made from version to version? Thanks!

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    Sorry for being a total nub in this but i keep getting a error when i try to start 1.5a, this is the error: ''doesn't exist
    Exception in Script: Unable to find file 'Reflection2\Reflection.simba' used from ''

    What does this mean?
    Anyway thanks

  20. #20
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    Quote Originally Posted by ssh0rty4 View Post
    Sorry for being a total nub in this but i keep getting a error when i try to start 1.5a, this is the error: ''doesn't exist
    Exception in Script: Unable to find file 'Reflection2\Reflection.simba' used from ''

    What does this mean?
    Anyway thanks
    Do you have Reflection 2 Installed ?

    ~Home

  21. #21
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    if you dont have reflection 2 this wont work.
    and if you do, this script has it so if you make ref1 and ref2 in separate folders, but the same spot basically.

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    Quote:
    Originally Posted by ry0240 View Post
    Whats that one random called where your in a cage, and you have to click the shapes to unlock the cage? the script I was using a ref2 script and it just sat there saying "reflection cannot find walk path" or something like that. It just stayed logged in for like 3 hours saying that and didnt realize it was in the random.

    Quote from Flight>>That's a script fault. There is no way to detect if we're in a random event while walking a path, that's why WindWalking is nice.

    Code:
    -----Iamadam's Strong-Holder------
    Running for 1074 minutes    (In fight with Zombie)
    Exp gained: 934162              (4285 zombies killed)
    Times eaten: 68
    Times banked: 7
    Xp/h: -14451
    Randoms found: 1
    Levels -  Atk: 99 Str: 99 Def: ** HP: ** Rng: 99
    The XP overall would have been higher, but it got stuck in a random for like 3 hours when walking back to bank, while I was gone for awhile.

  23. #23
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    around line 158. it needs to be:
    Code:
      end else
      begin
        pickup := [];
        itemsToPickUp := [];
      end;
    it would not pick up items due to it needing begin/end. (i believe the itemsToPickUp was always being set to [])


    but i have used this script for a while and it still is looking great

  24. #24
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    Just started running if i remember ill post a proggy later and one comment on the code
    At line 164 you have it to go onto world 1 every time where as if you put 0 it will go onto a random world and will still be F2P as long as members := false


    E: You must of being doing a good job still running but i have 38k xp per hour after the first hour

    Progress Report:
    -----Iamadam's Strong-Holder------
    Running for 59 minutes    (In fight with Zombie)
    Exp gained: 38515              (176 zombies killed)
    Times eaten: 9
    Times banked: 0
    Xp/h: 38665
    Randoms found: 0
    Levels -  Atk: 60 Str: 77 Def: 60 HP: 69 Rng: 4
    Last edited by Troll; 08-06-2011 at 01:47 PM.
    Quote Originally Posted by DD on IRC
    wanted to troll the troll

  25. #25
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    Quote Originally Posted by x[Warrior]x3500 View Post
    around line 158. it needs to be:
    Code:
      end else
      begin
        pickup := [];
        itemsToPickUp := [];
      end;
    it would not pick up items due to it needing begin/end. (i believe the itemsToPickUp was always being set to [])
    Line 76 item pickup. put that to true and change line 155 to what you want. if you read the changelog it says added optional pickup

    Quote Originally Posted by Troll View Post
    Just started running if i remember ill post a proggy later and one comment on the code
    At line 164 you have it to go onto world 1 every time where as if you put 0 it will go onto a random world and will still be F2P as long as members := false
    line 164 picks the server, which no longer is the world level. the server is the world level if its unsigned. and if it was 0, then everytime you restart the script, a new smart pops up because its a different server.
    new update please re download view changelog in first post

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