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Thread: [R2]Catacomber

  1. #1
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    Default [R2]Catacomber




    SRL Stats Page

    Description:
    Catacomber is our first and only Catacomb-running combat script. It's designed for swift combat and lasting endurance. The catacombs are a great place to train with only a simple F2P quest to access them. This script will handle all 10 rooms and you choose which one to raid!

    About the Catacombs:
    The Catacombs are a dungeon located in the Lumbridge Graveyard. To unlock this area all you need is completion of The Blood Pact quest. (Note that this quest gives 100 exp to attack/defence/strength/ranged/magic) The Catacombs is swarmed with 10 combat rooms and 1 boss room, this script will run all 10 combat rooms, each individually handled. Enemies range from level 1 to level 15 combat, so it's a good place for low-to-mid level players to train endlessly.

    'FightRegion' (line 25) is your input on which room to fight in. Here's a picture of the different rooms:



    Features:
    • Fights endlessly in 1 of 10 rooms in the Lumbridge Catacombs
    • Train any combat style (Have this set before running script!)
    • No food required
    • Complete "Death Screen" handling
    • Re-equips your items upon dieing
    • Junk-dropping (Drops junk items upon death, check line 1123 for the list)
    • Death-walk back to chosen fight room
    • Lost detection with Home-Teleporting
    • Out-of-ammo recognition
    • Very swift combat
    • Solid break system (By Echo_) with cool graphics!
    • World switching option (Switch worlds after every break)
    • SRL Stats
    • On-Screen progress report
    • Failsafes to ensure endurance


    AntiBans:
    • Human'ish waiting periods
    • Realistic combat
    • Camera rotating


    How to use:
    • The Blood Pact quest completed
    • Start your player in front of Lumbridge castle or anywhere in the Catacombs


    Credits:
    • Awkwardsaw for the idea
    • Iamadam for a portion of the fighting procedure
    • Nava2 for his wonderful path-generating functions


    [End Note]:

    I'm really excited about releasing this script. This was my first ever combat script and I'm very pleased with the end results! Now, I've only solo-tested this by myself so there might be a couple bugs I'll have to sort out, so please, by all means, post 'em here! Bob's Ratinator was a very popular script, even with the low amounts of exp it brought and crowded areas it had to run it, so I'm hoping that this can be a very wise alternative for that script. Enjoy the script, and post your progress reports here!

    P.S. Because of my newly acquired knowledge of combat scripts, there's sure to be plenty more on the way.

    ~Cheerz, Flight~
    Last edited by Flight; 09-15-2011 at 07:45 AM.

    Current projects:
    [ AeroGuardians (GotR minigame), Motherlode Miner, Blast furnace ]

    "I won't fall in your gravity. Open your eyes,
    you're the Earth and I'm the sky..."


  2. #2
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    Using your own Dynamic Signature:

    Put this img code in your signature under UserCP and wrap it in "[img]" tags.

    Code:
    http://flight.clawz.com/sigs/Catacomber/CatacomberSig.php?uid=USERIDHERE
    Where it says "USERIDHERE" you simply put your SRL Stats User ID. For example, mine is 208, so I would use "CatacomberSig.php?uid=208"


    Progress reports:

    Progress Report by bolshak25:
    =-=-=-=-=-= Catacomber 1.0 by Flight =-=-=-=-=-=
    Time Running: 15 Hours, 19 Minutes and 9 Seconds
    Attack XP: 0
    Strength XP: 132469
    Defence XP: 0
    Constitution XP: 44156
    Ranged XP: 0
    Deaths: 14
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


    Progress Report by Flight:
    =-=-=-=-=-= Catacomber 1.0 by Flight =-=-=-=-=-=
    Time Running: 4 Hours, 32 Minutes and 20 Seconds
    Attack XP: 0
    Strength XP: 82702
    Defence XP: 0
    Constitution XP: 27568
    Ranged XP: 0
    Deaths: 8
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

    Last edited by Flight; 08-24-2011 at 11:05 AM.

    Current projects:
    [ AeroGuardians (GotR minigame), Motherlode Miner, Blast furnace ]

    "I won't fall in your gravity. Open your eyes,
    you're the Earth and I'm the sky..."


  3. #3
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    Great job mate!

    ~Home

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    The sig stats look a bit off. D:

    Other than that, sounds cool.

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    Oooo nice. Should have it handle the quest And does room #10 click on the statue-area for infinite mages to attack you?


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    Oh man, this might give me a reason to finish the quester.

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    Quote Originally Posted by Harry View Post
    Oooo nice. Should have it handle the quest And does room #10 click on the statue-area for infinite mages to attack you?
    Well the boss room is Room #11, and because it just has that one NPC, I didn't think it was worth doing. So it just does the other 10 rooms.

    @i luffs yeww
    Are you talking about the 9 att/def exp? That's done for a reason, I had to force my script to commit a slight bit of exp to those two stats just so the Stats API has info for those two to grab. So that's the reason they're there.

    Also, it looks like I'll need to put a couple more "SetAngle"'s in there, I got stuck in the grave yard because it, for some reason, failed to set the angle when we died, thus it could not find the Entrance Tile.

    Edit:
    Fixed and updated.
    Last edited by Flight; 08-19-2011 at 11:26 AM.

    Current projects:
    [ AeroGuardians (GotR minigame), Motherlode Miner, Blast furnace ]

    "I won't fall in your gravity. Open your eyes,
    you're the Earth and I'm the sky..."


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    Oh, dude, the final boss or whatever is the best. Every time you click you get a dedicated monster that attacks you. Especially good if the world is full of bots because there is no competition.


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    Quote Originally Posted by Harry View Post
    Oh, dude, the final boss or whatever is the best. Every time you click you get a dedicated monster that attacks you. Especially good if the world is full of bots because there is no competition.
    Did not know this. Thanks Harry, I think I'll experiment with that.

    Current projects:
    [ AeroGuardians (GotR minigame), Motherlode Miner, Blast furnace ]

    "I won't fall in your gravity. Open your eyes,
    you're the Earth and I'm the sky..."


  10. #10
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    Grate script, was thinking of doing this my self a while ago. Will defo use this with my army.
    Today is the first day of the rest of your life

  11. #11
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    gotta do the quest with my whole army, then i will be using this.

    Howd you get the sig? i kind of want one

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    Quote Originally Posted by bolshak25 View Post
    gotta do the quest with my whole army, then i will be using this.

    Howd you get the sig? i kind of want one
    I'll make a proper post in the morning on how to put the sig for your Stats ID in your signature. So it'll show what you've personally gained in this script and how much time you've used it. I'm beat right now, gonna get some sleep.

    Current projects:
    [ AeroGuardians (GotR minigame), Motherlode Miner, Blast furnace ]

    "I won't fall in your gravity. Open your eyes,
    you're the Earth and I'm the sky..."


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    Progress Report:
    =-=-=-=-=-= Catacomber 1.0 by Flight =-=-=-=-=-=
    Time Running: 3 Hours, 9 Minutes and 7 Seconds
    Attack XP: 0
    Strength XP: 17571
    Defence XP: 0
    Constitution XP: 5857
    Ranged XP: 0
    Deaths: 4
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


    10 att 10 def 23 str starting. 36 str now

    Progress Report:
    =-=-=-=-=-= Catacomber 1.0 by Flight =-=-=-=-=-=
    Time Running: 1 Hours, 28 Minutes and 33 Seconds
    Attack XP: 1620
    Strength XP: 1620
    Defence XP: 1620
    Constitution XP: 1619
    Ranged XP: 0
    Deaths: 4
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


    1 att 1 def 1 str at start. had to restart the script a couple times, but up to 17 on each. love the script.

    suggestion: add grim reaper support. thats why i had to restart the second one a couple times

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    Finnaly! The script is Out!
    Cheers Mate!

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    Grim reaper? I thought that as a Halloween thing only. I guess I'll have to take a look at that.

    Let me throw together a new img and PHP script and then everyone can have their own dynamic signature for this script that tells how much exp they've gained and how long they've used it.

    Edit:
    Done making the PHP script and new signature image. I added a mini-tutorial on the second post of this thread on how to get your own, it's very simple!
    Last edited by Flight; 08-20-2011 at 02:18 AM.

    Current projects:
    [ AeroGuardians (GotR minigame), Motherlode Miner, Blast furnace ]

    "I won't fall in your gravity. Open your eyes,
    you're the Earth and I'm the sky..."


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    This should be great, my little army was waiting for some combat scripts
    but now for all of them i need to do a simple quest. but i hate them.. well.. what ever..
    i`m here as long as don`t get in the way...

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    Just wondering if you have any plans to run though the quest in the script ... it isn't that complex of a quest, shouldn't be too hard for your script to solve it. And also adding an option for training the lowest melee skill (though that wouldn't be too difficult to add). Maybe wielding weapon and armour drops if they drop any?

    I'd just love to run my huge army but until those features are added I can't No way am I doing that stuff legit for 100+ players, lols. I am going somewhere for a week so I'm wanting to run a nice script for that time (other than woodcutting, everyone in my army already had 85+ wc :/)


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  18. #18
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    I agree with Harry on the quest part. If youd like a few accounts ive got a mini army that i can let you use.

    and to harry, if you get a mace or scimmy you can use controlled. many of the monsters down there drop maces as well.

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    Too bad you have to complete that quest >.>

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    A quest as well... :S That would take some heavy modifying, because I'm quite sure box regions would overlap, but then again I could have the script know what to do based on the location and if the quest is already complete, for example:

    Simba Code:
    if AreaCheck('CatacombsFloor_1') then
        if QuestDone then
          Fight
        else
          Do_That_Part_Of_Quest;

    I might experiment around. I'll need some accounts though, so I might take you up on that offer, bolshak25. As soon as you can get me a few accounts I think the sooner I can, at least, give this a try.

    Current projects:
    [ AeroGuardians (GotR minigame), Motherlode Miner, Blast furnace ]

    "I won't fall in your gravity. Open your eyes,
    you're the Earth and I'm the sky..."


  21. #21
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    Quote Originally Posted by Flight View Post
    A quest as well... :S That would take some heavy modifying, because I'm quite sure box regions would overlap, but then again I could have the script know what to do based on the location and if the quest is already complete, for example:

    Simba Code:
    if AreaCheck('CatacombsFloor_1') then
        if QuestDone then
          Fight
        else
          Do_That_Part_Of_Quest;

    I might experiment around. I'll need some accounts though, so I might take you up on that offer, bolshak25. As soon as you can get me a few accounts I think the sooner I can, at least, give this a try.
    The quest has dynamic tiles.

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    Quote Originally Posted by mormonman View Post
    The quest has dynamic tiles.
    That's good news. Thanks for the info.

    Quote Originally Posted by bolshak25
    and to harry, if you get a mace or scimmy you can use controlled. many of the monsters down there drop maces as well.
    I think maces would combat with my re-equipping in Lumbridge. The script is set to look for these items:
    Simba Code:
    [
          'scimitar','blade','sling','Sling','shortbow',
          'helm','platebody','kiteshield','defender','hide',
          'Amulet of','bracelet']

    So, if I put 'mace' in that list, and let's say the player is using a Rune scimitar and, there's a good chance he'll re-equip the mace instead of the scimitar, because low level items like that aren't dropped upon death here. Or atleast I'm pretty sure they aren't.
    Last edited by Flight; 08-21-2011 at 12:40 AM.

    Current projects:
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    "I won't fall in your gravity. Open your eyes,
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  23. #23
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    pmed you accounts

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    I may be interested in helping with the quest. I've always liked your contributions here.

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    Quote Originally Posted by i luffs yeww View Post
    I may be interested in helping with the quest. I've always liked your contributions here.
    That's really awesome of you to offer help. But I brainstormed a basic idea/skeleton mentally already and I'm gonna give it a shot and see how it turns out. But if I do happen to get stuck somewhere, you'll be the first to know.

    @Bolshak25:
    Thanks for the test dummies, I will warn you now though, the quest gives 100 xp to all combat skills (excluding constitution) so you might gain a couple levels, I hope this is okay. I should only need 1 account for coding, 1/2 accounts for testing.


    Edit:
    Well, I misunderstood you, Mormonman, as I thought you meant the tiles were dynamic to the quest <> finished quest, when actually they are, infact, dynamic to the player. I can do this but agh... it's gonna be tough and take a long time to do. I luffs, if you're still interested I can give you what I have and you could take over. I've done all the Quest-Starting and killing Kayle. But that last part will have to have slight edit, because I have it set to webwalk to a static tile (Kayle's tile) and do the fighting. Let me know if you're interested, because like I said, if people really want the quest done I can do it, but I'm reluctant to do so.
    Last edited by Flight; 08-21-2011 at 10:44 AM.

    Current projects:
    [ AeroGuardians (GotR minigame), Motherlode Miner, Blast furnace ]

    "I won't fall in your gravity. Open your eyes,
    you're the Earth and I'm the sky..."


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