Poll: What skill(s) do you most want added to JOAT? (Please max of 3 picks)

Be advised that this is a public poll: other users can see the choice(s) you selected.

Results 1 to 13 of 13

Thread: *Taking requests for JackOfAllTrades*

  1. #1
    Join Date
    Oct 2010
    Posts
    1,255
    Mentioned
    0 Post(s)
    Quoted
    15 Post(s)

    Default *Taking requests for JackOfAllTrades*

    http://villavu.com/forum/showthread....203#post776203

    I'm taking requests for skills to add into the script.

    With some lofty goals when I started making it, I had in mind:

    - Forms (like a GUI)

    - Herblore
    - AIO Lunar magic
    - Crafting
    - Working on the bone burying portion.

    - Cooking
    - Smelting
    - Smithing

    Basically skills that can be completed at a bank + I was going to add in walking/teleporting. So that with the queue system, you could smelt bars, teleport, and then go smith them.

    So, what do people want the most? Or possibly suggest something else that would go along the lines of the script (not agility, combat, etc).
    I'm back

  2. #2
    Join Date
    Feb 2007
    Location
    Colorado, USA
    Posts
    3,716
    Mentioned
    51 Post(s)
    Quoted
    624 Post(s)

    Default

    a smithing bot back in action would be super sweet

    and definitely agree with a form of some kind, I like narcles here:

    http://villavu.com/forum/showthread.php?t=34507

    simple type yet super effective form imo
    The only true authority stems from knowledge, not from position.

    You can contact me via matrix protocol: @grats:grats.win or you can email me at the same domain, any user/email address.

  3. #3
    Join Date
    Oct 2010
    Posts
    1,255
    Mentioned
    0 Post(s)
    Quoted
    15 Post(s)

    Default

    Quote Originally Posted by grats View Post
    a smithing bot back in action would be super sweet

    and definitely agree with a form of some kind, I like narcles here:

    http://villavu.com/forum/showthread.php?t=34507

    simple type yet super effective form imo
    It will be a little trickier with the Queue system. I need it to be able to input the task, be visual in a listbox, and then possibly let users remove tasks, move them up and down, etc.

    But maybe instead of moving them up and down in the listbox, I could put a clear button since no one would really log too many tasks.

    Also, i'm sure there is, but you know offhand of any GUI tools to download on the forum?
    I'm back

  4. #4
    Join Date
    Feb 2007
    Location
    Colorado, USA
    Posts
    3,716
    Mentioned
    51 Post(s)
    Quoted
    624 Post(s)

    Default

    Quote Originally Posted by smurg View Post
    It will be a little trickier with the Queue system. I need it to be able to input the task, be visual in a listbox, and then possibly let users remove tasks, move them up and down, etc.

    But maybe instead of moving them up and down in the listbox, I could put a clear button since no one would really log too many tasks.

    Also, i'm sure there is, but you know offhand of any GUI tools to download on the forum?
    not really, sorry

    the only gui thing I can think of is this:

    http://villavu.com/forum/showthread.php?t=66447

    which isn't really much of a tool lol, maybe that would help a section of your form.. but your form would have to be pretty much as complex as MSI's for all the queue system, totally forgot about that
    The only true authority stems from knowledge, not from position.

    You can contact me via matrix protocol: @grats:grats.win or you can email me at the same domain, any user/email address.

  5. #5
    Join Date
    Dec 2006
    Location
    Sweden
    Posts
    10,812
    Mentioned
    3 Post(s)
    Quoted
    16 Post(s)

    Default

    Smelting and Smithing would probably get the most users (I'm surprised MSI hasn't made Smithing yet TBH).

    I also chose crafting but I meant to choose herblore. If unfs still make good profit, that'd be a good thing to do.


    Send SMS messages using Simba
    Please do not send me a PM asking for help; I will not be able to help you! Post in a relevant thread or make your own! And always remember to search first!

  6. #6
    Join Date
    Oct 2010
    Posts
    1,255
    Mentioned
    0 Post(s)
    Quoted
    15 Post(s)

    Default

    Ok that would include development in my walking techniques I had started on also, .

    I planned on improving bone burying anyways since that wouldn't take long anyways.
    I'm back

  7. #7
    Join Date
    Apr 2008
    Location
    Marquette, MI
    Posts
    15,252
    Mentioned
    138 Post(s)
    Quoted
    680 Post(s)

    Default

    Quote Originally Posted by Harry View Post
    Smelting and Smithing would probably get the most users (I'm surprised MSI hasn't made Smithing yet TBH).
    Too many other things NCDS and I have to do first, and no one else seems interested. Those are NCDS's next skills, though once we get everything else finished.

    @Thread: What about hide crafting?

  8. #8
    Join Date
    Aug 2007
    Location
    Colorado
    Posts
    7,421
    Mentioned
    268 Post(s)
    Quoted
    1442 Post(s)

    Default

    I'd say the first three.

    Current projects:
    [ AeroGuardians (GotR minigame), Motherlode Miner, Blast furnace ]

    "I won't fall in your gravity. Open your eyes,
    you're the Earth and I'm the sky..."


  9. #9
    Join Date
    Mar 2006
    Posts
    3,051
    Mentioned
    1 Post(s)
    Quoted
    0 Post(s)

    Default

    Add coal counting for Superheating.

    i.e. if you're superheating addy, make sure you have 6+ coals in your inventory before trying to cast the spell.


  10. #10
    Join Date
    Oct 2010
    Posts
    1,255
    Mentioned
    0 Post(s)
    Quoted
    15 Post(s)

    Default

    Quote Originally Posted by tarajunky View Post
    Add coal counting for Superheating.

    i.e. if you're superheating addy, make sure you have 6+ coals in your inventory before trying to cast the spell.
    Ya, I actually do think I ran into that once or twice where I ended up superheating iron bars somehow.

    I can do that.
    I'm back

  11. #11
    Join Date
    Oct 2010
    Posts
    1,255
    Mentioned
    0 Post(s)
    Quoted
    15 Post(s)

    Default

    Starting on crafting: leathers, then Jewelry

    Then, will work on walking paths and smithing.
    I'm back

  12. #12
    Join Date
    Sep 2011
    Posts
    1
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    cooking-wise, it'd be simple to finish half/whatever cooked foods(like adding anchovies/meat to pizza, etc) en masse at the bank, and I don't think I've seen a script for that, though I didn't really look far into it.

    Another thing to do could be sewing leather boots, which can still make you money if you tan the hides yourself (at about 50 gp per 5 pairs, all items required at current GE, at time of this posting)

    and of course, alching would be awesome.

  13. #13
    Join Date
    Oct 2010
    Posts
    1,255
    Mentioned
    0 Post(s)
    Quoted
    15 Post(s)

    Default

    Quote Originally Posted by Murphy540 View Post
    cooking-wise, it'd be simple to finish half/whatever cooked foods(like adding anchovies/meat to pizza, etc) en masse at the bank, and I don't think I've seen a script for that, though I didn't really look far into it.

    Another thing to do could be sewing leather boots, which can still make you money if you tan the hides yourself (at about 50 gp per 5 pairs, all items required at current GE, at time of this posting)

    and of course, alching would be awesome.
    Alching is already in the script.
    I'm back

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •