someone needs to change the walktopoint or walkpath so that it does't do setrun(or whatever it does) because it clicks the run button every time its called.
someone needs to change the walktopoint or walkpath so that it does't do setrun(or whatever it does) because it clicks the run button every time its called.
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Is there any way for us to help you create other maps/surfaces?
Just take a look at SPS.simba and look
SCAR Code:// Should be called in scripts to setup SPS
// Needs to be called each time the surface changes (i.e. from runescape_surface to essence_mine)
procedure SPS_Setup(surface: integer; areas: TStringArray);
begin
SPS_Areas := areas;
case surface of
RUNESCAPE_SURFACE:
with SPS_Surface do
begin
Name := 'Runescape Surface';
ImagePath := SPS_IMG_PATH + 'runescape_surface\';
FactorX := 400;
FactorY := 400;
TileOffsetX := -1;
TileOffSetY := -1;
Tolerance := 0.3;
end;
DUNGEON_ESSENCE_MINE:
with SPS_Surface do
begin
Name := 'Essence Mine';
ImagePath := SPS_IMG_PATH + 'essence_mine\';
FactorX := 400;
FactorY := 1;
TileOffsetX := -1;
TileOffSetY := -1;
Tolerance := 0.5;
end;
DWARVEN_MINE:
with SPS_Surface do
begin
Name := 'Dwarven Mine';
ImagePath := SPS_IMG_PATH + 'dwarven_mine\';
FactorX := 400;
FactorY := 340;
TileOffsetX := -1;
TileOffSetY := -1;
Tolerance := 0.35;
end;
RUNECRAFTING_ALTARS:
with SPS_Surface do
begin
Name := 'Runecrafting Altars';
ImagePath := SPS_IMG_PATH + 'RUNECRAFTING_ALTARS\';
FactorX := 400;
FactorY := 400;
TileOffsetX := -1;
TileOffSetY := -1;
Tolerance := 0.2;
end;
end;
SPS_Surface.Constant := surface;
if (SPS_Debug) then
begin
SPS_DebugStr('[SPS] SPS_Surface: ' + SPS_Surface.Name);
SPS_DebugStr('[SPS] SPS_Areas: ' + toStr(SPS_Areas));
end;
SPS_Loaded := false;
end;
First of all create a constant named corresponding to the dungeons name. (I.E Essence Mine -> ESSENCE_MINE)
as for the array.
Name - Name it again until its stuck under your tongue...
ImagePath - Location of the images (which youll provide later.)
FactorX,FactorY - I believe the dimensions of all the split images of the dungeon?
TileoffsetX, TileoffsetY - default -1, really thats all i see from all the other ones.
Tolerance - To your desire.
As for the image files, simply take the whole dungeon map, and cut it into the dimensions set in FactorX and FactorY.
Am i getting close anyone? No? Man...

Yeah, I meant the actual image itself. Where do you find the entire image of a dungeon/surface?
(I don't play runescape much, so please excuse my ignorance)
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I understand that, what I meant was where I could find it on the RS map, like what dungeon it is in, ie what map would I have to select from the drop down box in RS, so I could add it to SPS.
I now have the general idea of how to add the map to SPS, my only problem is obtaining a full image of the map. Would it be possible to use many images of my minimap spliced together to form one bigger map for SPS?
Last edited by KillerTHC; 12-15-2011 at 02:45 PM.
Scripts In Progress
KillerYews - 75%
KillerCrafter - 25%
KillerSmelter - 25%
Doesn't Cohen have a tool that does this? Or does it work differently?
Away for awhile, life is keeping me busy. | Want to get my attention in a thread? @Kyle Undefined; me.
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SRL is a Library of routines made by the SRL community written for the Program Simba. We produce Scripts for the game Runescape.
Where can I find Coh3n's tool? Also how does the FactorX and FactorY work? Are they the dimensions of the split images? Or are they the dimensions of the whole map image? Also I noted that in your mathematics post you talk about the images being 100 x 100 pixels, however when I go into the img folder I see that they are actually 500 x 500 pixels. What size should the split images be?
Scripts In Progress
KillerYews - 75%
KillerCrafter - 25%
KillerSmelter - 25%
Tried using SPS walking to just do a circle across the two bridges in lumbridge
and all that did was print out the GetMyPos and then say We made it! after not movingCode:SPS_Setup(RUNESCAPE_SURFACE ,['11_9','12_9']); MyPath := [Point(4726, 3784), Point(4777, 3785), Point(4754, 3736), Point(4719, 3686), Point(4705, 3631), Point(4748, 3618), Point(4820, 3622), Point(4849, 3670), Point(4874, 3710), Point(4857, 3754), Point(4790, 3756), Point(4763, 3784), Point(4729, 3784)]; WriteLn(SPS_GetMyPos()); SPS_WalkPath(MyPath); if (SPS_WalkPath(MyPath)) then WriteLn('We made it!');
i was following the sample code pretty closely so I dont know whats wrong
Nvm.
Last edited by jordi1104; 12-22-2011 at 10:22 PM. Reason: Wrong section probably and wrong problem.
i dont have the .DLL file,what should i do?
If you have the newest simba, you should have SPS.
While on Simba, Click on View > Extensions . Make sure you have srl enabled and update it.
If that doesn't work, download from the link of the first page, that .dll file
~onilika
''If you want something you've never had, you have to do something you've never done''
total leve 2715/1b exp +... exterminated.
Would someone in the know please explain to me how I go about adding to the available SPS surfaces.
Apart from growing my own understanding, I also want to contribute to the community.
Any takers ?
Ciao
NM
I think most of the maps have been made here. Marpis said he was going to add them to SPS2.
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The Dominion Tower map has now been added thanks to mika.![]()
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SPS 2.0 has now been released. Updated first post to reflect changes.
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