Page 3 of 3 FirstFirst 123
Results 51 to 67 of 67

Thread: [R2]Catacomber

  1. #51
    Join Date
    Aug 2007
    Location
    Colorado
    Posts
    7,421
    Mentioned
    268 Post(s)
    Quoted
    1442 Post(s)

    Default

    Yep I can make it multiplayer, but I just can't test it.

    Current projects:
    [ AeroGuardians (GotR minigame), Motherlode Miner, Blast furnace ]

    "I won't fall in your gravity. Open your eyes,
    you're the Earth and I'm the sky..."


  2. #52
    Join Date
    Jan 2008
    Location
    Houston, Texas, USA
    Posts
    770
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    I can test it for you if you want

  3. #53
    Join Date
    Aug 2008
    Location
    Oklahoma, USA
    Posts
    173
    Mentioned
    0 Post(s)
    Quoted
    11 Post(s)

    Default

    Keeps trying to fight while already in a fight.

    E: Fighting in Room 2, btw.
    Last edited by sf411; 09-13-2011 at 04:58 PM.

  4. #54
    Join Date
    Aug 2009
    Location
    Nova Scotia, Canada
    Posts
    604
    Mentioned
    0 Post(s)
    Quoted
    56 Post(s)

    Default

    Quote Originally Posted by sf411 View Post
    Keeps trying to fight while already in a fight.
    I had the same issue. Gets enemy down to 1/2 or so then tries to move on to next kill. Repeatedly.
    Never ever approach a computer saying or even thinking "I will just do this quickly".

  5. #55
    Join Date
    Jul 2010
    Posts
    1,115
    Mentioned
    1 Post(s)
    Quoted
    10 Post(s)

    Default

    i was wondering if you can add lvls to stop at. so train attack until >= 40 and where we can pick the levels to train up to

  6. #56
    Join Date
    Aug 2011
    Location
    Spooner Street
    Posts
    309
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Progress Report:
    =-=-=-=-=-= Catacomber 1.0 by Flight =-=-=-=-=-=
    Time Running: 2 Hours, 13 Minutes and 58 Seconds
    Attack XP: 14905
    Strength XP: 0
    Defence XP: 0
    Constitution XP: 4968
    Ranged XP: 0
    Deaths: 0
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


    Just leveling my guys so they can equipt rune tools. Runs smooth. Manually stopped.

  7. #57
    Join Date
    Oct 2006
    Posts
    491
    Mentioned
    0 Post(s)
    Quoted
    41 Post(s)

    Default

    Hey, I'm testing you your script now, howcome everytime I try to add more than 1 player it still just thinks it is 1 and goes to the last player.

    Edit- If it accidently clicks a grave, it doesnt realize and just continues to look for the NPC's and it doesnt seem to know when its in a fight and just continues to attack diffrent NPC's every few seconds while its still in a fight.

    Edit-Ok, do you know if I'm setting it up wrong for multiplayer's? It automatically thinks it is still only 1 player and doesnt switch, Lke if theres 6 players filled out it automatically goes to player 6 at the bottom and ignores the other players, Does it look like I'm filling out it out right?

    Edit- Also eah time the char dies, if it has another weapon in the Inv. it will switch between the wielding weapon and the Inv. weapon a couple times and just keep switching between before heading back to the catacombs.
    Code:
      Procedure DeclarePlayers;
      begin
        HowManyPlayers := 4;
        NumberOfPlayers(HowManyPlayers);
        CurrentPlayer := 0;
        with Players[0] do
        begin
          Name        := '1@gmail.com';
          Pass        := '';
          BoxRewards  := ['XP','xp','lamp'];
          LampSkill   := 'hitpoints';
          Active      := True;
    
          Name        := '2@gmail.com';
          Pass        := '';
          BoxRewards  := ['XP','xp','lamp'];
          LampSkill   := 'hitpoints';
          Active      := True;
    
          Name        := '3@gmail.com';
          Pass        := '';
          BoxRewards  := ['XP','xp','lamp'];
          LampSkill   := 'hitpoints';
          Active      := True;
    
          Name        := '4@gmail.com';
          Pass        := '';
          BoxRewards  := ['XP','xp','lamp'];
          LampSkill   := 'hitpoints';
          Active      := True;
        end;
      end;
    Last edited by ry0240; 09-14-2011 at 06:12 AM.

  8. #58
    Join Date
    Aug 2007
    Location
    Colorado
    Posts
    7,421
    Mentioned
    268 Post(s)
    Quoted
    1442 Post(s)

    Default

    Yeah it doesn't have multiplayer support, as I'm not really good with that. You'll have to add that in there yourself or ask someone else who to do that.

    V1.2 released.

    -Better in-combat detection
    -(Beta) Junk-dropping upon death.

    There's a list of items that the script will drop when you character dies and spawns in Lumbridge. Because these items are automatically kept when dieing, they stay with you if you die, this can cause you to lose room for your equipment to re-spawn in your inventory. So, I whipped this up quick to handle that. It's still 'Beta' because I've not tested it that much, but I was pushed on releasing a fixed version of the script, so might as well include that. The full list of 'junk items' can be found at line 1123 in the script.

    Current projects:
    [ AeroGuardians (GotR minigame), Motherlode Miner, Blast furnace ]

    "I won't fall in your gravity. Open your eyes,
    you're the Earth and I'm the sky..."


  9. #59
    Join Date
    Oct 2006
    Posts
    491
    Mentioned
    0 Post(s)
    Quoted
    41 Post(s)

    Default

    Hey, I've been testing out your script, and that Fighting patch you did, is pretty flawless right now. I don't think your junk dropping is working, I havnt seen it drop anything. I think it should drop the items, right as it picks it up, The strongholder drops stuff right away if it accidentally picks something up. One time it accidentally grabbed a bow and equipped it instead of the scimitar, so that messed it up and it logged out. So dropping things right away would take away room for errors like that. Also you should cut down the failsafe time for everything when dieing instead of waiting 30 seconds before checking for that spawn screen, because it literally pops up each and every time I die, does it not pop up for you? so cutting that would get a little more xp each hour/save time.
    Last edited by ry0240; 09-16-2011 at 03:10 AM.

  10. #60
    Join Date
    Aug 2011
    Location
    Spooner Street
    Posts
    309
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Progress Report:
    =-=-=-=-=-= Catacomber 1.2 by Flight =-=-=-=-=-=
    Time Running: 4 Hours, 33 Minutes and 18 Seconds
    Attack XP: 0
    Strength XP: 15374
    Defence XP: 1244
    Constitution XP: 5388
    Ranged XP: 0
    Deaths: 9
    Breaks: 2
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

    Progress Report:
    =-=-=-=-=-= Catacomber 1.2 by Flight =-=-=-=-=-=
    Time Running: 3 Hours, 3 Minutes and 52 Seconds
    Attack XP: 1064
    Strength XP: 6343
    Defence XP: 0
    Constitution XP: 2397
    Ranged XP: 0
    Deaths: 19
    Breaks: 1
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


    Leveling some new additions to my army.

    _____________________________________

    Progress Report:
    =-=-=-=-=-= Catacomber 1.2 by Flight =-=-=-=-=-=
    Time Running: 5 Hours, 44 Minutes and 41 Seconds
    Attack XP: 26558
    Strength XP: 0
    Defence XP: 0
    Constitution XP: 8623
    Ranged XP: 0
    Deaths: 0
    Breaks: 3
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

    Progress Report:
    =-=-=-=-=-= Catacomber 1.2 by Flight =-=-=-=-=-=
    Time Running: 6 Hours, 3 Minutes and 34 Seconds
    Attack XP: 28124
    Strength XP: 0
    Defence XP: 0
    Constitution XP: 9123
    Ranged XP: 0
    Deaths: 0
    Breaks: 3
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Last edited by Mr. Bottomtooth; 09-18-2011 at 06:57 PM.

  11. #61
    Join Date
    Feb 2012
    Posts
    2
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Hay!

    Is there ppl still using the script? I'm pretty sure it's out of date because I'm having such problems with starting it ?

    {$define SMART}
    {$i SRL/SRL.scar}
    {$i SRL/SRL/skill/magic.scar}
    {$i SRL/SRL/Misc/stats.simba}
    {$i Reflection/Reflection.simba}
    {$i SRL/SRL/misc/paintsmart.scar}

    they all are kinda messed up ? when i try to change them to .simba it decides to wine about something else or the whole program shuts itself down..

    Anyone ?

  12. #62
    Join Date
    Dec 2011
    Location
    Ontario, Canada
    Posts
    1,735
    Mentioned
    5 Post(s)
    Quoted
    89 Post(s)

    Default

    Its reflection... Reflection is broken.
    FEEL FREE TO PM ME ABOUT ANYTHING! Will help over Teamviewer...just ask!! "WITH A NEW QUESTION COMES A NEW CHALLENGE"
    Silentcore's AIO Service team !!! Pm me if you want questing done or service done or post on thread ofc

  13. #63
    Join Date
    Feb 2012
    Posts
    2
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Well I thought about it.. is there anything like this available atm ? any autofighter etc ?

  14. #64
    Join Date
    Oct 2008
    Location
    C:\Simba\Includes\
    Posts
    7,566
    Mentioned
    19 Post(s)
    Quoted
    180 Post(s)

    Default

    Harry has one, so does Narcle.
    Away for awhile, life is keeping me busy. | Want to get my attention in a thread? @Kyle Undefined; me.
    { MSI Phoenix || SRL Stats Sigs || Paste || Scripts || Quotes || Graphics }

    When posting a bug, please post debug! Help us, help you!

    I would love to change the world, but they won't give me the source code. || To be the best, you've got to beat the rest. || Logic never changes, just the syntax.
    If you PM me with a stupid question or one listed in FAQ, or about a script that is not mine, I will NOT respond.


    SRL is a Library of routines made by the SRL community written for the Program Simba. We produce Scripts for the game Runescape.


  15. #65
    Join Date
    Feb 2012
    Posts
    2
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    they says unable to find file SRL/SRL.scar PLease help!

  16. #66
    Join Date
    Feb 2006
    Location
    Pennsylvania
    Posts
    1,524
    Mentioned
    2 Post(s)
    Quoted
    1 Post(s)

    Default

    Reflection is dead. This script is outdated.

  17. #67
    Join Date
    Feb 2012
    Posts
    2
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    oh ok

Page 3 of 3 FirstFirst 123

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •