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Thread: Pwnt by Pwnt's AutoWoodCutter

  1. #1
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    Default Pwnt by Pwnt's AutoWoodCutter

    Hey, this is my first script that does something besides talk lol its really buggy and no anti ban or anti random... and it wont do proggy well please help with this thanks

    (my 3rd script btw... others are auto talker and auto login...)

    -Pwnt by Pwnt

    EDIT: ok i updated it to 1.5 so i think it will do anti randoms(according to Pentti)

    EDIT: VERSION 2.0 IS RELEASED! ANTI RANDOM AND ANTI BAN!

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    thanks for the credits I'll take a look at your script in a little bit. BTW, in my tutorial things the beginner tuts don't teach you, it does teach you how to do anti randoms and a progress report. and in 5 steps to becoming a scripter, it teaches you anti ban links are in sig, you should check it out if you did already, and you don't understand it, then you could just post the problem and I'll be more then happy to help anyway, I'll edit this post if/when I find bugs.

    Edit: to very little things. for the progress report, what I'd do is put at the beginning of it "cleardebug" because that would clear the debug box. then make the main loop like this:
    SCAR Code:
    begin
    SetupSRL;
    ActivateClient; //this will box down scar window and activate the client (runescape)
    repeat
    DeclarePlayers;
    RepeatClicking;
    Drop;
    ProgressReport;
    until(false);
    end.
    see, if you do that, it will clear the debug and it will keep repeating the progress report, but it will get rid of the old one, and put a new one in. another thing, I wouldn't use findcolor. I'd use something like FindColorTolerance or FindColorSpiralTolerance, because tolerance means the color can vary a little, so it doesen't have to be the "exact" color. 3 is a pretty good tolerance. good script though just do what pentti said below too

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    Ok looks nice. but about antirandoms, put this
    SCAR Code:
    NickNameBmp:=CreateBitMapMaskFromText(Players[0].Nick,UpChars)
    at end of Declareplayers procedure, it creates player nickname bitmap which is needed when finding talking randoms.

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    thanks guys and JAD i have excatly what u have for the proggy (except i change it to say Pwnts proggy instead of Our proggy) and it still dont work... and ill look at ur five easy steps things again... ty Pentti for the NickName thing. if anyone can help me with it on MSN my MSN is pwnt_by_pwnt@hotmail.com lol thanks

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    I editted post read it and I didn't know you put progress report in and randoms, because you said you didn't on the post before I got script the progress report will work if you do what I said in the above post. BTW I added you

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    ok i added u too and ill be making it better and better im gonna say im about 60% done now (It will be in my sig )

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    cool its a good first script, you should give me credits in read me at beginning of script though I'd just suggest learning some antiban and DTM's. just go to my 5 steps to becoming a scripter tut to learn those

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    ok now it has antiban i think but i just had a maze and it didnt do anything... so if someone could help me with randoms that would really help

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    I don't know what random the maze is, but it maybe one of those impossible to solve randoms, that nobody's script can solve, not sure though.

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    the maze is when the mysterious old man takes u then u have to open doors than touch the shrine, but i dont think anyone could solve it because everything (almost) is the same color and u have to do it fast... but idk if its just for the maze it wont work or for all randoms...havent had any yet... oh and also, how do u do FindColorSpiralTolerance? i put that in but how do u make the tolerance = 3? well thanks if u can help me

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    There's no solver for Maze in SRL.

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    Can anyone help me with making it use FindColorSpiralTolerance? thanks

    EDIT: and also how far do u think i am with script? (for my sig) and i need an avatar and sig with a pic... thanks... (ill look at spork-eh workshop thingy too)

    EDIT: i fixed almost everything in 2.0

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