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Thread: SRL Positioning System (OFFICIAL THREAD)

  1. #276
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    Thanks Coh3n that was what I had ended up doing (was running Geos Varrock Tanner) this also solves my Pm that I sent. I just didn't know if I was doing it right :-P It had made no sense why the script was referencing a file that didn't exist...

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    Trying to walk in the dwarven mines, copied the maps into the "runescape_other" folder so they are now registered, if i set the accuracy to 3 it seems to follow the correct points much better, however it clicks the first point, waits for the player to reach it and then ends the script as if it has completed the whole path. Any ideas?

  3. #278
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    Thanks is really helped!!^_^

  4. #279
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    Quote Originally Posted by p1ng View Post
    Trying to walk in the dwarven mines, copied the maps into the "runescape_other" folder so they are now registered, if i set the accuracy to 3 it seems to follow the correct points much better, however it clicks the first point, waits for the player to reach it and then ends the script as if it has completed the whole path. Any ideas?
    Most likely because it cant find the next point, try making loads of points

  5. #280
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    put multiple points all very close to each other (because i believe i read somewhere that it simply chooses the furthest point it can find).. still doesn't appear to work

  6. #281
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    just wondering why my walking script will just randomly walk off to the east of the the map


    Code:
    Procedure WalkMine;
     Begin
     if not LoggedIn then Exit;
    
     SPS_Setup(RUNESCAPE_SURFACE,['10_9','10_8']);
     myPrath := [Point(4211, 3688), Point(4208, 3683), Point(4207, 3677), Point(4206, 3672), Point(4208, 3666), Point(4216, 3660), Point(4225, 3658), Point(4232, 3655), Point(4241, 3655), Point(4251, 3654), Point(4253, 3648), Point(4253, 3642), Point(4255, 3634), Point(4253, 3623), Point(4253, 3613), Point(4254, 3605), Point(4254, 3598), Point(4255, 3590), Point(4254, 3583), Point(4254, 3570), Point(4258, 3559), Point(4258, 3552), Point(4260, 3545), Point(4265, 3537), Point(4270, 3521), Point(4271, 3513), Point(4273, 3494), Point(4277, 3474), Point(4289, 3466), Point(4296, 3463), Point(4305, 3456), Point(4315, 3456), Point(4321, 3445), Point(4323, 3435), Point(4330, 3434), Point(4338, 3426), Point(4345, 3421), Point(4349, 3419), Point(4355, 3415), Point(4360, 3412), Point(4373, 3404), Point(4386, 3396), Point(4392, 3393), Point(4396, 3386), Point(4398, 3386)];
     SPS_WalkPath(myPrath)
    end;


    it walks from draynor bank to the clay mine just north but some times it will randomly walk into the cow field the east but i haven't selected any ware near there anyideas?

  7. #282
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    will there be an update to fix edgeville?
    -My Scripts-
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  8. #283
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    @ Coh3n, is it possible to update the runescape surface creator. There is a lot of maps that is really outdated.

    I have changed the tool to work and it do make the maps but I keep getting a you are here all over the f2p areas regardless of where I am in the world. I don`t know if I made some mistake in editing the creator but it would be appreciated if this could be fixed. The rimmington area has drastically been changed. Draynor area also have a lot of issues when using sps.

    Thanks.

  9. #284
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    Quote Originally Posted by VastlySuperior View Post
    @ Coh3n, is it possible to update the runescape surface creator. There is a lot of maps that is really outdated.

    I have changed the tool to work and it do make the maps but I keep getting a you are here all over the f2p areas regardless of where I am in the world. I don`t know if I made some mistake in editing the creator but it would be appreciated if this could be fixed. The rimmington area has drastically been changed. Draynor area also have a lot of issues when using sps.

    Thanks.
    I though I'd post the world maps are quite poor with sps as the colours are very different.
    Most of us now make custom maps by using Minimaps.
    Mat



    ^^

  10. #285
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    I got around to make a custom map for the area around lava maze in the wildy(from the moss giants to the rune rocks, then to KBD basically) and it works well with my custom map, but fails with the maps that come with SPS. So it is definitely not a problem on my part, but the inaccuracy of the maps in the wildy.

    Is there any chance we could gather images off the real minimap in order to get more accuracy?
    Miner & Urn Crafter & 07 Chicken Killer
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    Working on: Nothing

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  11. #286
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    Can someone do me a huge favor ? Get me a GE map, that works!

  12. #287
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    Added a scripting tips and hints section to the first post. Hopefully it will help out a few scripters.

  13. #288
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    [Error] C:\Users\Eduard\Desktop\Unused files\SPS/SPS.simba(370:51): Invalid number of parameters at line 369
    Compiling failed.

  14. #289
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    i installed the sps update manually and am also getting the error that Eduard is getting. any help?

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    Quote Originally Posted by madoff View Post
    i installed the sps update manually and am also getting the error that Eduard is getting. any help?
    Try this. I replied to Eduard's post on another thread. If that doesn't work, it's possible the plugin in the SPS repository isn't up to date.

  16. #291
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    Coh3n, maybe update the credits to include J J, and OllyBeast for theirSPS_AnyAngle stuff?
    Also is there anything on the todo list? (where's the link to the todo gone!?)
    Last edited by Ixilisi; 01-15-2013 at 05:30 AM.

  17. #292
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    Lol Im not bothered about credit and if it really annoys you its credited in the include .. Regardless im not quite sure if theres anything really left to add to sps.

  18. #293
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    Quote Originally Posted by Ixilisi View Post
    Coh3n, maybe update the credits to include J J, and OllyBeast for theirSPS_AnyAngle stuff?
    Also is there anything on the todo list? (where's the link to the todo gone!?)
    Ah yes, of course! Thank you for reminding me.

    Also, I think I deleted the TODO.txt because there was nothing left to do! I honestly can't think of anything else that can be done except optimizing the code, and I'm not sure if it can be made any faster at the moment. E: I can't seem to find a link to that file in the OP?

    Quote Originally Posted by Ollybest View Post
    Lol Im not bothered about credit and if it really annoys you its credited in the include .. Regardless im not quite sure if theres anything really left to add to sps.
    Glad to hear it, but I'm still going to add your names to the OP.
    Last edited by Coh3n; 01-16-2013 at 02:28 AM.

  19. #294
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    https://github.com/SRL/SPS/commit/55...458d22a623a125

    Only thing left is world walker and that's a massive massive project that i don't feel needs to be done.

  20. #295
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    Quote Originally Posted by Ollybest View Post
    https://github.com/SRL/SPS/commit/55...458d22a623a125

    Only thing left is world walker and that's a massive massive project that i don't feel needs to be done.
    Not to mention it probably wouldn't work well due to the slow nature of SPS.

  21. #296
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    Quote Originally Posted by Coh3n View Post
    Also, I think I deleted the TODO.txt because there was nothing left to do!
    Would you please work on this: http://villavu.com/forum/showthread.php?t=89831
    As I mentioned in that post I'm having issues when I try to make more than one path in different map slices (official or custom, they're both not working for me).. With SPS_WalkPath it will only walk the first path, then when I teleport somewhere else (switching the maps with SPS_Setup, or loading all of them at once at the first time) the second WalkPath with the new path doesn't work. If I test only the second path it's working, but if I put them both in one script it doesn't.

    I've tried also to copy the zones that I need from the runescape_surface.png, made them 2-3 minimaps wide and put all the paths in one file, saved in RUNESCAPE_OTHER and after that I have the same problem.. When I teleport from the end of the first path to the start of the second path it doesn't walk the second one... Even recalling SPS_Setup and making a longer wait(timer)...

    I'd love to have it fixed, because my script needs that, and the alternatives to SPS are a pain in the ass to use.. I've tried ObjDTM but sometimes it will walk the whole path sometimes it won't find some of the spots (Varrock from lodestone to GE sometimes the minimap symbols will cover ladders or trees and in some cases I don't have much objects in the minimap to use to make my path work), and I'm in trouble understanding radialwalking, because it asks for road colors, and after I try it doesn't walk even the first spot and I need to use it off-road..

    Does anyone know a working method to walk,teleport and walk again in a different place? Seems that it will keep in memory the old map.. I'm using this link to download the latest SPS version: https://github.com/SRL/SPS/zipball/master but I'm not using the plugin in there because it's not updated and it fails to compile..

    What should I do? I won't give up to make my script, and if I see that it will make a good quantity of RSGP, I'm thinking to release it in the Moneymaking Scripts forum..

    Thanks in advance for the help...
    Zorgatone.

  22. #297
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    Quote Originally Posted by Zorgatone View Post
    Would you please work on this: http://villavu.com/forum/showthread.php?t=89831
    As I mentioned in that post I'm having issues when I try to make more than one path in different map slices (official or custom, they're both not working for me).. With SPS_WalkPath it will only walk the first path, then when I teleport somewhere else (switching the maps with SPS_Setup, or loading all of them at once at the first time) the second WalkPath with the new path doesn't work. If I test only the second path it's working, but if I put them both in one script it doesn't.

    I've tried also to copy the zones that I need from the runescape_surface.png, made them 2-3 minimaps wide and put all the paths in one file, saved in RUNESCAPE_OTHER and after that I have the same problem.. When I teleport from the end of the first path to the start of the second path it doesn't walk the second one... Even recalling SPS_Setup and making a longer wait(timer)...

    I'd love to have it fixed, because my script needs that, and the alternatives to SPS are a pain in the ass to use.. I've tried ObjDTM but sometimes it will walk the whole path sometimes it won't find some of the spots (Varrock from lodestone to GE sometimes the minimap symbols will cover ladders or trees and in some cases I don't have much objects in the minimap to use to make my path work), and I'm in trouble understanding radialwalking, because it asks for road colors, and after I try it doesn't walk even the first spot and I need to use it off-road..

    Does anyone know a working method to walk,teleport and walk again in a different place? Seems that it will keep in memory the old map.. I'm using this link to download the latest SPS version: https://github.com/SRL/SPS/zipball/master but I'm not using the plugin in there because it's not updated and it fails to compile..

    What should I do? I won't give up to make my script, and if I see that it will make a good quantity of RSGP, I'm thinking to release it in the Moneymaking Scripts forum..

    Thanks in advance for the help...
    Zorgatone.
    I cant see why SPS_Setup wouldn't switch the map, its worked for me in the past. Force update SPS in the extensions toolbar the newest sps is now on there.

  23. #298
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    Quote Originally Posted by Ollybest View Post
    I cant see why SPS_Setup wouldn't switch the map, its worked for me in the past. Force update SPS in the extensions toolbar the newest sps is now on there.
    How do I force the update? Anyway I've tried to reinstall everything from scratch (clean install), and doesn't walk more than one path.. Now I've tried SPS_Setup(RUNESCAPE_SURFACE,['11_7','11_6','10_6','4_5','4_6','4_7','3_7','3_6']); to load all the map slices..
    It stops after I teleport somewhere I don't know why

  24. #299
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    Quote Originally Posted by Zorgatone View Post
    How do I force the update? Anyway I've tried to reinstall everything from scratch (clean install), and doesn't walk more than one path.. Now I've tried SPS_Setup(RUNESCAPE_SURFACE,['11_7','11_6','10_6','4_5','4_6','4_7','3_7','3_6']); to load all the map slices..
    It stops after I teleport somewhere I don't know why
    Did my post work? http://villavu.com/forum/showthread....76#post1167076
    I had the same issue, I solved it with this method..
    Don't forget to load the map again, when you're gonna use it again.

    Creds to DannyRS for this wonderful sig!

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    Quote Originally Posted by Sjoekeloe View Post
    Did my post work? http://villavu.com/forum/showthread....76#post1167076
    I had the same issue, I solved it with this method..
    Don't forget to load the map again, when you're gonna use it again.
    This way.. Yes but not if I'm walking to the whirlpool, jumping into it, and walking again.. It won't walk the second path

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