Page 6 of 8 FirstFirst ... 45678 LastLast
Results 126 to 150 of 186

Thread: Happy Little Runescape 0.90 SRL 5

  1. #126
    Join Date
    Jan 2012
    Posts
    17
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Could you please add SMART to the script? Thanks!

  2. #127
    Join Date
    Feb 2006
    Location
    Amsterdam
    Posts
    6,136
    Mentioned
    28 Post(s)
    Quoted
    17 Post(s)

    Default

    Quote Originally Posted by Tlhc15 View Post
    Could you please add SMART to the script? Thanks!
    Got the line: //{$i SRL/SRL/misc/SMART.scar}

    and remove the //

    thats all.
    SRL is a Library of routines made by the SRL community written for the Program Simba.
    We produce Scripts for the game Runescape.

  3. #128
    Join Date
    Jan 2012
    Posts
    10
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Quote Originally Posted by WT-Fakawi View Post
    Got the line: //{$i SRL/SRL/misc/SMART.scar}

    and remove the //

    thats all.
    Exception in Script: Unable to find file 'SRL/SRL/misc/SMART.scar' used from '' when i do that.

  4. #129
    Join Date
    Feb 2009
    Posts
    16
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Quote Originally Posted by edvvard View Post
    Exception in Script: Unable to find file 'SRL/SRL/misc/SMART.scar' used from '' when i do that.
    change smart.scar to smart.simba

  5. #130
    Join Date
    Nov 2011
    Posts
    1,589
    Mentioned
    9 Post(s)
    Quoted
    17 Post(s)

    Default

    Very Nice script :P Love it on my nooby account
    Mat
    Edit:
    Code:
    <==============  0.9 Progress Report ===============>
    Worked for 1 Hours, 54 Minutes and 38 Seconds



    ^^

  6. #131
    Join Date
    Feb 2006
    Location
    Amsterdam
    Posts
    6,136
    Mentioned
    28 Post(s)
    Quoted
    17 Post(s)

    Default

    Quote Originally Posted by Mat View Post
    Very Nice script :P Love it on my nooby account
    Mat
    Edit:
    Code:
    <==============  0.9 Progress Report ===============>
    Worked for 1 Hours, 54 Minutes and 38 Seconds
    I have left all my Players at least a month over at the rats spot. All non combat skills are now well above 60, with CB 50-50-50, Mage 50, Range 50, prayer 45 etc.

    you could also prep a yewcutter, since the Willow-mode works quite nicely too. Thanks for your report!
    SRL is a Library of routines made by the SRL community written for the Program Simba.
    We produce Scripts for the game Runescape.

  7. #132
    Join Date
    Jan 2012
    Posts
    6
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    i am using it on a lvl 3, but it only wc and firemake, it don't combat and fishing at all, what's wrong on settings? I did set it to auto

  8. #133
    Join Date
    Jan 2012
    Posts
    6
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    PickupEssentials:ClickMyColorTPA returned false

  9. #134
    Join Date
    Feb 2006
    Location
    Amsterdam
    Posts
    6,136
    Mentioned
    28 Post(s)
    Quoted
    17 Post(s)

    Default

    Quote Originally Posted by phamtom View Post
    PickupEssentials:ClickMyColorTPA returned false
    That can happen about two time a second You say, it wont fight. What are you wearing? Is the script detecting your armour? (You can see at startup the mouse hovering over all objects. the debug lists if the objects are found)

    Aaaand... don't double post. Use the edit button, please.
    SRL is a Library of routines made by the SRL community written for the Program Simba.
    We produce Scripts for the game Runescape.

  10. #135
    Join Date
    Jan 2012
    Posts
    1
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Great script! Took a wile to get it started and working, but other than that great.

    It runs between 1h 20min-1h 45min before something stops it. Only problem i can think of.

  11. #136
    Join Date
    Feb 2006
    Location
    Aussie
    Posts
    937
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Since this is a fawki script, i'm sure that it has all the necessary breaks etc in it. I have got one account so far, but soon will have some more for my new botting army. I will set it up tomorrow and post my progress reports when i stop it or it dies or whatever.

    Looks good, just what i need!

    Edit: 700 posts

  12. #137
    Join Date
    Jan 2012
    Posts
    8
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    ok, im new to this bot so go easy on me.
    Im having some trouble setting this up, i made it use "SMART" and login to my character.
    It's "recognizing" all my stuff as it should. Then just starts chopping wood.

    Could somebody help me out, please?

  13. #138
    Join Date
    Nov 2011
    Location
    Merica
    Posts
    77
    Mentioned
    0 Post(s)
    Quoted
    3 Post(s)

    Default

    The bot unequips combat armor/melee stuff and goes to range/mage. When its done with that it forgets to put armour back on to melee

  14. #139
    Join Date
    Jan 2012
    Posts
    6
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Quote Originally Posted by WT-Fakawi View Post
    That can happen about two time a second You say, it wont fight. What are you wearing? Is the script detecting your armour? (You can see at startup the mouse hovering over all objects. the debug lists if the objects are found)

    Aaaand... don't double post. Use the edit button, please.
    i did equip bronze med and bronze sword, the script could detect them, but then it took off my sword and start chopping wood all day, now i am 2x firemaking and 2x woodcut but still 3 cb lol

    P.S. I did edit the script a bit as one of the post above in this page stated, "Got the line: //{$i SRL/SRL/misc/SMART.scar}

    and remove the //, and changed SMART.scar to SMART.SIMBA" to make it use smart, not sure if this affect the script
    Last edited by phamtom; 01-29-2012 at 07:34 AM.

  15. #140
    Join Date
    Feb 2006
    Location
    Aussie
    Posts
    937
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    From what i have seen so far, it looks good. My signature is a working progress report of it.

    One issue is, it doesn't like to cook the shrimp. I have to click "Disable SMART", click on the "Raw Shrimp" button and then click "Enable SMART". Unsure why this is, but after that happens, it goes and drops all the burnt ones and what not.

    Other then that, great work

    EDIT: I stopped the script, it started to just randomly run around, then run back to fishing spot, then away again. Even though it had one or at the end, no, spare inventory spots. I'll try it again later and see if i can get a video for you if you like.
    Last edited by Jagex_Fagex; 01-29-2012 at 08:50 PM.

  16. #141
    Join Date
    Dec 2011
    Location
    USA
    Posts
    88
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    I keep getting this. New window: 528882
    New window: 266804
    Compiled successfully in 624 ms.
    SRL Compiled in 0 msec
    SMART Initialized.
    Loaded: Server 3, Members: False, Signed: False, Super Detail: False.
    Error: Out Of Range at line 248
    The following DTMs were not freed: [SRL - Lamp bitmap, 1]
    The following bitmaps were not freed: [SRL - Mod bitmap, SRL - Admin bitmap, SRL - Flag bitmap]

    It highlights over my name...

  17. #142
    Join Date
    Feb 2006
    Location
    Amsterdam
    Posts
    6,136
    Mentioned
    28 Post(s)
    Quoted
    17 Post(s)

    Default

    Quote Originally Posted by lilpjer View Post
    I keep getting this. New window: 528882
    New window: 266804
    Compiled successfully in 624 ms.
    SRL Compiled in 0 msec
    SMART Initialized.
    Loaded: Server 3, Members: False, Signed: False, Super Detail: False.
    Error: Out Of Range at line 248
    The following DTMs were not freed: [SRL - Lamp bitmap, 1]
    The following bitmaps were not freed: [SRL - Mod bitmap, SRL - Admin bitmap, SRL - Flag bitmap]

    It highlights over my name...
    Your HowManyPlayers doesnt match the player arraylength
    SRL is a Library of routines made by the SRL community written for the Program Simba.
    We produce Scripts for the game Runescape.

  18. #143
    Join Date
    Jan 2012
    Posts
    7
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Testing it right now, and its working very good so far.

  19. #144
    Join Date
    Dec 2011
    Location
    USA
    Posts
    88
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Quote Originally Posted by WT-Fakawi View Post
    Your HowManyPlayers doesnt match the player arraylength
    well how do I go about fixing that /.

  20. #145
    Join Date
    Oct 2008
    Posts
    18
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Hey there, ive got the same error as "lilpjer"

    "Error: Out Of Range at line 248
    The following DTMs were not freed: [SRL - Lamp bitmap, 1]
    The following bitmaps were not freed: [SRL - Mod bitmap, SRL - Admin bitmap, SRL - Flag bitmap]"

    Ive read through all the pages of the thread and ive tried to change the amount of players to "0" and also "1"
    But the only way i can get the script to start is to set that value to "5"

    Also

    Also, the script doesnt seem to recognise the script when ive got the settings as...
    Auto, Auto, Pure.
    The script goes to fish some anchovies and shrimp's, and fills the invent with them, then gets some logs and tries to light them, ( it wont click the button that appears in the chat window to light them. ) but even if i cook them for it, the script wont pick up on the fact that there is food there. ( even if i re-load the script.

    Many Thanks
    Ayrtoo
    Last edited by Ayrtoo; 01-30-2012 at 04:47 AM.
    AYRTOOOO
    93/99 wcing.. 76/99 firemaking.. 65/99 range...

  21. #146
    Join Date
    Jan 2012
    Posts
    6
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Fakawi can you follow my post above a bit? thanks so much

    I really want the script to fish and combat instead of only fm and wc, that will help a lot

  22. #147
    Join Date
    Feb 2006
    Location
    Amsterdam
    Posts
    6,136
    Mentioned
    28 Post(s)
    Quoted
    17 Post(s)

    Default

    Quote Originally Posted by phamtom View Post
    Fakawi can you follow my post above a bit? thanks so much

    I really want the script to fish and combat instead of only fm and wc, that will help a lot
    Sure. I understand what is going wrong here. See the code below?



    Simba Code:
    procedure DeclarePlayers;
    begin
      HowManyPlayers:= 5;
      NumberOfPlayers(HowManyPlayers);
      CurrentPlayer := 0;

      Players[0].Name      := '';
      Players[0].Pass      := '';
      Players[0].Nick      := '';
      Players[0].Pin       := '';
      Players[0].Strings[0]:= 'auto';  // auto, combat, magic, range
      Players[0].Strings[1]:= 'auto';   // auto, attack, strength, defence
      Players[0].Strings[2]:= 'auto';   // auto, pure, goblin, prayer, fish, woodcut, willow, powerchop
      Players[0].Strings[3]:= 'net';    // net, rod
      Players[0].Active    := true;

      Players[1].Name      := '';
      Players[1].Pass      := '';
      Players[1].Nick      := '';
      Players[1].Pin       := '';
      Players[1].Strings[0]:= 'combat'; // auto, combat, magic, range
      Players[1].Strings[1]:= 'auto';   // auto, attack, strength, defence
      Players[1].Strings[2]:= 'pure';   // auto, pure, goblin, prayer, fish, woodcut, willow, powerchop
      Players[1].Strings[3]:= 'rod';    // net, rod
      Players[1].Active    := true;

      Players[2].Name      := '';
      Players[2].Pass      := '';
      Players[2].Nick      := '';
      Players[2].Pin       := '';
      Players[2].Strings[0]:= 'auto';  // auto, combat, magic, range
      Players[2].Strings[1]:= 'auto';   // auto, attack, strength, defence
      Players[2].Strings[2]:= 'willow';   // auto, pure, goblin, prayer, fish, woodcut, willow, powerchop
      Players[2].Strings[3]:= 'net';    // net, rod
      Players[2].Active    := true;

      Players[3].Name      := '';
      Players[3].Pass      := '';
      Players[3].Nick      := '';
      Players[3].Pin       := '';
      Players[3].Strings[0]:= 'auto'; // auto, combat, magic, range
      Players[3].Strings[1]:= 'auto';   // auto, attack, strength, defence
      Players[3].Strings[2]:= 'powerchop';   // auto, pure, goblin, prayer, fish, woodcut, willow, powerchop
      Players[3].Strings[3]:= 'net';    // net, rod
      Players[3].Active    := true;

      Players[4].Name      := '';
      Players[4].Pass      := '';
      Players[4].Nick      := '';
      Players[4].Pin       := '';
      Players[4].Strings[0]:= 'combat';   // auto, combat, magic, range
      Players[4].Strings[1]:= 'attack';   // auto, attack, strength, defence
      Players[4].Strings[2]:= 'goblin';   // auto, pure, goblin, prayer, fish, woodcut, willow, powerchop
      Players[4].Strings[3]:= 'net';    // net, rod
      Players[4].Active    := true;

    end;



    That is DeclarePlayers from HLR. Inside you define all the parameters for the script. Three things are really important: HowManyPlayers, CurrentPlayer and Players[x].

    1. HowManyPlayers. How Many Players. Explains itself.
    2. CurrentPlayer. The Player active at script startup . Number 0 is actually the first player, so Player[4] would be number 5.
    3. Players[x]. The number of players is expressed in an array. You will need to learn a little about arrays. Remember that the "Out of Bounds" error means you have the wrong arraylength (or maladressing the array).

    This is how you would correctly setup the script for one player.

    Simba Code:
    procedure DeclarePlayers;
    begin
      HowManyPlayers:= 1;
      NumberOfPlayers(HowManyPlayers);
      CurrentPlayer := 0;

      Players[0].Name      := '';
      Players[0].Pass      := '';
      Players[0].Nick      := '';
      Players[0].Pin       := '';
      Players[0].Strings[0]:= 'auto';  // auto, combat, magic, range
      Players[0].Strings[1]:= 'auto';   // auto, attack, strength, defence
      Players[0].Strings[2]:= 'auto';   // auto, pure, goblin, prayer, fish, woodcut, willow, powerchop
      Players[0].Strings[3]:= 'net';    // net, rod
      Players[0].Active    := true;


    end;



    and this for two Players.


    Simba Code:
    procedure DeclarePlayers;
    begin
      HowManyPlayers:= 1;
      NumberOfPlayers(HowManyPlayers);
      CurrentPlayer := 0;

      Players[0].Name      := '';
      Players[0].Pass      := '';
      Players[0].Nick      := '';
      Players[0].Pin       := '';
      Players[0].Strings[0]:= 'auto';  // auto, combat, magic, range
      Players[0].Strings[1]:= 'auto';   // auto, attack, strength, defence
      Players[0].Strings[2]:= 'auto';   // auto, pure, goblin, prayer, fish, woodcut, willow, powerchop
      Players[0].Strings[3]:= 'net';    // net, rod
      Players[0].Active    := true;

      Players[1].Name      := '';
      Players[1].Pass      := '';
      Players[1].Nick      := '';
      Players[1].Pin       := '';
      Players[1].Strings[0]:= 'combat'; // auto, combat, magic, range
      Players[1].Strings[1]:= 'auto';   // auto, attack, strength, defence
      Players[1].Strings[2]:= 'pure';   // auto, pure, goblin, prayer, fish, woodcut, willow, powerchop
      Players[1].Strings[3]:= 'rod';    // net, rod
      Players[1].Active    := true;

    end;



    Capisce?


    WT.
    SRL is a Library of routines made by the SRL community written for the Program Simba.
    We produce Scripts for the game Runescape.

  23. #148
    Join Date
    Dec 2011
    Location
    USA
    Posts
    88
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Yeah I probably should of thought of that before. Testing it now.

  24. #149
    Join Date
    Jan 2012
    Posts
    6
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Well I believe you replied to wrong post my post above was "i did equip bronze med and bronze sword, the script could detect them, but then it took off my sword and start chopping wood all day, now i am 2x firemaking and 2x woodcut but still 3 cb lol

    P.S. I did edit the script a bit as one of the post above in this page stated, "Got the line: //{$i SRL/SRL/misc/SMART.scar}

    and remove the //, and changed SMART.scar to SMART.SIMBA" to make it use smart, not sure if this affect the script "

    The main problem I am having is that it won't fight or fishing


    Quote Originally Posted by WT-Fakawi View Post
    Sure. I understand what is going wrong here. See the code below?



    Simba Code:
    procedure DeclarePlayers;
    begin
      HowManyPlayers:= 5;
      NumberOfPlayers(HowManyPlayers);
      CurrentPlayer := 0;

      Players[0].Name      := '';
      Players[0].Pass      := '';
      Players[0].Nick      := '';
      Players[0].Pin       := '';
      Players[0].Strings[0]:= 'auto';  // auto, combat, magic, range
      Players[0].Strings[1]:= 'auto';   // auto, attack, strength, defence
      Players[0].Strings[2]:= 'auto';   // auto, pure, goblin, prayer, fish, woodcut, willow, powerchop
      Players[0].Strings[3]:= 'net';    // net, rod
      Players[0].Active    := true;

      Players[1].Name      := '';
      Players[1].Pass      := '';
      Players[1].Nick      := '';
      Players[1].Pin       := '';
      Players[1].Strings[0]:= 'combat'; // auto, combat, magic, range
      Players[1].Strings[1]:= 'auto';   // auto, attack, strength, defence
      Players[1].Strings[2]:= 'pure';   // auto, pure, goblin, prayer, fish, woodcut, willow, powerchop
      Players[1].Strings[3]:= 'rod';    // net, rod
      Players[1].Active    := true;

      Players[2].Name      := '';
      Players[2].Pass      := '';
      Players[2].Nick      := '';
      Players[2].Pin       := '';
      Players[2].Strings[0]:= 'auto';  // auto, combat, magic, range
      Players[2].Strings[1]:= 'auto';   // auto, attack, strength, defence
      Players[2].Strings[2]:= 'willow';   // auto, pure, goblin, prayer, fish, woodcut, willow, powerchop
      Players[2].Strings[3]:= 'net';    // net, rod
      Players[2].Active    := true;

      Players[3].Name      := '';
      Players[3].Pass      := '';
      Players[3].Nick      := '';
      Players[3].Pin       := '';
      Players[3].Strings[0]:= 'auto'; // auto, combat, magic, range
      Players[3].Strings[1]:= 'auto';   // auto, attack, strength, defence
      Players[3].Strings[2]:= 'powerchop';   // auto, pure, goblin, prayer, fish, woodcut, willow, powerchop
      Players[3].Strings[3]:= 'net';    // net, rod
      Players[3].Active    := true;

      Players[4].Name      := '';
      Players[4].Pass      := '';
      Players[4].Nick      := '';
      Players[4].Pin       := '';
      Players[4].Strings[0]:= 'combat';   // auto, combat, magic, range
      Players[4].Strings[1]:= 'attack';   // auto, attack, strength, defence
      Players[4].Strings[2]:= 'goblin';   // auto, pure, goblin, prayer, fish, woodcut, willow, powerchop
      Players[4].Strings[3]:= 'net';    // net, rod
      Players[4].Active    := true;

    end;



    That is DeclarePlayers from HLR. Inside you define all the parameters for the script. Three things are really important: HowManyPlayers, CurrentPlayer and Players[x].

    1. HowManyPlayers. How Many Players. Explains itself.
    2. CurrentPlayer. The Player active at script startup . Number 0 is actually the first player, so Player[4] would be number 5.
    3. Players[x]. The number of players is expressed in an array. You will need to learn a little about arrays. Remember that the "Out of Bounds" error means you have the wrong arraylength (or maladressing the array).

    This is how you would correctly setup the script for one player.

    Simba Code:
    procedure DeclarePlayers;
    begin
      HowManyPlayers:= 1;
      NumberOfPlayers(HowManyPlayers);
      CurrentPlayer := 0;

      Players[0].Name      := '';
      Players[0].Pass      := '';
      Players[0].Nick      := '';
      Players[0].Pin       := '';
      Players[0].Strings[0]:= 'auto';  // auto, combat, magic, range
      Players[0].Strings[1]:= 'auto';   // auto, attack, strength, defence
      Players[0].Strings[2]:= 'auto';   // auto, pure, goblin, prayer, fish, woodcut, willow, powerchop
      Players[0].Strings[3]:= 'net';    // net, rod
      Players[0].Active    := true;


    end;



    and this for two Players.


    Simba Code:
    procedure DeclarePlayers;
    begin
      HowManyPlayers:= 1;
      NumberOfPlayers(HowManyPlayers);
      CurrentPlayer := 0;

      Players[0].Name      := '';
      Players[0].Pass      := '';
      Players[0].Nick      := '';
      Players[0].Pin       := '';
      Players[0].Strings[0]:= 'auto';  // auto, combat, magic, range
      Players[0].Strings[1]:= 'auto';   // auto, attack, strength, defence
      Players[0].Strings[2]:= 'auto';   // auto, pure, goblin, prayer, fish, woodcut, willow, powerchop
      Players[0].Strings[3]:= 'net';    // net, rod
      Players[0].Active    := true;

      Players[1].Name      := '';
      Players[1].Pass      := '';
      Players[1].Nick      := '';
      Players[1].Pin       := '';
      Players[1].Strings[0]:= 'combat'; // auto, combat, magic, range
      Players[1].Strings[1]:= 'auto';   // auto, attack, strength, defence
      Players[1].Strings[2]:= 'pure';   // auto, pure, goblin, prayer, fish, woodcut, willow, powerchop
      Players[1].Strings[3]:= 'rod';    // net, rod
      Players[1].Active    := true;

    end;



    Capisce?


    WT.

  25. #150
    Join Date
    Dec 2011
    Location
    USA
    Posts
    88
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    The new update changed the look of the bronze, iron, and steel Armour.

Page 6 of 8 FirstFirst ... 45678 LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •