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Thread: [R]X-Fighter[Lite] - AIO combat

  1. #26
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    Quote Originally Posted by ry0240 View Post
    I was using it on the chickens in port sarim and then also tried them on the lv 2 Goblins South-West-ish of port sarim.
    Neither of those are null_npcs.

  2. #27
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    Yeah it might just be somewhere I went wrong when I was taking out features from Pro > Lite.

    Edit:
    Might anyone have a low level'd account that I could test Lite on for chickens?

    Edit2:
    Tested Lite on my account, no problems. I tested it with someone else's account on some NPC's in the Catacombs, no problems.
    Last edited by Flight; 09-29-2011 at 07:02 AM.

    Current projects:
    [ AeroGuardians (GotR minigame), Motherlode Miner, Blast furnace ]

    "I won't fall in your gravity. Open your eyes,
    you're the Earth and I'm the sky..."


  3. #28
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    Arrrr I'm facing a difficult decision here:

    Do I want to start leveling my skiller or not Would really love to test this script out.

  4. #29
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    I noticed that we can't use the script at a non-multi combat area because it starts attacking an npc before killing the previous one. Went to Fire Giants for slayer task, and it's working pretty well
    Last edited by onilika; 09-29-2011 at 09:16 PM. Reason: grammar

  5. #30
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    Quote Originally Posted by Flight View Post
    It seems like your angle and picking up issues are because your camera is zoomed in. Look down at line 1197 (ScriptSetup(86,True,True,False) That last 'False' is for 'SetCam' which means do you want the script to set your camera at the beginning of the script, so change to to true and you're good to go.

    Checking the loot directly after you kill an NPC will surely slow down your combat. But if it's something that you really want that I'd suggest putting a Wait between lines 1190 and 1191, enough time for your target to die and spawn the loot items.

    Aggressive NPC's I'll believe that, because the way I check if we're fighting is not based on whether we're in combat, it's based on our interacting NPC is in combat, that's what makes the combat in this script fast. Luckily the script sets auto-retaliate on so either way the script will continue.

    About the full inventory, I had forgot I took this out when downgrading the looting procedure. Good catch! You can throw this little bit inside the GrabLoot function:

    Simba Code:
    if R_InvFull then
          Shutdown('Full inventory');
    Simba Code:
    if R_InvFull then
          Shutdown('Full inventory');

    That would just kill the script?
    i was talking about the script shouldn't pick up never items if the inventory is full but continue to pick up already existing items in inventory. because if this was left that way, anyone who went anywhere with full inventory of food, it would just turn off.

    edit:
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    =-=-=-=-=-= X-Fighter 1.0 by Flight =-=-=-=-=-=
    Time Running: 32 Minutes and 49 Seconds
    Attack XP: 9224
    Strength XP: 9225
    Defence XP: 9225
    Constitution XP: 9224
    Ranged XP: 0
    Breaks: 0

    stopped working though, i had a shark left...perhaps that what caused it?

    edit2: got more sharks in the inventory and restarted the script at aquanites, ran for 5 minutes then just stopped. not sure whats goin on

    edit3: for the wait time, Wait(RandomRange(xxx,xx); what should be a decent time for it to check then continue?
    Last edited by Carlito; 10-03-2011 at 04:15 AM.

  6. #31
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    sadly im not a member ...used to have access to member scripts then it went away for some reason....nevertheless, i got some suggestions... i always did want an ultimate fighting script, i think this is as close to something i wanted as i have ever seen....so:

    and im not sure what you may already have / already requested...:

    -prayer prtc/ switching during cb prioritizing (although kinda complex i think)
    -wep specs for all weps
    -guthans set support for heal @ certain % of health (helm + spear/ 4 piece/ combo)-if that makes sense....
    -multi pot support (atleast 3?) assuming some to be antifire / prayer so detectability too? + super def/combat?
    -bonecrusher/herbicide/gembag useage....
    -aura support
    -custom priorities mainly 0.0
    -find altar if fighting next to 1 (like ape atoll or that 1 place near mortanyia with zammy monks)
    -summon /renewal/scrolls/ point recharge
    -bank with tele support & tele back + run back (im guessing thats possible if its not too far from tele location)
    -hi alch junk support?
    -multi cannon support(not sure how possible this is, cant be that hard i imagine)
    -mob finder? pretty standard, assuming in closed dungeons like resource dung.
    -if u havnt already, for pickup as defualt items/examples u might as well add dstone, loop/teeth half, shield left/right half?

    well i hope that helped in someway. good luck
    Last edited by chitin; 10-12-2011 at 09:34 AM.

  7. #32
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    I can never get this to run more than 20 minutes, after about 20 minutes it just floods the debug with my username and stops fighting and just stands there.

  8. #33
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    Quote Originally Posted by ry0240 View Post
    I can never get this to run more than 20 minutes, after about 20 minutes it just floods the debug with my username and stops fighting and just stands there.
    Yeah there was a mistake in R2.2 and it was fixed just a matter of hours ago. You might update your reflection now and give it a try.

    Current projects:
    [ AeroGuardians (GotR minigame), Motherlode Miner, Blast furnace ]

    "I won't fall in your gravity. Open your eyes,
    you're the Earth and I'm the sky..."


  9. #34
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    Flight, do you plan to updating the lite version or really just focusing on the other or whats going on? do you find this sufficient as the main auto fighter?

    just curiosity.

  10. #35
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    Yes, all the features planned for V1.1 will be included in both Pro and Lite versions, as they're very simple yet useful additions. The familiars and special attacks were a bit complex, so they'll remain Pro only.

    Also, Prayers won't be in V1.1, but when I finally take on that project, they'll be included in the Pro version only, I'm sorry.

    Current projects:
    [ AeroGuardians (GotR minigame), Motherlode Miner, Blast furnace ]

    "I won't fall in your gravity. Open your eyes,
    you're the Earth and I'm the sky..."


  11. #36
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    Another feature that would be nice, if it's even possible, would to have an option to stay with in a certain perimeter. I know it has a run back option but sometimes if a doors open in a building it will run outside and then the door sometimes gets closed while out and just gets stuck constantly trying to attack the NPC in the area..but it's outside the area just looking really botty.

  12. #37
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    Quote Originally Posted by ry0240 View Post
    Another feature that would be nice, if it's even possible, would to have an option to stay with in a certain perimeter. I know it has a run back option but sometimes if a doors open in a building it will run outside and then the door sometimes gets closed while out and just gets stuck constantly trying to attack the NPC in the area..but it's outside the area just looking really botty.
    I've been trying to work around this issue lately. I can have an optional user-defined 'box region' to stay within for both fighting and looting. This was my original plan, but I also came across the R_CanReach function, that tells us whether or not a certain tile is reachable, taking into consideration any objects/walls between yourself and that tile. Although, I've been having trouble with it.

    Current projects:
    [ AeroGuardians (GotR minigame), Motherlode Miner, Blast furnace ]

    "I won't fall in your gravity. Open your eyes,
    you're the Earth and I'm the sky..."


  13. #38
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    can we get an option to enable/disable debugg?

  14. #39
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    Quote Originally Posted by Carlito View Post
    can we get an option to enable/disable debugg?
    Debug.... which debugging do you want enabled/disabled?

    Also, on a side note, I'm putting this project on pause until a couple things in Reflection are fixed, mainly the R_CanReach. In the mean time I'm making a Curly Root burner. It seems to be a success so far, I'm averaging 185k FM exp/hour at absolutely no cost.

    Current projects:
    [ AeroGuardians (GotR minigame), Motherlode Miner, Blast furnace ]

    "I won't fall in your gravity. Open your eyes,
    you're the Earth and I'm the sky..."


  15. #40
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    Quote Originally Posted by Flight View Post
    Debug.... which debugging do you want enabled/disabled?

    Also, on a side note, I'm putting this project on pause until a couple things in Reflection are fixed, mainly the R_CanReach. In the mean time I'm making a Curly Root burner. It seems to be a success so far, I'm averaging 185k FM exp/hour at absolutely no cost.
    Will that be Public? Theres not really any working FM'ers.

  16. #41
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    Absolutely, it's nothing fancy. The only drawback is the requirements (Membership, 83+ Woodcutting/Firemaking).

    http://stats.villavu.com/script/179

    Current projects:
    [ AeroGuardians (GotR minigame), Motherlode Miner, Blast furnace ]

    "I won't fall in your gravity. Open your eyes,
    you're the Earth and I'm the sky..."


  17. #42
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    flight everytime i hit play it says my account name and it does work, but then it just stopps fighting...idk why.

  18. #43
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    Error: Exception: Access violation at line 80
    The following DTMs were not freed: [SRL - Lamp bitmap, 1]
    The following bitmaps were not freed: [SRL - Mod bitmap, SRL - Admin bitmap, 2, 3]

    inventory line 80 =

    Result.Name := R_TrimHTML(SmartGetFieldString(Item, hook_interface_ComponentName));

  19. #44
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    Update your Simba?..


    Send SMS messages using Simba
    Please do not send me a PM asking for help; I will not be able to help you! Post in a relevant thread or make your own! And always remember to search first!

  20. #45
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    Quote Originally Posted by Harry View Post
    Update your Simba?..
    i have truly no idea what was wrong...it worked before and then when i hit it i gt that, perhaps the new update or something how i had my inventory organized/adjusted.

    also noticing in the debugg it says my account name over and over spammed. couldn't that make simba lagg?

  21. #46
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    Quote Originally Posted by Carlito View Post
    i have truly no idea what was wrong...it worked before and then when i hit it i gt that, perhaps the new update or something how i had my inventory organized/adjusted.

    also noticing in the debugg it says my account name over and over spammed. couldn't that make simba lagg?
    Yes, update your reflection. This was due to a little bit of debugging in a reflection function, it's removed now.

    Current projects:
    [ AeroGuardians (GotR minigame), Motherlode Miner, Blast furnace ]

    "I won't fall in your gravity. Open your eyes,
    you're the Earth and I'm the sky..."


  22. #47
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    When i do "run" and the SMART open the bot stops :/

  23. #48
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    Please read the thread, this is a reflection script. Reflection is depreciated.
    Writing an SRL Member Application | [Updated] Pascal Scripting Statements
    My GitHub

    Progress Report:
    13:46 <@BenLand100> <SourceCode> @BenLand100: what you have just said shows you 
                        have serious physchological problems
    13:46 <@BenLand100> HE GETS IT!
    13:46 <@BenLand100> HE FINALLY GETS IT!!!!1

  24. #49
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    Thank you guys for moving this and my other scripts to Reflection. I appreciate your hard work.

    Current projects:
    [ AeroGuardians (GotR minigame), Motherlode Miner, Blast furnace ]

    "I won't fall in your gravity. Open your eyes,
    you're the Earth and I'm the sky..."


  25. #50
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    i get this for some reason ? Exception in Script: Unable to find file 'Reflection/Reflection.simba' used from '' please reply

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